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How much modding can we expect!?


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#26
adorkable-panda

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The only games that have to be moddable are sandbox games like TES, Fallout, Minecraft etc.

 

Yes, while playing DA and ME without mods can be jarring to me, purely because of textures, character morphs and what not *is a pc and a console gamer* I'm probably gonna end up getting DAI for my ps4 anyway becuase it'll run it much prettier than my PC and what not, but on topic,

 

Personally DA isn't so reliant on mods for me personally, Elder Scrolls however, once I got that on PC and started modding the **** out of it, I sold my PS3 copy of Skyrim. Sandbox games would not be the same if it weren't for the mods. 



#27
Sylvius the Mad

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The only games that have to be moddable are sandbox games like TES, Fallout, Minecraft etc.

As I've said before, I think all games are sandbox games. Some of them just don't admit it.

I certainly play all games as if they are.

#28
Wintermist

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I guess we can just hope that DA:I won't actually need any modding ;D


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#29
Fast Jimmy

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As I've said before, I think all games are sandbox games. Some of them just don't admit it.
I certainly play all games as if they are.


Actually, sand itself is an illusion. To a geologist, sand is non-existent, but rather is simply millions and millions of rock fragments of various types and composition.



I'm sorry... what were we talking about?
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#30
yullyuk

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i would like some way of modding the game, that was part of the charm of origins that you could add more stuff to the game, even if it isnt right away it would be nice, even if it was just some sort of high tech dev tool that would be good IMO



#31
Fast Jimmy

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i would like some way of modding the game, that was part of the charm of origins that you could add more stuff to the game, even if it isnt right away it would be nice, even if it was just some sort of high tech dev tool that would be good IMO

 

We're likely to not get any type of dev tool. I think what people are hoping for now is an override folder so that modders who want to do all of their own coding can make changes to the game without performing open heart surgery to get the changes implemented.

 

To my knowledge, the chance of this happening is even slim.



#32
I Miss Minsc

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Mods are what defines "individuality".

 

The abiltiy to make something you have PURCHASED, your own.

 

Buying a Car and getting ready to have it Painted, and the Dealer coming out and saying ..... "um,  hi?  (Insert Mfr. name here) made the paint in a way that er, can't be changed, sorry?

 

U N A C C E P T A B L E.

 

I play on a PC for a Reason. (Nexus MODS Forums)  for one. (MODDB), for Another.

 

Since, without exception, all Console games/PC Games and Console Games  Ported to PC     Start out on the PC as they are made (also MAC a little), it is beyond weak to play this little game of "oh our game engine won't let us let you mod it.."  (Then Use someone ELSE's Engine then) or  "Oh our Engine is too powerful for your PC you will need a "constant internet connection" to play it" (whoops, lie from another Game my bad).

 

This next game is bioware/ea's shot at a overcoming a "Windows 8" moment with DA2.

 

Until I see Mods are available, I will pretend it's a console game and wait.

 

I did NOT finish Mass Effect 3 UNTIL the "Mass Effect Happy Ending Mod" was Created, then I played it to the End.

 

"Mods Make the Difference"


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#33
Ryzaki

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The only games that have to be moddable are sandbox games like TES, Fallout, Minecraft etc.

 

Mods did fix a horde of bugs that DAO had though. Especially dialogue bugs.


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#34
Elhanan

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Mods did fix a horde of bugs that DAO had though. Especially dialogue bugs.


I used a few mods for DAO, but never experienced bugged dialogue.

What concerns me a little for DAI is that we might lack mods and console commands; prefer to have the option for possible Player fixes, if possible.

#35
Ryzaki

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I used a few mods for DAO, but never experienced bugged dialogue.

What concerns me a little for DAI is that we might lack mods and console commands; prefer to have the option for possible Player fixes, if possible.

