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The satisfied dragon in the room: The suspected and revealed multiplayer


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#1401
ElitePinecone

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There's no harm in saying "I'd love if they announced X", but we should be realistic about what sort of things the devs would announce in the press a few days before one of the biggest conventions of the year. 

 

I don't think romances or the character creator really fit that description, let alone when we remember that the Destructoid writer was excited about it.

 

(also, where is Bioware's PAX Prime timetable already??)


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#1402
PK-Persona

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Oh I just properly caught up with how important this announcement is!

 

(been trying to keep away since I know most of what I need to)

 

Defo multiplayer then as a demonstration of other gameplay features like cross class combos or specializations demos don't have that same weight.



#1403
SofaJockey

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Presumably in singleplayer you could pause the game in tactical view and aim AoE spells, though.

If AoEs are in the MP in real-time, that does add a complicating factor to playing mage characters.

(Perhaps the intent will be for mages to play support/heavy-hitter roles from the back?)

 

I think we have to re-watch the gameplay videos, but my assumption is that all tactical view allows you to do is give instructions:

Go to point x, cast spell y.

 

In other words the planning is done tactically in'pause' because you have 4 characters to manage.

 

However, once you release time, it takes real time for the spell to be cast, even after a tactical pause.

 

(off to revisit the videos...)



#1404
ElitePinecone

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You can progress time slowly in tactical view using the right trigger on consoles though, which should give easily enough time to set up AoEs even if only the spell activation is done while paused.

 

(Just had another thought: mages might be able to cast Haste in MP to slow down time for all members, which would allow for planning and attacks that require preparation and setting like glyphs or AoEs. We've already seen they operate from a Focus system that runs team-wide.)



#1405
Maria Caliban

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If AoEs are in the MP in real-time, that does add a complicating factor to playing mage characters.


In ME 3 MP, you have AOEs.

You have grenades. You have the vanguard's Nova. You have have bubbles you can set on the ground that do DoT. You have reave, which sort of splashes on enemies at a distance. You also have shockwave, which does a straight line of damage.

Not to mention the backpack missile everyone gets.
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#1406
SofaJockey

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In that leaked DigiExpo demo from a year ago (at 23:45) you can see Vivienne lining up a 'fire storm' very easily in real time.

This is no slower than lining up a head-shot (well for me) and if that's what it takes for a high area of effect damage spell, then that's what it takes.

 

 

Solas is using the same real-time targeting here (at 1:30)

 

 

This does reward you for not putting your mages into the front line and therefore balances the different classes with different responsibilities.


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#1407
ElitePinecone

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In ME 3 MP, you have AOEs.

You have grenades. You have the vanguard's Nova. You have have bubbles you can set on the ground that do DoT. You have reave, which sort of splashes on enemies at a distance. You also have shockwave, which does a straight line of damage.

Not to mention the backpack missile everyone gets.

 

Good point, I'd forgotten about all those.



#1408
Adhin

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Yeah I liked how the mages seem to start casting as your going to target but stop mid animation when it's 'ready' if you haven't finished targetting. Basically using the a paused mid cast time instead of waiting for you to target before going through the whole cast animation. It's a real-time, time saver more or less which really benefits combat in general but definitely will be a big help to MP (if it is there).

 

Personally, while I believed there was MP before in some manner, I think a lot of this kinda supports there being some kinda story related co-op now and I don't... know why. Maybe that's just some kinda wishful thinking. Though I still hope there is some non-campaign related co-op.



#1409
PK-Persona

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The main difference with the ME3 MP AoE attacks and the DA mage spells is that some spells have very long casting times in comparison.

 

Examples of them are Viv casting "firestorm" above and the Fem!Qunquisitor casting haste for a good 5 seconds in the e3 ign video:

 

 

Most ME3 MP skills were instant like reave or had a short travel distance like dark sphere or grenades. Any delay was mitigated by the cooldown timer priming for another anyway.

 

What I'd like to know is if a mage is attacked during the casting animation will they continue or be force canceled.



#1410
Adhin

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@PK-Persona : They where that way in DA2 for that matter. Even firestorm the fireball crap rained down 'immediately' while he played out what would of been a longer cast animation ahead of time. I'm glad they've put in some more ehh, tactical considerations with a front heavy cast animation before we see actual spell effect for some of these.

 

-edit-

Oh or can we cancel mid cast if we've already made the target? What if, say on PC where it's simple to hit a hotkey and click the mouse will there be some method to cancelling the cast prior to it going off? I kinda hope there is.

 

Oh and 1 more aside, not really to anything you said persona. But as far as a campaign co-op, not sure if BioWare would still do this bug BG1/2 and NWN both still have pause in MP. I think only the host could do it in the BG series (but I could be wrong, its been an absurd amount of years). NWN had server options allowing anyone to do it, just the host (or DM's) or disallow it all together. Kinda curious if they might actually keep the mode available to MP, perhaps requiring more then 1 person to toggle it at the same time (or well hold the button down)?

