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The satisfied dragon in the room: The suspected and revealed multiplayer


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#1
SofaJockey

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This is a thread in two parts: Up to PAGE 62, this was a thread discussing the possibility of an undiscussed multiplayer.

From this post onwards on PAGE 62 it became a discussion of the announced multiplayer.

 

When the forum opened a multiplayer sub-section the work of this

scuttlebutt section is done - it is being allowed to drift into obscurity.

 

The OP references are first to the announced features of the multiplayer:

 

* * * * * * *

 

MULTIPLAYER:

 

Official DAMP trailer:

 

 

IGN reveal:

 

 

Multiplayer FAQ: http://www.dragonage...multiplayer-faq

 

Overview

  • DAMP (Dragon Age Multi-Player has 4-player co-op campaigns separate from the Single Player game.
  • Campaigns are designed to take somewhere around 20-30 minutes to complete.
  • The SP campaign is separate from MP. MP does not affect endings in SP.

Development and technical

  • MP and SP were developed side by side.
  • It has been in development for over two years by a special team with veterans from DA and ME.
  • The MP installation is part of the game file. It is not a separate install.
  • No cross-platform play
  • ** Server information as yet tbc. **
  • ** Is there mic support? **

Loot and economy

  • There are micro transactions to get stuff faster but you can buy anything with normal dungeon-crawling.
  • You purchase a currency called Platinum with real money if you don't want to or don't have the time to grind through dungeons for gold to purchase chests
  • When you pick up Gold, it's picked up for everyone in the party so that everyone reaps the rewards (to be verified)
  • No DAMP content is behind a pay wall.
  • There is no connection between SP items and MP items on purpose. The two economies are separate.
  • No ability to trade/auction house. 

Achievements and rewards

  • No exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve
  • Full challenge system implemented at launch, to pursue and track challenges.
  • Weekly operations for a reward. Operations work globally, with the entire Inquisition player-base working toward a communal goal, such as slaying 1 million demons by a deadline.

Combat mechanics

  • There will be no pausing time or paused tactical view like in single player, players will have to deal with threats and use abilities in real time.
  • You can pitch your view (in real time) to view above the battlefield.

Characters

  • You play as an Agent of the Inquisition, the missions structured to be like the tasks that the Inquisitor sends his or her Agents on. At the beginning of a mission, you will be briefed by one of the Inquisitor's advisors: Cullen, Josephine, or Leliana.
  • Crafting is a key element of MP progression.
  • 130 weapons customisations
  • 80 armour customisations
  • In MP you salvage gold coins and items (not potions). Gold coins buy chests. (weapons, weapon mods, potions, runes, armor, etc.).
  • Unlock new characters by crafting their armor.
  • Characters are defined, i.e. you don't make up your own.
  • Twelve characters at launch, four for each class (warrior, rogue, and mage). Each will have their own personality and banter with other party members, likely similar to how companions interact in SP
  • Two character classes we know the name of: Legionnaire and Reaver, both warriors, Legionnaire is a dwarf male that uses sword/shield with a more defensive playstyle, Reaver is a female (race unknown) that uses two-handed swords to deal massive damage
  • The level cap for Dragon Age multiplayer is 20. Then you can promote them, which resets the class and apparently grants an additional attribute bonus.
  • More new characters and maps after launch as DLC, all of which will be free
  • No mounts.
  • Characters banter between themselves.
  • ** Can you have multiples of the same class playing? tbc **

Specific characters:

  • Reaver
  • Necomancer
  • Alchemist
  • Keeper
  • Elementalist
  • Archer
  • Assassin
  • Katari
  • Legionaire
  • 3 unspecified, may include Arcane Warrior

Foes

  • Demons,
  • Venatori,
  • Red Templars

Campaign design

  • There will be areas and items only reachable by having a Rogue, Mage, or Warrior. Example given was a type of wall that only a Warrior could knock down
  • There will be campaign components 'Locate the target enemy', 'Defend the inquisition informant'.
  • You can kill streak
  • 5 zones to progress through which mix up (each map has 10 zones, 5 of which are randomly pieced together to add variety to each mission)
  • There are 3 campaign maps
  • The map previewed is called Elven Ruins
  • There will be a map set in the Tevinter Imperium and a map set in an Orlesian Palace
  • ** You may be able to solo, but it's harder! Depends on particular class skills to access areas? tbc **

Matchmaking

  • Can invite friends
  • Can quick match (randoms presumably)

Online apps

  • 'Inquisition HQ', likely a similar, but largely expanded counterpart to Mass Effect 3's N7 HQ, gives access to all of your MP characters and their inventory, on PCs, tablets, and smartphones.

