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The satisfied dragon in the room: The suspected and revealed multiplayer


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#1126
Adhin

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@Vortex13 : Yeah that's more of a disliking competitive focus then it being bad though was my only real point. I don't think we have anything to worrry about with DAI or the next mass effect having any major emphasis on PvP. Just not the kind of games they are. But, more to that, for DAI Mike Laidlaw stated in that pannel that was linked earlier they would 'look to Baldur's Gate' (if they where to do any MP at all) and that means co-op. More recently when asked on Mass Effect if it would have some kind of competitive they said something along the lines of maybe but co-op would be their primary focus.

 

I think ultimately BioWare, as a whole are into game development to tell stories (generally with RPG mechanics). Competitive multiplayer is, by its very nature almost incapable of telling a compelling story. You can do it in single player, you can do it in co-op. But you find me a purely competitive experience with a solid story and I'll... well I won't do anything but I'll be pretty shocked. Only thing that really comes to mind is Titanfall and that... that did a 'super' poor job at it. And playing from either side shows how poorly done the story end of things are more so.

 

So yeah if MP is in... I don't think we have much to worry about. :P


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#1127
Vortex13

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@Vortex13 : Yeah that's more of a disliking competitive focus then it being bad though was my only real point. I don't think we have anything to worrry about with DAI or the next mass effect having any major emphasis on PvP. Just not the kind of games they are. But, more to that, for DAI Mike Laidlaw stated in that pannel that was linked earlier they would 'look to Baldur's Gate' (if they where to do any MP at all) and that means co-op. More recently when asked on Mass Effect if it would have some kind of competitive they said something along the lines of maybe but co-op would be their primary focus.

 

I think ultimately BioWare, as a whole are into game development to tell stories (generally with RPG mechanics). Competitive multiplayer is, by its very nature almost incapable of telling a compelling story. You can do it in single player, you can do it in co-op. But you find me a purely competitive experience with a solid story and I'll... well I don't do anything but I'll be pretty shocked. Only thing that really comes to mind is Titanfall and that... that did a 'super' poor job at it. And playing from either side shows how poorly done the story end of things are more so.

 

So yeah if MP is in... I don't think we have much to worry about. :P

 

 

Very true. :)

 

For the record though, I don't hate competitive MP, its just that PvP (for me) tends to generate far more frustration than co-op or even solo play does.  



#1128
King Dragonlord

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Not a troll... but you should actually try it, i quite like it now and again. Also pickles/gherkins and vanilla ice cream is a really nice combination.

Anyways back on topic. I understand you dont want MP in no way shape or form, but what exactly do you want in dragon age inquisition if you don't want bioware copying other games or using things which may or may not have been used in previous titles.


I'm not asking for complete originality. Obviously that's an exercise in futility, besides which, time tested mechanics benefit from the experiments, innovations and fine tuning performed on them by prior teams of developers.

The key is choosing which mechanics and design principles work for your game. If your game is about the gameplay, then any story is a garnish to serve and contextualize gameplay. Mortal Kombat is a classic example. Why are these people fighting one on one? Because its a tournament. We don't usually question how these people keep showing up for future installments.

But if your game is story driven, then the game needs to serve the story. I'll give them credit for trying to make the mp fit. There's a basic context for what your mp means to the sp. But its still awkward.

Aren't we supposed to be losing the war on all fronts? Isn't the Crucible our only hope? Why would I want to play 20 missions as a nameless faceless soldier in plotless missions that have only a minimal logistical relevance to the story when I could be playing the actual plot with the actual characters doing the actual important stuff that has actual drama and advancement of themes and character development? I've been buying your single player games, you didn't need to tack on this irrelevant play mode.

And I guess the other thing that bugs me is that the franchise even reached a point where it was bro shooter* enough to even remotely justify this type of multiplayer. Bioware games for me have always been about the wonder of the setting, fantasy, politics, SciFi, big ideas, choices, and being special. Fighting has always been a big part of it, but contemporary multiplayer emphasizes the fighting and tends to discard everything else.

