I think they've done away with the old system entirely. Necromancy will probably just deal with animations involving raising corpses.As was Decimus, and a few others. So it's likely tied, yes, but will you cast from hit points...?
Mages and Templars in DA:I
#901
Posté 05 juillet 2014 - 09:32
#902
Posté 05 juillet 2014 - 09:34
I actually think that necromancy will be a variant of blood magic. Either that, or it doesn't actually take blood magic to rend the Veil and summon demons to raise corpses, which would be pretty major.
I, for one, think that necromancy will be related to the Spirit School. In DA:O the spell Animate Dead was from the Spirit tree. Also, Dorian's description: "spells involving the control of spirit and the dead". However, I may be wrong.
The problem with blood magic is that the games don't work well to reflect its dangers. WoT says that blood mages are more susceptible to demonic spirits, but how can you showcase that in a game?
#903
Posté 05 juillet 2014 - 09:35
I, for one, think that necromancy will be related to the Spirit School. In DA:O the spell Animate Dead was from the Spirit tree. Also, Dorian's description: "spells involving the control of spirit and the dead". However, I may be wrong.
The problem with blood magic is that the games don't work well to reflect its dangers. WoT says that blood mages are more susceptible to demonic spirits, but how can you showcase that in a game?
Have some dialogue somewhere mentioning the extra precautions the PC needs to take.
#904
Posté 05 juillet 2014 - 09:42
Have some dialogue somewhere mentioning the extra precautions the PC needs to take.
We've already got plenty of dialogue that puts emphasis on the dangers of blood magic, though.
#905
Posté 05 juillet 2014 - 09:44
We've already got plenty of dialogue that puts emphasis on the dangers of blood magic, though.
Apparently that wasn't enough.
#906
Posté 05 juillet 2014 - 09:46
Apparently that wasn't enough.
Well, it isn't, since we've been immune to the consequences for the past two games and it makes the issues of blood magic little more than a needless bother.
#907
Posté 05 juillet 2014 - 09:48
Well, it isn't, since we've been immune to the consequences for the past two games and it makes the issues of blood magic little more than a needless bother.
A status they should keep, really.
#908
Posté 05 juillet 2014 - 09:52
A status they should keep, really.
No thanks.
- General TSAR aime ceci
#909
Posté 05 juillet 2014 - 09:53
Well, it isn't, since we've been immune to the consequences for the past two games and it makes the issues of blood magic little more than a needless bother.
Yep - Bioware would probably have to implement something as annoying as the Spirit Eater mechanic from MotB to drive the point home.
#910
Posté 05 juillet 2014 - 09:53
No thanks.
The burden need not be any more onerous than Merrill's.
#911
Posté 05 juillet 2014 - 09:54
Yep - Bioware would probably have to implement something as annoying as the Spirit Eater mechanic from MotB to drive the point home.
That... Yes, I know that mechanic and I'm terrified of the prospect of having to deal with it again.
It'd be nice if they managed to tie mechanics and story together more coherently but I suppose it's too much to hope for.
#912
Posté 05 juillet 2014 - 09:54
The burden need not be any more onerous than Merrill's.
And look what that idiot caused and was about to cause.
No thanks.
- themikefest aime ceci
#913
Posté 05 juillet 2014 - 09:56
The burden need not be any more onerous than Merrill's.
Well, we need a legitimate, true-to-the-setting non-gamey answer that explains why Hawke, the Grey Warden, Merrill and a handful of others seem to be immune to the dangers of blood magic. From a meta perspective, we know it's because they're important characters that are key to the story but we haven't seen anything to justify their odd immunity.
#914
Posté 05 juillet 2014 - 09:58
Well, we need a legitimate, true-to-the-setting non-gamey answer that explains why Hawke, the Grey Warden, Merrill and a handful of others seem to be immune to the dangers of blood magic. From a meta perspective, we know it's because they're important characters that are key to the story but we haven't seen anything to justify their odd immunity.
So, then all we'd need is to see why they're more resistant than some others. Though the fact that every other one we've met has been a villain probably has something to do with it.
