How much modding can we expect!?
#51
Posté 31 juillet 2014 - 04:40
- Frank the Running Bugzepel aime ceci
#52
Posté 31 juillet 2014 - 05:03
Which is terrible.
Anyway, Bioware is not going out of their way to prevent modding, they just won't go out of their way to support it, but I'm sure there will be texture swaps and other basic things.
Yet it's better than the Ending Bioware gave, even after the Extended Cut the Ending for ME3 was still beyond horrid. The "Refuse" addition where "You lose and next cycle does what the Reapers want" is still a huge middle finger to the fanbase.
The only games that have to be moddable are sandbox games like TES, Fallout, Minecraft etc.
I disagree, all games having the option of modding is great.
Look at the Naruto game that got released on PC rather recently. Already getting mods in despite no tools and players still trying to figure out how far they can mod the thing beyond simple swaps between characters.
Besides, DA:O and DA2 modded really enhance the game a great deal. Especially for multiple playthroughs.
#53
Posté 31 juillet 2014 - 07:57
I'm going to mod in a bunch of animated sex scenes.
....Oh wait.
#54
Posté 01 août 2014 - 11:05
if they give us enough to work with in game we wont need to mod it
#55
Posté 01 août 2014 - 11:23
Mods are what defines "individuality".
The abiltiy to make something you have PURCHASED, your own.
Buying a Car and getting ready to have it Painted, and the Dealer coming out and saying ..... "um, hi? (Insert Mfr. name here) made the paint in a way that er, can't be changed, sorry?
U N A C C E P T A B L E.
I play on a PC for a Reason. (Nexus MODS Forums) for one. (MODDB), for Another.
Since, without exception, all Console games/PC Games and Console Games Ported to PC Start out on the PC as they are made (also MAC a little), it is beyond weak to play this little game of "oh our game engine won't let us let you mod it.." (Then Use someone ELSE's Engine then) or "Oh our Engine is too powerful for your PC you will need a "constant internet connection" to play it" (whoops, lie from another Game my bad).
This next game is bioware/ea's shot at a overcoming a "Windows 8" moment with DA2.
Until I see Mods are available, I will pretend it's a console game and wait.
I did NOT finish Mass Effect 3 UNTIL the "Mass Effect Happy Ending Mod" was Created, then I played it to the End.
"Mods Make the Difference"
Well you never own a game and never have (EULA - End User License Agreement), nor have the permission to alter copyrighted material nor did you ever play the true ME3.
Mod support is a nice thing if they do add it but you're not entitled to it.
#56
Posté 02 août 2014 - 01:16
No developer is required to provide modding toolkits. When a person purchases a game the person is purchasing a license to use the game. The rights to the game remain with the developer. The developer can decide whether or not to add modding tools.
Saying just use another engine is financial nonsense. The developer has to pay the developer of another engine to use it. EA owns DICE which has the Frostbite engine. Why would Bioware/EA pay a different company to use that company's engine when EA already has one.
Modding would be nice for DAI, but nowhere does Bioware/EA or any other developer have to provide them.
#57
Posté 07 août 2014 - 06:16
#58
Posté 07 août 2014 - 06:44
huh, I have yet been ninjamanced myself. Guess I am unique.
I did catch a few bugs in conversations, ie. talk to Leliana and her personal quest wasn't right, I used cakes to increase her like, used charcoal to bring it back down to get the personal quest to fire right, didn't use a mod. Since not on a pc this is how I fixed her quest. This is actually the only problem I ever do have. Playing a female throws that out of whack sometimes where I didn't see that as a male character.
I don't mind some mods, other mods I despise. I wont say don't ever have them for those that like the stuff I despise. ie...turning Isabela white with blonde hair when she is dark haired and dark skinned (Rivani's are dark skinned for the most part). But that is up to the individual to mess with their games not mine.
#59
Posté 07 août 2014 - 08:15
I hope I can at least mod away that hideous mustache they decided to put on Dorian. He's the only romance option for males if you don't want to canoodle with Iron Bull, since I think Cullen is straight only.
#60
Posté 07 août 2014 - 02:10
Developers (and consumers) should consider these costs when they ask for tech advances.Found an interesting article about modding and technology.
https://www.shacknew...te-mod-tools-id
New tech is not unequivocally good. It might not even be a net good. I really hope the smaller-scale projects like Pillars of Eternity and Wastleand 2 do well enough to justify further development in that direction, because these huge modern games with advanced visuals and dev teams numbering in the hundreds just aren't doing it for me.
That said, if they were designed differently, I wouldn't need to mod them.
