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The satisfied dragon in the room: The suspected and revealed multiplayer


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#926
Vortex13

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The nature of Dragon Age's combat in general will also eliminate lone wolves. Fantasy RPG parties are much more dependent on other roles in a party, as opposed to ME3 where every build is by design self-sufficient.

 

Very true.

 

One of the biggest things that has me excited for MP in relation to the core gameplay of DA:I is that battling enemies, especially tougher 'boss' opponents, is not about swinging your sword/magic spells at an enemy with inflated health bars until they die, but approaching each fight tactfully and using the other members of your party to your advantage.

 

Really, I picture MP for DA:I to be 'slow paced' when compared to ME 3's MP; the battles will be less about filling the screen with enemies to kill and more about players facing enemies that require teamwork and tactics to take down. 


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#927
Killdren88

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You could try playing the game and seeing if it's fun, rather than literally acting like someone kicked over your sandcastle. 

 

That is one of the most petulant attitudes I've ever seen.

 

I will be clear. I don't like Mutiplayer. I don't care if it's fun. I don't want to rely on other people and nor do I want them relied on me. In a prefect world, Multiplayer wouldn't come near any of the franchises I love. But I'll settle for them being there  long as I can ignore them and pretend they do not exist. What I don't want however is any of the SP content being gated and thus forcing me to play MP. Play your game and let me play mine.



#928
Damate

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Maybe so. No one would want me as a team mate. So logically you don't force that kind of person into a group setting. Is it a perfect solution? Not at all. But it dose seem to be effective.


One of the most effective ways to deal with a child throwing chronic tantrums is to ignore it, so you aren't rewarding negative behavior. So I highly doubt BW would decide not to include MP simply because some players are jerks. In my experience the jerks are pretty easily banned or avoided/ostracized. Or they group together in a happy clan of their own misery while others play nice and enjoy themselves.

So if MP does indeed exist for DA:I being a tool to other players isn't going to stop it. It isn't an effective form of deterrent at all as the abundance of all things MP everywhere has proven. It isn't a protest it's just a bad attitude.

Note: I'm a mother of three boys and a gamer who just so happens to be female: I've dealt with tantrums and jerk-gamers a'plenty... Hasn't stopped me from enjoying MP when I darn well please. ;)
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#929
ElitePinecone

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Cameron Lee just said the EA Access trial for DA:I (the one available five days before launch) will be a part of the game that they'll talk about later.


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#930
DrDeeft

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Very true.

 

One of the biggest things that has me excited for MP in relation to the core gameplay of DA:I is that battling enemies, especially tougher 'boss' opponents, is not about swinging your sword/magic spells at an enemy with inflated health bars until they die, but approaching each fight tactfully and using the other members of your party to your advantage.

 

Really, I picture MP for DA:I to be 'slow paced' when compared to ME 3's MP; the battles will be less about filling the screen with enemies to kill and more about players facing enemies that require teamwork and tactics to take down. 

 

I have a similar vision. In my mind, they could pull off a RPG "one-shot" adventure in a multiplayer or COOP mode. I also think that the idea of using agents like N7 agents from ME3 or in this case, agents of the inquisition would serve the MP version better. This would be a way to play as the lower level minions of the inquisitor doing the missions etc etc.

 

In ME3 MP, which I loved, you could play with a group, but it ended up not mattering once your skill level was high. You did not need a mic or anything.

 

If a more traditional RPG setting where team members need to support each for things like healing or cross class combos....you will want to coordinate. Successful groups would need MICs etc.

 

It would be a wonderful way to enjoy an aspect of DAI. In my mind, when Bioware talks ambition, that is what comes to my mind for DAI. Of course, I am getting DAI no matter what. I love RPGs, traditionally I am a SP kind of guy, but I have come around to enjoy lots of options. It prolongs the longevity of the game, of the IP and of my patronage.