#915
Posté 05 juillet 2014 - 09:58
Well, we need a legitimate, true-to-the-setting non-gamey answer that explains why Hawke, the Grey Warden, Merrill and a handful of others seem to be immune to the dangers of blood magic. From a meta perspective, we know it's because they're important characters that are key to the story but we haven't seen anything to justify their odd immunity.
In the case of Hawk and Merrill, probably because Varric was exaggerating.
#916
Posté 05 juillet 2014 - 10:00
And look what that idiot caused and was about to cause.
No thanks.
Merrill wasn't an idiot. Having culture shock about a foreign society doesn't equate to idiocy. We see her intellect demonstrated time and again - her proficiency with magic, her ability to discern that the recruit Keran wasn't possessed, her talent to distinguish the nature of the Profane Abomination and Torpor, and we see her build a highly advanced piece of ancient elven technology from a single shard - through the pain-staking effort of studying the lore on the Eluvians, and extrapolating information from the shard. I thought Merrill was an excellent example of a good mage.
#917
Posté 05 juillet 2014 - 10:01
So, then all we'd need is to see why they're more resistant than some others. Though the fact that every other one we've met has been a villain probably has something to do with it.
The Tevinter Imperium, the biggest villains of all, are also capable of shrugging off the negatives of blood magic - although we don't know why - so that's not a valid explanation.
#918
Posté 05 juillet 2014 - 10:02
The pc being immune to the social stigma is inconsistent with the lore and creates clownish situations like a bloodmage Hawke being ignored by companions or being hypocritical towards fellow bloodmages like Merrill. Gameplay and story segregation should be toned down not cranked up to eleven.The burden need not be any more onerous than Merrill's.
#919
Posté 05 juillet 2014 - 10:05
The Tevinter Imperium, the biggest villains of all, are also capable of shrugging off the negatives of blood magic - although we don't know why - so that's not a valid explanation.
True enough. The topic needs to be explored further,.
The pc being immune to the social stigma is inconsistent with the lore and creates clownish situations like a bloodmage Hawke being ignored by companions or being hypocritical towards fellow bloodmages like Merrill. Gameplay and story segregation should be toned down not cranked up to eleven.
Immune to social stigma? True, but one can keep it hidden from most of the world and work it out with companions.
#920
Posté 05 juillet 2014 - 10:06
True enough. The topic needs to be explored further,.
I'd love the opportunity to find out more about the Tevinter Imperium but truth be told, I think it's just lazy writing and lots of different writers having their own idea of just how dangerous blood magic is.
#921
Posté 05 juillet 2014 - 10:06
The pc being immune to the social stigma is inconsistent with the lore and creates clownish situations like a bloodmage Hawke being ignored by companions or being hypocritical towards fellow bloodmages like Merrill. Gameplay and story segregation should be toned down not cranked up to eleven.
Being a mage is also a social stigma that usually ends up in a lynch mob, as we know from Wynne and Mother Hannah assuring an Amell Warden that he won't come to harm. You could criticize the lack of reactivity to that as well. I think part of the issues would be resolved by having companions comment on the protagonist being a blood mage, and the main character being able to discuss the issue.
#922
Posté 05 juillet 2014 - 10:07
Merrill wasn't an idiot.
We all have our delusions.
- Reaverwind, themikefest et Sir DeLoria aiment ceci
#923
Posté 05 juillet 2014 - 10:08
We all have our delusions.
You did omit all the examples I provided that demonstrate Merrill showing her intellect, so I take it an actual retort on the matter isn't forthcoming.
#924
Posté 05 juillet 2014 - 10:11
Immune to social stigma? True, but one can keep it hidden from most of the world and work it out with companions.
Considering that the Inquisitor is front and center in DAI's conflict, keeping their use of bloodmagic hidden seems easier said than done.
#925
Posté 05 juillet 2014 - 10:13
Considering that the Inquisitor is front and center in DAI's conflict, keeping their use of bloodmagic hidden seems easier said than done.
I don't see how necromancy would fare much better. In any case, the Grey Wardens are allowed to use blood magic; I don't see this being excessively different.





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