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Help for a new player to a DA game


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20 réponses à ce sujet

#1
RustyW

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Hi all, I am really looking forward to DA:I, I missed the first two as I was oblivious as I was stuck in the world of wow from mid 2008 until mid 2012, a shame really. That said this game has me super hyped from what I have read.

My questions for help are these:

Does your group need to finely balanced, I.e equal melee and ranged dps?
Is there ever going to be a need to have an exact setup to get through a particular boss or event? or can you make you make it through with who you want?
I can not seem to understand the healing process in combat from what I have seen on video, do your companions heal themselves? do you manually need to heal yourself? Do they use potions or healing spells or even both? if healing spells does that make mages a mandatory choice?

Also just out of what may be of interest to you my setup from what I have read would be

Elf warrior prob tank (aka paladin tank days from wow)
Iron bull - just feels like a dps type guy
Sera
Solas both to bring the range and different skills.

Any thoughts would be great

Lastly, I will try to keep an eye on this and get back with responses to any question

Thank you for your time with this

#2
Andraste_Reborn

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Does your group need to finely balanced, I.e equal melee and ranged dps?

 

It's more about having a warrior, a rogue and a mage. The fourth party member is generally up to you. (The group you propose looks fine.)

 

Is there ever going to be a need to have an exact setup to get through a particular boss or event? or can you make you make it through with who you want?

 

Depends on what difficulty setting you use to some extent. My experience is that on Casual or Normal you should be able to roll with any balanced party and do fine. Some NIghtmare boss fights, however, are very difficult if you don't have a specific set-up. (For example, there were a couple of encounters in DA2 where melee DPS was more of a liability than an asset.)

 

I'd love to answer your questions about healing, but nobody knows how it works in Inquisition yet. We await further intelligence.



#3
Pokemario

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Your party does not need to be balanced: you may have a party of 4 mages if you wish. 

 

Regarding your other question,you will never need to bring an exact setup to get through a particular boss/event. However,there are some quests that require you to bring with you a specific party member

Example: Dorian asks you to help him recovering a Tevinter artifact. You'll need to bring him along in that particular quest

 

When it comes to healing,there are 2 different ways you can heal yourself/party members. One way is to drink health potions,and the other one is to have your mages cast healing spells. That does not make mages mandatory,although it'd be best to have a healer when playing more difficult modes.

 

Hope I have answered all of your questions in a satisfactory way :)



#4
Hobbes

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It's more about having a warrior, a rogue and a mage. The fourth party member is generally up to you. (The group you propose looks fine.)

 

 

 

 

Depends on what difficulty setting you use to some extent. My experience is that on Casual or Normal you should be able to roll with any balanced party and do fine. Some NIghtmare boss fights, however, are very difficult if you don't have a specific set-up. (For example, there were a couple of encounters in DA2 where melee DPS was more of a liability than an asset.)

 

I'd love to answer your questions about healing, but nobody knows how it works in Inquisition yet. We await further intelligence.

Yeah, my experience has been pretty similar to this as long as you are playing on normal or lower.  I usually just bought my favourites along for everyday wandering and rarely had any problems, if you are going to play it on a harder difficulty chances are you'll have to balance it out a bit better and arrange the party/set-up based on the enemy.

 

We can't be sure as this is a new game, but chances are it should be something similar.  Also if healing goes anything like past games they should do it for you automatically for the most part (by way of potions or healing spells depending what you have available) but there will definitely still be moments where you might have to stop and take control of a party member to make them heal yourself.  

 

Again though, the specifics at this point are hard to pin down.  ^_^



#5
Feybrad

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Elf warrior prob tank (aka paladin tank days from wow)

 

Please tell me you didn't play as a blood Elf...

 

Anyways, no you don't "need" a balanced Group or specific Group Setups. It might be recommendable, but as we can expect, everything is possible with every Combination of Party Members and Specs. Might make some things harder or easier, but never impossible.



#6
RustyW

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Thanks for the replies guys helps me out.

No I did not play a blood elf, as I was alliance. I was a human pally tank and I was disappointed that elves could not be paladin's. However, here I can assume a role I was comfortable with and be an elf the way I want to be?

Are there any tips for, like what to not waste money on or how best to spend any talent points etc or points to avoid or is that to general of a question?

#7
caradoc2000

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Are there any tips for, like what to not waste money on or how best to spend any talent points etc or points to avoid or is that to general of a question?

Since we don't know the specifics of DAI skill system, that can't really be answered at this point. Money was scarce in both DAO and DA2, and it may be in DAI as well.

#8
godModeAlpha

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Hey Rusty, wellcome to the world of DA.

 

I too started late ... eventually go round to playing the last 2 games and loved it.

 

For my party I usually pick one of each class and then me I'm the the outsider (I like the arcane warrior or Just Warrior) . But this time, I like the chemistry between Vivienne and Dorian for example so I plan to experiment with the 2 mages.

 

I'd say go for a party that provides you the best experience.



#9
MissDragon

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Hey, you still have time to play the first 2 which are still available:)



#10
Panda

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The amount you need to think and balance your party is very related to difficulty level you are playing. With easy you don't necessarily need to have tank or mage in the team (some boss fights could require however) but the more higher difficulty you go the more you need to plan. Usually you need 1-2 tanks in the party and mage with healing spells to get it balanced or this is how I play at least.

 

In DA games you have health potions and healing magic both to use. Both have some cooldowns and healing spells mana cost. You have had health regen in previous games, especially after battles to get you health back up. In this game it seems like they have cut of health regen, I'm not sure how much exactly so we have to wait more info on that.



