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The satisfied dragon in the room: The suspected and revealed multiplayer


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#501
Allan Schumacher

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I wouldn't have been too keen on a PvP mode, but it is cool that BioWare; my go-to for story driven RPGs; is as into the concept of MP as I am.

 

I have a hard time imagining a fun PvP mode for Baldur's Gate as well.  Could be why it was ultimately cut.  But it's probably not too surprising that a bunch of people with a legacy of PnP D&D games explored keeping the social aspect of the adventures alive in some capacity.

 

 

Not that Allan's kind contributions to this thread are official proof or validation of anything

 

My lack of contributions would still be taken as official proof and validation :P


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#502
ShaggyWolf

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As far as I'm aware multiplayer was on the plate for pretty much every game.  I think MDK2 might be the exception.  Apparently Baldur's Gate almost shipped with a PvP deathmatch mode!

 

Unsurprising. A lot of your game's stories revolve around a group of people working together to defeat some sort of big bad, so the concept of at least co-op multiplayer fits that narrative beat quite naturally.
 

Personally I loved ME3's multiplayer. In fact, I was one of the people who was (put simply) displeased by the direction of the single player campaign's narrative, so the multiplayer mode accounts for the vast majority of the playtime I got out of the title (which was well over 800 hours, since Origin only started counting time played after the game had been out for a while). So I genuinely hope you guys continue to work multiplayer into your games, and expand the scope of what that means. Personally I think it would be a blast to someday play a Mass Effect or Dragon Age campaign with multiple players controling their own protagonists and working together to overcome combat challenges, explore the world, and interact with NPC's.


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#503
SofaJockey

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A Russian site is claiming a multiplayer-related achievement.

 

http://www.dragonage...ition--bit.html

 

rus.jpg

 

Conflicting reports about whether the graphics are from Dragon Age 2 make the credibility of this rather unclear.

 

Awful automated translation as follows:

 

"Inquisition-Dragon Age

 

Friends, in the service of Origin was updated page Inquisition, and all would be nothingbut added to it were the achievements of the game! The interesting thing, of course, yet to come, and we will publish on our website all the new things that we can find on the Internet. Soon you will learn all of the achievements.

But, for now, we'll tell you about one of them, called it "continues to take risks". The description States that in order to get it, you have to "reach the second stage in the multiplayer game"! Here's a twist? Isn't it? So, DAI still will be multiplayer?

What do you think about this? Comment On!"


#504
Sanunes

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A Russian site is claiming a multiplayer-related achievement.

 

http://www.dragonage...ition--bit.html

 

 

 

Conflicting reports about whether the graphics are from Dragon Age 2 make the credibility of this rather unclear.

 

Awful automated translation as follows:

 

"Inquisition-Dragon Age

 

Friends, in the service of Origin was updated page Inquisition, and all would be nothingbut added to it were the achievements of the game! The interesting thing, of course, yet to come, and we will publish on our website all the new things that we can find on the Internet. Soon you will learn all of the achievements.

But, for now, we'll tell you about one of them, called it "continues to take risks". The description States that in order to get it, you have to "reach the second stage in the multiplayer game"! Here's a twist? Isn't it? So, DAI still will be multiplayer?

What do you think about this? Comment On!"

 

 

Both of those visible icons are from Dragon Age 2.

 

The Venturing Forth is the same as Mark of the Assassin's "The Take" and the Uncompromising is from Dragon Age 2 (Main Game)'s Enchanter.  The other concern I have with that picture is the icon for Venturing forth seems to be a "cut and paste" for there seems to be a border around the edge and if this was a screenshot I think the image wouldn't have that.

 

Dragon Age 2 Achievement List


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#505
SofaJockey

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There are further set of 50 specified achievements images which appear to spoil aspects of the story if true.
I'm certainly not going to post them here and actually I've stopped looking at the images after the first three.

 

The reason this now feels somewhat more credible that earlier is that if valid it looks like an early 'in development' list of achievements with placeholder graphics.

 

I'm not in the slightest bit interested in spoilers but it is an indication pro-multiplayer.



#506
SofaJockey

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UPDATE:

Other threads on the Russian 'fake or valid' leak:

 

Charl's thread about the leak: http://forum.bioware...ayer-confirmed/

Maria's thread on the achievements: http://forum.bioware...sible-spoilers/

 

Please treat both of the above threads as having a risk of SIGNIFICANT SPOILERS if proved valid.
Frankly until we are sure, unless you love spoilers, I'd leave them alone.

 

Please don't bring any such SPOILERS to this thread which remains about the speculation regarding the absent and still unverified multiplayer.



#507
Jorina Leto

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You want to know about the fake achievemtent list?

There is only one fake achievment dealing with multiplayer:
This it is discripotion: "Reach the second stage in a multiplayer match."

Questions: Are ther only two stages? If not, why aren't there more achievements about stages? Such as "Reach the final stage in a multiplayer match."