Thanks to Tarkov33 for a pile of extra stuff in there.

 

 

There's a group for players wanting to link up:

 

http://forum.bioware...ge-multiplayer/

 

 

Hot answers:

 

Will playing MP be required to get the full-game experience?·         

 

No. The SP campaign is separate from MP.

 

Is MP going to affect my endings in SP?

 

No. Absolutely not. Our goal with Dragon Age multiplayer is not to affect your SP campaign. 

 

Do I get to transfer items from SP to MP? Or vice versa?    

 

There is no connection between SP items and MP items on purpose. 

We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP. 

 

Aug 27 - Gameinformer - Step by step: http://www.gameinfor...campaign=buffer

Aug 26 - IGN - DRAGON AGE: INQUISITION'S CO-OP MULTIPLAYER IS ALL ABOUT LOOT

Aug 26 - Gameinformer - Dragon Age: Inquisition Will Have Multiplayer

Aug 26 - Kotaku -  Co-Op Multiplayer Coming to Dragon Age: Inquisition

 

more releasing...

 

 

* * * * * * *

 

Secondly, here are the rumours which led us to believe there might be an elusive unrevealed multiplayer:

 

MULTIPLAYER RUMOURS:

 

What had been announced? Pretty much nothing, but these comments had crept out in the past.

 

30 Nov 11 - http://www.eurogamer...agon-age-report

05 Apr 12 - http://www.gamespot..../embed/6370991/ Pax East discussion of co-op (2:40-4:05)

20 Aug 12 - http://www.vg247.com...evealed-report/ (BioWare survey)

05 Sep 12 - http://forum.bioware.../#entry12295999 About panicking (David Gaider)

01 Sep 13 - http://www.giantbomb...player-1428754/

02 Sep 13 - http://www.computera...on-multiplayer/

06 Feb 14 - http://www.gamespot....r/1100-6417567/

15 Jul 14 - http://www.xbox.com/...bid=pfb2BlYOlAP (1-4 players - reference later deleted)

15 Jul 14 - https://dl.dropboxus...516/4player.jpg Original screenshot of Japanese Xbox post

17 Jul 14 - https://twitter.com/...772596947197954 - No co-op features announced - yet... DA Twitter.

19 Jul 14 - http://www.examiner....age-inquisition examiner.com article

24 Jul 14 - http://www.dragonage...ition--bit.html Russian unverified MP achievement

30 Jul 14 - http://forum.bioware.../#entry17057867 About the mysterious digital content

08 Aug 14 - http://forum.bioware...6#entry17100418 - Gamescom reveal 'improbable'

10 Aug 14 - http://www.typhoonpc...e-is-improbable 'improbable' MP reported.

13 Aug 14 - http://www.destructo...ii-279148.phtml 'big announcement' teased

14 Aug 14 - http://translate.goo...t=safari&rls=en 'PC Games' (German) speculates MP.

14 Aug 14 - https://translate.go...gen/&edit-text= 'Game Explorer' (German) speculates MP.

15 Aug 14 - http://news.softpedi...t-455003.shtml# Speculation about MP.

 

Other links

 

Oct 2011 - http://forum.bioware...pretty-picture/ Comparison thread: When ME3 revealed MP

Jul 2013 - http://www.denofgeek...ames-in-trouble Are SP games in trouble - Den of Geek

May 2014 - http://askagamedev.t...y-away-from-the Does MP steal SP resources? (part 1)

May 2014 - http://askagamedev.t...takes-away-from (part 2)

Aug 2014 - http://forum.bioware...4#entry17114464 Clarification on ME3 MP 'best ending' requirement

 

- - - - - -

 

Why has it not been announced either way, not definitively anyway? No Sten-like 'no'.

 

I think it could be:

 

option -a- announcing something isn't in your game is not a strong marketing message. It's not there but let's not make it a big deal.

option -b- it's been or is being built and actually it's not great and it will either be fixed maybe, or abandoned.

option -c- it's a marketing thing and will be announced soon (BioWare cleverly twirls its marketing moustache)

option -d- so as not to disrupt the SP game it will be a massive DLC release in around February 2015 (more twirling)

 

I hope it's -c- or -d-... what's your choice?


