I guess I was just unclear. It's not that every single word should be chosen, but there are too many times where such incredibly stupid stuff is said without any control over it that I'd take the silent protagonist approach of KotOR over it.
Also, more than two options would be nice.
Autodialogue- It is bound to be present in ME4
#26
Posté 05 juillet 2014 - 06:34
#27
Posté 05 juillet 2014 - 06:58
What Gaider is doing in Dragon Age Inquisition is this: you have your dialogue wheel, with your choice, and you get to see what your character is going to say before you make that choice by hovering the cursor over it for the first part of the response. It doesn't mean there won't be any autodialogue. It means you'll see the entire first sentence or two rather than just two words and then get a surprise of saying something entirely different than you thought.
I expect that if this is a success in DA:I it may be carried over into the next Mass Effect game. If you could at least see the first full sentence your character says of the autodialogue sequence it would be a huge improvement.
I remember about a year ago people were praising The Witcher 2 for dialogue and it had so much autodialogue that it made Mass Effect 3 look mild. However, you were never under the illusion that this was "my Geralt" because there was no character customization.
- KrrKs, CynicalShep, dreamgazer et 1 autre aiment ceci
#28
Posté 05 juillet 2014 - 07:18
If they minimized the auto-dialogue to the levels found in the Omega DLC AND added back the neutral option on the dialogue wheel I'd be complacent.
Considering the fact that the same people who made the Omega DLC will also be making the next ME game makes me hopeful on this aspect.
#29
Posté 05 juillet 2014 - 07:44
- sH0tgUn jUliA, naddaya et KaiserShep aiment ceci
#30
Posté 05 juillet 2014 - 07:53
I never really had an issue with auto-dialogue. I found that the limited or unclear choices within the dialogue wheel were more of a problem than the conversations in which you can't choose anything at all. But that wasn't any different in ME1 and ME2.
#31
Posté 05 juillet 2014 - 08:33
It'd be interesting if the dialogue choices available were affected by choices and actions taken in previous conversations. Like saving the council in the first game has an effect on the options available in the opening scene on Earth, maybe not saying "But the fight is here."
#33
Posté 05 juillet 2014 - 09:31
That as well telling the Asari Councillor to **** off instead of saying "I'm sorry" for something that wasn't Shepard's fault.
And being less butthurt over Earth. Everything is going to hell, focusing on Earth is silly. If your Shepard is a colonist or a spacer who's never shown any interest in Earth it's straight up weird.
- Leo, BioWareM0d13, Reorte et 2 autres aiment ceci
#34
Posté 05 juillet 2014 - 10:28
That as well telling the Asari Councillor to **** off instead of saying "I'm sorry" for something that wasn't Shepard's fault.
I know, pissed me off as well. That and a few more things. I'd meld with Tevos though #ifyaknowwhatimean
#35
Posté 05 juillet 2014 - 11:27
It was a bit awkward how, for MaleShep, your only options in the encounter at Purgatory with Steve were to either ogle the strippers (Asari of course) or hit on him. My canon MaleShep (straight, loyal to Tali) skipped the encounter altogether because it forces me to break character.I guess I was just unclear. It's not that every single word should be chosen, but there are too many times where such incredibly stupid stuff is said without any control over it that I'd take the silent protagonist approach of KotOR over it.
Also, more than two options would be nice.
#36
Posté 05 juillet 2014 - 11:54
#37
Posté 05 juillet 2014 - 11:56
What does FemShep say? I can't remember.That's really unfortunate. The lines used for FemShep should have been there for BroShep as well.
#38
Posté 06 juillet 2014 - 12:02
#39
Posté 06 juillet 2014 - 12:04
And being less butthurt over Earth. Everything is going to hell, focusing on Earth is silly. If your Shepard is a colonist or a spacer who's never shown any interest in Earth it's straight up weird.
Still makes sense to me, since Earth is home to 11.4 billion members of the human population (over 9/10 of their numbers) and colonies frequently send their industrial output back there. Earth doesn't matter because it's home; it matters because it's the human capital.
- Jukaga aime ceci
#40
Posté 06 juillet 2014 - 12:07
- Jukaga, sH0tgUn jUliA et teh DRUMPf!! aiment ceci
#41
Posté 06 juillet 2014 - 12:11
Still makes sense to me, since Earth is home to 11.4 billion members of the human population (over 9/10 of their numbers) and colonies frequently send their industrial output back there. Earth doesn't matter because it's home; it matters because it's the human capital.
The phrase "retaking Earth" is ME3's catchphrase. Earth is import, more important than other planets because, being a homeworld, it's more populated than most colonies. Same goes for Palaven and Thessia, and I understand why aliens are concerned about them too.
But whether he/she cares about it on a personal level, retaking Earth shouldn't be Shepard's priority. Defeating the Reapers should. Forming an alliance with other races and building the biggest, most capable army possible should. Shepard rarely mention those. Everyone is facing annihilation. It isn't about humans, it's about all organics. If humanity was destroyed but the Reapers were destroyed and other races survived the war, I'd still call it a victory.
#42
Posté 06 juillet 2014 - 12:20
The phrase "retaking Earth" is ME3's catchphrase. Earth is import, more important than other planets because, being a homeworld, it's more populated than most colonies. Same goes for Palaven and Thessia, and I understand why aliens are concerned about them too.
