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The satisfied dragon in the room: The suspected and revealed multiplayer


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#251
Burricho

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Okay, the one advantage was time spent, but even then a paying customer did not get better odds at actually receiving an Ultra-Rare unlock card. Whether a player played several matches and saved up a reserve of the in-game currency or just spent $5 buying a pack from the store, their odds of receiving an unlock were exactly the same.  Plus the ability to earn a steady flow of the in-game currency wasn't too difficult, especially if one could get a good party together to tackle the gold or platinum difficulties.  

 

Now people might have an issue with the 'lottery' nature of the ME 3 store, but if it means that all DLC characters, powers, maps, weapons, armor, etc. are available free of charge, I don't have a problem with it.

No, but it did mean you could just spam packs until you got what you wanted, whereas a non paying player would have to grind for gear. I think it's more acceptable in a strictly co-op game however, it just frustrates that companies think it's ok to put microtransactions in a paid for game, whereas in many free to play games, there are less microtransactions like path of exile for example, the microtransactions are strictly cosmetic.



#252
Adhin

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@Vortex: See now that I like. They could set it up so each class starts with 2 skill tabs, and the others are unlocked via packs (or just experience gain). A 'character' or kit, could just be a race selection of some kind. Could unlock races, and individual class skill tabs via boxes, including specializations right? So Warrior starts with SnB and 2H. Only tabs you get from the outset, but you can unlock Vanguard or Reaver (or you know, both). I'd love that right there.

 

They could easily do a um... Weapon Loadout (CoD style, don't hurt me!) for the Race/Gender selections for each Class. So I could make a Qunari Male in my Warrior section, and armor customization options could be unlocks, weapons could be unlocks and I could sorta outfit that personalized 'kit' (or loadout) with equipment and skill selections.

 

Yeah I'd be down for that, or a classic RPG style of making a char, and finding lewt from dungeon's completed. That is, regardless of how they'd structure how you pick a class or whatever is something I'd like to see changed in relation to ME3. Just a damn reward at the end of the whole thing, like 'heres a weapon!' tailored to the class your playing as. While earning gold through out the mission to use on some kinda merchant or something. **** they got a crafting system in place, that could make for even more unlock. Individual blades, hilts, let you use money to spend as a resource to craft visuals blade with better stats on it.

 

Blarhasdh... gods I want that now hahaha. Aaand if they're doing anything it's probably ME3 pre-canned kits with no weapon or armor choice.


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#253
Fast Jimmy

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If MP meant having to team up with cockroaches to fight hurlocks, I might attempt to join the darkspawn.*remembers the broodmother*Huh, or maybe not. Perhaps I'll just enjoy the single player game.


I'm now seeing a charge against Darkspawn, with the phrase "remember the Broodmother" being shouted similar to how Texas hell "remember the Alamo!"

Don't mind me.

#254
Burricho

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btw, there are actually 8 abilities acessable at any one time.



#255
Vortex13

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No, but it did mean you could just spam packs until you got what you wanted, whereas a non paying player would have to grind for gear. I think it's more acceptable in a strictly co-op game however, it just frustrates that companies think it's ok to put microtransactions in a paid for game, whereas in many free to play games, there are less microtransactions like path of exile for example, the microtransactions are strictly cosmetic.

 

But unlike 99.9% of other micro transaction heavy games out there, a non paying person could actually unlock everything without spending a dime.

 

How many other games out there with micro transactions have an item, or several 'premium' items that are impossible to get without spending real world money?


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#256
Vortex13

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btw, there are actually 8 abilities acessable at any one time.

 

Is there? 

 

I thought that the A button was the same power for both the standard X, Y, B powers as well as the RT+X, RT+Y, RT+B powers. Then again, I watched the videos on my phone, so I could have missed some smaller details  :lol:



#257
Vortex13

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@Vortex: See now that I like. They could set it up so each class starts with 2 skill tabs, and the others are unlocked via packs (or just experience gain). A 'character' or kit, could just be a race selection of some kind. Could unlock races, and individual class skill tabs via boxes, including specializations right? So Warrior starts with SnB and 2H. Only tabs you get from the outset, but you can unlock Vanguard or Reaver (or you know, both). I'd love that right there.

 

They could easily do a um... Weapon Loadout (CoD style, don't hurt me!) for the Race/Gender selections for each Class. So I could make a Qunari Male in my Warrior section, and armor customization options could be unlocks, weapons could be unlocks and I could sorta outfit that personalized 'kit' (or loadout) with equipment and skill selections.

 

Yeah I'd be down for that, or a classic RPG style of making a char, and finding lewt from dungeon's completed. That is, regardless of how they'd structure how you pick a class or whatever is something I'd like to see changed in relation to ME3. Just a damn reward at the end of the whole thing, like 'heres a weapon!' tailored to the class your playing as. While earning gold through out the mission to use on some kinda merchant or something. **** they got a crafting system in place, that could make for even more unlock. Individual blades, hilts, let you use money to spend as a resource to craft visuals blade with better stats on it.