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#2
Allan Schumacher

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At the risk of "stamp of legitimacy" that some will conclude, it's also important to note that it'd be cheaper for us to ship it on disc because Sony, for example, passes the cost of the bandwidth on to the publisher.

 

So there's actually a disincentive for making it downloadable and as such there'd have to be a good reason to do so (i.e. it can't already fit on the disc or something else like that).

 

But yes, other barriers.


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#3
Allan Schumacher

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I would kill* for Dragon Age: Inquisition MP that's as fun as ME 3 MP.

*A cockroach.

 

What about Hurlocks and Broodmothers?


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#4
Allan Schumacher

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I wouldn't kill a cockroach for MP.

 

We have a common ancestor some billion/billions years ago, with cockroaches. Seems kinship enough, ...in the context of MP.

 

But that's just a principal statement. Seriously, I'll have to have a look at the MP first.

 

Hmmm.  Does this mean you'd be open to fighting hurlocks and brood mothers with a cockroach - together against a common foe?


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#5
Allan Schumacher

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Left4Dead 2's zombies vs survivors mode was wicked fun.

Few things are as thrilling as spotting your friend while on a charger, grabbing them, and running them off the roof of a building into a giant horde of zombies where they're torn apart while the rest of their party can only watch in horror.

 

Both the L4D games are great fun MP.  The VS mode is great.  My favourite was when I was an unspawned boomer near the group, just out of LOS so I could spawn.  A natural "horde" came, and a friend was a smoker with another as a hunter.  I spawn in, bile everyone so none can see.  The smoker lassos one out of the group while the hunter rips one to shreds.  I didn't die quickly as a boomer, so I just melee'd a guy until eventually he killed me (reapplying the bile) and in the confusion one guy fell off the ledge and needed to be helped up.

 

 

It happened a few minutes into the level, and the other team was just "Welp..." haha


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#6
Allan Schumacher

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It's okay to be a player that only likes single player.  It's okay to be a player that also likes multiplayer.


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#7
Allan Schumacher

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The problem comes when one invades the territory of another.

 

I suppose I should also include: it's okay to like games that include both single player and multiplayer too.

 

 

Not everyone is in alignment on these things.  The important thing is whether or not the aspect you like delivers on what you want out of it.  If you feel that MP took away from your SP game then that's fine... I don't think anyone can convince you otherwise.  But the reality is that it simply means the SP wasn't what you wanted.  I have played SP only games that also were not what I wanted.


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#8
Allan Schumacher

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On line component as in The Keep?  hummmm.  

 

The Keep satisfies the desire to have an online component, yes.

 

Although I don't even know if the focus even still applies because it's now Patrick Soderlund's doman, not Frank Gibeau's (who, perhaps appropriately, is now part of the online team).


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#9
Allan Schumacher

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This. We are not getting a tool kit even though Bioware is trying spin it like it would be possible to make one somewhere down the line

 

I'm not sure what we're spinning.  The chances of getting a toolset is very unlikely.



#10
Allan Schumacher

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I do have to chime in and thought it was simply delightful that someone imagined me doing this :D

 

cheshire-cat-5.jpg


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#11
Allan Schumacher

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I think it's a bold assumption to make if you believe that nobody at BioWare would be interested in a multiplayer mode. 

 

(Let alone fans. Who do you mean by fans? Who are you speaking for, besides yourself? I'm a fan, and I'd be happy with MP.)

 

As far as I'm aware multiplayer was on the plate for pretty much every game.  I think MDK2 might be the exception.  Apparently Baldur's Gate almost shipped with a PvP deathmatch mode!


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#12
Allan Schumacher

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I wouldn't have been too keen on a PvP mode, but it is cool that BioWare; my go-to for story driven RPGs; is as into the concept of MP as I am.

 

I have a hard time imagining a fun PvP mode for Baldur's Gate as well.  Could be why it was ultimately cut.  But it's probably not too surprising that a bunch of people with a legacy of PnP D&D games explored keeping the social aspect of the adventures alive in some capacity.

 

 

Not that Allan's kind contributions to this thread are official proof or validation of anything

 

My lack of contributions would still be taken as official proof and validation :P


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#13
Allan Schumacher

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Citation needed.