But whether he/she cares about it on a personal level, retaking Earth shouldn't be Shepard's priority. Defeating the Reapers should. Forming an alliance with other races and building the biggest, most capable army possible should.Everyone is facing annihilation. It isn't about humans, it's about all organics. If humanity was destroyed but the Reapers were destroyed and other races survived the war, I'd still call it a victory.
I mean, I agree with you, but Shepard's multitasking with every political and logistical move s/he makes. It's about the immediacy of saving Earth, it's about building alliances with other species, and it's about building the Crucible (and amassing resistance numbers) to stop the Reapers. Everything obviously isn't directly about Earth, even though it's a major concern.
#43
Posté 06 juillet 2014 - 12:31
Well, Shepard's an idiot.
"I thought Asari needed other species to reproduce."
Of course, another horrible line. "Human dominance, or Cerberus dominance?" As if all but one of my Shepard's thinks either of those is okay.
- Reorte aime ceci
#44
Posté 06 juillet 2014 - 12:37
"You're just a machine, and machines can be broken!"
#45
Posté 06 juillet 2014 - 12:37
Shepard says some stupid things in all three games. The whole "soul of our species" line made me facepalm, for example. It can't be the risk of indoctrination, the risk of what TIM might do with the collector base...the probability of backfiring? No! The "soul" of our species. That's something I'd never, ever put into the mouth of any of my Shepards. The Earth centrism in ME3 also annoyed me a bit.
- naddaya aime ceci
#46
Posté 06 juillet 2014 - 12:39
I mean, I agree with you, but Shepard's multitasking with every political and logistical move s/he makes. It's about the immediacy of saving Earth, it's about building alliance with other species, and it's about building the Crucible (and amassing resistance numbers) to stop the Reapers. Everything obviously isn't directly about Earth, even though it's a major concern.
I have no complaints about Shepard's actions, it's just a couple of dialogues that bug me. "The Citadel? The fight's here", "That's a tall order", "We need allies to take back Earth" to name a few. Nothing that a few additional dialogue choices wouldn't fix.
@Barquiel - I literally face palmed at that line. Still, I think ME3 has slightly more dumb lines than the previous two, even considering Shep's derpiness on the genophage and asari mating.
#47
Posté 06 juillet 2014 - 12:40
Not exactly autodialogue, but why Shepard couldn't have just given the IFF to the Citadel races and let them examine the collector base is beyond me.
#48
Posté 06 juillet 2014 - 12:44
That as well telling the Asari Councillor to **** off instead of saying "I'm sorry" for something that wasn't Shepard's fault.
I don't really have too much of a problem with the "I'm sorry" bit, but I can see where people might. But that is not a problem with "auto-dialogue" but with the script. What if they had given you another option, only that one sucked too? Even though I don't have a problem with the "I'm sorry" dialogue, I do have a huge problem with the next dialogue with the crew where you DO have an option because BOTH options suck, IMO. In one case Shepard says "I should have known." How? In the other case, Shepard says "Now Thessia's lost, and that's on me." What?!?! How is that on Shepard? Wonderful, I got to pick a response, and both of them suck.
The problem, IMO, with the series is not the micro-issue of picking whether to be polite or rude in any particular conversation. The problem is the script is TOO micro focused. It should have a/several larger themes where the MC picks one alignment or the other. Saying "help me please" vs "help me you jerk" is not really role-playing. Being pro- or anti-genophage, for instance, is. That's where I think the effort should be focused, not on letting the MC pick and choose the adjectives they will use.
- dgcatanisiri aime ceci
#49
Posté 06 juillet 2014 - 12:45
Not exactly autodialogue, but why Shepard couldn't have just given the IFF to the Citadel races and let them examine the collector base is beyond me.
You know the plot would've had them screw it up somehow.
Admiral Hackett: "Sweet Enola Gay! The entire Citadel fleet was taken out by the Collectors!"
Shepard: "Doh!"
- Jukaga et cap and gown aiment ceci
#50
Posté 06 juillet 2014 - 01:09
I don't really have too much of a problem with the "I'm sorry" bit, but I can see where people might. But that is not a problem with "auto-dialogue" but with the script. What if they had given you another option, only that one sucked too? Even though I don't have a problem with the "I'm sorry" dialogue, I do have a huge problem with the next dialogue with the crew where you DO have an option because BOTH options suck, IMO. In one case Shepard says "I should have known." How? In the other case, Shepard says "Now Thessia's lost, and that's on me." What?!?! How is that on Shepard? Wonderful, I got to pick a response, and both of them suck.
The problem, IMO, with the series is not the micro-issue of picking whether to be polite or rude in any particular conversation. The problem is the script is TOO micro focused. It should have a/several larger themes where the MC picks one alignment or the other. Saying "help me please" vs "help me you jerk" is not really role-playing. Being pro- or anti-genophage, for instance, is. That's where I think the effort should be focused, not on letting the MC pick and choose the adjectives they will use.
The I'm sorry crap was garbage. But, you're right about the script being crap. I mean I can yell at Joker for his joke, but I can't yell at T'soni for yelling at Javik? Why is that?





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