Aller au contenu

Photo

Something else than companions and environments


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
Cheylus

Cheylus
  • Members
  • 2 577 messages

Companions look very interesting and I liked the interviews on the website.

Environments are a big improvements over what was DA:O and DA2.

So far DA:I has the potential to be better than its predecessors for me.

 

After Solas I wasn't expecting another series of character presentations... There is too much communication around companions and graphics for my taste. 

 

Can we expect something around Skyhold management, Inquisition management, gameplay mechanics, maybe system requirements, the soundtrack or the bestiary?


  • Dubya75, ElitePinecone, Sleepy Somnus et 11 autres aiment ceci

#2
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages

I agree, we need more about the 'game' part here. I'm hoping for something on the PC interface soon.

 

Character creation would be nice as well.


  • Tajerio, Enigmatick, Master Race et 1 autre aiment ceci

#3
Dubya75

Dubya75
  • Members
  • 4 598 messages

Agreed. Enough of meeting so and so, introducing so and so....bla bla bla....really useless fodder if you ask me! 

We're only 3 months from release, so how about some REAL information about the game for a change?


  • Enigmatick aime ceci

#4
Revelat0

Revelat0
  • Members
  • 259 messages

Agreed, we can find out about the rest of the story related stuff when the game comes out. I'm interested to see more of the game mechanics, customization, all o' that replay-ability stuff.


  • Enigmatick aime ceci

#5
NoForgiveness

NoForgiveness
  • Members
  • 2 539 messages
Also agreed. I'd rather not get deeper into spoiler territory... And I am interested in the other stuff.
  • Enigmatick aime ceci

#6
adorkable-panda

adorkable-panda
  • Members
  • 527 messages

I read somewhere that they're gonna go into class/specialization stuff in the coming weeks probably after they do all of the advisory reveals, which I'm stoked for! Also clarification on the keep and this so called crafting system would be awesome considering that they said how you can apparently customize a blade from it's blade to it's hilt and even use the same appearance throughout the game depending on the craft and what not so I'd like to see how all this jazz works on the gameside. If it's a hit I'm sure it'll heighten the hype and even usher in some newer interested fans maybe. 


  • Enigmatick aime ceci

#7
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

Agreed. I think we've got enough info about plot, characters and relationships. I'd love to get more information regarding gameplay. Character creation, skyhold customization, captured keep and agent management etc.


  • Enigmatick et Inquisitor7 aiment ceci

#8
adorkable-panda

adorkable-panda
  • Members
  • 527 messages

I'd love for a character creation walkthrough/demo but I don't think we're gonna get one before release :( *pessimistic* but it'd be awesome if they did with the Keep somehow xD



#9
Hugebull

Hugebull
  • Members
  • 109 messages

Just give us an open BETA for the DA:Keep already


  • NoForgiveness, adorkable-panda, Swaggerjking et 1 autre aiment ceci

#10
Schmonozov

Schmonozov
  • Members
  • 241 messages

Also agreed. I'd rather not get deeper into spoiler territory... And I am interested in the other stuff.

This ^



#11
Arakat

Arakat
  • Members
  • 657 messages

Agreed. I'd love to hear more about the actual Inquisition.



#12
Cheylus

Cheylus
  • Members
  • 2 577 messages

One more and we have a little chance to see something unexpected.

 

Brace yourselves!



#13
deuce985

deuce985
  • Members
  • 3 567 messages

I'm sure we'll get some details as it goes. Still have plenty of time before release.



#14
javeart

javeart
  • Members
  • 943 messages

The truth it's companions was what I was most curious about, and what makes BW games more special to me, so I've enjoyed the reveals a lot... And, now, yes, I hope we start getting more information on other things too... but, honestly, only because I know already about companions  :D


  • fiveforchaos aime ceci

#15
lothvamp

lothvamp
  • Members
  • 190 messages

It's a really random detail, but I would love to know if they will have numbered saves like DAO, like... this is file 1, this is file 2, 3, etc. or keep going up every time you save or the game autosaves like in DAII. That drove me batty, and I'm one of the people who loves DAII. I'm a bit OCD, and a compulsive saver, so it was always irking me when the number was uneven or something. It's the only game I ever recall turning the autosave feature off. I don't need to know how many times I've (or the game has) saved, just which file I'm writing over.

