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The satisfied dragon in the room: The suspected and revealed multiplayer


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#301
simpatikool

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What sort of multiplayer modes would actually work?


Much like some people like speculating LIs, I can spend the most time wondering how they would implement MP.

Playing off the highly popular (and classy) MP from ME3 is a good start. I think the whole Inquisition story lends itself to that. In my mind they have created a perfect story for similar horde mode type play. I see parties of Inquisition troops (Like N7 Agents) fighting to hold a resource or a keep. Alternatively they could introduce the bad guy stories and allow for players to be say Venatorii. (Or however it is spelt) I can't help but see MP as a way of spreading DAI's IP similar to how it was done in ME3.

Another angle would be groups of inquisition forces assembling to do a Dungeon Raid. Where there is a Dungeon or Labyrinth and the 'team' of MP players has to cooperate and get to the goal. Be it a boss or whatever.

Finally, I can't help but think that just a Fantasy repeat of ME3 would be good enough. They will have to build on that model somewhat if they want to continue to be innovative. What that means without getting into competitive MP discussions for me however is difficult. For one, would love to see items you explore or discover in the SP game, unlocks items, abilities, classes, weapons or skins in the MP component. Say getting a completionist score is some aspect of the SP game, unlocks the Reaver (for example) in a MP match.

#302
Loki_344

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Finally, I can't help but think that just a Fantasy repeat of ME3 would be good enough. They will have to build on that model somewhat if they want to continue to be innovative. What that means without getting into competitive MP discussions for me however is difficult. For one, would love to see items you explore or discover in the SP game, unlocks items, abilities, classes, weapons or skins in the MP component. Say getting a completionist score is some aspect of the SP game, unlocks the Reaver (for example) in a MP match.

 

That wouldn't work. People would whine (not that they won't already be whining about plenty of other stuff anyway) that they have to touch that icky single player in order to use a feature of the MP. As far as competitive multiplayer goes, I really doubt that Bioware has the expertise or experience necessary to pull that off properly, especially using the SP game systems which they're sure to want to migrate over to their MP modes. I think MP for Dragon Age is a bad idea in general, but especially so if they were to go in the competive direction. God of War Ascension had competive MP gameplay similar to what you'd expect for DA and that online community died a quick and pitiful death.



#303
Vortex13

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I can see a real signature feature being customisability. 

 

ME3 only allowed you to change armour colour and some lights, but the DA:I singleplayer is already full of armour models, different lighting, weapon crafting, etc. That could even integrated into the update system. 

 

 

I would love to see SP level armor and weapon customization in MP, as well as the option to change your character's gender and facial features. Now there might be some downgrading of the mechanics involved in character creation to accommodate for multiple players and/or increased enemies on the field, but at the very least I hope that we can interchange armor pieces (complete with varying stats) including the option to wear a helmet or not, and the option to outfit your weapons and armor with upgrades, elemental effects, and special abilities (i.e. increased health regen).

 

I would love to see crafting in the MP as well, but that might be too complex to balance properly. As far as powers/skills go, I have already mentioned what I hope to see, let me find my original post:

 

 

 

 

It would be nice to let players customize their own characters in not just appearance, but in power and specialization selection as well as weapons and armor. I was just speaking to one of my gaming buddies the other day about this and I think that it would be great if DA:I MP handled the character creation like this:

 

 

 

We know from watching the E3 Demos, that the player has access to six active powers (mapped to X, Y, and B and RT+X, RT+Y, RT+B [going by the Xbox controller layout]) with the A button looking to be used as the auto-attack/basic attack. We also know that, according to BioWare devs, that we are going to have around 200 skills/powers to chose from, including the nine total specializations for each of the three classes.  

 

So I would like to see players in MP have access to that entire pool of powers, being able to swap out spells and abilities in-between matches and assign them to the layout they desire. This way a team of four warriors can be completely different in terms of battlefield role and tactics used. If BioWare was still wanting to implement an 'unlock' feature, again similar to ME 3's MP, then I would recommend that the powers and specializations tied to a specific class become the unlocks, rather then a pre-made character 'kit'.