 

Leliana's ninjamance. Alistair thinking he's king (most of the bugged dialogue is near endgame). There was a bug where Alistair would "dump" male characters after the landsmeet XD Morrigan's busted romance triggers.



#36
yullyuk

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it would suck if we cant put any mods at all into the game, thats one of the more appealing things to a game of this scope and scale, i mean with skyrim at least, we were given the dev tool a few months after release, and theres nothing to say that bioware wont do something like that later on, even if its the tool that they used, it just wont be as easy to use for beginners to start with



#37
merik3000

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I am currently playing through DA:Origins Ultimate edition now due to the great mods for it as I had completed it about 10 times after it had first come out :)

Some mods for Skyrim and other moddable games are to such a high quality that some cannot discern the difference between payed dlc or a mod.

I remember a fantastic mod for Swtor that when I entered the area the mod created I believed I had stumbled upon missed content that was done by Bioware!

 

I have always thought that developers of the modded games should officially accept some high level mods and be able to then sell them as official dlc after they are tuned up by the development team.

 

It would be a shame if there was no mod support or way to mod as I find they can fix a lot of the little things that aren't treated as bugs but can still be very annoying especially on sub sequent playthroughs.

 

However it is best that Bioware focuses on the actual game for now and then after all the patching and dlc is done maybe then release a toolset to keep the game alive for future generations of pc players :)



#38
SirGladiator

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The modding folks tend to be rather clever, there are lots of cool mods for DA2 without any kind of modding support, so hopefully it'll be the same deal with DAI.  I think by now we all know the deal, the higher up Bioware folks 'want' to provide modding support, but the EA folks won't let them because they feel it would limit their ability to sell basic items as DLC.  As the Bioware folks know, which is also what everybody knows, that's an extremely short-sighted view because sure, you can sell more item DLC that way, but by doing it the right way and supporting the modding community, you more than make up for that by making the game more popular and keeping players playing the game far longer, with mods.  That in turn results in a lot more story DLC/Expansion sales down the line.  But the bottom line is A. EA won't allow them to support it, but B. The modders were able to still make a ton of cool stuff for DA2, and hopefully they'll be able to do it again, because just like in DA2, Bioware won't be allowed to actively support the modders but they won't do anything that would hinder them either, because they want as active a modding community for the game as possible.


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#39
Realmzmaster

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For the record Bioware is EA. Bioware is a division of EA. EA bought Bioware. There is no distinction. They are not separate companies. Also DAI is not the only game using the Frostbite 3 engine. Any modding tools released by EA for DAI could theoretically be modified to work on other EA games that use the engine. Mods can then be made to affect the multiplayer present in other EA games.

 

The myth about mods affecting dlc sales is just that a myth. Gamers who are going to by the DLC will buy it regardless of mods, because it simply more content for them to play. The only dlc that mods may affect is item or weapon packs at best.

 

Last time I checked Skyrim had plenty of mods. I do not remember its dlc sales being affected by the presence of those mods.


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#40
Feybrad

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If anyone ever makes a Mod to whitewash any of the Characters:

 

282b93ffbdd027a05291d016e14bc0712b2f9ab2

 

PS: This is a Joke. I would probably loose my Faith in Humanity, but this is not to be interpreted as an actual threat in any Way.


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#41
merik3000

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If anyone ever makes a Mod to whitewash any of the Characters:

 

282b93ffbdd027a05291d016e14bc0712b2f9ab2

 

PS: This is a Joke. I would probably loose my Faith in Humanity, but this is not to be interpreted as an actual threat in any Way.

Someone is covering themselves legally... SUSPICIOUS!!! :ph34r:


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#42
Magdalena11

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In defense of mods:  they really do make you feel awesome.  I only wish they had a functionality to turn them off without uninstalling them.  Frankly, there are some aspects of DAO and DA2 that I can't bear the thought of without mods, and some that I wish I never installed.  When they come out I'll probably jump on them like the last slice of pizza.



