Okay, the one advantage was time spent, but even then a paying customer did not get better odds at actually receiving an Ultra-Rare unlock card. Whether a player played several matches and saved up a reserve of the in-game currency or just spent $5 buying a pack from the store, their odds of receiving an unlock were exactly the same. Plus the ability to earn a steady flow of the in-game currency wasn't too difficult, especially if one could get a good party together to tackle the gold or platinum difficulties.
Now people might have an issue with the 'lottery' nature of the ME 3 store, but if it means that all DLC characters, powers, maps, weapons, armor, etc. are available free of charge, I don't have a problem with it.
No, but it did mean you could just spam packs until you got what you wanted, whereas a non paying player would have to grind for gear. I think it's more acceptable in a strictly co-op game however, it just frustrates that companies think it's ok to put microtransactions in a paid for game, whereas in many free to play games, there are less microtransactions like path of exile for example, the microtransactions are strictly cosmetic.




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