Starting At Higher Lvls
#1
Posté 03 juillet 2014 - 10:51
And with the idea that one will meet the First Enchantress of Orlais, perhaps starting with a seasoned character might not be too far afield. Perhaps start with 5 or 10 Talents or Spells, and rename this as 1st lvl?
Thanks
#2
Posté 04 juillet 2014 - 01:12
Well . . . character levels are kind of an arbitrary thing, anyway. What do they actually represent? DO they even represent any real-world concepts like "I have never been in any fights before!" versus "I'm an experienced badass"? Is that representative or non-representative nature properly illuminated in the game?
It'd be cool if they started us out with more "build points" than the previous games, sure. Call it level 1, but instead of giving you ONE skill point and ONE ability, let us have 20 ability points, 5 skills, and 5 abilities. Then, every level after that you get ONE. This establishes you as someone who Has Some Skill when you start out. It also means that character creation is the time when you have the biggest opportunity to establish your character's "path", as you have the most points to throw around.
I like that sort of idea. It means you don't start the game with people telling you "You're a mighty mage" and you're like "I have one spell. I can cast it three times and then I'm out of mana. It does 5 points of damage. I can just about kill ONE rat. You're SURE you don't have ANYONE better-suited to doing this than I am?" No, you really ARE a mighty mage. You know several spells and can use them well in combination. Adventuring makes you BROADER. You learn MORE spells. But you don't start out as JimJoeBob The Idiot.
#3
Posté 04 juillet 2014 - 03:52
I personally prefer low-level gameplay. I'd rather start as a shockingly weak level 1 and advance perhaps to level 10 and then be finished.
#4
Posté 04 juillet 2014 - 08:09
Was wondering if it could be possible to bypass the first few lvls, and start the game with an experienced character? In Origins, it made some sense to begin fresh, but seemed off for the stories telling of accomplished Warriors or Rogues. In DA2, the storyline seemed fine, but picks up speed after gaining several lvls.
And with the idea that one will meet the First Enchantress of Orlais, perhaps starting with a seasoned character might not be too far afield. Perhaps start with 5 or 10 Talents or Spells, and rename this as 1st lvl?
Thanks
That would make sense in a DnD game, but not in a game when the level system is designed specially for this particular campaign.
#5
Posté 04 juillet 2014 - 10:54
That would make sense in a DnD game, but not in a game when the level system is designed specially for this particular campaign.
In context of Thedas, it would also appear to be sensible. Based on what is known of DAI, the Inquisitor is to have survived a catastrophe of enormous proportions. Eventually coming to his aid are a First Enchantress, a Dwarven Rogue that aided the Champion of Kirkwall, a Seeker, the leader of a mercenary group, etc; not some Mage that just survived the Harrowing, a Warden that just survived the Joining, etc.
While I can appreciate low lvl play like in DAO, I much prefer higher lvls personally, as well as a better context with the extant storyline.
#6
Posté 04 juillet 2014 - 11:17
Just make the first 5-6 levels to be gained really fast and allow us to get the synergy abilities earlier. It's the best of both worlds. It works well as an introduction to the system/class because you are not swarmed with so many standalone talents that you don't even know if the effect matches the tooltip.
#7
Posté 04 juillet 2014 - 01:06
the inquisitor doesn't have to be skilled to command others. many managers aren't. hey, your hand glows, it's enough!
#8
Posté 04 juillet 2014 - 03:27
Just make the first 5-6 levels to be gained really fast and allow us to get the synergy abilities earlier. It's the best of both worlds. It works well as an introduction to the system/class because you are not swarmed with so many standalone talents that you don't even know if the effect matches the tooltip.
This would make sense IF they do some kind of "tutorial level" that happens before anyone starts claiming that You Are The One. There hasn't been any info as to whether this is the case or not, though. Origins and DA2 were pretty good in this regard (even though DA2 started kind of . . . suddenly).
#9
Posté 04 juillet 2014 - 03:28
the inquisitor doesn't have to be skilled to command others. many managers aren't. hey, your hand glows, it's enough!
Yeah but if I'm playing a role playing game I don't really have the desire to play as the Pointy-Haired Boss.
#10
Posté 04 juillet 2014 - 07:44
In context of Thedas, it would also appear to be sensible. Based on what is known of DAI, the Inquisitor is to have survived a catastrophe of enormous proportions. Eventually coming to his aid are a First Enchantress, a Dwarven Rogue that aided the Champion of Kirkwall, a Seeker, the leader of a mercenary group, etc; not some Mage that just survived the Harrowing, a Warden that just survived the Joining, etc.
While I can appreciate low lvl play like in DAO, I much prefer higher lvls personally, as well as a better context with the extant storyline.
You missed my point completely. The level system for DA:I is designed specifically for the DA:I main campaign. Therefore there is no reason for the first level to be anything else than 1. Why would they design a level system that starts at level 5?
In the DLC campaign Leliana's song you start at a fairly high level. This is because that DLC was a short campaign that used the same level system as the rest of DA:O.
#11
Posté 04 juillet 2014 - 08:19
#12
Posté 04 juillet 2014 - 09:32
Levels are pure nonsense, and games have long abandoned the idea that levels actually correspond to anything in the world. Which makes sense, seeing as how RPG gameplay itself is just offensive to the notion of any verisimilitude in the world as a whole.
In the RPG mechanics world, skin doesn't burn, flesh is never punctured, fatigue is impossible, and the last HP is the load bearing HP. It's an absurdity that would, if played straight, created an actual world that's completely unrecognizable to us.
#13
Posté 04 juillet 2014 - 11:29
You missed my point completely. The level system for DA:I is designed specifically for the DA:I main campaign. Therefore there is no reason for the first level to be anything else than 1. Why would they design a level system that starts at level 5?
In the DLC campaign Leliana's song you start at a fairly high level. This is because that DLC was a short campaign that used the same level system as the rest of DA:O.
Pls re-read the OP; am all for calling greater power at start 1st lvl. This is an attempt to encourage that type of start, as opposed to DAO or DA2 start.





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