 

Essentially, a new player who chose a Mage (for example) would only have six powers available to them at the start, but as they played more and more as the Mage class they would unlock all of the Mage's spells and eventually the specializations. An 'end game' Mage player would have the entire Mage skill pool to pull from and customize their character's abilities as they saw fit. This way, we would eliminate the redundancy of certain MP kits like ME 3 had, as well as free up player to customize their own character as they see fit, instead of having to pick one of several pre-gens. 

 

I would also like to see some 'specialty' characters in the form of the various fantasy creatures (like Sylvans and Golems, etc.) become playable options as well. Now these characters would be more limited in their options of skills, but they would make up for it by being highly adept at one area. For instance a Werewolf would make for an amazing DPS warrior/rogue, but they would not stand up well to punishment, likewise a Golem would make for an excellent tank, but their slow speed, and large size would make them vulnerable to more agile enemies. 

 
 
 
Now as for game modes, I hope that the major focus of MP is co-operative, rather than competitive. PvP brings it's own brand of headache to the table, chief among them being the need of balance > having unique, and divergent means of play. I think that the standard horde mode would be the easiest ground to tread, while at the same time allowing BioWare to experiment with new ideas.
 
A 'siege' mode were players are defending, or attacking a keep; complete with destructible environments; could be one of the ways that BioWare could give a tangible goal for a Horde mode. It wouldn't necessarily be about surviving the waves of foes, but also be about managing defensive holdings, or devising efficient means of breaching the enemies' walls. One dream mode I could see as an extension of the 'siege' mode could be that the castle being defended is the host player's version of their SP fortress Skyhold, complete with all of their ascetic and tactical customizations.


#304
Eudaemonium

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I reckon that if MP is going to be in, it'll be tied into the whole 'agents' system they've been not saying much about - the faceless people you send off to gather resources, etc. for you. It'd make sense if MP characters were basically said agents, and that you did 1-4 player co-op matches where you fought the various enemy factions in an effort to gain power and resources. Basically, the ME system, except the rewards would feed directly into the crafting system allowing you to make better equipment for your SP and MP characters.

 

Honestly, I'd probably hate that system, but I think it seems like a likely possibility. If they go with it or something similar, I just hope it's easy enough to get crafting materials in the SP experience alone and they don;t force us to play MP or (worse) pay for micro-transactions to 'speed up' resource gathering.



#305
azrael_1289

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I reckon that if MP is going to be in, it'll be tied into the whole 'agents' system they've been not saying much about - the faceless people you send off to gather resources, etc. for you. It'd make sense if MP characters were basically said agents, and that you did 1-4 player co-op matches where you fought the various enemy factions in an effort to gain power and resources. Basically, the ME system, except the rewards would feed directly into the crafting system allowing you to make better equipment for your SP and MP characters.

 

Honestly, I'd probably hate that system, but I think it seems like a likely possibility. If they go with it or something similar, I just hope it's easy enough to get crafting materials in the SP experience alone and they don;t force us to play MP or (worse) pay for micro-transactions to 'speed up' resource gathering.

I hope to god they don't link SP and MP. ME3 was fun enough for me to play for a long time but I still resented the fact that it was tied to SP, however intangible and inconsequential the connection turned out to be.


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#306
SofaJockey

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I have to believe that the message is clear from the players that a impacting connection between SP and MP, however slim, will be an absolute deal breaker for many. The option to simply 'switch off' the online component exists within Watch Dogs for example.

 

IF there is MP in DAI I trust it will either not impact Single Player at all, or there will be the option to have it impact or not have it impact at a system setting level.

 

The keeps, the agents, the troops of the Inquisition seem the most likely areas for MP supporting SP and I would welcome it.

 

By the way:

 

I would not favour PvP style taking on the role of enemy factions.

I was not a fan of the Darkspawn Chronicles DLC as I was too connected to 'my party' to slaughter them.