 

No mistake was ever publicly admitted to.

 

I'm pretty sure I have stated this.

 

If it helps with reiteration: it was a bug and a mistake.

 

In the end, I wish the scene had never been added at this point (note, if we're going to be pedantic, the scene didn't require MP to be shown.  It just needed galactic readiness which could be obtained through other means).  As such, not including it would have prevented the bulk of the discussion on the issue from ever occurring in the first place.


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#14
Allan Schumacher

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Instead of wishing that the only scene that brought a note of positivity to the ending was removed, maybe wish that BioWare simply hadn't tied MP to galactic readiness.

 

Awesome.  If you've seen my stance on it you'll know I've said just that in the past - not that it made any difference.  I mean, in the post you quote I state straight up that it was a mistake, but again not that it made any difference.

 

The main reason why I framed it like that is because I was leaving open the possibility that it's seen as an easter egg scene and not intended to be seen as a distinct ending - but obviously fans see it otherwise (which is fine, authorial intent doesn't matter all that much once it's out the door and in the public's hands.  I didn't work on the game so I couldn't say for sure the motivations behind the scene).

 

I also framed it in a particular way to illustrate that the absence of a 7 second scene of the scene invalidates a whole swath of the complaints towards the inclusion of multiplayer.  Evidently, though, we're not allowed to learn from this mistake and it still gets harped on as though people think we're unaware of the reservations that people had.  Which is frankly just an insulting perspective to have.  It's pretty much saying "Allan, I think you do not understand what is being said... so I need to keep telling you until I think you understand."  Which based on current action is pretty clearly that people believe I will never understand.

 

Either that, or they figure that if they keep saying it, they somehow count as more than one voice (which is probably a worse perspective for me to have).

 

I will concede, however, that I likely also framed it that way because I'm mostly just annoyed by the topic at this point, in large part because of the idea that people seem to think I'm (or BioWare is) oblivious to the feedback.

 

 

 

 

I know right? That scene is the main reason I loved the ME3 ending. It felt rewarding despite the bittersweet victory.

 

Yes, well, I didn't mind the ME3 endings in their original state but found it to be a negative part of the Destroy ending (it took an already stretched ending and stretched it even more).  So different strokes for different folks I guess.

 

 

 

 

but as Maria Caliban said, rather than wishing the scene was never in, it might have been better to wish that MP and SP had never been tied together at all to begin with.

 

Because if your complaints are about the existence of MP affecting the single player game, the solution remedies your complaint perfectly.  You're suggesting, though, that that wouldn't be an appropriate solution?  Because NOW it seems like you're conflating multiple complaints together which obfuscates the issue.  Since you seem to feel that this decision was done on purpose to encourage multiplayer (a position you're still reiterating, despite it actually not being accurate), you start to suggest that the scene itself was created because of the multiplayer/galactic readiness.

 

It seems to me, now, that your issue isn't about SP content being gated by MP, but rather the ending that you want was gated galactic readiness.  Because I actually think this wouldn't be an issue for you if some ultra doomdsay crap ending was gated behind MP.  But this is part of the problem with bringing multiple reasons for disliking something into an argument about only one of those things.

 

If your issue is "MP gating SP" is it not fair to say, then, that if the scene didn't exist at all that you'd therefore have no issues with MPs existence?  Or is it that the ending was so subpar for you that it's just extra frustrating that the ending you felt most palatable in a sea of unsatisfactory endings required something out of single player to accomplish.  In other words, is your complaint more rooted in how poor you felt the ME3 endings were?  Because if it's not, then why isn't the solution I presented an acceptable one?  It solves the problem that you keep bringing up.

 

 

EDIT: In retrospect (I will keep it up since people have already seen it - and maybe there's some catharsis in venting for people to see?) this post is also indicative that I'm stressed and as a result extra frustated/annoyed/pissed off/whatever at this topic and it's probably best that I take a break.  I can't promise a timely (or any) response to any responses people have to this post.  Sorry.


Modifié par Allan Schumacher, 13 août 2014 - 02:28 .

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#15
Derek French

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And...... go.

 

http://ca.ign.com/ar...-all-about-loot


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#16
Allan Schumacher

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I know that multiplayer was obviously forced on DA becuase EA strikes again

 

Believe it or not, many of us actually do enjoy playing with the multiplayer components of games.


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