No big deal at all. Will be able to make the resolution of that texture at least 5x that on PC.
Take a look at Cullen's fabulous armour...
#76
Posté 05 juillet 2014 - 09:00
#77
Posté 05 juillet 2014 - 11:56
No big deal at all. Will be able to make the resolution of that texture at least 5x that on PC.
Are you talking about modding the game or the devs giving us a 4k texture pack?
#78
Posté 06 juillet 2014 - 12:14
Look, ads are supposed to attract, that's fine by me. When I'm given the ad (and yes, everything that goes to the main site and officially announced is sort of an advertisement) that shows me flaws - I don't get it. Especially if there is a good version. People that care about the product don't do that. People that don't.... well, I just hope that it's the case where marketing team is completely independent in their ways, and does not represent the actual state of the game.
I'm not saying that DAI is going to look outdated, I'm not saying that they need to show us the release final versions right now. All I'm saying is that seeing such kind of shots does not add to my optimism about DAI.
We're going to have to agree to disagree, because I think touched up advertisements are worthless. It's basically why I don't even really bother looking at the screenshots of games or their presentations at a gala like E3. Watch Dogs is just the latest example of this debatcle, but we've seen other games try to pull the wool over our eyes like Aliens: Colonial Marines.
If a shot shows me where the game is at, I can make an informed decision. Do the textures matter? Do I care? Will I need to see proof the game has better textures before buying? These are important questions. But touched up shots don't help me answer them.
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#79
Posté 06 juillet 2014 - 12:14
Are you talking about modding the game or the devs giving us a 4k texture pack?
Maybe he means GeDoSaTo
#80
Posté 06 juillet 2014 - 12:26
Doesn't look too bad, but considering the hair in the game, I wasn't expecting fur coats and trim to be particularly good.
#81
Posté 06 juillet 2014 - 01:00
Doesn't the whole lion skin motif thing come from one of myths about Heracles? Can't get more Heroic Greek Figure than that really... and if there's gladiator outfit like that, that's probably also something tapping into that myth, not the original inspiration.What is my personal peeve; not a fan of the whole 'Swallowed By A Lion' motif for him. I would rather have him in something more regal and formal, like a Greek, Roman, or former Templar Commander might wear; not a Gladiator's outfit.
#82
Posté 06 juillet 2014 - 01:30
Heads of characters which feature in cutscenes are pretty much always made with higher fidelity than the bodies, because the faces are what the camera focuses on. That's just how they divide the polygon and texture budget. Having everything 'of the same standard' would mean the quality of the heads would suffer, because the extra polygons for the bodies have to come from somewhere. And then someone would no doubt complain how comes the nose edges and cheek lines aren't perfectly smooth and what is that, SNES graphics.You might think of this as nitpicking, but I'm paying $100 for this game. Pardon me for wanting everything to be of the same standard.
It really makes no difference whether you pay $100 or $5, that's just how they do these things.
#83
Posté 06 juillet 2014 - 01:32
Heads of characters which feature in cutscenes are pretty much always made with higher fidelity than the bodies, because the faces are what the camera focuses on. That's just how they divide the polygon and texture budget. Having everything 'of the same standard' would mean the quality of the heads would suffer, because the extra polygons for the bodies have to come from somewhere. And then someone would no doubt complain how comes the nose edges and cheek lines aren't perfectly smooth and what is that, SNES graphics.
It really makes no difference whether you pay $100 or $5, that's just how they do these things.
That said, one can hope that as the last (current?) gen of consoles are euthanized, we'll see an improvement on that front.
#84
Posté 06 juillet 2014 - 01:37
Usually site screens and demos look even better that real in-game renders.
They often do, don't they.
We could show nothing at all (that leads people to draw conclusions)
We could show the game as it is (that leads people to draw conclusions)
We could touch things up and make sure they're extra nice for marketing purposes (that also leads people to draw conclusions).
Which would people prefer we do?
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#85
Posté 06 juillet 2014 - 01:40
Yeah, as the overall polygon counts increase, so can the quality. And don't get me wrong, the mesh of that shoulder piece is pretty rough (the texture with all straight lines probably makes it look worse, since the edges become more obvious) I wouldn't be surprised if that was actually lower level of detail model, intended for standard game views (where the characters are like, 10m or more away from the camera) than for the kind of close ups they used here.That said, one can hope that as the last (current?) gen of consoles are euthanized, we'll see an improvement on that front.
I guess we'll find out in just 3 months now
#86
Posté 06 juillet 2014 - 01:46
They often do, don't they.
We could show nothing at all (that leads people to draw conclusions)
We could show the game as it is (that leads people to draw conclusions)
We could touch things up and make sure they're extra nice for marketing purposes (that also leads people to draw conclusions).
Which would people prefer we do?
I would have you guys continue getting the game ready for release.
The armor looks ok for me.
#87
Posté 06 juillet 2014 - 01:46
Yeah, as the overall polygon counts increase, so can the quality. And don't get me wrong, the mesh of that shoulder piece is pretty rough (the texture with all straight lines probably makes it look worse, since the edges become more obvious) I wouldn't be surprised if that was actually lower level of detail model, intended for standard game views (where the characters are like, 10m or more away from the camera) than for the kind of close ups they used here.
I guess we'll find out in just 3 months now
If I wasn't damned busy I'd take a peek to see if they were using a different LOD setting for some reason for that particular piece of armor.