#43
Whailor

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I don't care about the nudity mods, personally I consider people who make them and those who just can't play without them weird and in need of counceling from a professional. However I do like and always used various weapon and armor mods because let's be honest, BW often makes those items look pretty crappy. Weapons look like wooden or metal beams, armors clunky or not detailed enough or with unrealistic proportions and what not. Also UI mods and game play adjustments and so on. DA:O was well done because it had a toolset, even as limited as it was it was still good. DA2 - bad in that sense. No toolset and only the persistence of community gave "birth" to some tools which allowed some customization and modding, basically "very good" to community and "very bad" to BW. And now in DA:I BW is going the same way as with DA2? No toolset? How silly and limited is that? One would think that BW learned from their previous BIG mistake and would do things differently this time around..


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#44
Sylvius the Mad

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In this day and age, with so many options availablr to players, I'm willing to declare that an unmoddable game is an unplayable game.

As much as developers like to tell us how difficult and expensive it is to implement toggles, mods are the ultimate toggle. They allow a player to play pretty much whatever game he wants, and there is but one upfront cost to the developer.

Literally every single player game should offer extensive mod abilities. A game that does not is a broken game.

#45
Vapaa

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I did NOT finish Mass Effect 3 UNTIL the "Mass Effect Happy Ending Mod" was Created, then I played it to the End.

 

Which is terrible.

 

Anyway, Bioware is not going out of their way to prevent  modding, they just won't go out of their way to support it, but I'm sure there will be texture swaps and other basic things.



#46
Gabdube

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I guess we can just hope that DA:I won't actually need any modding ;D


A lot of people will want to mod weapon placement and animations. At least I will... Those dreaded floating weapons are a disgrace to next-gen gaming.



#47
TurretSyndrome

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I think DA has a very dedicated bunch of modders. I'm looking forward to what they can do with DA:I. Too bad they can't work at their full potential with a mod tool or even an override folder.


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#48
Lady Luminous

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I recently heard of a mod to morph spiders into cuddly mabaris, so if that is available for DA:I in future, I would be soooo grateful to the mod community. I really hope they fidn a way. 


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#49
HellaciousHutch

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Thanks for the quick answer.

 

I really hope you guys make modding more of a priority in future games.  The number of new games I've played in the last 5 years that didn't need modding is exactly one.  I didn't feel the need to mod Crusader Kings 2.  Every other game I've played that came out recently I either didn't enjoy or I had to mod it make it enjoyable.

 

I don't seem to want from games what the developers are trying to give me.  So I have to mod them.  Being unmoddable virtually guarantees that I won't enjoy a game.

 

I'm still excited about Inquisition; I really want to see the direction you took with the dialogue system and the improvements to the paraphrase, and I'm overjoyed at the return to exploration-based gameplay for only the second time since BG.  But I needed to mod DA2 to make it playable, and I needed to mod DAO to make it fun (not much - just Detailed Tooltips and a couple of mods to undo mechanical changes that were made in patches).

 

As I've said here before, no game is good enough to be unmoddable.  Every game can be improved - and improved significantly - with mods.

 

The thing is, it really isn't BioWare's call, it's DICE/Frostbite's call. It's their engine, or an engine they created, afterall (I think I'm correct here). And, to be quite honest, the Frostbite engines have almost never been (that) moddable. 

 

I suppose EA could make the call now too, since they own DICE, and, by extension, the Frostbite engine.



#50
Araceil

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This "difficulty" of implementing mods into Frostbite 3 is one of the many reasons I don't understand the hype behind the engine.

 

Anyway I'm slowly beginning to feel like modding should be a required aspect of games in general, I have honestly not played a single new release game in the last 3 years that I felt didn't need modding to some degree.  

 

Something else that I would like to bring up is that in 5 years time when we're all laughing at how crap the game looks and we know all the content off by heart, a good modding community will keep the game fresh and exciting long after Bioware has abandoned it.  


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