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Autodialogue- It is bound to be present in ME4


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#151
ImaginaryMatter

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What pushed Bobby over the edge this time?



#152
MassivelyEffective0730

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The last post of his I saw was from this thread: 

 

http://forum.bioware...haracter/page-2



#153
TheOneTrueBioticGod

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What pushed Bobby over the edge this time?

I know I did a couple of months ago, but I haven't seen anything that bad recently. 



#154
wolfhowwl

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David had been getting a lot of off-topic ranting deleted here and especially in the Dragon Age forum.

 

The mods probably just got sick of it.



#155
MassivelyEffective0730

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Give it a month or so and he'll be back again. 

 

He can't stand not criticizing people here for their 'childish delusions.' 

 

It's like a cycle: you miss him when he's gone, and then you remember why you wanted him gone in the first place when he inevitably returns.



#156
DeinonSlayer

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Give it a month or so and he'll be back again. 
 
He can't stand not criticizing people here for their 'childish delusions.' 
 
It's like a cycle: you miss him when he's gone, and then you remember why you wanted him gone in the first place when he inevitably returns.

I guess all we can do now is take bets over what he'll be calling himself when he comes back.

#157
Staff Cdr Alenko

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You do realize that ME1 was filled with "auto-dialogue," you just had to press a button to hear it. Try picking every different option on what Shepard saw when he/she was zapped by the Beacon. Try any number of dialogue "choices" that have Shepard saying the exact same thing.

 

Let's face it, your real problem is with the script, not the mechanics of how it is delivered.

 

I liked that solution. It provides an illusion of influencing the conversation at times when something needs to be said in order to progress. Simple and efficient. Nothing wrong with it at all in my view.


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#158
ImaginaryMatter

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Give it a month or so and he'll be back again. 

 

He can't stand not criticizing people here for their 'childish delusions.' 

 

It's like a cycle: you miss him when he's gone, and then you remember why you wanted him gone in the first place when he inevitably returns.

 

Yes, we must maintain our Vigil.

 

Heroism never dies.



#159
KaiserShep

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I liked that solution. It provides an illusion of influencing the conversation at times when something needs to be said in order to progress. Simple and efficient. Nothing wrong with it at all in my view.

 

I found it pretty annoying that some options were not real options at all.

 

Case in point: talking to Wrex when he mentions the turians' use of the genophage. When Shepard compared the first contact war with the krogan rebellions, and Wrex insists that it's not the same thing at all, Shepard can only say that they seem pretty much the same, even though there are three options, one of which seems framed as a question.



#160
TheOneTrueBioticGod

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Case in point: talking to Wrex when he mentions the turians' use of the genophage. When Shepard compared the first contact war with the krogan rebellions, and Wrex insists that it's not the same thing at all, Shepard can only say that they seem pretty much the same, even though there are three options, one of which seems framed as a question.

Is that really the only option? To compare a incredibly small military engagement, that really shouldn't even be called a war, and isn't by the rest of the galaxy, to the genophage? I haven't played in a while, so I don't really remember. 



#161
KaiserShep

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Is that really the only option? To compare a incredibly small military engagement, that really shouldn't even be called a war, and isn't by the rest of the galaxy, to the genophage? I haven't played in a while, so I don't really remember. 

 

Wrex: Well, there was this one time the Turians tried to wipe out our entire race. That was fun.

 

Shepard (if you choose "That's unfortunate"): I heard about that. You know, they almost did the same to us.

 

Wrex: It's not the same.

 

Then you get three options, reading: It isn't? > Sure it is. > Of course it is. You'd think that with the way the next two are paraphrased, one would not be so insistent.



#162
TheOneTrueBioticGod

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Wrex: Well, there was this one time the Turians tried to wipe out our entire race. That was fun.

 

Shepard (if you choose "That's unfortunate"): I heard about that. You know, they almost did the same to us.

 

Wrex: It's not the same.

 

Then you get three options, reading: It isn't? > Sure it is. > Of course it is. You'd think that with the way the next two are paraphrased, one would not be so insistent.

Oh Shepard.... you are an idiot. 



#163
KaiserShep

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I think that example is even worse than the bit about the asari mating with their own kind, because at least the latter can be avoided no matter what dialogue you choose prior.



#164
Han Shot First

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I guess all we can do now is take bets over what he'll be calling himself when he comes back.

 

$5 on David from Finance.


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#165
KaiserShep

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I'm placing my bets on Bill From Human Resources.


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#166
spirosz

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I actually found ME2 had the perfect balance of auto dialogue and play input.  There were moments when it used and quite often, mind you - but I still always felt like it was my Shepard... but I've heard arguments for ME3 as well - maybe I just vibed with ME2 and not having my Shepard turn into a fanboy of Liara and lines like "We fight or we die" during ME3 helps.   