#61
Posté 07 août 2014 - 04:34
I'd be very surprised if there is a large market for isometric games with basic visuals to be honest. I personally backed Eternity as a nice side project from Obsidian, but I certainly wouldn't like it if they decided to make only games like that from now on (and judging by the things I've seen Feargus say, I don't think they want to either).New tech is not unequivocally good. It might not even be a net good. I really hope the smaller-scale projects like Pillars of Eternity and Wastleand 2 do well enough to justify further development in that direction, because these huge modern games with advanced visuals and dev teams numbering in the hundreds just aren't doing it for me.
I consider the visuals an important part of the game. Not so much the high res textures and stuff like that, but the capacity to show rather than tell. The aesthetic side as well, but a large budget is not needed for that.
#62
Posté 07 août 2014 - 04:47
I hope it will be somehow possible to override the weapon models at the very least. I much prefer weapons to look functional and relatively realistic rather than the high fantasy designs we've seen on some of them. Not to mention that it would be incredibly nice if we could tone down the vfx via mods...
#63
Posté 07 août 2014 - 04:54
The market doesn't need to be that large; those games are much cheaper to make.I'd be very surprised if there is a large market for isometric games with basic visuals to be honest. I personally backed Eternity as a nice side project from Obsidian, but I certainly wouldn't like it if they decided to make only games like that from now on (and judging by the things I've seen Feargus say, I don't think they want to either).
The visuals have value. So do the NPC voices. If I could get detailed 3D environments in a game that let me define the protagonist and offered tactical gameplay within a symmetrical ruleset, I would be overjoyed.I consider the visuals an important part of the game. Not so much the high res textures and stuff like that, but the capacity to show rather than tell. The aesthetic side as well, but a large budget is not needed for that.
But no one seems to want to make that game. And given that, I find I need to mod the games they do make.
But if new tech renders the games unmoddable, that's a problem.
#64
Posté 07 août 2014 - 04:57
next to none initially, frostbite isnt very user-friendly to modders at all
how else would they flog their overpowered weapon and armour packs upon the foolish masses if people can add them in for free?
#65
Posté 07 août 2014 - 05:32
next to none initially, frostbite isnt very user-friendly to modders at all
how else would they flog their overpowered weapon and armour packs upon the foolish masses if people can add them in for free?
I seriously doubt what you are stating about the packs. Gamers still buy those overpowered weapon and armor packs even when mods are available. Also so buying those packs is a choice. Just because developers sell it does not mean the consumer has to buy it.
Developers sell what they think consumers wish to buy. It appears gamers want to buy those overpowered weapons and armor packs even when there are alternatives.
#66
Posté 07 août 2014 - 05:44
I seriously doubt what you are stating about the packs. Gamers still buy those overpowered weapon and armor packs even when mods are available. Also so buying those packs is a choice. Just because developers sell it does not mean the consumer has to buy it.
Developers sell what they think consumers wish to buy. It appears gamers want to buy those overpowered weapons and armor packs even when there are alternatives.
it takes a foolish person to look at two options that forfill the same thing, one for £2.99 and one for free, to take the one that costs you money, if someone was to choose such an option and then waste their money that is on them, but making a game as unmoddable as possible is not for any valient reason i can assure you
(before anyone says dev quailty will always top modder quaility, in the elder scrolls game modders have made better content than the devs many *many* times)
#67
Posté 07 août 2014 - 06:39
it takes a foolish person to look at two options that forfill the same thing, one for £2.99 and one for free, to take the one that costs you money, if someone was to choose such an option and then waste their money that is on them, but making a game as unmoddable as possible is not for any valient reason i can assure you
(before anyone says dev quailty will always top modder quaility, in the elder scrolls game modders have made better content than the devs many *many* times)
Then there are a lot of foolish gamers. Bioware are not going out of its way to make the game unmoddable. The Frostbite engine can be modded. It simply takes considerable more effort.
If you read my post above and the link to the article about modding and technology you would noted that it took id a year to create a modkit for Rage after the game's release and id was using its own engine (id Tech 5).
id wanted to release the modkit at the same time as the game, but had a very hard time getting all of the elements together in one package that could run on a single machine even then the modkit is listed by id as not consumer ready and only for the technically inclined and adventurous .
The modkit for Rage clocks in at 35GB. The modkit for Rage is available on Steam.
#68
Posté 11 août 2014 - 03:12
it takes a foolish person to look at two options that forfill the same thing, one for £2.99 and one for free, to take the one that costs you money, if someone was to choose such an option and then waste their money that is on them, but making a game as unmoddable as possible is not for any valient reason i can assure you
(before anyone says dev quailty will always top modder quaility, in the elder scrolls game modders have made better content than the devs many *many* times)
Just because the option is free, doesn't necessarily mean that is the option to take.
Perhaps some people don't mind paying a few dollars to support a company that they love and want to continue see thriving.
