Was that the case in ME3? I'm honestly asking - I've never played the MP.
The progression model of ME3's multiplayer was a giant back of dicks. With the Random chance you could end up have an N7 (Ultra-Rare) weapon you never wanted, or a Tier X Weapon you can't won't equip.
I don't mind the micro transactions necessarily, but the packs were way too much like CCG booster packs. There really needed to be a better way to get the things you needed, even if it came at a markup. Be it from buying the item directly with credits, or at least narrowing the kits to something like Class Kits or Brand kits.




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