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The satisfied dragon in the room: The suspected and revealed multiplayer


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#351
ElitePinecone

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Mass Effect 3 multiplayer was, for me, BioWare saying "You want fries with that?" and then giving me a nice, hot batch of delicious steak fries. The burger itself was a touch disappointing, but those fries were surprisingly tasty.

For Dragon Age: Inqusition, I find myself anticipating the burger and sort of hoping they'll include those fries again.

 

Food-based analogies are the best.

 

I agree with this too.


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#352
Burricho

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Man, reading this thread i could go for some chips.


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#353
robertthebard

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No they are showing you that there are fries on the menu it is totally up to you if you ever click that menu.  You can eat burgers every day of the week and never once order fries.  (This is assuming that they don't screw up like they did in me3 and make the fries have an effect, even though minimal and only or a time of the main game.)


No. It still has an effect: Go ahead and get 100% galactic readiness w/out playing MP. You can't. In the beginning, this was a big deal; now, not so much, but it's still true. I believe you've touched on this yourself, possibly quoting me. But that aspect needs to stay away from the game. Since ME is the latest iteration of a MP component in one of their SP games, and frankly it was implemented wrong, people are going to be apprehensive about it. People feel like they got burned by the MP being the only way to get a decent ending, and now they're afraid it's going to happen again, so they'd just as soon it not be added.

#354
Adhin

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I did it last time I played. If you do all the side crap (play creep shep) I was able to get well over that bar with that 50% penalty. Playing MP just makes it so by doing just the main story your well past maximum too. Which makes it kinda impossible to get the worst ending. Course, you have to do most everything available, you can't skirt anything. And that means finding a lot of bullshit for people you sat around staring at like some creep. But it's more then do-able with out any MP as of right now (and has been for over a year).

 

At launch (and a few months past) yeah, you couldn't. Well it 'looked' like you could. I remember my 1st play through the bar was 'completely' filled and it still didn't give me the third option. And didn't give me the best destroy ending. I think that's where the confusion came in. The bar maxed out but the value required was higher then that bar, honestly don't think they lied and it was a mistake. Pretty crappy it took em that long to fix it, though.



#355
Jessihatt

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The only multiplayer I'd be interested in is local co-op. I want to play with people in the same room.

I don't particularly like inflicting myself on strangers online - even if I think I'm pretty good, I feel awkward that they might think I'm really bad.


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#356
Adhin

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Yeah that seems to be a rather common feeling with people who don't play online but may like MP. And I'm not even going to try and say you shouldn't feel that way or anything. Lotta folks online are, frankly, dicks. But that is kinda the world at large, just a bit more obvious online. That said anytime a new player ends up in one of my lobbies, and they're not sure about things I let em know not to worry about it, we're all there to have fun.

 

That said I do have a tendency to play with my online friends more then open it up to the public, unless we're missing a spot of course. Local co-op can be fun though but it posses a looot of problems from a development standpoint. You have the screen real estate to worry about, graphics have to be heavily toned down to manage 4 separate renders though. Might think well it's rendering only a 4th! Well, sort of, its actually rendering out the full amount of pixels still, but now it has 4 copys of the world at once. So it's like cramming x4 the polygons and effects on the same pixel res push... it's a nightmare for consoles n such.

 

I do think that 'couch co-op' is a worthy goal though and would be pretty great in a game like this. But in the end online MP is simply less of a hassle from a development standpoint. More so when your using an engine built for that. I will say this 1 last thing though, if it does come with MP, and your looking for folks who wont be completely crazy - these forums aren't to bad a place to look. I found a few great folks via this board back when ME3 MP demo hit, and that continued into the main game.



#357
Maria Caliban

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Mass Effect 3 had four difficulty modes. The easiest, Bronze mode, is a nice transition into the game. As long as one of your teammates knows what she's doing, you'll extract.

Sometimes I would leave in the middle of a match to use the little SPECTRE's room, come back, and finish the match with the highest number of kills/assists. If you can point, shoot, and take cover, you can handle Bronze.

#358
Jessihatt

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I will say this 1 last thing though, if it does come with MP, and your looking for folks who wont be completely crazy - these forums aren't to bad a place to look. I found a few great folks via this board back when ME3 MP demo hit, and that continued into the main game.


This is true! I did play some of the ME3 multiplayer with some people on the forum. They were great and didn't make me feel like I was ruining their fun or anything.

