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What would you like in Mass Effect 4 Multiplayer


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#51
Lordgeorge16

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I don't care what Bioware does with ME4MP as long as they take the dreaded RNG box store out of the equation.  Let us choose/purchase the characters/weapons/gears/etc. we want, with their upgrades becoming progressively more expensive or requiring the completion of challenges related to the item in question. 

 

All I want for Christmas is a Drelldept or an N7 Shadow. 


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#52
animedreamer

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I'd like the races to have race specific advantages, like

 

Asari: have shorter cooldowns on biotic powers cause of their natural affinity to biotics.

 

Salarians: Have a bonus to tech combos.

 

Quarians: Have shorter cooldowns on tech powers.

 

Turians: Have shorter cooldowns on combat powers: (think Marksman, Concussive Shot, Carnage and so on, things that aren't tech or biotic)

 

Krogan: Have gain a bonus to combat power damage.

 

Batarians: Gain a bonus to combat combos (this might require a new combo trigger system in which when a combat power interacts with a non combat power it creates a combo.)

 

Geth: Bonus to tech damage, and tech cooldowns.

 

Humans: Have no special bonuses but have a wider selection of classes and can pick from more skills.

 

Drell: Gain bonus to biotic power damage, and can maintain stealth longer.

 

Then there could be the defense aspects of the races.

 

Krogan: Gain equally high Shields or Barrier and Health and begin to slowly regen health when they enter Krogan Rage, which requires 3 melee kills to trigger.

 

Geth: have the highest Shields but low Health, and bonus damage with geth weapons.

 

Turian: Bonus on Assault Rifles, Resistant to melee attacks, can't roll, but gain a bonus to run speed?

 

Drell: bonus movement speed, bonus to pistols & sniper rifles damage, low health and barriers.

 

Asari: High barriers.

 

Quarian: Quicker Shield regen, minor armor defense, good health.

 

Batarian: Highly resistant to melee attacks, bonus to shotguns, 

 

Can't think of anything for the other races defense wise, only new situations are going to be available like underwater combat or something or fighting in poisonous environments.



#53
animedreamer

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I don't care what Bioware does with ME4MP as long as they take the dreaded RNG box store out of the equation.  Let us choose/purchase the characters/weapons/gears/etc. we want, with their upgrades becoming progressively more expensive or requiring the completion of challenges related to the item in question. 

 

All I want for Christmas is a Drelldept or an N7 Shadow. 

 

unfortunately im sure someone will drop 100 dollars a chance to get something out of a random box and thus inspire? EA/BioWare to continue the trend of RNG.



#54
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[...]

 

Humans: Have no special bonuses but have a wider selection of classes and can pick from more skills.

 

[...]

Unacceptable - how about:

Humans: Have strong affinity to Asari which enables them to unlock Asari classes right away.

 

(I love those dodgers)


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#55
DirectlyEast

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I just hope it won't be like ME3MP. It's terrible. Banshees can instakill you, your weapons can't kill anything, ammo "skills" are "items" you have to buy/use before you start a mission. Enemies are omniscient and you can't hide from them. Maps are all about close combat, abilities deal ten times the amount of damage your weapon do. Headshots aren't working.
 

Oh and did I mention Atlas pilots are using plasmaproof glass? Wonder why they didn't use that when fighting Shepard.

 

I just hope whoever gets his paws, claws, tentacles or whatever on the new multiplayer design does a good job with it (won't say better, because that's too easy to do).

Also this:

I don't care what Bioware does with ME4MP as long as they take the dreaded RNG box store out of the equation.  Let us choose/purchase the characters/weapons/gears/etc. we want, with their upgrades becoming progressively more expensive or requiring the completion of challenges related to the item in question.

Two-ability characters are boring like hell. Make power-trees to choose from and make our own classes. The premade characters are either boring, overpowered or weaksauce. It's like there were 5 different people working on them not consulting about the numbers they wanted to put in the game.

I'd rather have 5 character slots to make my own characters than pick from 60 different classes in which none are interesting.


