Aller au contenu

Photo

How much modding can we expect!?


109 réponses à ce sujet

#1
Tarek

Tarek
  • Members
  • 1 746 messages

I mean will the game be moddable on release ?!

 

will they add an actual program for it (like skyrim Cset)

 

 



#2
Schmonozov

Schmonozov
  • Members
  • 253 messages

I doubt it, dice deliberately designed their engine to be unmoddable, wich is a shame.



#3
Tarek

Tarek
  • Members
  • 1 746 messages

well that sucks how are we gonna mod character faces and armor and ... ehmmm nudity :P



#4
Hizoku

Hizoku
  • Members
  • 734 messages

well that sucks how are we gonna mod character faces and armor and ... ehmmm nudity :P

we'll find a way, don't worry   ;)


  • BioBrainX, NoForgiveness, Mello et 1 autre aiment ceci

#5
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

well that sucks how are we gonna mod character faces and armor and ... ehmmm nudity :P


Seeing as nudity was already horrible in DA2 I wouldn't expect much, not that it's important anyway.

#6
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

We likely won't be actively supporting it (as in, putting in the effort to make it as available as possible), but I'm not aware of any efforts to actively try preventing it either.

 

Any "unmoddability" would be from DICE/Frostbite themselves. (at least that I'm aware of)


  • pace675, Demonique et Sapphiriana aiment ceci

#7
naddaya

naddaya
  • Members
  • 991 messages

I'm more worried about the possibility to add custom body models, headmorphs, face textures and the like. I've always found modding my characters' appearance quite relaxing and satisfying, I would be sad if we couldn't :unsure:


  • Patriciachr34, illymiel, La_Mer et 2 autres aiment ceci

#8
Mello

Mello
  • Members
  • 1 198 messages

we'll find a way, don't worry   ;)

We always find a way.


  • BioBrainX aime ceci

#9
Tarek

Tarek
  • Members
  • 1 746 messages

We likely won't be actively supporting it (as in, putting in the effort to make it as available as possible), but I'm not aware of any efforts to actively try preventing it either.

 

Any "unmoddability" would be from DICE/Frostbite themselves. (at least that I'm aware of)

 

 

yah I just want to mod simple stuff like companion looks maybe, gold, item stats and that kinda stuff



#10
Vindicare175

Vindicare175
  • Members
  • 322 messages

we'll find a way, don't worry   ;)

 

We always find a way.

 

* Wipes a tear* god bless you modders , you are persistent SoB's to mod ANYTHING even if incredibly difficult. Not that i'm complaining lol thanks to modders , Skyrim is turned into a game so unlike the Vanilla version its insane.(For the better.. the thought of playing Skyrim or heck Dragon age Origins without a few key mods makes me cringe)


  • pace675, BioBrainX et Demonique aiment ceci

#11
Gnoster

Gnoster
  • Members
  • 675 messages
Don't expect a toolset for modding, the question is rather is it allowed? As in will EA "ban" you access to the game if you mod a game, that shouldn't be moddable. Mods will happen as they allways do

#12
Tarek

Tarek
  • Members
  • 1 746 messages

well good, I counting on the modding lords to save me from a few unsavory dev. choices :P



#13
Guest_Caladin_*

Guest_Caladin_*
  • Guests

When it comes to Bioware games, the thing i only ever really deem necessary to mod is the CC, if they can nail that in the new engine i'll be happy, armours/weapons etc only come later for me when ive did alot of play throughs an just want to see something different in the equipment department.

 

The way things stand with the Frostbite engine, i think i would be very reluctant to mod anything for fear of breaking my save game at the least, an even if safe to mod in all honesty i think it will be such a chore to go through the steps to actually see the result that it prob wont be worth my time



#14
adorkable-panda

adorkable-panda
  • Members
  • 529 messages

Tis true, modders will find a way, they literally always do. I think Modders are one of the real definitions of "If there's a will there's a way". I'm sure it won't be super moddable like Origins was *inputting a full blown storyline or even a full blown companion for example* but I'm hoping for some small stuff like super hi res textures for those who have super computers, minor morphs like chaning hair styles, and if the character creator is satisfactory then mods for those as well. I'm hoping that these will be among what is moddable. 



#15
Lucijenifer

Lucijenifer
  • Members
  • 259 messages

Ways will be found, they always are.

 

But it won't likely be anything massive. Expect it to be extremely difficult to do.



