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What would you like in Mass Effect 4 Multiplayer


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#126
Asari Goddess

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Lets not forget

 

ASARI SNIPER with that black widow 

 

Snap_lvnj3BBeJm368817218.png


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#127
The NightMan Cometh

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^^ That bottom picture is my favorite.

 

I want Cat-6, Harvesters, Adjutants,... I want a Reaper as a final boss where we all fight it in order to get extraction

 

basically I want to fight every single enemy that was in the entire trilogy in multiplayer

 

That survey mentioned raid type of missions...that should be fun..doing an entire mission together

 

Give me the ability to customize my multiplayers characters powers...aka Let me choose whet they have..like if I want to make a NovaGuard with Annihilation Field  ..or create a biotic geth..so on, so 4th  



#128
PresidentVorchaMasterBaits

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FIRE BREATHING VORCHA DRAGONS! OP ALL THE WAY!!!


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#129
Asari Goddess

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FIRE BREATHING VORCHA DRAGONS! OP ALL THE WAY!!!

 

A vorcha can dream :P


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#130
Terminator Force

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I just want the replay value to exceed ME3mp. Better balance would be nice too. Otherwise, nothing comes to mind. Outside of some other kits in the ME universe we haven't see yet. More completely unique playing kits a la Juggernaut. Nice map designs that aren't totally flat & boring like London.

 

Would also like some matchmaking restrictions being an option. ie. something that says certain setups aren't allowed and such.



#131
Operator m1

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Lets not forget

 

ASARI SNIPER with that black widow 

What the actual **** is she wearing?



#132
Operator m1

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That survey mentioned raid type of missions...that should be fun..doing an entire mission together

Huh? Where? That would be awesome, and some real multiplayer.

 

Raid type missions, with more customizable characters in both aesthetics, and function.

 

QFI with recon mine, energy drain, and cloak with an armored envio-suit like ME3 tali's... :wub:



#133
Asari Goddess

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What the actual **** is she wearing?

 

she's wearing.... ummmm sacred asari armor 

 

she's a huntress she just got out of her stripper days

 

well we are known for wearing less... equipment :P

 

 

its a kimono ok with a pair of very expensive shoes  :whistle: 



#134
PresidentVorchaMasterBaits

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A vorcha can dream :P

WE DREAM EVERYDAY ABOUT YOOOUUUUU!!!!!! GRRRAAAAAAAAAGGHHH!!!!!!


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#135
Terminator Force

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she's wearing.... ummmm sacred asari armor 

 

she's a huntress she just got out of her stripper days

 

well we are known for wearing less... equipment :P

 

 

its a kimono ok with a pair of very expensive shoes  :whistle:

 

Why are Virgo grills so obsessed with shoes?



#136
Operator m1

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I'm shocked and appalled to see this thread get buried.

 

Now that I realize the M-11 suppressor's... suppressor actually keeps enemy attention away from the user for a bit, I would like too see silencer mods for some sniper rifles/silenced versions of some already existing sniper rifles as long as it doesn't come at the cost of damage on that rifle (eg: a large anti-materiel/vehicle rifle like m-98 widow/black widow can't be silenced. Light anti-personel rifles like N7 valiant/m-97 viper/m-98 mantis can).

 

Overall, I find MP generally sniper-unfriendly, and a frustrating experience to be one most of the time.

 

Being the first target of enemies when teammates are right in their faces is annoying.

 

Most maps aren't wide enough to encourage enemies to attack teammates before the sniper even when the sniper is a distance away, AND grant the sniper a clear shot on enemies.

 

Put that together with 1 track mind AI, and enemy units like dragoons, geth bombers, geth hunters, husks, abominations, banshees, brutes + geth prime/scion cross map sniping ability, and you have a game that will punish the sniper despite proper positioning behind their teammates and coordination, which is why I'd like silenced sniper rifles.

 

As much as I'd like slightly more sniper friendly enemy, AI, and map design, I can't suggest how it should be done (though in the efforts to cut back on the camping playstyle that plagued the game years ago obviously hurt sniper play, as well as the creation of enemies who's sole purpose is to single-mindedly run players out of cover). Instead, I make the modest suggestion for silenced rifles to at least take the heat off of snipers, ESPECIALLY for capable non-infiltrator snipers (turian soldier, quarian markman, etc) who don't even have cloak to drop aggro.

 

 

 

Also, the ability to crouch in place to steady aim, and pivot in place without having to run to cover would be welcome.



#137
HardcoreSalmon

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A list of a few things I want:

 

-Powers scaling with difficulty

 

-Game customization options: auto aim toggle, controller support on pc, key binding on console and seperate button for running, cover and reviving.

 

-Bug fixes

 

-Tutorials to tell you about mechanics and how things work, instead of having to rely on testers on the forums.

 

-Massive variety in powers and classes.

 

-Melee Weapons.

 

-Instant kill (if they are kept) balancing and fixes. No more phantom instant kills after they get staggered.

 

-Parkour if it's doable.

 

-More than 8 enemies.

 

-Customization in game options: Select which maps you want, which enemies you can fight when doing unknown/unknown.

 

-Objective balancing: no more enemies spawning next to them and having devices right in the open.

 

-Ability to do custom waves.

 

-No more psychic enemies knowing your exact location even when you're cloaked.



#138
Terminator Force

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Honestly. I would like a kit like the Volus Merc play style to return.