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#56
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I'd like to see a Jackie Brown type Asari character who outwits pimps, dealers and the cops.


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#57
Quarian Master Race

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quarians


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#58
7twozero

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Guns. Lots of guns.

#59
animedreamer

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quarians

 

With the option of mask or no mask, cause i honestly don't understand why they need containment suits when the technology they have is so advanced people like Miranda/Ashley in ME3 can wear breathers in lieu of a space helmet.



#60
Quarian Master Race

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With the option of mask or no mask, cause i honestly don't understand why they need containment suits when the technology they have is so advanced people like Miranda/Ashley in ME3 can wear breathers in lieu of a space helmet.

they can probably explain that away with biotic space magic barriers. Look at Javik and his uncovered Prothean head in vaccum. It's still stupid, and I wouldn't want them to throw science completely out of the airlock just because of the fanservice that you can still see your favourite character's pretty face.

We don't have biotics, and I actually like the suits, and not just because of the specific situation of the quarians and their immune hypersensitivity. Lots of science fiction tends to ignore the fact that microscopic life is the true master race. Populations of humans have wiped out other human civilizations by simply interacting with them because of disease. Imagine the horrible stuff that could be lurking in space. Drop the suits and we are just smarter, more technically adept digitigrade purple humans with glowing eyes, less digits, ears and different body chemistry and a more liberal attitude towards cybernetic enhancement.

More species should require suits to interact with others, as well as for reasons of science (dangerous spacebourne radiation is almost completely ignored by this franchise as well). I'm partial to always wearing the breather helmet in SP for these reasons. I hope the Raoli make a physical appearance in the next game.

As much as I don't like it, quarians will probably be taking a backseat in the next game, assuming the bastards don't extinct us. We were quite unpopular with most of the bleeding heart, roomba hugging fanbase, save one particular character and her legion of fanbois.
 


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#61
Marksmad is waving goodbye

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...one particular character and her legion of fanbois.
 

 

What you did there: I see it.


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#62
Operator m1

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Anyone brought up outfits?

 

Players playing the same races/kits/genders sporting different outfits in addition to their colors would go a long way for creating more of a non-generic experience for every random group of players I jump into.

 

By outfits, I don't mean things like bikinis (though I wouldn't be against that...). I mean, how many difference enviro-suits quarians have in addition to their only one in ME3MP? There's pilgrimage attire, their more armored enviro-suits which Tali has a variant of, more formal wear which Tali also sports an example of, and several decent concept designs on sites like deviant art. As for the asari, they're not against wearing such close-fitting, lightly-armored outfits into a firefight from looking at the adept, vanguard, and Samara/Morinth (because I assume super strong biotic capacity = super strong biotic barriers = somewhat less of a need of heavy armor). They could be open to slightly casual-looking wear, like Aria T'loak's vest + pants for example.

 

I just find it really ironic, and sad how the human kits had the most armor variations as opposed to the other MP races (though those armors were for specific kits, which is another similar issue).



#63
SagaX

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- Flamer should not be a power anymore, should be a weapon like Reagar Carbine, make it just a flamethrower and use ammo.

- Bioware gave prothean weapons, should give us prothean soldier. Give also Blasto Jellyfish Specter and his partner the Elcor!!! At least as joke characters(joke powers XD).

- The same way there are weapons, accesories and equipment, give different armor pieces(visible on character) with bonus to characters and slots for accesories.

- Make running be possible, not only to the front but in 4 directions, front(done) sides and back(this would work also as a 180 turn). Camera turning fast into the directon the player is running.

- Jumping objects when in cover should be possible in any direction as long as player press the analog in the direcion of the object to be jumped.

- Give more specification and details to all weapons, like ammo(numbers) per clip, recoil, fire type, stoping power, optimal distance, ect.

- The aiming system from ME1 I think its better than ME2 and ME3 because it detailed how much the recoil affected aiming by getting bigger, or how much aiming equipment improved aiming by being a smaller reticle. Also crouching should be re-added since it was very usefull as another type of cover and to improve aiming. Could be useful for sneaking too.