#307
Ibn_Shisha

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Hmmm.  Does this mean you'd be open to fighting hurlocks and brood mothers with a cockroach - together against a common foe?

How about playing as a hurlock and a broodmother against a coop cockroach horde mode?



#308
Maria Caliban

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Left4Dead 2's zombies vs survivors mode was wicked fun.

Few things are as thrilling as spotting your friend while on a charger, grabbing them, and running them off the roof of a building into a giant horde of zombies where they're torn apart while the rest of their party can only watch in horror.
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#309
Allan Schumacher

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Left4Dead 2's zombies vs survivors mode was wicked fun.

Few things are as thrilling as spotting your friend while on a charger, grabbing them, and running them off the roof of a building into a giant horde of zombies where they're torn apart while the rest of their party can only watch in horror.

 

Both the L4D games are great fun MP.  The VS mode is great.  My favourite was when I was an unspawned boomer near the group, just out of LOS so I could spawn.  A natural "horde" came, and a friend was a smoker with another as a hunter.  I spawn in, bile everyone so none can see.  The smoker lassos one out of the group while the hunter rips one to shreds.  I didn't die quickly as a boomer, so I just melee'd a guy until eventually he killed me (reapplying the bile) and in the confusion one guy fell off the ledge and needed to be helped up.

 

 

It happened a few minutes into the level, and the other team was just "Welp..." haha


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#310
MarchWaltz

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I'm looking forward to MP, if there is any. It DOES add more life to the game, and the ME3 MP (other than the lottery trick they used to get more money (mark my words, if there is MP, there WILL be microtrans)). I used to be half console and half PC, but a while ago I switched to full PC because I can't stand consoles anymore.

 

Anyway, one of the things I look forward to for playing with my fellow PC gamers is the relative skill level. Consoles always tend to show people who are not up to snuff, or 12 year old kids yelling at me for not ressing them because they vanguard'd into 10 banshees.

 

I have noticed that PC gamers are better skill-wise.

 

No offense to my console brothers and sisters; it is just something that was consistent with me and my buds. Luckily I have buds on the PC as well.



#311
Mirrman70

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what about a league of legends/Smite kind of thing?



#312
Devtek

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I'm looking forward to MP, if there is any. It DOES add more life to the game, and the ME3 MP (other than the lottery trick they used to get more money (mark my words, if there is MP, there WILL be microtrans)). I used to be half console and half PC, but a while ago I switched to full PC because I can't stand consoles anymore.

 

Anyway, one of the things I look forward to for playing with my fellow PC gamers is the relative skill level. Consoles always tend to show people who are not up to snuff, or 12 year old kids yelling at me for not ressing them because they vanguard'd into 10 banshees.

 

I have noticed that PC gamers are better skill-wise.

 

No offense to my console brothers and sisters; it is just something that was consistent with me and my buds. Luckily I have buds on the PC as well.

 

The "lottery trick" was quite annoying yes but easily overcome by the fact that player data is stored on your computer. I still play ME3 MP on pc btw.  Still fun every once and a while. Only regret I played most of my MP time before they started tracking those "challenges" and events.



#313
Adhin

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So I knew they had mentioned no 'war assets' before and people KEEP bringing that up as an obvious 'well they'll do this obviously. So in the QA session recently?

 

Q: Will DAI war assets be online only or can we do it offline as well?
A: We do not have war assets. (ML)

 

So yeah, Mike says that concept isn't even in the game. Yay. Now here's some other interesting things to keep in mind for MP, with Battlefield in mind for how they do MP. BF has GIANT maps that actually have 'play spaces' sectioned off in them you can't leave (you get a 10s count down telling you to go back or you get despawned). This could lend its self pretty well to DAI MP.

 

Any of there open world maps could be used as a MP map, with nothing 'on it' and just certain areas sectioned off for that specific event. A castle seige as has been mentioned before. Defending a castle, a single dungeon to progress through. Just a ruins where your holding your position, a bridge, some 'location' with wave spawns. Could be rifts areas. There are any number of general combat objectives that could be picked.

