I think Killdren88 makes an excellent point. I'm going to share some reasons why I think some players hate multiplayer.
- Control - in single player you have control. You can decide when to play for how long and you can take total control of the combat, pausing and considering the game in your own time. In multiplayer you can't pause and so an element of your control is lost.
- Exposure - In single player, if you suck, then no-one is watching. In multiplayer, dying over and over again in front of other people can be uncomfortable. People rage-quit often because they die stupidly on level one.
- Learning curve - Joining a multiplayer for the first time can be challenging because you have a learning curve which other players may not accommodate which make multiplayer a difficult experience for new players.
- Skill level - Some players are just better at it and they tend to stay and can dominate. In PvP multiplayer it can be dispiriting to constantly die over and over again because someone else is a little (or a lot) better at real-time play.
- Other people - Thinking of the Jean-Paul Satre quote: 'hell is other people.' And some people will behave badly, cheating, going away from keyboard (AFK), trolling, griefing and so on.
- Grinding - Spending microtransactions is a choice but those who wish to play to gain achievements can be faced with a mountainous grind. I thought ME3 MP was about twice as grindy as it could have been. 1600 hours play to unlock all the weapons is well past unreasonable.
- Connecting - Linking MP to single player destroys the haven that single players have, it says to them you must play multiplayer and that's not fair.
(...)
and of course, i disagree. well at least that's not the reason i hate it, at least in ME3 form. i do enjoy MP (MMORPGs mostly), i do not enjoy competition that comes with PvP, all sorts of PVE highest damage/kill charts, guild progression boards and such. it simply takes away the pleasure of playing for me and turning the game into a pissing contest. for more than a year i did PvP and PvE outside the guild, with my friends and bunch of other people - it was the best experience ever, no waiting for spot (we want you because you can play, not because you have silly points, it's your turn, other person is our best buddy and we need only one sniper/healer/CC/nug), no people whining cuz loot/trolls/newbies (funny thing is i don't mind afkers/trolls, people whining about them irk me the most) - simply striving to polish tactics, find optimal build/gear for specific encounter and play the best we could
what would i want in RPG MP? cooperation. progressing the story with friends, fighting npcs with them, voting on decissions. a nice combination of oldschool LAN multiplayer RPG and swtor (i did enjoy swotr until they put quests from the bucket feature - expansion with Makeb, i believe?). something that has never been done properly before and for some unknown reason - no one is even trying to do such thing. maybe it's too complex, maybe it's not worth the effort, maybe it's easier to use existing template than try to develop something new.
do i mind including ME-style MP in DA? no, i'm all for options, sure. even if i won't use it.




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