Still, for me, nothing beats times like when I could play games like Streets of Rage and Gunstar Heroes with my brother on the sega!
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#359
Vortex13

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Yeah that seems to be a rather common feeling with people who don't play online but may like MP. And I'm not even going to try and say you shouldn't feel that way or anything. Lotta folks online are, frankly, dicks. But that is kinda the world at large, just a bit more obvious online. That said anytime a new player ends up in one of my lobbies, and they're not sure about things I let em know not to worry about it, we're all there to have fun.

 

That said I do have a tendency to play with my online friends more then open it up to the public, unless we're missing a spot of course. Local co-op can be fun though but it posses a looot of problems from a development standpoint. You have the screen real estate to worry about, graphics have to be heavily toned down to manage 4 separate renders though. Might think well it's rendering only a 4th! Well, sort of, its actually rendering out the full amount of pixels still, but now it has 4 copys of the world at once. So it's like cramming x4 the polygons and effects on the same pixel res push... it's a nightmare for consoles n such.

 

I do think that 'couch co-op' is a worthy goal though and would be pretty great in a game like this. But in the end online MP is simply less of a hassle from a development standpoint. More so when your using an engine built for that. I will say this 1 last thing though, if it does come with MP, and your looking for folks who wont be completely crazy - these forums aren't to bad a place to look. I found a few great folks via this board back when ME3 MP demo hit, and that continued into the main game.

 

I have always been a gameplay over graphics kinda guy, so I wouldn't mind a next generation console operating at last gen graphical levels if it meant that I could play the entire game split screen with my friends.

 

Whenever I read articles, reviews, or previews of released or upcoming games, and I see how the author spends a paragraph talking about how realistic the water physics look, or how life like the trees and blades of grass look my first thought is always 'meh'. If a game has fun and engaging gameplay mechanics, I couldn't care less about how believable the snowfall looks.

 

But thats just me  B)


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#360
Direwolf0294

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I'd love to see multiplayer campaigns with group dialogue, similar to the group content in The Old Republic.

 

A survival mode could also be cool, especially if they expand on what was offered in ME3. I liked ME3's multiplayer fine enough, but it felt a bit lacking when compared to something like Gears of War 3's horde mode, which was basically the same thing except you had the ability to erect turrents and wire fences and upgrade them and stuff, which I found fun. Letting you board up doors and windows and create baliste and catapults and stuff to hold off hoards of enemies attacking a keep would be cool. No random loot boxes though. Let us straight up buy the unlocks we want for gold earned ingame.



#361
Vortex13

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I'd love to see multiplayer campaigns with group dialogue, similar to the group content in The Old Republic.

 

A survival mode could also be cool, especially if they expand on what was offered in ME3. I liked ME3's multiplayer fine enough, but it felt a bit lacking when compared to something like Gears of War 3's horde mode, which was basically the same thing except you had the ability to erect turrents and wire fences and upgrade them and stuff, which I found fun. Letting you board up doors and windows and create baliste and catapults and stuff to hold off hoards of enemies attacking a keep would be cool. No random loot boxes though. Let us straight up buy the unlocks we want for gold earned ingame.

 

 

I think that a 'siege' mode or a 'defend the keep' objective could work wonders at adding variety to the tried and true horde mode formula. Having to juggle not only the team's ability to kill the enemy hordes but also being tactfully aware of defending key locations would help alleviate the repetitive nature of survival game modes. 

 

Being able to use emplacements like catapults, trebuchets, or qunari cannons to try and soften up the approaching armies, to going to the main gate to hold the courtyard when they break through would really help make the MP feel less like a conveniently placed arena that serves no tactical purpose, and more like players are actually defending real-estate in the DA world from encroaching baddies. Something less like a gladiatorial arena, and more like the battle of Helm's Deep.

 

Plus, what better way to showcase the Frostbite 3 engine's renown for destructible environments; and in DA:I's case: re-buildible environments; then by having the castle become damaged as a result of the fighting; and then having to decide whether the team's mage should rebuild and repair the main gate, or save her magic for the next approaching wave. 

 

Bonus points, if BioWare could have the keep being defended be the host player's version of their SP fortress Skyhold; complete with any upgrades (both cosmetic and tactical) they may have purchased for it; making the battle vary depending on how a host has customized their stronghold in SP. Maybe their Rogue Inquisitor upgraded the Skyhold with numerous traps and hidden passageways, thereby allowing the team to execute ambush and hit and run tactics to whittle down the opposition. Maybe the host has a Mage Inquisitor that decks the castle out in defensive glyphs and shielding spells, allowing the team to ride out the siege in relative comfort while they attack enemies from atop the fortress walls. 