 

Probably not but who knows! Not us! Cause BioWare wont say anything. :angry:


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#1411
PK-Persona

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Haha damn you're right Adhin!

 

With all this talk of MP I totally forgot the more action orientated DA2 and how they worked in that :P

 

I do like how they look and feel with the pause now :)



#1412
Adhin

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LOL Yeah, I actually had to look DA2 up cause I.. was like 'wait no' maybe that had long cast times too for Firestorm. I mean I knew fireball and like, everything else took an absurdly short time to cast. But yeah nope, Firestorms instant as **** too. DAI really is riding that line between the 2 games, adding the extended time in things for tactical feels, while not making us sit around for 3 seconds while our characters adjust there diapers shuffling around before they can even 'consider' doing something.



#1413
PK-Persona

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Mid-Spell cancelling sound like an excellent way to conserve mana (if we think we'll miss) now that we have a limited amount of potions.

 

I'm just excited for any possible coop this game might offer and the battle system shown so far seems to hint that it's possible to real time everything.

 

Ah tactics and action in equal measure the dream is real!! haha



#1414
Adhin

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Thinking about it, the jump button could be used as a cancellation if they wanted to. Lotta games do that actually, only way out of your action is jumping or sprinting. lol and yeah, the dream is real. Ahh I got Destiny and DAI pre-ordered, I know I'll play the crap outa Destiny, and gods knows i need it here so I can stop obsessing over DAI. Cause that's whats happening, I'm just obsessing over DAI like a rabid monkey who obsesses over things.



#1415
They call me a SpaceCowboy

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In ME 3 MP, you have AOEs.

You have grenades. You have the vanguard's Nova. You have have bubbles you can set on the ground that do DoT. You have reave, which sort of splashes on enemies at a distance. You also have shockwave, which does a straight line of damage.

Not to mention the backpack missile everyone gets.

 

Wait, what? BACKPACK MISSILE??!! How did I miss this?? :P



#1416
They call me a SpaceCowboy

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It does rather, as does the inability to open the radial in combat to select outside of your chosen 8 active skills.

 

I doubt that will affect me as a PC player, but maybe they would have a unique UI for the MP.



#1417
schall_und_rauch

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Wait, what? BACKPACK MISSILE??!! How did I miss this?? :P


Yay, we get backpack missiles for DAI MP. I always wanted to blast those friggin ogres with a good missile.
Can we also aim thanix missiles for the dragon's head in MP?

#1418
Malanek

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I think ME is quite different from DA in terms of AOE effects because ME is a shooter while I'm assuming DAI is still like the previous two games. You don't position an aoe effect in the same way. I think a better example would be Diablo or SWTOR. You just activate the hot key, move the mouse where you want, and click. It doesn't take long and works fine without pausing. Or you could depress the hotkey twice in rapid succession to have it centered on your current target (SWTOR only, Diablo doesn't have "targets"). I'm not sure how it works on consoles but that last example would help.

 

I am curious to know whether (assuming multiplayer does exist) aoe effects have their hit resolution resolved on host or locally.



#1419
LiquidLyrium

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I wouldn't mind a drop-in/co-op mode, but multiplayer eh. I'm doubtful there's going to be one. They'd have announced it sooner to get us all excited for it, I think. 



#1420
Storm King

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Wait, they got rid of the action bar for the PC UI!? Tell me it isn't true! :crying:



#1421
The Night Haunter

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Wait, they got rid of the action bar for the PC UI!? Tell me it isn't true! :crying:

They have never shown a single picture of the PC Keyboard and Mouse UI. Only console UIs and PC with Controller UIs. So there is no indication they got rid of the action bar.



#1422
Storm King

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They have never shown a single picture of the PC Keyboard and Mouse UI. Only console UIs and PC with Controller UIs. So there is no indication they got rid of the action bar.

That's good then; perhaps I misunderstood, but a lot of the people in the thread talked about how they're minimizing how many abilities you can take into battle and whatnot. 



#1423
The Night Haunter

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That's good then; perhaps I misunderstood, but a lot of the people in the thread talked about how they're minimizing how many abilities you can take into battle and whatnot. 

For consoles. Nothing has been confirmed, denied, or even hinted at for the M&K PC UI yet.



#1424
ElitePinecone

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I think the issue is that the big pause wheel (I forget its actual name) no longer seems to have an option for using powers. From screenshots it just looks like potions and other items.

 

On console, people have suggested that we might need to assign powers to one of the eight face buttons or alternates, rather than being able to select any power/spell/talent in the middle of battle.

 

But that might not apply to PC, since we haven't even seen the PC UI yet.



#1425
SofaJockey

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For consoles. Nothing has been confirmed, denied, or even hinted at for the M&K PC UI yet.

 

I don't play on PC, but is there something that could be different on the PC UI that would be a big 'giveaway' for MP?