- New power, Crush, being the opposite to Lift. Crush would create a strong gravity force making the target so heavy that unprotected ones are crushed to ground as if a heavy object would have fallen on them, while protected ones would walk slowy as if carrying a heavy object upon their shoulders.

- Improve Power Combos. Some powers when comboed could have specifc or improved effects, while others just a mere power explosion. Using Crush on a Lifted target could heavily smash target to the ground. Incinerating a frozen target or freezing a burning target could weaken the target even more than just incinerating or freezing, but it would lose the burning or freeze status.

- Add bosses from games.

#64
Operator m1

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I hope to never again seen weapons like reegar, and release/pre-nerf krysae. Weapons that play the game for you are pretty gross.



#65
Mandalorkian

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Besides playing as better, custom characters that are made by the player by choosing a race and then a fitting class, I advocate racial packs. Presuming we start with only humans at the beginning like in ME3MP, it would allow us to choose how our multiplayer experience develops. For instance, after earning the credits needed to purchase from the renovated store, I choose to begin playing as a quarian. Therefore, I pay for the Rannoch Starter Kit, which unlocks the Quarian race and classes with basic Quarian-themed weapons. Purchasing this allows me to purchase other equipment meant for quarians, so I may then choose to upgrade specific weapons or buy armor for that race. In this manner, I may eventually end up with a quarian infiltrator equipped with terminus assault armor and wielding some weapons that my character would in-universe be better with. If I want to have a turian, then I'll repeat the process with the Palaven Starter Kit. Expand this across all available races and it may improve people's opinion of the store.

For the starter kits, the format would go as [Homeworld/Government] Starter Kit. (ex: Rannoch Starter Kit, Migrant Fleet Starter Kit,  Flotilla Starter Kit, etc.)



#66
Marksmad is waving goodbye

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If there aren't going to be hats, then I'm going to pre-order the game specifically for the purpose of being able to cancel my pre-order.



#67
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Who needs hats when you can have blue skinned space babes around? Hats ain't gonna win you no justicar!



#68
Marksmad is waving goodbye

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You think some hot space chick gonna be interested in some dude got no hat? Think again, b.



#69
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You think some hot space chick gonna be interested in some dude got no hat? Think again, b.

If need be I can always make a hat off the evil space monster I save them from.



#70
Marksmad is waving goodbye

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If need be I can always make a hat off the evil space monster I save them from.

In that case, MENG is going to have to have hat patterns, and hat crafting tools. Awesome. :D



#71
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In that case, MENG is going to have to have hat patterns, and hat crafting tools. Awesome. :D

I ain't make YOU no hat, that's for sure. Brauchst gar nich' so gucken!



#72
Silvair

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First and foremost I want a real Quarian Engineer.  none of this "Quarian Mage" fire and ice nonsense.  Let me have a quarian who can command ALL THREE types of drones (Combat Drone, Sentry Turret, and the self defense drone Tali has in 3.).  At once!

 

Then for the quarian infiltrator, get rid of the sticky grenade and let her have Energy Drain and Sabotage.

 

 

 

Secondly...keep the RNG.  Otherwise we'll just get the specific loadouts we want immediately then have nothing to work towards.

 

 

 

Thirdly, keep it FPS, but for customization, let us actually choose armor pieces, not just color.  I'm not saying let every species have Shepards modular armor, but like, let Quarians choose different hoods, fabric patterns, wiring arrangements, visor visibility, etc.

 

 

4th, let us have a place to "hunker down". I hated how they patched the stages so now you can't just hole up.  I don't like having to constantly run around, its mindless. I like the tactical benefit of holding a position.  Before it was kind of broken, I admit, but once they added units like dragoons, geth bombers, etc, it wouldn't be as broken.

 

5th, un nerf the Revenant back to ME2 levels.  Keep the distinction between the two heavy machine guns as "one fires faster with a larger spread, better for being a huge wall of fire for large targets and crowds" while the other (the n7 minigun) "takes a while to start spinning, but with a more focused, tightened spread".  I LOVE my revenant, even nerfed, in ME3.