 

Blarhasdh... gods I want that now hahaha. Aaand if they're doing anything it's probably ME3 pre-canned kits with no weapon or armor choice.

 

 

Oh I would love to see some class/character specific reward in addition to gold awarded to players for finishing a match. Plus the whole crafting system has a lot of potential for MP; I can see sword hilts or blades being rewarded to players going in as a warrior or rogue, and staff components, or spell crafting materials for mages.



#258
Vortex13

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If MP meant having to team up with cockroaches to fight hurlocks, I might attempt to join the darkspawn.

*remembers the broodmother*

Huh, or maybe not. Perhaps I'll just enjoy the single player game.

 

Why not have both?

 

I formally declare that I would like to play as an Awakened Disciple, with my Children of the Mother, pet cockroach at my side as I face down the approaching hordes of angry Brood Mothers.



#259
Maeshone

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Is there? 

 

I thought that the A button was the same power for both the standard X, Y, B powers as well as the RT+X, RT+Y, RT+B powers. Then again, I watched the videos on my phone, so I could have missed some smaller details  :lol:

As far as I could tell the button layout had slots for X, Y, B and right bumper in the power wheel, and then used the left trigger as a modifier to access 4 more slots for the same buttons. So A is probably still standard/auto attack.



#260
simpatikool

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How did they not give an advantage to paying customers? If you did not pay you had to grind your way up to buy a single pack, hope you got something good, then do it all again. In a game that already cost you £40.


I don't think you played ME3 MP if you would call it a grind. Just playing the matches on the most easiest level resulted in
an in game currency that could be used to purchase the different squad packs. The squad packs were random and better packs cost more in game currency. The game was so terribly easy that you rarely needed the packs anyway. The most expensive packs had the best items. It was very simple to stock pile enough for the "Platinum" matches. The pay for product that EA used I think only impacted people who have the money and live for the pay now for best stuff mentality. It was never necessary within the context of ME3 MP.

#261
Deflagratio

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This had to have been said before, and I know I've said it before in other MP threads but just to put it on record here again I'll reiterate.

 

I have a very hard time believing that Bioware is being evasive about committing to a yes/no answer on the Multiplayer question because they hate us with the fury of a thousand suns. I think the reason why there is no concrete denial or confirmation is that it's something that still actively being investigated or even developed, but the pieces still have not come together in a way where they're comfortable acknowledging its existence. It may be at a point where cutting it is still a very real possibility.

 

The only other logical option I can think of, is that it is ready to be shown, but they're waiting for something like Gamescom to bring it out, to show.

 

So in summary, I personally believe it's something that exists in some capacity right now. If it was cut, or never existed, we would know for sure already. Do not extrapolate this is confirmation though, it could still be removed at any time if it just isn't coming together.


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#262
Burricho

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I don't think you played ME3 MP if you would call it a grind. Just playing the matches on the most easiest level resulted in an in game currency that could be used to purchase the different squad packs. The squad packs were random and better packs cost more in game currency. The game was so terribly easy that you rarely needed the packs anyway. The most expensive packs had the best items. It was very simple to stock pile enough for the "Platinum" matches. The pay for product that EA used I think only impacted people who have the money and live for the pay now for best stuff mentality. It was never necessary within the context of ME3 MP.

I played ME3 MP, and remember being frustrated at slowly earning my way up to the second tier packs. (I played mainly silver, some bronze, and a little bit of gold.) It wasn't necessary, but the mere fact that it existed is tragic.



#263
TheTurtle

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This had to have been said before, and I know I've said it before in other MP threads but just to put it on record here again I'll reiterate.

I have a very hard time believing that Bioware is being evasive about committing to a yes/no answer on the Multiplayer question because they hate us with the fury of a thousand suns. I think the reason why there is no concrete denial or confirmation is that it's something that still actively being investigated or even developed, but the pieces still have not come together in a way where they're comfortable acknowledging its existence. It may be at a point where cutting it is still a very real possibility.

The only other logical option I can think of, is that it is ready to be shown, but they're waiting for something like Gamescom to bring it out, to show.

So in summary, I personally believe it's something that exists in some capacity right now. If it was cut, or never existed, we would know for sure already. Do not extrapolate this is confirmation though, it could still be removed at any time if it just isn't coming together.

This seems most likely. Though my thinking is that if it isn't shown at/by Gamescom it probably got scrapped

#264
SofaJockey

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I am not an engineer, but multiplayer would seem to be the sort of thing you'd need to build into the original release, not something you could just stick on afterwards.

I think this is entirely correct.
I think it is already there (but unrevealed) or it's not there.

#265
ElitePinecone

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How did they not give an advantage to paying customers? If you did not pay you had to grind your way up to buy a single pack, hope you got something good, then do it all again. In a game that already cost you £40.

 

The default packs were perfectly usable, though. 

