[0.100] Log: Log file open, 01/23/10 11:11:52
[0.100] Init: BioWare Final Build Version: 1.2.20608.0
[0.100] Init: Command line:
[0.100] Init: Base directory: C:\\\\\\\\Program Files (x86)\\\\\\\\Mass Effect\\\\\\\\Binaries\\\\\\\\
[0.730] Init: CPU Page size=4096, Processors=2
[0.730] Init: High frequency timer resolution =14.318180 MHz
[0.730] Init: Memory total: Phys=4192444K Pagef=4194303K Virt=2097024K
[13.254] Log: Shader compiling for material Nodebuddy_GOOD took 9.91s
[16.242] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[16.242] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[16.242] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[16.242] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[16.242] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[16.253] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
It looks like it has to do with "Material None", but I have no idea what to do about that. Anyone else experience this problem and solve it? If it helps, here are my specs, even though the game worked perfect before:
Windows Vista Home Premium 64-bit SP1
4gb DDR2 RAM
nVidia Geforce 9800GT 512mb
Intel Core 2 Duo e8500 3 Ghz
Modifié par Awcko, 23 janvier 2010 - 06:06 .





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