I think a DAI MP might be the only redeeming value to some since DAI is looking more and more like a direct theme and style sequal to DA2 and a mere lip service gloss over referancing of DAO.
Can you elaborate on this?
My take on this sentiment has always been that Dragon Age: Origins and Dragon Age 2 aren't all that different. There's really just a couple key differences that really define the two as different games.
Obviously the combat is everyone's first leap, but then there's also the scope of the story, being narrowed in on Hawke and the events in Kirkwall. Within that limited scope came probably the most pervasive and universally disliked difference, the repetitive nature of the setting. Then about the only remaining difference I can think of is that DA2 was clearly didn't have the time it needed to get that last coat of polish that may have prettied up Kirkwall enough to not look like 2/3 empty space.
I'm not all that convinced the combat change from DA:O to DA2 was universally negative, if anything I only have an issue with the combat presentation, being more suited to a spectacle fighter like DMC.
How many of these issues can you really say haven't been resolved just on what we've seen. Combat has been slowed down to a weighter pace, maybe still a bit too much flair for some people, but even the Rogue attacks are much more conservative. The Story Scope has been expanded to both Ferelden and Orlais and with it the breadth of exploration options (more on that in a bit) and environmental variance therein, and Dragon Age: Inquisition has been delayed twice now, so EA and BioWare are obviously keen to expand (first delay) and tighten(second) the experience.
Then you have what Dragon Age: Inquisition brings to the table as its own entity. The biggest change (And of course my favorite) is the exploration element. DA:O's biggest pitfall was the very linear nature of the game and the areas. The most "Open" area probably being Lothering which should read as a pretty profound insult. (You could argue Deep Roads were more open but thematically claustrophobic). I won't cite some of the unproven but promising new features, like World Master's content population or the Inquisition management system, but they certainly have the potential to further define Inquisition farther away from either DA:O or DA2 on favorable terms.
And since this thread is about multiplayer, I guess I have to ramble a few sentences before the Off-Topic police pull me over. Dragon Age: Inquisition - Team Based Cooperative Story of Nations and Armies. Nowhere in that description is multilayer not thematically viable. (A feeling I didn't share in ME3 desipte the overall positive reception I had of the feature.)