Aller au contenu

Photo

The satisfied dragon in the room: The suspected and revealed multiplayer


1807 réponses à ce sujet

#1376
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

Actually, speaking as one of the SP advocates, in this hypothetical "You can do it through SP or MP scenario" I wouldn't mind if it was faster in MP than it is in SP as long as its not some ridiculous disparity where its a tooth-grinding 10 hour chore to do the SP equivalent of what, say, 30 minutes of MP will get you.It does make some sense narrative wise that if you're calling in the aid of other players, you'll get things done faster.


I don't think the majority of folks would mind, but there will undoubtedly be a vocal minority that will if there is any interaction between the two.

I don't have a stake in MP either way, although I think it could be a fun addition.

#1377
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

Actually, speaking as one of the SP advocates, in this hypothetical "You can do it through SP or MP scenario" I wouldn't mind if it was faster in MP than it is in SP as long as its not some ridiculous disparity where its a tooth-grinding 10 hour chore to do the SP equivalent of what, say, 30 minutes of MP will get you.It does make some sense narrative wise that if you're calling in the aid of other players, you'll get things done faster. 

Yeah I totally agree.

I doubt I'd even notice if something took a little longer in SP. I tend to try and look under every rock in an area and attempt to find everything anyway. They've made a huge world to explore, I intend to explore all that I can find.

Hell, I'll probably dedicate one of my game sessions on crafting alone, and see how much of that I can get down, see what I can and can't do there.

I'm sure I'm not alone there either in wanting to explore and just see what's under the next rock.

 

I kind of hope MP is there now, but the SP game is so damn good and huge, that these debates about MP negatively affecting SP can be put to rest for good.

I get that people felt burned by ME3 - myself included, but that mistake has long since been corrected, and BioWare won't be doing that again. The original classic, Baldurs Gate had MP, and it's still a fine game today afterall.

 

For all we know, an MP side could even make the SP side better than what it would have been. Two teams co-developing areas know that there work will be shared across both.



#1378
Dermain

Dermain
  • Members
  • 4 476 messages

Yes. Now you'll have to think more carefully about what abilities you need to set for an area, given your party dynamic and what you're fighting. This might actually produce more thought being put into viable builds, instead of just taking every ability that's useful.

Except that since you can add abilities at any time it isn't restricting builds or making you take a limited number of spells. I don't like this because it is clunky but it isn't a change worth crying over either because the effect will be quite small.

 

I can already hear the rage if BioWare handles it wrong...

 

Hell, people will rage regardless.  :?

Yeah, I actually prefer to use the face buttons to map abilities and spells. I don't think I've ever used or cared about more than eight, anyway.

 

For Origins particularly, after Awakening and all the DLC I had so many freaking abilities that I didn't know what I was doing. 

 

On console I was constantly respecing so that my most used Radial menu skills were on the front page.

 

For PC my OCD made the bar into a cluttered mess.  :wacko:

So not only do you not have access to talents that you didn't put any points in, you also will not access to talents which are not on your quickbar during combat? That's just sad. 

 

A number of MMOs (OMG MULTIPLAYER KILL IT WITH FIRE) have successfully been able to pull it off.

 

Granted you will still hate it, but that's just how it goes...


  • Wirbelwind aime ceci

#1379
TurretSyndrome

TurretSyndrome
  • Members
  • 1 728 messages

A number of MMOs (OMG MULTIPLAYER KILL IT WITH FIRE) have successfully been able to pull it off.

 

Granted you will still hate it, but that's just how it goes...

 

I've played a few MMOs in my time and all of them offered as many quickbars as I need to cover all the skills that I learned. Either that, or they had fewer active skills. I find restricting player action further by not being able to provide full access to the skills learned, the result of poor game design. Doesn't matter if some/a lot of MMOs do it, that doesn't define "how it goes".



#1380
Sanunes

Sanunes
  • Members
  • 4 380 messages

I've played a few MMOs in my time and all of them offered as many quickbars as I need to cover all the skills that I learned. Either that, or they had fewer active skills. I find restricting player action further by not being able to provide full access to the skills learned, the result of poor game design. Doesn't matter if some/a lot of MMOs do it, that doesn't define "how it goes".

 

The trend with newer MMO's that I have played is more limited such as Dungeon and Dragons: Neverwinter or they have a really limited number of skills such as the revamped World of Warcraft skillset or Wildstar (I only played the open beta so it could be different now).



#1381
SofaJockey

SofaJockey
  • Members
  • 5 901 messages

I can already hear the rage if BioWare handles it wrong...

Hell, people will rage regardless.  :?

 

Of any announcement, this one would be carefully planned.

Either way, makes sense to get some of the last announcements that may disappoint some, out there, so those can see and heal.

 

The last tweet on the subject remained resolutely stubborn:

 

nonews.jpg



#1382
Hypocryse

Hypocryse
  • Members
  • 3 messages

As of the carefully picked words: "We have nothing to announce at THIS TIME" I don't think this is the end of the multiplayer aspect. 

If there wouldn't be any MP/CO-OP mode, they would have told us "The game will not include multiplayer/co-op" a long time ago. 
I myself still think they're working on it, and IT WILL BE ANNOUNCED SOON. I really want MP.



#1383
Adhin

Adhin
  • Members
  • 2 997 messages

Ahh the 'we aren't talking about it so you think it's there but it may not be so we'll maybe not say anything but we might so things might happen or something' line again. Mmmm, it's vagueness is delicious.