 

Allow the SP to affect the MP instead of the other way around. Maybe the host has sided with the Mages, so the enemies assaulting Skyhold would be comprised of primarily Red Templars. Or the host has lost several crucial keeps and so the Skyhold is damaged at the start of the MP game to reflect that.


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#362
Adhin

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This just makes me think that if they do multiplayer then need more then 1 co-op mode. Siege, Defense, Dungeon crawling (seriously... adventures people, adventurers). I can honestly say I don't want any MP/SP mix, more so if it requires hosts to determine something.Outa my friends not all of them make good hosts, and having to switch to them for that could be... problematic (like near impossible, sometimes). Could always 'select from' people in the area to determine that, I guess.

 

I do have to say though the whole classes having different and multiple ways to interact with the environment, such as mages energizing... really just 'screams' to be used in a MP setting.

 

One fun thing I'd like to just throw out there for folks. While MP and SP have different budgets and teams and all that generally, they can often play off each other. For instance look at ME3 as the easiest example. They made some guns (along with kits and maps) in a MP DLC. That turned into SP DLC with some SP unique weapons. The SP unique weapons eventually also made there way into MP. Point of that is, one side doing some work unique for it, can have interesting positive effects on the other development team down the road.

 

That and, MP can be a great testing bed for SP Story related DLC down the road. Just figured I'd throw that out there as a beneficial synergy effect MP and SP can have on each other from a dev stand point.



#363
In Exile

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This just makes me think that if they do multiplayer then need more then 1 co-op mode. Siege, Defense, Dungeon crawling (seriously... adventures people, adventurers). I can honestly say I don't want any MP/SP mix, more so if it requires hosts to determine something.Outa my friends not all of them make good hosts, and having to switch to them for that could be... problematic (like near impossible, sometimes). Could always 'select from' people in the area to determine that, I guess.

 

I do have to say though the whole classes having different and multiple ways to interact with the environment, such as mages energizing... really just 'screams' to be used in a MP setting.

 

One fun thing I'd like to just throw out there for folks. While MP and SP have different budgets and teams and all that generally, they can often play off each other. For instance look at ME3 as the easiest example. They made some guns (along with kits and maps) in a MP DLC. That turned into SP DLC with some SP unique weapons. The SP unique weapons eventually also made there way into MP. Point of that is, one side doing some work unique for it, can have interesting positive effects on the other development team down the road.

 

That and, MP can be a great testing bed for SP Story related DLC down the road. Just figured I'd throw that out there as a beneficial synergy effect MP and SP can have on each other from a dev stand point.

There's no overlap between MP and SP in terms of gameplay balance - the two modes are entirely at odds with each other in terms of what should be done for good gameplay, even if MP somehow allows for squad control vs. single character control. 



#364
Vortex13

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There's no overlap between MP and SP in terms of gameplay balance - the two modes are entirely at odds with each other in terms of what should be done for good gameplay, even if MP somehow allows for squad control vs. single character control. 

 

 

MP could be played either with no pause and play or tactical camera (most likely) or will be entirely turn based; essentially like playing the game with nothing but the tactical camera (less likely). Both of those methods can be used in SP so I don't see how playing without a tactical camera in MP is any different then playing without a tactical camera in SP.



#365
Stiler

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I reall ywish we'd get a game like this with good FULL co op.

 

Ever since playing Baldur's Gate I have never understood why so many good rpgs just nix and leave out any kind of co op multiplayer.

 

I mean playing together with your friends was like the biggest staple/most fun aspect of old school pen and paper rpgs, yet while crpgs borrowed heavily from these games (especially D&D) they just seemed to flat out ignore one of the core and most fun aspects of why people got together and played these rpgs together.

 

TAke TES for example, how much fun would it be to have like up to 3 other friends join you and be able to play and explore together?

 

I know it'd take more time and issues to work out (IE who talks during dialogue and controls things) but I think it's something that is woefully unexplored in rpgs and something that is just waiting to break out and offer players a ripe experience that many have wanted from an rpg like this in a long time.

 

I hope Bioware has something up their sleeve but I doubt this itch will be scratched, but I hope....someday.



#366
Dan Fango

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I remain hopeful that the sole focus of the DA team will be on producing the strongest singleplayer experience that they can.


