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The satisfied dragon in the room: The suspected and revealed multiplayer


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#1326
Eelectrica

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What's interesting? That they may go back to the Origins style of unlocking Specializations, instead of just doling them out as in DA ][? They surely won't, after ME 3, think it's a good idea to require MP for them.I'm curious too, however, about the comments further down thread about how cutting back on healing makes anyone think MP? Especially since, as was pointed out, they've already said they were cutting back healing to make the game more challenging? Next thing we all know, saying you can craft xx item is going to be a sure fire indicator that MP is in, for some reason or another...

The change in healing is a radical departure from how it's worked in the past making it seem like there was more to it than just a single player thing.
Of course it's not proof of MP either and perhaps the change was to make the way combat plays out.

Honestly I'm not fussed either way.
But I agree that MP shouldn't be a requirement for unlocking anything in SP.
Even MP being used as an alternative path to unlocking something in SP would likely rub a few people the wrong way. Even though the same unlock is available just playing through the SP game as normal.

In a week or so this question can be laid to rest one way or the other at least.

#1327
Adhin

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@robertthebard : I love MP, and hope it's in - but there is no way in **** its a 'good idea' to 'require' multiplayer to unlock specializations for SP. That's a horrid idea.

 

-edit-

Maybe I read that wrong? I keep re-reading it and... ah anyway. So I don't think the lack of healing = MP. Someone in the skill thread said they heard Mike Laidlaw mention no longer having skills in radial menu meaning we only have access to 8 skills at any given time. Now if that's not being pulled out of his ass THAT screams MP to me.

 

-edit 2-

Apparently that was confirmed via Twitter so... yup.



#1328
robertthebard

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The change in healing is a radical departure from how it's worked in the past making it seem like there was more to it than just a single player thing.
Of course it's not proof of MP either and perhaps the change was to make the way combat plays out.

Honestly I'm not fussed either way.
But I agree that MP shouldn't be a requirement for unlocking anything in SP.
Even MP being used as an alternative path to unlocking something in SP would likely rub a few people the wrong way. Even though the same unlock is available just playing through the SP game as normal.

In a week or so this question can be laid to rest one way or the other at least.


Now, if I can unlock everything in SP, and somebody can unlock it in MP, it won't bother me. The thing that bothers me is Galactic Readiness. There's only one way to increase that, and that's MP. If I can get Thedas Readiness, if applicable, in SP, I don't care what they do with in MP, if it's applicable.

@robertthebard : I love MP, and hope it's in - but there is no way in **** its a 'good idea' to 'require' multiplayer to unlock specializations for SP. That's a horrid idea.
 
-edit-
Maybe I read that wrong? I keep re-reading it and... ah anyway. So I don't think the lack of healing = MP. Someone in the skill thread said they heard Mike Laidlaw mention no longer having skills in radial menu meaning we only have access to 8 skills at any given time. Now if that's not being pulled out of his ass THAT screams MP to me.
 
-edit 2-
Apparently that was confirmed via Twitter so... yup.


It could just as easily be done that way for console porting, and since you can use your controller for PC, yay, I think, they may have just coded everything the same. But yeah, my point was there should be no way in hell they think that it would be OK to unlock specializations through MP after ME 3. That should be the farthest thing from their minds. They pull something like that, and there will be ME 3 style backlash, I'd almost guarantee it, and they may be hard pressed to sell any more games afterwards.

#1329
JeffZero

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Galactic Readiness stopped interesting me the minute I realized dialogue isn't altered by it, thankfully.


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#1330
Adhin

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If the specializations are permanently unlocked for all playthroughs once you get it like in DAO then.. yeah. Now, if that's the case I wont mind if you can 'also' unlock it via MP, as long as it's always unlockable in SP. If they actually have story MP co-op (that is, friend joins your game with his own char) it would make sense to have account-bound specialization unlocks like DAO was. I thought it was going to require questing each time though... guess we'll find out later.



#1331
Morroian

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The fact that the game would appear to have a LAS (limited action set) of only 8 abilities would appear to be further support for MP. There's no need for it in a SP only game. Personally I don't like it even in MP games, it invariably ends up being too restrictive.


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#1332
The Night Haunter

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I find it interesting how everyone can take a fact released about the game and turn it into something that supports their favorite pet theory.


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#1333
robertthebard

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The fact that the game would appear to have a LAS (limited action set) of only 8 abilities would appear to be further support for MP. There's no need for it in a SP only game. Personally I don't like it even in MP games, it invariably ends up being too restrictive.


...or, it could be that way to support using gamepads/xbox controllers on the PC.
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#1334
Dermain

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I find it interesting how everyone can take a fact released about the game and turn it into something that supports their favorite pet theory.

 

That my friend is known as confirmation bias.

 

It has become my mantra every time new information is released.


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#1335
Adhin

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Yeah it's entirely possible, and extremely likely they did it for PC to Console parity for sure Robert. Most games do that to try to keep things balanced, Dragon Age hasn't. But then Console has always been the one super stiffled in the series. Only 6 binds (or 12 in DAO with weapon swap counting). Had no tactical camera to speak of. PC on the other hand just gets a ton of hotkeys and all that good stuff. DA2 kinda... crapped on both in the wrong ways. DAI seems to be giving controller more options, while tactical cams on both.

