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Quarreling with Advisors


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20 réponses à ce sujet

#1
Guest_Morrigan_*

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Mike Laidlaw and others have said that companions can desert the Inquisitor during the course of the game. Does this stand true for the advisors as well?

 

I'm curious how they will respond to orders which conflict with their principles. Leliana is tasked with carrying out covert operations and assassinations. If you ask her to murder-knife a member of the Chantry, is she going to pack up and leave?

 

Simillarly, Cullen oversees all things military. If you resolve the mage-templar conflict in favor of the former, does that suddenly leave you without a general? (I imagine he would take umbrage with the PC furthering the interests of magic users).


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#2
Ninjasplaycardgames2

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I really doubt it. At the end of the day, the Inquisitions job is to restore order. If you think a certain course of action is better for that, then who are they to just up and leave because of it? I don't think Cullen is as Pro-Templar as people make him out to be. 


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#3
Nocte ad Mortem

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It seems like they will likely just grin and bear it, because I think it might be a game breaker if your advisors leave. I get the impression they give you important quests, but I could be wrong. 



#4
Chernaya

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Good question, although I think their roles are too important for something like that to happen. They may not agree with everything, but they probably take their jobs seriously which is why they took them in the first place.



#5
TreeHuggerHannah

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I tend to think it would be very difficult to lose advisors. From a design standpoint, it wouldn't make sense to cripple gameplay because the PC disagreed with an NPC over an in-character issue. From an in-character standpoint, the role of an advisor is to give advice, not orders. If they can't handle the possibility of their advice not being followed, they're in the wrong line of work. They may be displeased, but I think you'd have more approval leeway with the advisors than the companions because advisors as individuals (not just as a group) seem to be necessary for gameplay and don't sound like they can be easily replaced.

 

I do think it may be possible to lose advisors, but I would see it being more for consistently crazy/stupid decisions where an Inquisitor proves overall untrustworthy, not for a single point of disagreement.


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#6
Inquisitor7

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I remember bioware saying that you can beat the game with 1 person if you try sooo hard to get rid of them. So its possible bit really hard not like for example "You killed that squirrel" "sorry I didn't know it was that serious" "I'm leaving"
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#7
Maria Caliban

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I imagine that the companions can leave throughout the game, but the advisers stay with you until the end. They might leave at some point in the finale, but not before then.

#8
Roamingmachine

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Deserting during wartime? Murder knife goes stabbity-stab :angry:   I'm thinking that inducing a companion to desert would take significant amount of work and you will propably get a chance to change their minds (Remember me2's Zaeed loyalty mission and how you could get him to be loyal despite not killing Vido?)

 

But yeah, I hope we get a chance to hunt down the deserters too. That crap is simply not to be tolerated :ph34r:



#9
Nocte ad Mortem

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I remember bioware saying that you can beat the game with 1 person if you try sooo hard to get rid of them. So its possible bit really hard not like for example "You killed that squirrel" "sorry I didn't know it was that serious" "I'm leaving"

I think they meant one companion in that quote. 



#10
Danny Boy 7

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I imagine that the companions will be able to leave you throughout the game, be killed, etc. The advisors on the other hand must have some additional role, such as quest givers or maybe even driving the plot by providing solutions the Inquisitor can choose to go down. So unless we royally screw up and get them killed or kill their family or something I suspect they will be with us for the entire game. Other than that I think it's going to just be at the conclusion of specific quests like what was shown at E3.



#11
LobselVith8

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Mike Laidlaw and others have said that companions can desert the Inquisitor during the course of the game. Does this stand true for the advisors as well?

 

I'm curious how they will respod to orders which conflict with their principles. Leliana is tasked with carrying out covert operations and assassinations. If you ask her to murder-knife a member of the Chantry, is she going to pack up and leave?

 

Great overall question. Given that the interview about Leliana seems to suggest that she may disagree with Cassandra on some issues, I get the feeling she might have an idea on what direction the Inquisition should be headed, and it's possible the Inquisitor can take it on a path she may dislike. Given what she has done in service to Divine Justinia V (given "Faith" and "The Masked Empire"), I'm not too sure where her moral boundaries are now.

 

Simillarly, Cullen oversees all things military. If you resolve the mage-templar conflict in favor of the former, does that suddenly leave you without a general? (I imagine he would take umbrage with the PC furthering the interests of magic users).

 

I've wondered how Cullen would respond to a non-Andrastian protagonist, given what he said to Oghren and about the Qunari, and what his current views are on magic and mages. He may have changed considerably since Meredith's fall, but it's not implausible he might have a problem with the Inquisition going in directions that run contrary to what he believed as a templar, and his Andrastian beliefs.

 

Unless the advisers can be replaced, I'm not too sure they would leave, however.


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#12
KC_Prototype

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I doubt they can leave since they are needed and they need the world back in order. I bet they will approve/disapprove your decisions accordingly. 



#13
Danny Boy 7

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I think that varying opinions and arguments are going to be the norm in the war room if that one concept art is anything to go by. Ultimately everyone has their own opinion on each decision and then when you make that decision you're going to have to deal with the backlash, second guessing, scowls, table stabbing, etc. It's kind of fun to think about lol.



#14
Inquisitor7

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I think they meant one companion in that quote.

That's what I was eluding to sorry if I was unclear

#15
esper

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I hope we are able to replace the advisors. I get that Cassandra chose them so they have to be pro.-chantry because that's how Cassandra would choose, but for my pro-mage, anti Chantry mage have two maybe three advisors I can't trust.

 

 

So when the Inqusition gains strenght and numbers replacing them with people from factions my characters trust will be needed. Because honestly, you can't have two (three in my cases because Cassandra is not going to get much active team duty) members constantly in your hq, whose politic and world view your are in opposition to. That is the recipice for being betrayed and it doesn't feel like leading an organisation if we can't try to counter act that.



#16
Pierce Miller

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Cullen was pretty pro-Templar in origins, so it's feasible that he'd dislike any course of action that helped mages but the inquisition from my point of view is more about restoring order than any personal agenda.



#17
azarhal

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The E3 demo gave me the impression that you could send them on missions and that depending on your choices it was possible they don't make it alive out of those. Just like companions.

 

As for Cullen and "pro-templar", he still has the templar symbol on the bracer of his armor.



#18
MrDbow

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These are good questions that should be answered by playing the game, in my opinion.  But they are very good questions. :)



#19
Kingthlayer

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I feel they better give us an option to tell them to leave.  Our advisers consist of two people who we as players already know, people who we've already formed opinions on, people who we either like or dislike.  I know people who hated Leliana in Origins, they don't want her again in a role that she can't be removed from.  I dislike Cullen, I don't want him, I will remove him, either by force or his own choosing.  There is no way BioWare would put these people in the game that they can't be killed or removed.  If I find myself disliking a companion in second or third playthroughs, I have the option to not recruit them, I should have the same choice with disliking Cullen, or possibly the other girl.  Leliana I like and will always have around.



#20
caradoc2000

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I hope we are able to replace the advisors. I get that Cassandra chose them so they have to be pro.-chantry because that's how Cassandra would choose, but for my pro-mage, anti Chantry mage have two maybe three advisors I can't trust.

It appears we are stuck with the advisors.



#21
Kingthlayer

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It appears we are stuck with the advisors.

 

His next post says to me that it's not wise to send them away early but eventually you can.  I think that's just the optimist in me though since I don't want Cullen around and will like to see him leave.