The change in healing is a radical departure from how it's worked in the past making it seem like there was more to it than just a single player thing.What's interesting? That they may go back to the Origins style of unlocking Specializations, instead of just doling them out as in DA ][? They surely won't, after ME 3, think it's a good idea to require MP for them.I'm curious too, however, about the comments further down thread about how cutting back on healing makes anyone think MP? Especially since, as was pointed out, they've already said they were cutting back healing to make the game more challenging? Next thing we all know, saying you can craft xx item is going to be a sure fire indicator that MP is in, for some reason or another...
Of course it's not proof of MP either and perhaps the change was to make the way combat plays out.
Honestly I'm not fussed either way.
But I agree that MP shouldn't be a requirement for unlocking anything in SP.
Even MP being used as an alternative path to unlocking something in SP would likely rub a few people the wrong way. Even though the same unlock is available just playing through the SP game as normal.
In a week or so this question can be laid to rest one way or the other at least.




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