#1129
SketchPanic

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At first I was against the idea of multiplayer being added to Dragon Age: Inquisition, but the more I think about it, the more it could possibly be a truly incredible experience. MP would have to be its own thing, of course, and not take away from the main SP game. Bioware could easily take many of the concepts that made Mass Effect 3 MP great and apply it to DA:I MP, minus having an affect on assisting towards the "best possible ending."

You play as a soldier for the Inquisition, each character you start with and can unlock having different classes and builds, fighting against whatever evils seek to destroy Thedas. We've seen team based wave third person shooter gameplay done several times over, but could you imagine what a team based hack and slash against countless hordes would be like? Imagine a mage freezing an elite unit while a warrior smashes them to pieces, while another mage is creating a firewall keeping normal units back, as a rogue is picking off normal units stuck behind it with their bow.

Waves can be comprised of Normal and Elite units at first, throw in a Boss here or there as you get closer to the final wave, and then have an Elite Boss as the final wave. It will really cause players to join together and come up with strategies to take down the Elite Boss, or maybe even some Bosses, rather than powerthing through waves like many are capable of doing in Mass Effect MP.

Unlocks can be new characters, weapons, armor, maybe even necklace/ring/belt to improve your character.
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#1130
ElitePinecone

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^ Sketch, yeah I think it could be fantastic too. That's exactly the sort of mode that I'm hoping is included.

As for PvP, I agree with others who say it's often incredibly frustrating. I don't have the time or motivation to become a god at the game, and fighting players that do often just leaves me annoyed.

I also prefer the thematic focus on cooperation over competition, in general.
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#1131
Vortex13

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^ Sketch, yeah I think it could be fantastic too. That's exactly the sort of mode that I'm hoping is included.

 

 

Same here, although with the (hopefully) added benefit of playing as the various fantasy creatures alongside the four playable races  ^_^

 

 

As for PvP, I agree with others who say it's often incredibly frustrating. I don't have the time or motivation to become a god at the game, and fighting players that do often just leaves me annoyed.

I also prefer the thematic focus on cooperation over competition, in general.

 

Having a vs. mode wouldn't really make sense in relation to the core narrative of DA:I anyway, unless we were playing as the invading demons. 



#1132
SolNebula

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Lack of MP that would be the best feature of this game. Great news...a man can hope



#1133
dutch_gamer

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Lack of MP that would be the best feature of this game. Great news...a man can hope

Isn't that hope rather selfish? I don't see why anyone should be happy if there is no MP, especially if MP can be made without it impacting single player.

#1134
Iakus

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Isn't that hope rather selfish? I don't see why anyone should be happy if there is no MP, especially if MP can be made without it impacting single player.

It's not like there aren't a bunch of other games with MP, or even a MP focus out there.  It's getting harder and harder to find good SP games though.  Especially rpgs.

 

Man, I can't wait for Pillars of Eternity and Tides of Numenera.


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#1135
aaarcher86

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They painted themselves into that corner when they left II´s plot open for an expansion that didn´t get done. Which means they actually expected II to be sucessful, which I find hard to believe..


Wasn't DA2 originally an expansion like Awakening? I could be imagining things, but I'm fairly confident the Devs have said they were working on the story if DAI before DA2, which would indicate they knew they'd be closing those holes in this game.

#1136
JeffZero

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It's not like there aren't a bunch of other games with MP, or even a MP focus out there.  It's getting harder and harder to find good SP games though.  Especially rpgs.

 

Man, I can't wait for Pillars of Eternity and Tides of Numenera.

 

Pillars of Eternity doesn't sound like it has much of a focus on a tight narrative and rich characterization from what (admittedly precious little; I'm a console gamer) I've read. I'd love to be wrong, but then, I'd also want a console version somewhere down the line in that case.

 

Tides of Numenera might be more up my alley.



#1137
Vortex13

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Tides of Numenera might be more up my alley.

 

Only if it allows for all of the character variations that the PnP RPG does.

 

I want to make my Giant mutated ant Nano that Exists in two places at once dang it!  :lol:


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#1138
dutch_gamer

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It's not like there aren't a bunch of other games with MP, or even a MP focus out there.  It's getting harder and harder to find good SP games though.  Especially rpgs.
 
Man, I can't wait for Pillars of Eternity and Tides of Numenera.