 

Also, I'll take "illusion" of choice over ME3 every single time.  


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#167
KaiserShep

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I actually found ME2 had the perfect balance of auto dialogue and play input.  There were moments when it used and quite often, mind you - but I still always felt like it was my Shepard... but I've heard arguments for ME3 as well - maybe I just vibed with ME2 and not having my Shepard turn into a fanboy of Liara and lines like "We fight or we die" during ME3 helps.   

The only real weak point I felt ME2 had in its dialogue was in the balance of its Paragon/Renegade system and how it unlocked certain dialogue options. My ideal system would be a mix between ME2's method of dialogue, with ME1's management of points, because in ME1, even without taking advantage of a dialogue exploit (like Lorik Qui'in on Noveria), you can still max out both charm and intimidate and open up all of the dialogue, but in ME2, it's nigh impossible to do this.

 

It's a small thing, but it always bugs me how I can't quickly coerce Elias Kelham into talking unless I go way Renegade.


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#168
spirosz

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Yep, I agree.  



#169
Farangbaa

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It's a small thing, but it always bugs me how I can't quickly coerce Elias Kelham into talking unless I go way Renegade.

 

Which isn't true in the slightest, unless you import a character with 0 renegade points from ME1 or make a character from scratch. If you import max values from ME1 (for which your bar only needs to be filled for like 50%) you can deviate from the Paragon/Renegade path quite a lot. 

 

tucz2.jpg

 

This was the final morality check in the game, I did Legion and Tali's LMs last. No adding points via Gibbed or other means of cheating.

 

ME2 morality's system works like this:

 

The game tracks how many points you have and could've gotten and bases the check on that. Let's do an improvised example on a character that added no bonus morality points from import:

 

Say the 'check value' is 0.75.

You have 100 paragon points out of a possible 200 at this point. Your morality check value is then 100/200=0.5.

You fail the check.

 

Now the same check with a character that was imported from ME1 with maximum possible points added for import (190 points). Everything else is the same:

 

Check value to pass: 0.75

Your check value: (100+190)/200= 1.45.

 

You pass gloriously, while having 'deviated' from the Paragon path quite a lot (100 points to be exact).

 

I like this system, it accounts for Shepard's past. A mixed morality import Shepard will have options in ME2. A pure morality Shepard can do the opposite morality in ME2 just fine, but he/she has to stick to the path. He/She will keep options for his/her ME1 morality for a long time, but will eventually lose these options when sticking to the opposite morality.

 

p.s.

For clarity: all check values you have to pass have a value between 0 and 1. Importing max points from ME1 on both moralities puts both checks far above a value of 1 for a long time.



#170
Daemul

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That is true^

 

I usually have both Paragon and Renegade options open to me during persuasion checks in Mass Effect 2, due to importing my Shepard's from Mass Effect 1 with the max bonus 190 points in both Paragon and Renegade. 

 

It also helps if you choose the passive skill which boosts your Paragon/Renegade percentage by 100% on top of this. meaning that you can pretty much play as you want and you'll never have any trouble passing persuasion checks, ever. That extra 380 points that you get is a godsend. 



#171
Farangbaa

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It also helps if you choose the passive skill which boosts your Paragon/Renegade percentage by 100% on top of this. meaning that you can pretty much play as you want and you'll never have any trouble passing persuasion checks, ever. That extra 380 points that you get is a godsend. 

 

Oh yeah, I forgot about that.

 

Probably because I always pick it :P



#172
Hello!I'mTheDoctor

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I remember the good old Lorik Qui'in glitch. Makes all dialogue in ME1 and ME2 available for me to choose as I see fit.



#173
sH0tgUn jUliA

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I think that example is even worse than the bit about the asari mating with their own kind, because at least the latter can be avoided no matter what dialogue you choose prior.

 

But it's so fun to listen to Shepard utter those words, isn't it? Shepard being a dumb ass and also being looked at as the savior of the galaxy is half the fun.



#174
Farangbaa

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I remember the good old Lorik Qui'in glitch. Makes all dialogue in ME1 and ME2 available for me to choose as I see fit.


there's a similar glitch in ME2 with Wilson.

But because of how the checks work in ME2 there's really no point in glitching yourself to full bars. Full bars mean nothing in ME2.

#175
AlanC9

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I like this system, it accounts for Shepard's past. A mixed morality import Shepard will have options in ME2. A pure morality Shepard can do the opposite morality in ME2 just fine, but he/she has to stick to the path. He/She will keep options for his/her ME1 morality for a long time, but will eventually lose these options when sticking to the opposite morality.

Why is accounting for Shepard's past a good thing? I would describe this as the problem with the system.

Note that AFAIK it isn't enough just to take the ME2 P/R boost power. You have to take it early enough to rack up the points.