  • SofaJockey aime ceci

#1384
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 801 messages

Someone mentioned the ability to revive your companions during combat in the twitter thread. Sounds like a multiplayer feature, doesn't it?



#1385
SofaJockey

SofaJockey
  • Members
  • 5 901 messages

Someone mentioned the ability to revive your companions during combat in the twitter thread. Sounds like a multiplayer feature, doesn't it?

 

It does rather, as does the inability to open the radial in combat to select outside of your chosen 8 active skills.



#1386
The Elder King

The Elder King
  • Members
  • 19 630 messages

It does rather, as does the inability to open the radial in combat to select outside of your chosen 8 active skills.


That doesn't really makes sense though. in ME3 you can use all your abilities through the radial, while in MP you're limited to three abilities.

#1387
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

I can't recall - was the revive feature fresh for ME3 or was it present in ME2?



#1388
The Elder King

The Elder King
  • Members
  • 19 630 messages

I can't recall - was the revive feature fresh for ME3 or was it present in ME2?


ME3 new feature.

#1389
PK-Persona

PK-Persona
  • Members
  • 12 messages

Speaking of new features I've noticed that spellcasting in Inquisition happens all in real time.

Whenever Viv was casting a firestorm spell in demos the battle kept going while she charged it AND while choosing where to place the radius.

 

Seems like if it works in SP it would ease people into a possible multiplayer . . If there actually is one that is :P

 

 

P.S. Not sure if anyone already pointed this out in the other 50+ pages didn't check all of em



#1390
SofaJockey

SofaJockey
  • Members
  • 5 901 messages

Speaking of new features I've noticed that spellcasting in Inquisition happens all in real time.

Whenever Viv was casting a firestorm spell in demos the battle kept going while she charged it AND while choosing where to place the radius.

 

In the Hinterlands demo or elsewhere?



#1391
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

ME3 new feature.

 

Well, that kind of adds power to the MP thoughts in my mind then. 



#1392
The Elder King

The Elder King
  • Members
  • 19 630 messages

In the Hinterlands demo or elsewhere?

Most recently, I think the combat video after E3. Though Solas did something similar with a Circle AoE in real time with an Ice/electric spell too.

#1393
PK-Persona

PK-Persona
  • Members
  • 12 messages

In the Hinterlands demo or elsewhere?

 

I got a pretty good example from the Redcliffe Castle demo here:

 

It's at 11:02 to 11:07. Looks like a fire blast spell but everyone is still mobile while she aims it :)



#1394
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Presumably in singleplayer you could pause the game in tactical view and aim AoE spells, though.

 

If AoEs are in the MP in real-time, that does add a complicating factor to playing mage characters.

 

(Perhaps the intent will be for mages to play support/heavy-hitter roles from the back?)


  • PK-Persona aime ceci

#1395
PK-Persona

PK-Persona
  • Members
  • 12 messages

Presumably in singleplayer you could pause the game in tactical view and aim AoE spells, though.

 

If AoEs are in the MP in real-time, that does add a complicating factor to playing mage characters.

 

(Perhaps the intent will be for mages to play support/heavy-hitter roles from the back?)

 

Oh we have definitely seen ice and firewalls set up in the tactical view in the demos so SP has those benefits still.

 

You are so right about the extra complexities for mages which could easily lead to more value in tank characters to gather crowds together and focus attention away from vulnerable charging mages! Oh man I'm getting way too happy about something that has yet to be confirmed :'(



#1396
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

If what Chris Priestly said is accurate, Bioware are announcing *something* this week.



#1397
PK-Persona

PK-Persona
  • Members
  • 12 messages

Hoping it's the last 2 romance options or confirmation on multiplayer (yes or no just so long as i can stop thinking about the possibilities!)


  • Wirbelwind aime ceci

#1398
CronoDragoon

CronoDragoon
  • Members
  • 10 411 messages

Hoping it's the last 2 romance options or confirmation on multiplayer (yes or no just so long as i can stop thinking about the possibilities!)


It won't be the romances. Destructoid wouldn't really care about that, and for marketing purposes it doesn't help BioWare (anyone who cares about romances is getting the game already).

I have my John Wall doogie gif saved for MP announcement.

#1399
JeffZero

JeffZero
  • Members
  • 14 400 messages

It won't be the romances. Destructoid wouldn't really care about that, and for marketing purposes it doesn't help BioWare (anyone who cares about romances is getting the game already).

I have my John Wall doogie gif saved for MP announcement.

 

Exactly. I think there are a lot of things the hardcore fandom would love to see announced that aren't necessarily multiplayer-themed in any way, shape, or form, but frankly, once you start looking at how many of those things would cause the press to treat them as important, the number drops sharply. Possibly down to just the one thing, honestly.


  • dutch_gamer aime ceci

#1400
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

Presumably in singleplayer you could pause the game in tactical view and aim AoE spells, though.

 

If AoEs are in the MP in real-time, that does add a complicating factor to playing mage characters.

 

(Perhaps the intent will be for mages to play support/heavy-hitter roles from the back?)

 

I actually think it's a pretty nifty change. 

 

Nothing like setting up a large area spell, only to have the baddies completely move before it was cast :wacko:

 

 

Hoping it's the last 2 romance options or confirmation on multiplayer (yes or no just so long as i can stop thinking about the possibilities!)

 

 

I don't think that's the announcement CP was referring to (because that's not much of a big deal to most players), but I do hope that they do that anyway given Mike's tweet yesterday about it.  Maybe not at PAX necessarilly, but in the next few weeks at least.


  • ElitePinecone aime ceci