It is not as if the single player portion of DAI doesn't have enough content as is already. With single player and MP being budgeted separately it is selfish to be against an MP component if there already is more than enough content in the single player portion.

It is only getting harder and harder to find a "good" SP game if you are of the believe MP somehow has reduced the content which is a hard sell with more than 100 hours of content.

#1139
ElitePinecone

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It is only getting harder and harder to find a "good" SP game if you are of the believe MP somehow has reduced the content which is a hard sell with more than 100 hours of content.

 

Yep.

 

A singleplayer game with multiplayer content can still be a good singleplayer game.


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#1140
Sanunes

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Wasn't DA2 originally an expansion like Awakening? I could be imagining things, but I'm fairly confident the Devs have said they were working on the story if DAI before DA2, which would indicate they knew they'd be closing those holes in this game.

 

Dragon Age 2 was always Dragon Age 2. There was going to be an expansion for Dragon Age 2, but it was cancelled to start development for Dragon Age: Inquisition I think that is why Dragon Age 2 feels like its unfinished.



#1141
Sanunes

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It is not as if the single player portion of DAI doesn't have enough content as is already. With single player and MP being budgeted separately it is selfish to be against an MP component if there already is more than enough content in the single player portion.

It is only getting harder and harder to find a "good" SP game if you are of the believe MP somehow has reduced the content which is a hard sell with more than 100 hours of content.

 

I agree, the addition of multiplayer doesn't mean the single player game is going to be ruined, for prior BioWare games have proven that.  I get that people are still upset at what happened with Mass Effect 3, but if that is still a major hang up after 30 months I am not sure if it will ever be resolved for I can think of something that every developer has done over the last few years that have been frustrating to me.



#1142
Iakus

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Pillars of Eternity doesn't sound like it has much of a focus on a tight narrative and rich characterization from what (admittedly precious little; I'm a console gamer) I've read. I'd love to be wrong, but then, I'd also want a console version somewhere down the line in that case.

 

I'm a backer and have been following it pretty much since the start.  It looks to be as massive as DAI in its own way, and a strong emphasis is being placed on characterization, personality, and relationships (minus romances, though you know those will get modded in eventually)


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#1143
Iakus

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I agree, the addition of multiplayer doesn't mean the single player game is going to be ruined, for prior BioWare games have proven that.  I get that people are still upset at what happened with Mass Effect 3, but if that is still a major hang up after 30 months I am not sure if it will ever be resolved for I can think of something that every developer has done over the last few years that have been frustrating to me.

Yeah, 15 years ago.

 

I guess they're out of practice :whistle:



#1144
Degenerate Rakia Time

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the more days that pass without a MP announcement the happier i get, the only thing that would make its existence acceptable to me is making it an optional install so i can spend the disk space on something that ill actually use


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#1145
Sanunes

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Yeah, 15 years ago.

 

I guess they're out of practice :whistle:

 

Like I said any developer has also done dumb things, for there was a heck of a lot more they could have locked behind multiplayer besides a short cinematic.



#1146
Sylvius the Mad

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Your "satirising" is irrelevant and misses the point. Ok, show me a quote when devs said first time that multiplayer requirement was a "bug".

Actually, Chris Priestly explicitly told us it wasn't.

The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win.


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#1147
King Dragonlord

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the more days that pass without a MP announcement the happier i get, the only thing that would make its existence acceptable to me is making it an optional install so i can spend the disk space on something that ill actually use


in all fairness, i doubt if it would take much extra space. mp will probably use mostly sp assets if it exists.at least in comparison to the game.

#1148
Iakus

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the more days that pass without a MP announcement the happier i get, the only thing that would make its existence acceptable to me is making it an optional install so i can spend the disk space on something that ill actually use

Wish I could like more than once



#1149
TeamLexana

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Considering how many hours I've put into the ME3 MP, hell yes I hope there is MP for DAI! If not, I probably won't play it that much since I am getting Destiny and the new Borderlands and STILL play the ME3 MP with my friends.



#1150
Degenerate Rakia Time

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in all fairness, i doubt if it would take much extra space. mp will probably use mostly sp assets if it exists.at least in comparison to the game.

true, but as someone who plays mostly older or indie games id probably be able to fit 20 of them in whatever space the MP takes