#16
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 117 messages

We likely won't be actively supporting it (as in, putting in the effort to make it as available as possible), but I'm not aware of any efforts to actively try preventing it either.

 

Any "unmoddability" would be from DICE/Frostbite themselves. (at least that I'm aware of)

BioWare's use of the Override folder has typically made basic modding much easier.  Will you be doing this again?



#17
In Exile

In Exile
  • Members
  • 28 738 messages

BioWare's use of the Override folder has typically made basic modding much easier.  Will you be doing this again?

 

Did they use one for ME, when they had to work with the UE? 



#18
tmp7704

tmp7704
  • Members
  • 11 156 messages

Did they use one for ME, when they had to work with the UE?

No, the override folder was a mechanics provided by the old DA engine. ME series uses Unreal Engine which doesn't have that if I remember right. The ME games modding was done by 3rd party utilities which would modify texture files and such on the fly, while the game was running. (it's also possible to replace files for the game directly, but I don't know if any of ME modding involved that, as it's not reversible without backups and such)

#19
Tarek

Tarek
  • Members
  • 1 746 messages

well in ME i could add hair colors and eye shapes and skin tones...etc

 

in DA I got a totally remade Zevran that looks hot :P



#20
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

well in ME i could add hair colors and eye shapes and skin tones...etc

 

However, even with the Save Editior, you couldn't modify the appearance of Squadmates.  Only your own.   ;)



#21
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

BioWare's use of the Override folder has typically made basic modding much easier.  Will you be doing this again?

 

It doesn't seem like it, since the FrostEd editor/development pipeline makes it a lot easier and faster to make local changes to the game data than it was with Eclipse (which is the reason the override folder was created - to aid development).



#22
Tarek

Tarek
  • Members
  • 1 746 messages

However, even with the Save Editior, you couldn't modify the appearance of Squadmates.  Only your own.   ;)

indeed

 

and why change the prefect blue eyed GOD STEVE :D

 

I just made my Shep a hot chocolate super hunky bad ass military hunk :D



#23
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 117 messages

It doesn't seem like it, since the FrostEd editor/development pipeline makes it a lot easier and faster to make local changes to the game data than it was with Eclipse (which is the reason the override folder was created - to aid development).

Thanks for the quick answer.

 

I really hope you guys make modding more of a priority in future games.  The number of new games I've played in the last 5 years that didn't need modding is exactly one.  I didn't feel the need to mod Crusader Kings 2.  Every other game I've played that came out recently I either didn't enjoy or I had to mod it make it enjoyable.

 

I don't seem to want from games what the developers are trying to give me.  So I have to mod them.  Being unmoddable virtually guarantees that I won't enjoy a game.

 

I'm still excited about Inquisition; I really want to see the direction you took with the dialogue system and the improvements to the paraphrase, and I'm overjoyed at the return to exploration-based gameplay for only the second time since BG.  But I needed to mod DA2 to make it playable, and I needed to mod DAO to make it fun (not much - just Detailed Tooltips and a couple of mods to undo mechanical changes that were made in patches).

 

As I've said here before, no game is good enough to be unmoddable.  Every game can be improved - and improved significantly - with mods.


  • Giant ambush beetle, Demonique, Hizoku et 1 autre aiment ceci

#24
metalfenix

metalfenix
  • Members
  • 771 messages

Modding is one of the main features I like from PC games. If not, I would be playing this on console.

 

I hope we get mods on Inquisition.


  • Demonique et Gabdube aiment ceci

#25
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

Thanks for the quick answer.

 

I really hope you guys make modding more of a priority in future games.  The number of new games I've played in the last 5 years that didn't need modding is exactly one.  I didn't feel the need to mod Crusader Kings 2.  Every other game I've played that came out recently I either didn't enjoy or I had to mod it make it enjoyable.

 

I don't seem to want from games what the developers are trying to give me.  So I have to mod them.  Being unmoddable virtually guarantees that I won't enjoy a game.

 

I'm still excited about Inquisition; I really want to see the direction you took with the dialogue system and the improvements to the paraphrase, and I'm overjoyed at the return to exploration-based gameplay for only the second time since BG.  But I needed to mod DA2 to make it playable, and I needed to mod DAO to make it fun (not much - just Detailed Tooltips and a couple of mods to undo mechanical changes that were made in patches).

 

As I've said here before, no game is good enough to be unmoddable.  Every game can be improved - and improved significantly - with mods.

The only games that have to be moddable are sandbox games like TES, Fallout, Minecraft etc.


  • adorkable-panda aime ceci