If you people believe that playing a human is due to a "lack of imagination" then you don't have any idea what you are talking about. It's funny because thinking that shows how much you lack youselves. If you are so limited as to imagine humans in a fantasy setting as what you see in the mirror then I'm sorry for you.
And that's only the tip of the iceberg. Most people I've seen on topics about roleplaying and "how will your inquisition be" are just listing their characters and can only deal with in game directions that are provided for them. "My inquisitor will be an elf human hater that cares about elf supremacy". "My inquisitor will want to kill any companion that is killable". How imaginative. You played an elf that likes elves. Wow. Generic characters that the game doesn't support and end up becoming a frustrating experience.
There are better questions to ask yourself when you make characters. Like for example, how much will my character change after he becomes a grey warden. Will he continue valuing his people more, or he will decide that his newfound duty is more important than the rest troubles of the world? What are the things he values and how they limit him? Family? Sacrifice for the greater good? Or power at any cost without sentiment, ready to betray anyone to achieve his goals. What is his reason to do what others ask of him? What are his demons? How strong is his will? I don't want to play a leader but the game forces me to be one. At least kotor 2 explains that you have no choice in the matter because of who you are. You can argue that you are not one but you make force bonds and everyone will always see you as a leader whether you like it or not. These things have nothing to do with race because race is just fluff that usually just adds nothing.
I get frustrated even when I'm playing humans because the choices I have available are completely uncharacteristic of what I represent with most of my characters. Playing a race that has inferior support from a developer standpoint would require a level of commitment that I just can't care about. After all I want to play the game, not create the game in my head. I don't even like the setting that much.
There is a conscious decision that every player makes as to how much he wants to be involved. He either considers the character his own, he just decides how the character behaves or he decides on an alignment and automatically presses the corresponding choice. There is nothing inherently inferior in any style. But it can be inferior if the writing is of lower quality. Kotor 1 is a fine example of this. You get light/dark points based on the immediate ramifications of your actions. If you let him live you get light, if you kill him you get dark. It's like playing dnd and your dm forces an alignment shock because you play an evil guy and you didn't kill a mugger cause you wanted information. Obvious lack of understanding.
And that's pretty much the reason I don't want multiple races in video games, because that way they can focus on one race and make characters that make sense. Hawke makes sense. He can be sentimental or he can move on. He can be diplomatic or intimidating. He can judge the others or don't bother and this is reflected in the game. My Hawke is a pragmatist and a chameleon. No sentiment, no altruism, just accepting things as they are and making a joke about it. The experience is totally different if I play something else cause it gets reflected in his behavior and the reaction from his companions. I actually remember that the hardest choice I've done in this game was answering Varric's question about what my plans are for the future. It's a totally irrelevant question with no effect at all yet it's pretty much the best question because there is no obvious answer.
DAO characters don't make sense. They are either bricks, brats or forced into emotions. There is nothing noble about a human noble. He is hardly any different than playing an elf in most of the story. And it works both ways. Just like a human noble doesn't know how to speak, an elf doesn't really have any difference than a generic human. Doesn't have any different grasp of aesthetics and religion. Just a different backstory and a few side quests. We never experience why elves think of the fade differently than humans. We don't feel that the human world treats us different just because we are elves.
The bad moments in DAO are so painful that made me hate my character. Like how he deals with Morrigan when she says that we should let the circle fall. Of all the simple things he can say, like "they are important for the war" for example, he instead can call her a harpy with exclamation mark. Some noble skilled in persuasion...
He can't charm his companions. He can't make a simple deal. There is nothing extraordinary about him.
There are games that do this way better. Mask of the Betrayer is the ultimate example for me. You can charm people, intimidate people, be good, neutral or evil, talk down devils and make deals with them, decide how to deal with your newfound power and be strong enough to control it or become addicted and having to deal with it. Also the game allows you to understand what it means to be persecuted and feared. No one in the game cares about the real you and you either have to accept it or prove them wrong. You can romance a character that is a fragment of a thousand year soul which is directly responsible for your bad luck and no one really cares that she is bald or whatever because she makes sense and there can be an attraction that transcends simple looks or even personality. You are linked and you need each other to figure it out. You know that awesome thing that is called magic and every goddamn modern rpg tries to streamline.
Alpha protocol is another great game where you can do whatever you want. Feel how it is to be betrayed and having to find proof to clear your name. Are you out for revenge? Will you suppress your instincts and not kill policemen and innocents? Will you allow a known terrorist to go free because he may be the only one that can help you set things right? Also it empowers the player because it allows you to judge the characters and influence them.
Anyway I'm probably ranting right now so I'm going to stop. My point is that better if it's one race and it makes sense than multiple with gimmick backstories and sidequests. Either go all the way or don't go at all.