I mean will the game be moddable on release ?!
will they add an actual program for it (like skyrim Cset)
I mean will the game be moddable on release ?!
will they add an actual program for it (like skyrim Cset)
I doubt it, dice deliberately designed their engine to be unmoddable, wich is a shame.
well that sucks how are we gonna mod character faces and armor and ... ehmmm nudity ![]()
well that sucks how are we gonna mod character faces and armor and ... ehmmm nudity
We likely won't be actively supporting it (as in, putting in the effort to make it as available as possible), but I'm not aware of any efforts to actively try preventing it either.
Any "unmoddability" would be from DICE/Frostbite themselves. (at least that I'm aware of)
I'm more worried about the possibility to add custom body models, headmorphs, face textures and the like. I've always found modding my characters' appearance quite relaxing and satisfying, I would be sad if we couldn't ![]()
we'll find a way, don't worry
We always find a way.
We likely won't be actively supporting it (as in, putting in the effort to make it as available as possible), but I'm not aware of any efforts to actively try preventing it either.
Any "unmoddability" would be from DICE/Frostbite themselves. (at least that I'm aware of)
yah I just want to mod simple stuff like companion looks maybe, gold, item stats and that kinda stuff
we'll find a way, don't worry
We always find a way.
* Wipes a tear* god bless you modders , you are persistent SoB's to mod ANYTHING even if incredibly difficult. Not that i'm complaining lol thanks to modders , Skyrim is turned into a game so unlike the Vanilla version its insane.(For the better.. the thought of playing Skyrim or heck Dragon age Origins without a few key mods makes me cringe)
well good, I counting on the modding lords to save me from a few unsavory dev. choices ![]()
Guest_Caladin_*
When it comes to Bioware games, the thing i only ever really deem necessary to mod is the CC, if they can nail that in the new engine i'll be happy, armours/weapons etc only come later for me when ive did alot of play throughs an just want to see something different in the equipment department.
The way things stand with the Frostbite engine, i think i would be very reluctant to mod anything for fear of breaking my save game at the least, an even if safe to mod in all honesty i think it will be such a chore to go through the steps to actually see the result that it prob wont be worth my time
Tis true, modders will find a way, they literally always do. I think Modders are one of the real definitions of "If there's a will there's a way". I'm sure it won't be super moddable like Origins was *inputting a full blown storyline or even a full blown companion for example* but I'm hoping for some small stuff like super hi res textures for those who have super computers, minor morphs like chaning hair styles, and if the character creator is satisfactory then mods for those as well. I'm hoping that these will be among what is moddable.
Ways will be found, they always are.
But it won't likely be anything massive. Expect it to be extremely difficult to do.
We likely won't be actively supporting it (as in, putting in the effort to make it as available as possible), but I'm not aware of any efforts to actively try preventing it either.
Any "unmoddability" would be from DICE/Frostbite themselves. (at least that I'm aware of)
BioWare's use of the Override folder has typically made basic modding much easier. Will you be doing this again?
BioWare's use of the Override folder has typically made basic modding much easier. Will you be doing this again?
Did they use one for ME, when they had to work with the UE?
No, the override folder was a mechanics provided by the old DA engine. ME series uses Unreal Engine which doesn't have that if I remember right. The ME games modding was done by 3rd party utilities which would modify texture files and such on the fly, while the game was running. (it's also possible to replace files for the game directly, but I don't know if any of ME modding involved that, as it's not reversible without backups and such)Did they use one for ME, when they had to work with the UE?
well in ME i could add hair colors and eye shapes and skin tones...etc
in DA I got a totally remade Zevran that looks hot ![]()
well in ME i could add hair colors and eye shapes and skin tones...etc
However, even with the Save Editior, you couldn't modify the appearance of Squadmates. Only your own. ![]()
BioWare's use of the Override folder has typically made basic modding much easier. Will you be doing this again?
It doesn't seem like it, since the FrostEd editor/development pipeline makes it a lot easier and faster to make local changes to the game data than it was with Eclipse (which is the reason the override folder was created - to aid development).
However, even with the Save Editior, you couldn't modify the appearance of Squadmates. Only your own.
indeed
and why change the prefect blue eyed GOD STEVE ![]()
I just made my Shep a hot chocolate super hunky bad ass military hunk ![]()
It doesn't seem like it, since the FrostEd editor/development pipeline makes it a lot easier and faster to make local changes to the game data than it was with Eclipse (which is the reason the override folder was created - to aid development).
Thanks for the quick answer.
I really hope you guys make modding more of a priority in future games. The number of new games I've played in the last 5 years that didn't need modding is exactly one. I didn't feel the need to mod Crusader Kings 2. Every other game I've played that came out recently I either didn't enjoy or I had to mod it make it enjoyable.
I don't seem to want from games what the developers are trying to give me. So I have to mod them. Being unmoddable virtually guarantees that I won't enjoy a game.
I'm still excited about Inquisition; I really want to see the direction you took with the dialogue system and the improvements to the paraphrase, and I'm overjoyed at the return to exploration-based gameplay for only the second time since BG. But I needed to mod DA2 to make it playable, and I needed to mod DAO to make it fun (not much - just Detailed Tooltips and a couple of mods to undo mechanical changes that were made in patches).
As I've said here before, no game is good enough to be unmoddable. Every game can be improved - and improved significantly - with mods.
Modding is one of the main features I like from PC games. If not, I would be playing this on console.
I hope we get mods on Inquisition.
Thanks for the quick answer.
I really hope you guys make modding more of a priority in future games. The number of new games I've played in the last 5 years that didn't need modding is exactly one. I didn't feel the need to mod Crusader Kings 2. Every other game I've played that came out recently I either didn't enjoy or I had to mod it make it enjoyable.
I don't seem to want from games what the developers are trying to give me. So I have to mod them. Being unmoddable virtually guarantees that I won't enjoy a game.
I'm still excited about Inquisition; I really want to see the direction you took with the dialogue system and the improvements to the paraphrase, and I'm overjoyed at the return to exploration-based gameplay for only the second time since BG. But I needed to mod DA2 to make it playable, and I needed to mod DAO to make it fun (not much - just Detailed Tooltips and a couple of mods to undo mechanical changes that were made in patches).
As I've said here before, no game is good enough to be unmoddable. Every game can be improved - and improved significantly - with mods.
The only games that have to be moddable are sandbox games like TES, Fallout, Minecraft etc.