 

6th, give us real support classes.  Engineers shouldn't just be "shoots damaging spells instead of damaging bullets".  Like the Talon engineer was great, decoy is great, sentry turrets are great, thats on the right track, but give more like the trip mine, stuff to control the battlefield, less shooting ice and fire, or at least deploy them in more creative ways, like icing the terrain to slow enemy units, creating firewalls to deter and reroute enemy forces, etc.

 

7th, buff Armor abilities.  Like Sentinels tech armor.  Right now people prefer to detonate, but that should be a last resort.  As is, most Sentinels arent really any more durable than anyone else, which defeats the purpose.  The Geth Juggernaut, a Soldier, is the best Sentinel in the game.  We need more "tanks" that sacrifice firepower for defense.

 

8)  Mercs as additional enemy units.  Either fighting Blood Pack, Eclipse, and Blue Suns all together, or making them each their own enemy type.  Maybe like, Blood pack is vorcha with flamethrowers, the attack dog things, Krogan who rush in for melee like ME1, and Krogan Warlords (like the playable hammerguy) who also use biotics.  Then Eclipse....I don't remember what they did.  Lots of Tech Armor and Mechs, right?  So thats several types of units right there to start with (Sentinels, Saboteurs, turrets, mech dogs, mech soldiers, atlas mechs).  Then Blue Suns is a mix of various races, with an emphasis on standard firepower and biotics.

 

9) Additional gameplay modes.  Maybe some kind of "conquest" game type with huge maps where we go from objective to objective with endless enemies, where the idea is to make it through the hordes for the objective, rather than just fending off wave after wave.  I'm picturing Battlefield sized maps with Dynasty Warriors/Dead Rising size mobs of enemies.

 

10)  let us choose our type of Omni Blade as an additional loadout option under "weapons".



#73
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A glittering ring of ice in unstable orbit so that part of it already de-orbits into atmosphere. I'll leave the details to the art team. Don't forget to add a nice viewing location to re-visit.



#74
Itorlao

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I would like to see multiplayer versions of the quests in the game. That would give a whole new perspective to multiplayer. Instead of running around killing as many mobs as possible we could now play the quests as they are in the game, just with friends. This could open up alot of possibilities for tactics. We can put a tank up front, a sniper in the back taking down mobs ETC.....

 

Aditionally i want to see how kills and assists are granted change into something different. With the way it is now you can do 95% of the damage to a target but the guy who lands the last blow gets the kill! I want to introduce a new option called killing blow, they are already using it in swtor pvp! This way the person whon gets the killing blow is the person landing the blow that kills the target. Now the player who landed the highest amount of damage can be granted a kill because he was the player "doing the job" . Why? Because an assist doesnt reflect how much you have contributed.  The players who doesnt do any of this gets an assist!

 

 

Another thing to introduce could be more statisitcs on the result screen after the fight. My examples is the total amount of damage you have done in the fight, the highest amount delivered in one blow and the highest damage dealt to one mob. The last is how many solo kills (kills without assits from other players).

 

The final thing i want introduced is  restrictions to what rank of matches you can enter. The way it is now everyne can enter both higher and lower ranked matches than they should. If you are a silvermatch player doing gold ranked matches you will annoy everyone else because you will die all the time. Because of this your teammates will have to revive you in addition to doing all the hardwork. If you on the other hand are a gold player in a silverranked match, you will kill all the mobs because you can both outdps and outlive your teammates. Your teammates will get a lower number of kills, assits etc.......

 

 

 

 

 

These are my thoughts:)



#75
Silvair

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Also, get rid of the scoreboard.  We are on the same team.  Tired of people getting wiped or ruining strategies because they tried to top the scoreboard.

 

There is no need for scores.

 

 

 

 

Also, NEVER do pvp. That ruins any system.

 

For example.  notice how, unlike ME1, no enemies in ME2, 3, or 3mp us biotics?  Because its OP as hell against actual players.