 

BF also has the ability to 'change' the play space, for instance they have one game mode with 3-4 stages on it (this is pvp mind you but could work on co-op). One team is attacker for the whole match, and has to capture 2 points, once done, the 'play space' shifts (overlapping the old) to progress to another set of objectives and so on.

 

This could work with a siege mode style thing, think about it. 1st stage some outside area where your handling waves to break into the castle. Choosing one of a few paths to take, once you 'secure' it switchs to some other section (new objective) to get inside the castle. Once inside it shifts with new objects/playspace of actually capturing the castle its self. Once captured you could defend the castle, all in 1 mode. Either way what I want to see is some kinda Co-op, I'd love arena stuff, dungeon crawling (god I want this), or some multi-objective shifting mode like said siege thing above.

 

Also, to anyone who says it just plays like normal action RPG's so that wouldn't be fun online cause of the tact camera... really? Millions play MMO's. Or, the old NWN, or past Baldur's Gate online (well maybe not millions with BG). MMO's kinda get boring/sucky due to the just vast amount of base content through out, but you know whats really fun about em? Hitting a dungeon with buddies. DAI has the opportunity to have, quite frankly, a faster based, more flashy looking dungeon crawler setup then any MMO out there, with out all the other garbage to get in the way. And that has me kinda excited if its really available.



#314
Silith

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Also, to anyone who says it just plays like normal action RPG's so that wouldn't be fun online cause of the tact camera... really? Millions play MMO's. Or, the old NWN, or past Baldur's Gate online (well maybe not millions with BG). MMO's kinda get boring/sucky due to the just vast amount of base content through out, but you know whats really fun about em? Hitting a dungeon with buddies. DAI has the opportunity to have, quite frankly, a faster based, more flashy looking dungeon crawler setup then any MMO out there, with out all the other garbage to get in the way. And that has me kinda excited if its really available.

 

If that was directed at me:

What do MMOs (which...?) or NWN or Baldur's Gate have to do with anything (which I all played online)? I don't think -from what I have seen to date- the action RPG part of the DA:I combat is good enough to be played without the tactical camera. In MP, you would have to play without the tactical camera, obviously. This is different to the ME3 situation, because ME3's combat was actually really enjoyable without the tactical part (the "pausing") in SP as well. I don't see how DA:I's combat benefits if you remove the tactical camera, especially because they're so proud that they got it in again. But then there are people who apparently enjoyed DA2's combat, so YMMV. I didn't like the style then, and I still don't like it.

I didn't say that action RPGs are never enjoyable in MP. That's just silly - in fact, I think ME3's MP counts as an action RPG as well, which I expressly said I liked. I just think that DA:I wouldn't be (speculation, but this all is, so *shrug*).



#315
KennethAFTopp

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I find it odd that a lot of my friends who are not gamers doesn't understand when they make fun of me lightheartedly that I don't ever touch Multiplayer. Hell I bought a couple of CoD games for the singleplayer story.


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#316
Allan Schumacher

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It's okay to be a player that only likes single player.  It's okay to be a player that also likes multiplayer.


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#317
Killdren88

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It's okay to be a player that only likes single player.  It's okay to be a player that also likes multiplayer.

 

The problem comes when one invades the territory of another.


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#318
Deflagratio

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It's okay to be a player that only likes single player.  It's okay to be a player that also likes multiplayer.

 

That makes too much sense to be true.

 

 

The problem comes when one invades the territory of another.

 

If you mean like Mass Effect 3 yes, if you are referencing the flawed argument of multiplayer taking away from singleplayer resources...


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#319
laudable11

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I'm looking forward to MP. The weekend events on ME3 MP were wonderful! I hope DA:I has it.

#320
KennethAFTopp

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It's okay to be a player that only likes single player.  It's okay to be a player that also likes multiplayer.

 

What? NO. ;)

 

In seriousness though, I think the thing is, just because you like Steak and you like Nutella, does not mean you should put Nutella on a steak.