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#931
Killdren88

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One of the most effective ways to deal with a child throwing chronic tantrums is to ignore it, so you aren't rewarding negative behavior. So I highly doubt BW would decide not to include MP simply because some players are jerks. In my experience the jerks are pretty easily banned or avoided/ostracized. Or they group together in a happy clan of their own misery while others play nice and enjoy themselves.

So if MP does indeed exist for DA:I being a tool to other players isn't going to stop it. It isn't an effective form of deterrent at all as the abundance of all things MP everywhere has proven. It isn't a protest it's just a bad attitude.

Note: I'm a mother of three boys and a gamer who just so happens to be female: I've dealt with tantrums and jerk-gamers a'plenty... Hasn't stopped me from enjoying MP when I darn well please. ;)

I'm not saying there can't be MP in the game at all. I realize that is being unreasonable. All I ask is not be forced into playing at all and not have my SP experience gated in any way shape or form. I don't care what you do in MP because that is not why I play these games. It could be funnest thing ever, but I want no part of it. And Bioware wouldn't be doing a good job by forcing me to play it at any point in my time with SP.



#932
CronoDragoon

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I'm not saying there can't be MP in the game at all. I realize that is being unreasonable. All I ask is not be forced into playing at all and not have my SP experience gated in any way shape or form. I don't care what you do in MP because that is not why I play these games. It could be funnest thing ever, but I want no part of it. And Bioware wouldn't be doing a good job by forcing me to play it at any point in my time with SP.

 

And yet people do things all the time they may not necessarily want to without being jerks to other people.

 

I, like you, hope MP is not connected at all to SP. That doesn't mean I'm going to take out my nerdrage on people who don't deserve it.


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#933
Killdren88

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And yet people do things all the time they may not necessarily want to without being jerks to other people.

 

I, like you, hope MP is not connected at all to SP. That doesn't mean I'm going to take out my nerdrage on people who don't deserve it.

 

Then let us hope what we want comes true.



#934
Damate

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I'm not saying there can't be MP in the game at all. I realize that is being unreasonable. All I ask is not be forced into playing at all and not have my SP experience gated in any way shape or form. I don't care what you do in MP because that is not why I play these games. It could be funnest thing ever, but I want no part of it. And Bioware wouldn't be doing a good job by forcing me to play it at any point in my time with SP.


OK, I agree that SP shouldn't be Dependant on MP in anyway, sure. For me it's less because I don't like MP - well, co-op I like at least - but because I don't have stable internet where I live so that would pose a problem for me.

But even if they do have MP and if, for some reason, playing it does affect SP in some manner, taking out your anger on fellow players enjoying MP just seems like a jerk move, ya know? And not likely to change anything, either. I disagree with the idea of someone being deliberately rude to others during MP play simply because they are mad they feel forced to play MP; I have no problem with people hoping for no MP at all or entirely deprecate SP/MP modes.

#935
Star fury

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Well the alternative is every dev who has spoken about it is lying.


Devs also explicitly stated that the multiplayer wouldn't affect single player at all in ME3. Guess what, it did affect the single player and you couldn't get the "best" possible ending without playing the mp.
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#936
Star fury

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The nature of Dragon Age's combat in general will also eliminate lone wolves. Fantasy RPG parties are much more dependent on other roles in a party, as opposed to ME3 where every build is by design self-sufficient.


Hah, I don't think so. Even in the single player some hardcore folk manage to solo a game. It would be even easier to do in the mp, so there will always be lone wolves.

#937
CronoDragoon

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Devs also explicitly stated that the multiplayer wouldn't affect single player at all in ME3. Guess what, it did affect the single player and you couldn't get the "best" possible ending without playing the mp.

 

So resources being taken away from single player would be a bug?



#938
Killdren88

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So resources being taken away from single player would be a bug?

 

In a SP focused game, there should never be a instance where MP takes away from SP.


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#939
Star fury

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So resources being taken away from single player would be a bug?


Care to elaborate?

#940
CronoDragoon

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Care to elaborate?