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#367
Adhin

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@In Exile: lol this is true but I also never said anythign about game balance. :P I said 'content'. You know, an armor look, a weapon visual, a type of specialization. In ME3 it was all weapons. A whole slew of weapons where made for the MP side, and those eventually made there way into SP. When they did, the SP packs that used them had a few unique weapons designed for the SP. Eventually those few unique weapons made there way into the MP side.

 

Content, not gameplay balancing nonsense. Content. 2 Wildly different things.

 

-edit-

@Stiler: Yeah, I agree for the most part. I don't want this ruining the full on SP and companion stuff BioWare does. But we 'do' see some interesting stuff like this coming up with Destiny and The Division. Though traditional campaign co-op could go a long way still for sure. Hopefully we see more of this kind of thing in the future. Honestly I think a new Witcher where you make your own Witcher instead of playing a pre-defined one would suit its self pretty damn well to co-op.

 

DAI would also, of course, but you'd be sans companions and party banter. But I'd still do co-op story stuff if I was given the chance, but only after I did it entirely solo for that. Actually, BG1-2 style where if I only had like 2 buddy with me, we could both still take 2 companions and get some banter. I always liked it when you could have some AI controlled, and have the ability for each player to take control of the AI as well. Make that kind of group stuff more easily managed.

 

Though I feel romances and some other stuff would be better suited turned off for that kind of mode. But that's a small price to pay for some co-op playthroughs I feel. And some person would definitely have to be the protagonist.



#368
SofaJockey

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It is also possible that there is some 'online multiplayer' mechanic that falls short of a ME3 style multiplayer but that is involved in the advisors' management of resources, though it has been confirmed that this game does not contain 'war assets'.



#369
Vortex13

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It is also possible that there is some 'online multiplayer' mechanic that falls short of a ME3 style multiplayer but that is involved in the advisors' management of resources, though it has been confirmed that this game does not contain 'war assets'.

 

Does 'no war assets' mean that there is no similar function in DA:I, or does it mean that there are no meaningless numbers tied to a nebulous ending(s) though? 

 

From what BioWare has talked about the agents system, it looks to be an alternative currency used to complete various projects around the world, as well as providing a bonus or buff depending on whether a player has a special 'named' agent like Artificer Dagna. That sounds more like an expansion on the war assets mechanic; and making them have impact on the game world; then something that is the antithesis of ME 3's war assets.

 

Heck, even the 'Reputation' system; talked about alongside the agents; has some striking parallels to the EMS meter in ME 3; the only difference being that the agent system and the reputation system seem to be better implemented in DA:I. 



#370
Adhin

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Yeah, though it makes me wonder how closely tied to the actual story end states that is. I can't imagine it's to heavily important to getting endings. Might be, but I'm hoping it has more to do with what you can ultimately do around the world. Also curious how... limited we will be. They've given examples that sound like you may have 5 or so options in a hub map to have some kinda effect that lets you 'get somewhere you couldn't before'. But also make it sound like that maybe extremely limited. Ultimately makes me wonder if thats a finite limit, or is it more of a time restraint? If you let the game go on long enough could you potential do 'all the stuffs' in 1 play through, or at least most?

 

Really kinda wish I had some answers to that. In the past they've talked about stuff like that in past games making it sound like it'll be hard choices to make and resources will be tight and... ultimately it just means 'if you don't try to do everything'. My competitionist nature to story content has a tendency to give me far more resources then I ever have any possible use for.



#371
Killdren88

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Snip

 Off topic for just a second...

 

Your avatar compels me to find my old gorillaz CD.



#372
Kantr

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I have nothing to contribute other than to say I like the topic title. :)



#373
SofaJockey

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Here's the latest article about there not being any news:

 

Bioware isn’t denying the possibility of co-op in ‘Dragon Age: Inquisition’

http://www.examiner....age-inquisition

 

and a Dragon Age tweet encouraging you to 'keep an eye on our Facebook and Twitter feeds for updates' .. about, er, unannounced co op features?

 

https://twitter.com/...772596947197954


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#374
Vortex13

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Here's the latest article about there not being any news:

 

Bioware isn’t denying the possibility of co-op in ‘Dragon Age: Inquisition’

http://www.examiner....age-inquisition

 

and a Dragon Age tweet encouraging you to 'keep an eye on our Facebook and Twitter feeds for updates' .. about, er, unannounced co op features?

 

https://twitter.com/...772596947197954

 

 

GAHH!

 

The ambiguity is killing me!  :lol:



#375
Devtek

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GAHH!

 

The ambiguity is killing me!  :lol:

 

The lack of news < 3 months from launch is kind of weird to say the least.  Maybe their "big reveal" at gamescom?