 

That said I still think the thing makes co-op more 'available'. But they could of also just not have the circle menu at all in MP and been all 'deal with it'.



#1336
Sanunes

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The fact that the game would appear to have a LAS (limited action set) of only 8 abilities would appear to be further support for MP. There's no need for it in a SP only game. Personally I don't like it even in MP games, it invariably ends up being too restrictive.

 

Dragon Age 2 I believe was the same way with a limited amount of abilities.



#1337
Dermain

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Dragon Age 2 I believe was the same way with a limited amount of abilities.

 

No.



#1338
Morroian

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...or, it could be that way to support using gamepads/xbox controllers on the PC.

 

The previous method supported controllers. Yeah OK its speculation but why make the change?



#1339
Dermain

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The previous method supported controllers. Yeah OK its speculation but why make the change?

 

In an attempt to make it more tactical?



#1340
ElitePinecone

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I don't suppose you know where the original quote/source was?

 

"Electronic Arts and renowned developer BioWare unveiled a new trailer for “Dragon Age: Inquisition” and announced that the first single-player add-on content will arrive first, exclusively on Xbox."

 

http://news.xbox.com...-e3-2014-recap 


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#1341
Morroian

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In an attempt to make it more tactical?

 

Maybe I guess but iIMHO it ends up being more frustrating. 



#1342
Dermain

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Maybe I guess but iIMHO it ends up being more frustrating. 

 

Which is something you learn about BioWare eventually.

 

They try to appease some fans, but they do it in the wrong way a la DA2.



#1343
dekkerd

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...or, it could be that way to support using gamepads/xbox controllers on the PC.


Radial menu was fully supported on console in both previous titles. They are not moving to realtime SP combat, as pause and play in tactical view is still there. Only reason I can see to eliminate the radial is to simplify controls between MP and SP.

If that's the case, disappointing. ME3 had full power access in SP and limits in MP, seemed to work fine from a control standpoint.

#1344
CronoDragoon

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In an attempt to make it more tactical?

 

Yes. Now you'll have to think more carefully about what abilities you need to set for an area, given your party dynamic and what you're fighting. This might actually produce more thought being put into viable builds, instead of just taking every ability that's useful.



#1345
SofaJockey

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So the change to accessing the radial menu in combat:

 

Andar91 / Hrungr -

  • I'm Twitter-Challenged, but would somebody mind firing off a tweet at Mike about the combat Q&A and ask if we can still access our abilities through the radial menu (aka not just 8 that are mapped to the face buttons)?
  • Just fired off a tweet to Mike... ... and got a super-quick answer!  
  • Mike Laidlaw ‏@Mike_Laidlaw Nope, but you can change them up in the field.

That so makes single player combat compatible with real-time MP (accepting confirmation bias is at work).



#1346
Beerfish

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Radial menu was fully supported on console in both previous titles. They are not moving to realtime SP combat, as pause and play in tactical view is still there. Only reason I can see to eliminate the radial is to simplify controls between MP and SP.

If that's the case, disappointing. ME3 had full power access in SP and limits in MP, seemed to work fine from a control standpoint.

I agree with this in MP you can get by perfectly well with 3 abilities and in fact I often just spec'd into two of them because of no pause.  And I like the radial wheel in sp.  I far prefer to use that with pause than to be continually remapping my buttons.



#1347
Sidney

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Yes. Now you'll have to think more carefully about what abilities you need to set for an area, given your party dynamic and what you're fighting. This might actually produce more thought being put into viable builds, instead of just taking every ability that's useful.

 

 

Except that since you can add abilities at any time it isn't restricting builds or making you take a limited number of spells. I don't like this because it is clunky but it isn't a change worth crying over either because the effect will be quite small.



#1348
SofaJockey

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Of course with one specialisation there will actually be less abilities overall won't there?

In DAO I often lost track of what all the things did and usually used a smaller subset in practice.



#1349
dekkerd

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Except that since you can add abilities at any time it isn't restricting builds or making you take a limited number of spells. I don't like this because it is clunky but it isn't a change worth crying over either because the effect will be quite small.


Perhaps I am misunderstanding this. Remapping can occur "in the field." But no radial menu in battle. So I can remap when not in combat, but limited to 8 choices while in combat? If so, I consider it a big change. I can live with it, just puzzled as to why.

#1350
Sidney

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Perhaps I am misunderstanding this. Remapping can occur "in the field." But no radial menu in battle. So I can remap when not in combat, but limited to 8 choices while in combat? If so, I consider it a big change. I can live with it, just puzzled as to why.

 

 

I read the twitter response to mean you can remap at anytime but you can only "deploy" the skills via mapped buttons. you enter combat with 8 mapped skills, fight starts use all 8, map 8 new ones in. Keep fighting. My assumption is it is a crappy UI design not a fundamental change in how youo can access and use spells and powers