#11
Feybrad

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No I did not play a blood elf, as I was alliance. I was a human pally tank and I was disappointed that elves could not be paladin's. However, here I can assume a role I was comfortable with and be an elf the way I want to be?

 

Elves here are okay. Blood Elves are the worst. Anyway, that is off Topic.



#12
TanithAeyrs

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The dev's have said we will not have or only have very limited health regen so potions and spells (which will also be limited in some fashion) will be more important to game play.  Thus, you may want to consider what encounters you may face before deciding whether to proceed or head back to camp to rest and restock. 

 

Balanced party: If it is like previous games it depends on what difficulty you play at and how much advanced prep you do on your battlefield.  I frequently ran a 3 rogue party in both DAO and DA2 on hard difficulty just for the challenge (traps, poisons, and bombs made this very reasonable).  And, because rogues are awesome....  But, a balanced party does make it easier - one tank, one weapon DPS and a mage plus your PC.  But, that being said, the only time I really had trouble were the rare occasions that I ran all warrior parties (probably because my strategies tend to be based around rogue and mage abilities and I'm just not as good at running pure warriors). 

 

As far as using specific party members for encounters, that falls more under roleplay.  If you are going to meet with a bunch of apostates, you might want to leave Vivienne at home if you don't want a fight.  Or, if you are traveling to ancient Elvhen ruins, Solas might be your best choice for specific insights.  I don't think it will matter much for boss battles unless there is something tied to a particular character arc.



#13
Maria Caliban

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I've played a blood elf.

In DA:O I had two mages, a rogue, and a warrior. In DA II, I had two mages, a rogue, and a warrior, and then two warriors, a mage, and a rogue.

I know people who have just done PC + dog runs of DA:O.

The dev's have said we will not have or only have very limited health regen so potions and spells (which will also be limited in some fashion) will be more important to game play.


No one has said whether DA:I will have more limits on spells than the previous games.

#14
PsychoBlonde

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Yeah, my experience has been pretty similar to this as long as you are playing on normal or lower.  I usually just bought my favourites along for everyday wandering and rarely had any problems, if you are going to play it on a harder difficulty chances are you'll have to balance it out a bit better and arrange the party/set-up based on the enemy.

 

I actually found that All Rogue All The Time was pretty awesome for Nightmare in DA2.  Mages kind of sucked damage-wise on Nightmare due to the stupid way they had friendly fire work, but rogues kicked out so much damage that they could annihilate pretty much everything before it became a serious threat.



#15
PsychoBlonde

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No one has said whether DA:I will have more limits on spells than the previous games.

 

Well, there's a good chance there will be a mechanical limit.  They've said they're introducing attrition, meaning you won't instantly get all your health and mana back after every fight . . . and limited mana means limited heals.



#16
Feybrad

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I've played a blood elf.

 

cae80d0eb2e488f591e65e03be29bea6ba44c09e

 

*cough* Anyway. The Devs have said that Healing would be significantly nerfed in Inquisition - this amounts to several things. On the one Hand, we have to be much more resourceful with what little Healing we have. On the other Hand, especially on the lower Difficulties, Healing will probably be much less important for Players.



#17
RustyW

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Thanks for the replies everyone, hopefully a nice bioware person may take notice of this thread and maybe expand a little on their plans for healing in DA:I and relay this in either this thread or a different one :)

#18
Ferico21

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You could pretty well play it anyway you want but if you dare to venture into a tough difficulty you're going to need a thought out strategy of play. I (like most people) usually find myself having favourites who I share the best gear with and use the most, so find something that works for you and improve on it. Sometimes it's nice to have a diverse party with one of every class, but you could have a party full of warriors or mages if you prefer (But my advice is to always bring a rouge with you. Rouges are a necessity if you want to get the good loot locked in chests.) The setup you have looks pretty stable.

 

Relating to the rest of the game series, you could play through the series now if you want to set a origins story, but they have a new system that allows you to make up your own story without playing the games that will likely be out when DA:I comes out.

Hope this slightly helps you, welcome to DragonAge!



#19
RustyW

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Hey, you still have time to play the first 2 which are still available:)


I have thought about that, yet I do not think I could complete them to my satisfaction before DA:I comes out, I read somewhere that someone put in 150 hours plus on DA:O and I just won't have that time to do both games before DA:I comes out.

Just really looking forward to the game.

Is there any word on how Bioware will pick the choices for you fromthe previous two games if you do not use keep and play fresh from inquisition?

#20
In Exile

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In terms of healing we have little information, so your guess is as good as mine. Otherwise:

 

My questions for help are these:

Does your group need to finely balanced, I.e equal melee and ranged dps?
 

 

No, at least assuming DA:I will be similar to the previous two entries. It depends on what difficulty and your style of play, but generally unbalanced parties work much better and - depending on the game - mages were comically broken or simply overpowered (though DA2 made melee classes work on their own; it just penalized you on the highest difficutly if you had 2+ melee characters because of melee FF). 

 

 

 

Is there ever going to be a need to have an exact setup to get through a particular boss or event? or can you make you make it through with who you want?

 

Again, it would depend on difficulty and playstyle. If it is like previous games, no. 



#21
In Exile

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I actually found that All Rogue All The Time was pretty awesome for Nightmare in DA2.  Mages kind of sucked damage-wise on Nightmare due to the stupid way they had friendly fire work, but rogues kicked out so much damage that they could annihilate pretty much everything before it became a serious threat.

 

I disagree. Mages were all about using chokepoints (and multiple mages). A 3 mage, 1 rogue party obliterated the competition. Though for bosses it made it a slog.