 

In a co-operative multiplayer game, it's a *lot* less relevant if people have better gear than you, because everyone can make a contribution and many of the basic packs and weapons are still effective. Unless you're irrationally competitive, the effectiveness of your teammates as individuals matters less than the overall utility of the team.

 

For people playing casually, there's more than enough variety in playing with the default gear and slowly unlocking new stuff. 



#266
ElitePinecone

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So basically all buying packs did with money is make you use real life money, instead of time, to get upgraded weapons. All better weapons translated into was being able to tackle higher difficulties with anything resembling competence. Lotta folks had trouble on Gold and stuck to Silver or Bronze. Which is fine, I'd often start on a silver match or 2 if I hadn't played for a month to get back into it. Anyway, point is, if you wanted to spend enough money to buy 10 more games just so you could be more efficient in a Gold match? Whatever, It's an advantage, sure, but it's definitely not a pay to win.

 

Yeah.

 

I stayed on Bronze and Silver the entire time I played ME, and loved it immensely. It was still challenging, fun and rewarding. 



#267
Deflagratio

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This seems most likely. Though my thinking is that if it isn't shown at/by Gamescom it probably got scrapped

 

Aye. I'm still hopeful.. A lot of people don't share mysentiment, but I think a Dragon Age multiplayer experience philosophically aligned with the PVE Teamwork that ME3 brought to the table has a ton of potential, especially if you work through all the bugbears the ME3 game had. (War Assets, flat modes, lottery-based progression, disposable multiplayer characters)


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#268
ElitePinecone

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I have a very hard time believing that Bioware is being evasive about committing to a yes/no answer on the Multiplayer question because they hate us with the fury of a thousand suns. I think the reason why there is no concrete denial or confirmation is that it's something that still actively being investigated or even developed, but the pieces still have not come together in a way where they're comfortable acknowledging its existence. It may be at a point where cutting it is still a very real possibility.

 

The game is like... weeks... literally weeks away from going gold and being sent to the disc factory. 

 

Why on earth would they cut something like that now? How could it ever have got to this point where cutting it was still a possibility?

 

I think your second point is far more likely; that they're just waiting for the best time to reveal it. Probably Gamescom. 



#269
Beerfish

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"My issue is with the publishers that insist upon some sort of MP experience with every game, no matter how awkward or shoehorned the end result would have to be."

 

Perhaps one of the most misquoted of all comments by EA.  They said they want some kind of online component not multiplayer.  If it doesn't fit there will be no multiplayer.


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#270
Beerfish

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At least giant space cockroachs have now been confirmed as a playable race/class.



#271
Deflagratio

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The game is like... weeks... literally weeks away from going gold and being sent to the disc factory. 

 

Why on earth would they cut something like that now? How could it ever have got to this point where cutting it was still a possibility?

 

I think your second point is far more likely; that they're just waiting for the best time to reveal it. Probably Gamescom. 

 

I have no idea personally. They could be approaching it from a "Grand Theft Auto: Online" angle. That's not to say it's going to be like GTA:O's experience, but just that the Multiplayer component isn't necessarily something that needs to be ready at launch, especially because like Grand Theft Auto 5, Inquisition is primarily a lengthy single-player experience.



#272
TheTurtle

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I have no idea personally. They could be approaching it from a "Grand Theft Auto: Online" angle. That's not to say it's going to be like GTA:O's experience, but just that the Multiplayer component isn't necessarily something that needs to be ready at launch, especially because like Grand Theft Auto 5, Inquisition is primarily a lengthy single-player experience.

Also, unlike GTA Online it hasn't been announced yet. If I recall correctly GTA Online was announced months in advance despite not being ready at launch. 



#273
ElitePinecone

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If I were BW, I'd definitely want to show off the singleplayer component and get everyone excited and on board before announcing the optional MP. We haven't seen enormous amounts of the singleplayer systems (E3 demo aside), so I can see them waiting until the SP is properly introduced and explained before showing anything else.

 

It's probably the best way to reassure people that the campaign is still the focus of the game, to boot. 

 

(As evidence for this, some devs have mentioned that they won't be able to talk about the "bonus digital content - to be announced soon" in the Deluxe/Inquisitor's editions until some time closer to launch.)



#274
Deflagratio

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Also, unlike GTA Online it hasn't been announced yet. If I recall correctly GTA Online was announced months in advance despite not being ready at launch. 

 

That's true, but if you're trying to draw parallels you have to go deeper. I'm assuming by the time GTA:O was announced, they were at a point where the majority of work to be done was content-related. Basically things that a launch itself wasn't dependent on.

 

Also, if you'll recall.... GTA:O's launch was a disaster because the host-network was completely incapable of handling it, even with the delay. Consider Battlefield 4 as well, which still sits as a stain on Frostbite 3's legacy in terms of launch issues.



#275
Heimdall

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The only thing I disliked about the packs in ME3 MP was their randomized contents.  I was very frustrated the first time I realized that I couldn't play the new class from the multiplayer expansion I'd just purchased unless I happened to pull it out of a randomized content pack.


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