Then I agree, I'd like to see an intelligent approach rather than something as crude as I AM THE VESSEL OF THE PLAYER'S WILL, OBEY ME that some redemption stories seem to boil down to.
It should be a complex and difficult discussion but redemption needs to be an option. If the evil character was turned towards evil by outside stimulus, then the character can certainly be turned towards good. As for a more benevolent approach... Remember that in most cases, characters are evil for the purpose of convenience. A smart character that is evil will take the most beneficial choice that's available to them, not limited by morality or any code in particular. If you're going to be hunted down and killed like an animal for your choice, it's certainly not a beneficial one. As such, any sort of pragmatic character would know to obey the laws and maybe even act in a benevolent fashion, for their own benefit. But the moment they're able to enslave and cast blood magic again, expect them to jump right back into the habit and even enjoy the liberty of being able to do what they please once more.
In DAO though, if you choose a kind of "Redemption" route for the characters that need it, then you'll never know what they'll be afterwards. The Redemption ends up with them killing themselves. Like Branka, Zathrian, and Loghain.





Guest_StreetMagic_*
Retour en haut