 

MP being needed to get the optimal ending was a bug. Comparing that situation to the devs saying resources were not taken away from SP is therefore either irrelevant, or you think it's a bug.



#941
Star fury

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MP being needed to get the optimal ending was a bug. Comparing that situation to the devs saying resources were not taken away from SP is therefore either irrelevant, or you think it's a bug.


Can you provide a quote from Bioware that a requirement to play mp to get the "best" ending was a "bug"?
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#942
Vandicus

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Can you provide a quote from Bioware that a requirement to play mp to get the "best" ending was a "bug"?

From this very thread.

 

 

I'm pretty sure I have stated this.

 

If it helps with reiteration: it was a bug and a mistake.

 

In the end, I wish the scene had never been added at this point (note, if we're going to be pedantic, the scene didn't require MP to be shown.  It just needed galactic readiness which could be obtained through other means).  As such, not including it would have prevented the bulk of the discussion on the issue from ever occurring in the first place.

 

 

In case anyone was unfamiliar with it, the other method for galactic readiness was an app.


Modifié par Vandicus, 15 août 2014 - 05:21 .

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#943
Iakus

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MP being needed to get the optimal ending was a bug. Comparing that situation to the devs saying resources were not taken away from SP is therefore either irrelevant, or you think it's a bug.

Or the devs are mistaken.

 

Or misinterpreting "resources"



#944
TheGusWho

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Devs also explicitly stated that the multiplayer wouldn't affect single player at all in ME3. Guess what, it did affect the single player and you couldn't get the "best" possible ending without playing the mp.

 

Which argues that Bioware, at least, has learned its lesson about pulling this kind of thing. 



#945
AppealToReason

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Hah, I don't think so. Even in the single player some hardcore folk manage to solo a game. It would be even easier to do in the mp, so there will always be lone wolves.

 

I thought ME struck a nice balance between the ability to solo and team synergy. Granted, you had to be a better player to be able to solo effectively, but it was also quite easy to synergize your character with others to make teamwork more effective. Like for biotic boom squad <3

 

Now, you always had a few dipsticks running around like turds, but that is unavoidable in basically any MP game.


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#946
Iakus

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Which argues that Bioware, at least, has learned its lesson about pulling this kind of thing. 

Actually, it doesn't.

 

It says that despite swearing up and down that something won't happen (both before and after release), it can in fact happen.


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#947
Iakus

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Hah, I don't think so. Even in the single player some hardcore folk manage to solo a game. It would be even easier to do in the mp, so there will always be lone wolves.

Being able to solo MP content (or even having a "solo mode" for it) would actually be a point in its favor, as far as I'm concerned.


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#948
Star fury

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From this very thread.
 
 



 
In case anyone was unfamiliar with it, the other method for galactic readiness was an app.

Ah, after 2,5 years after a release of ME3 devs decided it was a indeed a "bug"' which forced people to play a multiplayer. I just wonder why it took them so long.

#949
TheGusWho

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Actually, it doesn't.

 

It says that despite swearing up and down that something won't happen (both before and after release), it can in fact happen.

 

Yes, it does - when a fact "argues" for a theory, it means that it indicates that the theory is more likely. The fact that Bioware got a great deal of negative feedback regarding the inclusion of multiplayer in an ostensibly single player game indicates that the theory that DAI's single player will not have a mandatory multiplayer section is more likely.

 

You are right that past behavior indicates future results; but what I'm saying is that past negative consequences for behavior also indicates future results.



#950
Psearo

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Devs also explicitly stated that the multiplayer wouldn't affect single player at all in ME3. Guess what, it did affect the single player and you couldn't get the "best" possible ending without playing the mp.

 

That's not true. I know because I'd done all three (including breathing Shep) endings before touching MP, and none of them had any collateral damage beyond the destruction of the relays.

I used one of 12 Shepards I'd been using since ME1, and had all ME1 & ME2 DLC too.

It was impossible to get the "best" ending if you didn't have a Shep that had come all the way from at least ME1 without touching MP.