Though Sometimes a unexpected mix of ingredients can be surprising. I would not lament there being a multiplayer component for Dragon Age though, I would just switch it off and deny it's existence for all eternity.



#321
Allan Schumacher

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The problem comes when one invades the territory of another.

 

I suppose I should also include: it's okay to like games that include both single player and multiplayer too.

 

 

Not everyone is in alignment on these things.  The important thing is whether or not the aspect you like delivers on what you want out of it.  If you feel that MP took away from your SP game then that's fine... I don't think anyone can convince you otherwise.  But the reality is that it simply means the SP wasn't what you wanted.  I have played SP only games that also were not what I wanted.


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#322
In Exile

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I reckon that if MP is going to be in, it'll be tied into the whole 'agents' system they've been not saying much about - the faceless people you send off to gather resources, etc. for you. It'd make sense if MP characters were basically said agents, and that you did 1-4 player co-op matches where you fought the various enemy factions in an effort to gain power and resources. Basically, the ME system, except the rewards would feed directly into the crafting system allowing you to make better equipment for your SP and MP characters.

 

Honestly, I'd probably hate that system, but I think it seems like a likely possibility. If they go with it or something similar, I just hope it's easy enough to get crafting materials in the SP experience alone and they don;t force us to play MP or (worse) pay for micro-transactions to 'speed up' resource gathering.

 

That seems like an even worse way to tie SP and MP together - now MP is a non-renewable currency. 



#323
Adhin

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@Silith: Wasn't at you but I get where your coming from, but I disagree. The main thing to keep in mind when talking about the tactical camera is it would be wildly pointless if you played as a singular character. Imagine if the Witcher put it in. Be kinda stupid, I mean it could still be useful, mind you, but really only for battle surveillance not for character movement. Now, I know Witcher doesn't use auto-attack, not really the point of that argument but MMO's, NWN, and BG all used auto-attack as a base function instead of action games button mashing.

 

MMO's and NWN (and other games like it), you select a target, start attacking, and then use active skills to bolster damage or gain some advantage. Granted most MMO's are kinda boring in that regard as it's all timers and just going through your rotation blah blah. That's where I believe DAI is different, it's less about skill rotation and more about resource management and picking the right moment to use an ability to push the battle in your favor. It gets funner when you have to deal with whole groups of enemies, and when you have friends, or have to deal with multiple companions (like in single player).

 

Keep in mind I also just don't use the 'tactical camera' that much. I don't pause the game in general, and that isn't a product of easy difficulty. I play on nightmare and only pause when I need to do some quick micromanagement in a situation. IF they had a multiplayer component and those 3 companions where my friends instead of AI there would be 0 reason to need to pause the game. And are ability to control groups and manage are abilities is just part of what I'd personally enjoy.

 

That's all from a perspective of someone who wants this though, I got 6 SP playthroughs already planned which each will have 100+ hours of me playing it. MP is just something I'd love as an inbetween and when I run out of characters to run through SP with you know? And you never know, you may find out its funner then you think. But then you might not like it either, as you assume... and if you don't? Don't have to play it of course (and I know your not making that argument just saying :P).



#324
In Exile

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@Silith: Wasn't at you but I get where your coming from, but I disagree. The main thing to keep in mind when talking about the tactical camera is it would be wildly pointless if you played as a singular character. Imagine if the Witcher put it in. Be kinda stupid, I mean it could still be useful, mind you, but really only for battle surveillance not for character movement. Now, I know Witcher doesn't use auto-attack, not really the point of that argument but MMO's, NWN, and BG all used auto-attack as a base function instead of action games button mashing.

 

 

Funny you say that, because the original Witcher put it in. 



#325
Eudaemonium

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That seems like an even worse way to tie SP and MP together - now MP is a non-renewable currency. 

 

Hey, I never said it was a good idea. Honestly, I'd hate it. Really hate it. It just seems like a potential possibility.

Also wasn't there a backlash over the whole resource micro transaction thing in Dead Space 3? If so it'd be hopeful that they won;t try it again.