#508
SofaJockey

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You want to know about the fake achievemtent list?

There is only one fake achievment dealing with multiplayer:
This it is discripotion: "Reach the second stage in a multiplayer match."

Questions: Are ther only two stages? If not, why aren't there more achievements about stages? Such as "Reach the final stage in a multiplayer match."

 

Thanks, if valid that sounds fairly safe.

 

By 'safe' I mean two things:

  1. No spoilers, thanks
  2. If a player wants to get all achievements then their requirement to play multiplayer appears fairly minimal.


#509
They call me a SpaceCowboy

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I have a hard time imagining a fun PvP mode for Baldur's Gate as well.  Could be why it was ultimately cut.  But it's probably not too surprising that a bunch of people with a legacy of PnP D&D games explored keeping the social aspect of the adventures alive in some capacity.

 

 

Have you seen Divinity:Original Sin? Its got a 2 player co-op, and the game plays like BG. No idea if the co-op is fun though :)



#510
DarkKnightHolmes

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Just came in to say, I love all the thread titles so far. Keep it up, OP.


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#511
Dermain

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Have you seen Divinity:Original Sin? Its got a 2 player co-op, and the game plays like BG. No idea if the co-op is fun though :)

 

Well, it doesn't exactly play like BG since it doesn't rely on D&D rules. The co-op is fun but it can be annoying if you tend to be highly OCD and don't like the person you're playing with to start any of the conversations...

 

Then again, I think Allan's main point was that he doesn't see a pvp multiplayer mode doing well in a game in BG (and to an extent DAI). Not that co-op multiplayer  (which was in BG) would be out of place (though likely difficult to implement for DAI).



#512
SofaJockey

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So to be constructive about it:

 

If we have a multiplayer, and if you would like to see a multiplayer, what sort of multiplayer would you like to see?

  • I request we avoid possible leaks on this thread.
  • Also, if you don't want multiplayer, that's respected and its inclusion should not be allowed to have any impact on your single player game. Got that.
  • just for a little while it would be great to discuss what multiplayer could be like, not discussing ME3 war assets and MP dislike again, at least just for a couple of pages please.


#513
DragonRacer

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So to be constructive about it:

 

If we have a multiplayer, and if you would like to see a multiplayer, what sort of multiplayer would you like to see?

  • I request we avoid possible leaks on this thread.
  • Also, if you don't want multiplayer, that's respected and its inclusion should not be allowed to have any impact on your single player game. Got that.
  • just for a little while it would be great to discuss what multiplayer could be like, not discussing ME3 war assets and MP dislike again, at least just for a couple of pages please.

 

 

I'd be happy with a minimum of a horde wave mode like we had with ME3 MP. Some of the most fun moments has been working as a team to set up/detonate biotic and tech explosions, which is like the cross-class combos DA2 introduced.

 

Imagine the carnage a team could do with various races/nations of rogues, warriors, and mages?

 

The big question would be: what would become DragonRacer's iconic Turian Sentinel/Mattock set-up for DAI MP?  :D


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#514
SofaJockey

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The big question would be: what would become DragonRacer's iconic Turian Sentinel/Mattock set-up for DAI MP?  :D

 

Ha ha - I image some classes would quickly gain a reputation for being overpowered  :D (nerf all the things).

If it's there I'd be very interested to see how it could support the story - supporting keeps and so on.

And it may be quite a simple mode supporting military, economic or espionage goals.



#515
SofaJockey

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Realisation:

 

Requests lack of whining in thread - result: quiet thread.

Never mind, quiet better than snarky  :D



#516
Deflagratio

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So to be constructive about it:

 

If we have a multiplayer, and if you would like to see a multiplayer, what sort of multiplayer would you like to see?

  • I request we avoid possible leaks on this thread.
  • Also, if you don't want multiplayer, that's respected and its inclusion should not be allowed to have any impact on your single player game. Got that.
  • just for a little while it would be great to discuss what multiplayer could be like, not discussing ME3 war assets and MP dislike again, at least just for a couple of pages please.

 

 

 

I've gone into great detail about the potential of a multiplayer mode within the appropriate thematic and setting elements of Dragon Age: Inquisition, I'm not sure if I did in this particular thread though.

 

Basically I imagine it framed in a similar way to Mass Effect 3, in that the Multiplayer essentially represents the "Expendable" troops of the Inquisition. Players would (hopefully) create a unique (Or a few, similar to most modern Multiplayer FPS loadout builders) Inquisition soldier(s) and engage in a variety of operations cooperatively with up to four other players. Each player would control only one character in the Real-Time style combat of DA:I (As in, no tactical mode or pause+play) so to that effect, the gameplay would be like an MMORPG Raid.

 

I know you specifically asked not for this ME3 asset kind of thing to be discussed, but I feel I have to mention it in a minor capacity, I'll spoiler it to prevent unintentional buzzkills.

