Your point? The Cod audience is what the majority of AAA devs/publishers want a piece of. Multiplayer is not was it was back then
Fantasy rpgs recently released with multiplayer.
Diablo 3 and Divinity Original Sin. Pretty much the same kind of MP we saw in the past.
I don't think I've ever seen a developer design a MP to appeal to CoD players in a non-shooter genre.
As for my point, the odds of DA:I multiplayer having anything to do with appealing CoD players are small. If Bioware were to do a fantasy rpg with multiplayer, it would most likely bear similarities to their past fantasy rpg multiplayer experiences, barring that, similarity to their only other multiplayer rpg experience, neither of which would have been aimed at CoD players at all.
Suggesting that multiplayer only exists in video games(Total War series, Starcraft series, various MMOs and Mobbas, innumerable minor genres) to appeal to CoD players is ridiculous. Fans of multiplayer experiences predate the existence of CoD and often have nothing to do with CoD.