#69
Posté 11 août 2014 - 05:56
This is clearly EA strategy. Notice that DA or Mass Effect had some special weapons or armor packs provided as DLC. Now imagine that you giving a modding tools to the community, what sense then is making that kind of DLC or probably any DLC when there will be at least hundreds of cool armors and weapons, some good quests etc. Providing modding tools from a company that use to give us bunch of DLC's within every game is like shooting yourself in the foot from business perspective. Sure that someone will buy those fancy DLC from EA/Bioware but still company will notice drop in sales.
Developers (and consumers) should consider these costs when they ask for tech advances.
New tech is not unequivocally good. It might not even be a net good. I really hope the smaller-scale projects like Pillars of Eternity and Wastleand 2 do well enough to justify further development in that direction, because these huge modern games with advanced visuals and dev teams numbering in the hundreds just aren't doing it for me.
That said, if they were designed differently, I wouldn't need to mod them.
In my opinion Devs are doying games that are selling. If the actual generation of gamers like empty games with stunning graphics, what can they do?. Just go to Divinity Original Sin forums and have a look how many people have problems with the game saying It's too hard and that is only one point of the whole thing. Original Sin is not even half game as Baldur, Torment or any classic was. Most gamers are young and they preffer "Hit enter to win" gameplay, and its not a story sucked out of my imagination, just look at the games we have.
#70
Posté 11 août 2014 - 05:59
#71
Posté 11 août 2014 - 06:06
I do hope modding will be possible in DAI. I only play games on the PC that I can mod; otherwise, I play on the PS3/PS4. Which is why my Inquisition pre-order is for the PS4. If modding becomes available, I'll get it for the PC. ![]()
#72
Posté 11 août 2014 - 08:30
This "difficulty" of implementing mods into Frostbite 3 is one of the many reasons I don't understand the hype behind the engine.
Anyway I'm slowly beginning to feel like modding should be a required aspect of games in general, I have honestly not played a single new release game in the last 3 years that I felt didn't need modding to some degree.
Something else that I would like to bring up is that in 5 years time when we're all laughing at how crap the game looks and we know all the content off by heart, a good modding community will keep the game fresh and exciting long after Bioware has abandoned it.
I've never found that mods can "keep a game fresh". I agree that mods are very useful for fixing bugs, restoring content or tinkering with the aesthetic of the game, but as far as content is concerned the mod versions I've always found inferior (at least in Bioware games).
#73
Posté 11 août 2014 - 08:33
This is clearly EA strategy. Notice that DA or Mass Effect had some special weapons or armor packs provided as DLC. Now imagine that you giving a modding tools to the community, what sense then is making that kind of DLC or probably any DLC when there will be at least hundreds of cool armors and weapons, some good quests etc. Providing modding tools from a company that use to give us bunch of DLC's within every game is like shooting yourself in the foot from business perspective. Sure that someone will buy those fancy DLC from EA/Bioware but still company will notice drop in sales.
In my opinion Devs are doying games that are selling. If the actual generation of gamers like empty games with stunning graphics, what can they do?. Just go to Divinity Original Sin forums and have a look how many people have problems with the game saying It's too hard and that is only one point of the whole thing. Original Sin is not even half game as Baldur, Torment or any classic was. Most gamers are young and they preffer "Hit enter to win" gameplay, and its not a story sucked out of my imagination, just look at the games we have.
I cannot agree with your assessment. Bethesda with its Elder Scroll series has long provided modding toolkits for its games. Bethesda still produces dlc and expansions for its games from horse armor to dlc like Dragonborn, Dawnguard and Hearthfire. The sales for all of those have been very good.
The same with DAO that had modding tools the dlc sales were good. So giving modding tools does not necessarily cause a drop in dlc sales.
#74
Posté 11 août 2014 - 10:38
I've never found that mods can "keep a game fresh". I agree that mods are very useful for fixing bugs, restoring content or tinkering with the aesthetic of the game, but as far as content is concerned the mod versions I've always found inferior (at least in Bioware games).
I have also been rather disappointed by some quest mods I have seen, but have been very pleased with results from those that tailor game mechanics (eg; improve difficulty, combat, avoid mini-game frustrations, etc). For Skyrim, one of my combat mods for Mages allows for a DA approach to certain spells; allowing buffs to lower a percent of the total Mana, and eliminate the need to spam these spells.
- In Exile aime ceci
#75
Posté 11 août 2014 - 11:24
Every time I see this thread pushed back to the top it feels like salt in the wound reminding me that once the content in this game gets old, it's going on the shelf to probably never be played again.
Every week hundreds of new Skyrim mods come out and 3 years later that game has no signs of aging. It's a shame Inquisition won't take a sip from the modding elixir of eternal life.





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