im wondering what the level cap might be and i wondered what other people think it might be. I think given the size and scope of the game it could be the level cap of about 35 like awakening was, because given the fact that bioware are toteing 100+ hours of gameplay in an open world explortation/ story driven RPG it would seem silly for the game to have a level cap of 20, when there is probably going to be a hell of a lot more side quests to chew on than we will know what to do with? so yeah... thoughts people?
any thoughts/ ideas on the level cap?
#1
Posté 04 juillet 2014 - 01:03
#2
Posté 04 juillet 2014 - 01:07
There is absolutely no way of telling what the level cap will be at this stage based on the information we have. It is an arbitrary number anyway, solely based on the rate of levelling up and such things. Also considering that the world is not levelled like in previous games, the whole levelling system is likely brand new and looking at previous games for clues is therefore a pointless exercise.
So long as they leave a large enough ceiling for your character to do anything there is to do and then some, all should be well.
I would be very frustrated if I hit a ceiling but still have some stuff to do in a playthrough.
- Askanison666 et VilhoDog13 aiment ceci
#3
Posté 04 juillet 2014 - 01:11
I would be very frustrated if I hit a ceiling but still have some stuff to do in a playthrough.
Kingdoms of Amalur did just that, you would hit the level cap long before the end of the game, even without the two DLCs.
#4
Posté 04 juillet 2014 - 01:33
Kingdoms of Amalur did just that, you would hit the level cap long before the end of the game, even without the two DLCs.
Yes, and a huge design fault in my opinion. Let's hope Bioware don't make that same (silly) mistake.
#5
Posté 04 juillet 2014 - 05:19
I liked DA2 where you couldn't even get close to the level cap unless you cheated.
- Enigmatick aime ceci
#6
Posté 04 juillet 2014 - 07:00
I like to finish the game with plenty of "room" above me, so that I still feel like I'm picking the talents I want, rather than sorting through the rejects for the ones that are less bad. Assuming the levelling works in a similar way, that probably means that I'd prefer not to go too much higher than previous games.
- Askanison666 et happy_daiz aiment ceci
#7
Guest_EntropicAngel_*
Posté 04 juillet 2014 - 08:53
Guest_EntropicAngel_*
I liked DA2 where you couldn't even get close to the level cap unless you cheated.
Same, that's how it ought to be, probably...
...though this time, we've got a semi-open world, and post-story gameplay, so there are probably infinitely spawning enemies (not all the same kind, of course, we've all heard about their system for monsters and bandits and such).
If there's a level cap at all, I hope that it's super high, something you wouldn't hit unless you'd killed ALL the dragons.
- In Exile et Lilaeth aiment ceci
#8
Posté 04 juillet 2014 - 11:54
I just freakin hope there's going to be a NG+ or at the very least I can still fight enemies scattered around Thedas after the game has been finished.
I absolutely despised the fact that DA2 just ended... No NG+ no nothing. Just over.
End game content pleeeease ![]()
#9
Posté 05 juillet 2014 - 02:00
With enemies that respawn I hope the level cap is exceptionally high especially if there is a new game plus feature. At the very least I want the level cap to be high enough that if I feel like harvesting enemies until my character can learn every talent she has I can. Though I'd say this should take some effort on my part. Improving my character is one of the most enjoyable aspects of a game for me. It's what's kept me playing final fantasy lightning returns again and again despite it's rather lacking story. Each time you play through you can push her stats higher.
#10
Posté 05 juillet 2014 - 02:05
With no Scaling, I can't help but feel the Level Cap is going to be quite low, as if it's too high then the vast majority of content becomes trivial to pointless depending on how much you overlevel. (Accidentally or intentionally)
I personally think the idea should be that with no scaling, things at "Mid Range" should always pose some threat, maybe not individually, but enough of a threat that a groups, especially well balanced groups with synergistic tactics (Healers, ranged and melee) can be dangerous if you don't put some effort into it the battle. This balance curve becomes harder to maintain as the level cap increases. As such, I think with all the 100% not finalized stuff that could change daily I've seen, the Level cap is somewhere around 20-30, with a fairly slow leveling pace. If things like the XP cut in the E3 demo is indicative of the final product, I'd say the level cap is actually a paltry 20, with individual levels coming fairly to very slow as to pace out progression across this massive game.
I'm fine with that, as long as individual levels are significant, giving a wide variety of options once you level up. (Attribute distribution, talent allocation, etc) Also the game would need a very significant horizontal growth model. Which is what it seems to be going for with the equipment forging. Furthermore, the Inquisition itself represents an entirely different layer to progression. So you've got basically three dimensions of progression for your character/game going on. Vertical character growth (locked talents and attributes) Horizontal character growth (Volatile modifications through gear) and a type of progression that is perpendicular to both, namely the growth with the Inquisition (Army-Group progression).
So will all that said, even if the level cap was low (20), the improvements to either one of these three dimensions of growth come at probably the same rate as a game that has a ridiculously high level cap like Skyrim (Which I feel was worse off for having its level cap unlocked personally)





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