Spoiler

 

In more optimistic breakdowns, the crafting and customization engine they've touted but not yet shown in any significant capacity has great potential for a progression model, and definitely a potential compulsory factor in Multiplayer that could drive long-term investment and probably be exploited to a great degree for micro-payment monetization.

 

The Optimist I try to keep buried, but finds his way to the surface any time I've had a few too many beers envisions great battles against Dragons and other Colossal enemies made all the more rewarding by taking part in a cooperative effort with other people, or long-duration raids in entire DA:I sized zones where you must balance your party resources, personal time investment and ability in order to prioritize which objectives your team should complete and which opportunities your expeditionary force should seek out.


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#517
.shea.

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If we have a multiplayer, and if you would like to see a multiplayer, what sort of multiplayer would you like to see?

 

 

BG/BG2/IWD etc. style co-op could be fun, definitely no PvP or horde mode.


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#518
TommyGunz0482

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I personally do want to see a social aspect however I would rather bioware use what promises to be a in depth crafting system to allow us to share trade or sell custom equipment to other players in some kind of in game market

#519
kinderschlager

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Both the L4D games are great fun MP.  The VS mode is great.  My favourite was when I was an unspawned boomer near the group, just out of LOS so I could spawn.  A natural "horde" came, and a friend was a smoker with another as a hunter.  I spawn in, bile everyone so none can see.  The smoker lassos one out of the group while the hunter rips one to shreds.  I didn't die quickly as a boomer, so I just melee'd a guy until eventually he killed me (reapplying the bile) and in the confusion one guy fell off the ledge and needed to be helped up.

 

 

It happened a few minutes into the level, and the other team was just "Welp..." haha

TIL: allan plays L4D2

 

TIL: i need to find out his steam account and catch him in a versus mode

 

:P



#520
DragonKingReborn

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I personally do want to see a social aspect however I would rather bioware use what promises to be a in depth crafting system to allow us to share trade or sell custom equipment to other players in some kind of in game market


Now that might actually be interesting. In would certainly beat having to rely on other players to enjoy all of a product that will cost me $120.
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#521
SofaJockey

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I've gone into great detail about the potential of a multiplayer mode within the appropriate thematic and setting elements of Dragon Age: Inquisition, I'm not sure if I did in this particular thread though.

 
Thanks Deflagratio, I was a bit worried that the only rumoured multiplayer conversation the BioWare forum could do was ongoing pages of pain  :)  I know it's still rumour (Scuttlebutt section after all) but figuring out a possible mechanic is interesting, I like your analysis.

 

And as for 'Power':

 

Spoiler



#522
Firky

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I have a hard time imagining a fun PvP mode for Baldur's Gate as well.  Could be why it was ultimately cut.  But it's probably not too surprising that a bunch of people with a legacy of PnP D&D games explored keeping the social aspect of the adventures alive in some capacity.

 

Well, there was The Black Pits in BG2 EE which I played recently. That wasn't PvP, but I'm sure something like that would be cool. Very light story, battles based on more gear and leveling etc.

 

(I like PvP MP a lot. But I dunno if it suits Dragon Age/BG.)



#523
Vortex13

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Thanks Deflagratio, I was a bit worried that the only rumoured multiplayer conversation the BioWare forum could do was ongoing pages of pain  :)  I know it's still rumour (Scuttlebutt section after all) but figuring out a possible mechanic is interesting, I like your analysis.

 

And as for 'Power':

 

Spoiler

 

 

Hmm, I wonder what the 'Power' resource entails. My gut says that it is tied to the Inquisition's reputation and standing in relation to the rest of Thedas, but I wonder if there is something more to it.

 

And on a side note, still no conformation on whether MP is in DA:I  <_< . Gamescon is in August which is three months away from the release, which (if memory serves me right) is the same timeframe that ME 3's MP was officially announced.



#524
SofaJockey

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Hmm, I wonder what the 'Power' resource entails. My gut says that it is tied to the Inquisition's reputation and standing in relation to the rest of Thedas, but I wonder if there is something more to it.

 

And on a side note, still no conformation on whether MP is in DA:I  <_< . Gamescon is in August which is three months away from the release, which (if memory serves me right) is the same timeframe that ME 3's MP was officially announced.

 

Good points.

 

There's also a minimap symbol in NE Lady Shayna's valley (E3 demo part 1) that look a lot like the 'power symbol' to me.

It can be seen right at the end of the demo.

 

mm4.png

 

Yet it seems to be acting as a marker for a loot box, yet a loot box earlier in the same way was not marked on the minimap.

Maybe it's a generic symbol for 'resource' that does not always show.

 

Either way: The way that 'agents' and 'power' interrelate and also with the MP (if existing) would be fascinating.



#525
SofaJockey

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ComicCon update:

Co-operative multiplayer confirmed by BioWare.

 

 

 

(for Mass Effect: '4')

 

http://www.incgamers...eturns-and-more

 

Seems that once the IP has successfully run one iteration of the mechanic
there is no longer a need to be shy about it...


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