@Vilegrim what you seem to be asking for is unlimited freedom, which just doesn't happen in games with a stronger narrative focus. Your role in this game is not to destroy the chantry, it is to destroy the breaches in the fade and (presumably) whatever is causing them, and to sort out the chaos. Pursuing your own agenda isn't part of that story. It makes perfect sense that, since Cassandra started setting up the Inquisition before the events at Haven (and was maybe supposed to lead it originally?), that she would have chosen chantry-loyal people. Presumably there's nothing in the game that dictates you have to like your advisors. You may not even have to listen to their advice, we shall just have to wait and see.
This is being sold as a save the world story: I want to do exactly that, save the world, no world with the Chantry in it is worth saving We where told we could fight the chantry, I want to do exact;y what I was told I could do, they are a bigger threat than any demon.





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