 

Also, along the same lines, the limit on character profiles. I was wondering if it would still be in place for Inquisition. I had way more playthroughs than the limit given.

 

The character reveals are tmi to me. I like having that element of discovery in the people you meet and who join you along the way, but if I want to follow along with other aspects of the development process I end up seeing those intros. At least the pics and blurbs, anyway. Which is fine, if it was that big of a deal I could do more to remove myself from the stream of information, but I definitely would like to see info on mechanics and things, rather than more plot, setting and characters. That and the Keep.



#16
Warlock

Warlock
  • Members
  • 134 messages

I was actually going to start this topic when I logged in today, glad to see I'm not the only one with this concern.  I think we actually know enough about the characters/locations, and any more info on that would be closer to spoilerific. What we need info on is actual game mechanics.

 

At the top of my list of things I'd like to learn about are the "Exploration Skills" of which we had a blurred image a while back. I hope they haven't cut this feature, because for me it's one of those things that makes you really become immersed in your class. It kind of bothers me that the only difference between a mage, rogue and warrior is the way they handle themselves in combat, why don't their skills/training branch to other aspects of their lives? 

Along this lines and probably second on my list is the way Specializations interact with the story. Again, seeing that people actually notice if you're, say, a Necromancer, and actually treat you different than if you are, say, a Champion. This is the only reason I haven't been bothered by the restriction on only one spec. In fact, if the implementation is meaningful, this might be one of my most loved features (in a pet peeve kind of way =P).



#17
Inquisitor7

Inquisitor7
  • Members
  • 319 messages

Companions look very interesting and I liked the interviews on the website.
Environments are a big improvements over what was DA:O and DA2.
So far DA:I has the potential to be better than its predecessors for me.

After Solas I wasn't expecting another series of character presentations... There is too much communication around companions and graphics for my taste.

Can we expect something around Skyhold management, Inquisition management, gameplay mechanics, maybe system requirements, the soundtrack or the bestiary?

I asked that same question and everyone yelled at me :,(
  • Cheylus aime ceci

#18
Schreckstoff

Schreckstoff
  • Members
  • 881 messages
Calm down there aren't many left, Scribbles is next and then the companions + advisors will be done.

#19
Saberchic

Saberchic
  • Members
  • 3 006 messages

I would like to see the customizations that we can do--with our armor and equipment.

 

I would also like to see an in depth CC, but I won't hold my breath on that one.

 

I also wouldn't mind seeing a conversation preview. Getting a glimpse of how much auto-dialogue will be in there will give me a good idea on how much I can actually roleplay. 


  • Inquisitor7 aime ceci

#20
ebevan91

ebevan91
  • Members
  • 1 511 messages

Have we seen the inventory system yet? What about how we equip weapons and armor?



#21
Nocte ad Mortem

Nocte ad Mortem
  • Members
  • 5 136 messages

They only have the interview for Cullen left and then one more advisor. I hope they release that first. The companions and main supporting characters are the most important part of the game to me, anyway, though.  



#22
deuce985

deuce985
  • Members
  • 3 567 messages

Have we seen the inventory system yet? What about how we equip weapons and armor?

 

Yes. They showed it already. I paused the dwarf video earlier and it had these slots for armors on both Inquisitor and companions:

 

2 weapon slots(two-hand takes both)

helmet slot

armor slot(appears to be full suit of armor that includes arms, body and leggings as these are no longer individual slots)

4 accessory slots(neck, belt, 2 rings)

upgrades

crafting

 

Inventory from what I've seen looks sorta similar to DA2.



#23
Aurawolf

Aurawolf
  • Members
  • 386 messages

While it would be nice to see more on game mechanics some of the stuff is going to be hard to show in a couple of minute video I would think. I guess it just really depends on how in depth the systems are but I am hoping there are at least complex enough to make it interesting and require some thinking versus the ME2 and 3 system that was pretty basic really.