Yup! Now all we need is the magic no-sway version!
Well, that's not possible because the normal grass just sways randomly, pretty much like the trees do. I'm not sure if there is anything like a wind direction implemented in NWN2. When I was testing no sway trees they always seemed to sway in one direction no matter what I did.
But one way to make no sway grass would be by making tiny speedtree grass, there are already 1 or 2 tree models used in this way as grass from MotB or SoZ. Advantages would be better performance and faster module loading due to the grass being saved as tree objects and not in TRX/TRN file like normal grass is. Also the grass would reflect/refract in water and even cast shadows, although the latter doesn't look that good unless you use really high resolution environment shadows.





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