Though perhaps appropriately, I'm currently working on an app that will expedite QA testing of all of the armor meshes (because doing it manually with a keyboard would take way too long) so once I'm done that, in theory it'd be faster to do this! XD
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#88
Posté 06 juillet 2014 - 02:38
Daaaaang what is that, 5 polygons? XD
#89
Posté 06 juillet 2014 - 03:11
Are you talking about modding the game or the devs giving us a 4k texture pack?
Modding. Most games it's fairly easy to increase the resolution of the textures just time consuming. If Bioware had more time I'm sure they would increase the resolution of these textures but time is their enemy. My only worry is Frostbite is quite a complex engine and I don't think anyone has cracked it yet to my knowledge(could be wrong though). That being said, it's not a big deal. I can handle ugly textures here and there if the game is great. Besides, all engines have strengths and weaknesses. Frostbite 3 is no exception. I will say that I'm very impressed with the lighting and spell effects inside Frostbite 3. DAI is likely handicapped in details like this because they're scaling it on multiple platforms and have to account for a party-based game which is going to hurt the texture quality regardless. If they didn't have a deadline they could improve everything all day and never release the game.
Maybe we'll get lucky and 6 months - 1 year from now Bioware gives us some mod tools.
#90
Posté 06 juillet 2014 - 04:32
I managed to survive the horror of Watch Dog not quite being as impressive on PC as it looked in the initial E3 footage. I think I can survive Cullen's not-so-great feathers (if that's the finished product). Everything still looks very nice overall in DA:I from what I've seen thus far (not so much Cole's hair, but I'm just going to make him wear a hat forever
). I figure that BW will release a high-res texture pack at some point, but even if they don't, I'll probably be okay with things as is.
#91
Posté 06 juillet 2014 - 05:04
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#92
Posté 06 juillet 2014 - 05:05
#93
Posté 06 juillet 2014 - 08:20
We could show nothing at all (that leads people to draw conclusions)
We could show the game as it is (that leads people to draw conclusions)
We could touch things up and make sure they're extra nice for marketing purposes (that also leads people to draw conclusions).
Which would people prefer we do?
Where's an option 'not to put that blurry furry armor as an official introduction shot when the high-res one is available as well'? ![]()
Allan, just to make it clear, I'm not advocating pretty adds for sh*ty in-game graphics. But I think the team should be more careful with what they want us to see.
#94
Posté 06 juillet 2014 - 08:37
"Oh my GOD. The animations look so shaky in that demo. BioWare are becoming lazy!"
"Oh my GOD. Everyone's eye colours are brown because of a glitch. BioWare this is a disgusting display of form!!"
"Oh my GOD. Cullen's armor isn't entirely hi-resolution in an Alpha screenshot. This is appalling."
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#95
Posté 06 juillet 2014 - 08:43
Really don't care about graphics anymore. It's astonishing how little they actually matter. The only reason people pay attention to them is that it's the only thing you can talk about without actually playing the game.
The game looks good enough, so now I'm interested in story more than anything.
#96
Posté 06 juillet 2014 - 08:55
"Oh my GOD. There was clipping in an in-game screenshot. THESE GUYS ARE SUPPOSED TO BE PROFESSIONALS THIS IS EMBARASSING FOR THEM."
"Oh my GOD. The animations look so shaky in that demo. BioWare are becoming lazy!"
"Oh my GOD. Everyone's eye colours are brown because of a glitch. BioWare this is a disgusting display of form!!"
"Oh my GOD. Cullen's armor isn't entirely hi-resolution in an Alpha screenshot. This is appalling."
*snip Kevin Spacey*
I'm out of likes nooooooooooooooooo~!
Here have a gif:

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#97
Posté 06 juillet 2014 - 09:38
We could show nothing at all (that leads people to draw conclusions)
We could show the game as it is (that leads people to draw conclusions)
We could touch things up and make sure they're extra nice for marketing purposes (that also leads people to draw conclusions).
Which would people prefer we do?
I draw poorly, so anything is fine by me.
#98
Posté 06 juillet 2014 - 02:54
"Oh my GOD. There was clipping in an in-game screenshot. THESE GUYS ARE SUPPOSED TO BE PROFESSIONALS THIS IS EMBARASSING FOR THEM.""Oh my GOD. The animations look so shaky in that demo. BioWare are becoming lazy!""Oh my GOD. Everyone's eye colours are brown because of a glitch. BioWare this is a disgusting display of form!!""Oh my GOD. Cullen's armor isn't entirely hi-resolution in an Alpha screenshot. This is appalling."
"Oh my GOD. Stop voicing your concerns about DAI. Bioware is perfect in every way and this game will be perfect in every way and all that clipping, shaky animations, glitches and non entirely high resolution textures will all be fixed in the 2 months we have left before the game goes gold."
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#99
Posté 06 juillet 2014 - 02:59
But if the biggest
- Lebanese Dude aime ceci
#100
Posté 06 juillet 2014 - 04:13
"Oh my GOD. Stop voicing your concerns about DAI. Bioware is perfect in every way and this game will be perfect in every way and all that clipping, shaky animations, glitches and non entirely high resolution textures will all be fixed in the 2 months we have left before the game goes gold."
What I'm confused about is your expectation going in to the game. Bioware's games have always been lackluster visually and graphically mediocre, even when (as with ME) they were backed by a better engine (i.e., not one made in-house).





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