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The satisfied dragon in the room: The suspected and revealed multiplayer


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#1451
The Night Haunter

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And we're just trying to figure it out...

Thought it might be a reason why the PC UI hasn't been seen yet.

Sadly what I am fearing.



#1452
TurretSyndrome

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This is inaccurate.  PC players can play with a controller.  So if MP is a thing, then yes, parity could be an issue because you are certain to have K/M users alongside players with a controller.  

 

Not really. It's an issue being created solely by the player. If you are playing MP with a controller on PC, you are going in knowing full well that most others will stick to K/M because ultimately that is the most efficient.


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#1453
Iakus

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My new one, mp will not be the big announcement and will not come out with the game.  However the mp frame work is included on the disk.  The remaining components of mp will be added via dlc at a later date, after the game is out and they have time to properly test mp and make sure it works as intended.  I'll revise this gain once this prediction has been scuttled.  :P

That is actually something I'd be kind of okay with.

 

As long as I do not have get that DLC to play the shipped game.



#1454
Iakus

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Even for MP, unless the game supports cross-platform MP or something(which I highly doubt it will), there is no reason for the K/M UI to be gimped on purpose just because a controller is incapable of the same level of accommodation of abilities. That's like not allowing PC to have higher display resolutions because the console versions can't play the game smoothly at more than, say 900p. It would be unfair.

Waitaminute...

 

You're not suggesting that MP might impact SP mechanics, are you?   ;)



#1455
Jorina Leto

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With BioWare Points gone, multiplayer seems to be more unlikely.
People are less reluctant to waste Points they have already bought on health potions than real money.

#1456
J-Reyno

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Not really. It's an issue being created solely by the player. If you are playing MP with a controller on PC, you are going in knowing full well that most others will stick to K/M because ultimately that is the most efficient.

 

That may be your opinion, but it's possible BioWare wants to make sure that players feel like they can use whatever is most comfortable without being at a disadvantage.  You can't deem it irrelevant because you and I are not the ones who decide what does, and does not, matter.



#1457
AppealToReason

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That may be your opinion, but it's possible BioWare wants to make sure that players feel like they can use whatever is most comfortable without being at a disadvantage.  You can't deem it irrelevant because you and I are not the ones who decide what does, and does not, matter.

 

You could play ME3 using the Kinect. Doesn't mean they balanced the game around something inefficient a few people would do.


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#1458
TurretSyndrome

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That may be your opinion, but it's possible BioWare wants to make sure that players feel like they can use whatever is most comfortable without being at a disadvantage.  You can't deem it irrelevant because you and I are not the ones who decide what does, and does not, matter.

 

Right. But you're talking about gimping the experience for the rest of the PC player base who play using K/M and forcing them to get used to the new limited control scheme. For what? To accommodate people who may play the MP using a controller? If I'm a K/M player and I have logged 100 hours into SP and decided to try out MP, are you seriously saying that now I should get used to this new scheme and play using that?

 

And to pull it off, two things need to happen: 

      1) Developers going out their way to limit K/M gameplay to match controller gameplay.

      2) All the K/M players being forced to get used to this new control scheme because there may be players using controllers.

 

Sorry, but I just don't see that happening. It's true that Bioware will consider the issue of parity but there is no way they will ever resort to such an action. For PC, they will always prioritize the K/M users. So the way I see it, you either get a console version of the game and play MP there, play MP with K/M or just suck it up and play with a controller. It's not that hard.



#1459
dutch_gamer

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With BioWare Points gone, multiplayer seems to be more unlikely.
People are less reluctant to waste Points they have already bought on health potions than real money.

I have to disagree. Plenty of other MP games show that people still easily pay for all kinds of things even without a points system, so I don't see it as a sign for there being no MP.
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#1460
The Night Haunter

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Right. But you're talking about gimping the experience for the rest of the PC player base who play using K/M and forcing them to get used to the new limited control scheme. For what? To accommodate people who may play the MP using a controller? If I'm a K/M player and I have logged 100 hours into SP and decided to try out MP, are you seriously saying that now I should get used to this new scheme and play using that?

 

And to pull it off, two things need to happen: 

      1) Developers going out their way to limit K/M gameplay to match controller gameplay.

      2) All the K/M players being forced to get used to this new control scheme because there may be players using controllers.

 

Sorry, but I just don't see that happening. It's true that Bioware will consider the issue of parity but there is no way they will ever resort to such an action. For PC, they will always prioritize the K/M users. So the way I see it, you either get a console version of the game and play MP there, play MP with K/M or just suck it up and play with a controller. It's not that hard.

Or even worse have the SP UI be limited because the MP UI is limited. That would be the single stupidest move Bioware could make in my book. They saw how much backlash ME3 had for MP infringing on SP, and that was only getting a slightly different ending. If DAI has multiplayer forcing an artificial and very small limit on active abilities then the backlash for the ME3 Galactic Readiness will look like a picnic party.

 

Don't get me wrong, I'll still buy DAI, but I'm hoping for the best from this. ME2 and DA2 shook my faith in Bioware, ME3 brought back some of it (because apart from the ending it was a huge improvement over ME2) and I'm hoping DAI will do the rest, but having something awful like MP impacting the entire SP experience (which is what this would be) would make me doubt any future games.



#1461
The Night Haunter

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Also you controller players should be hoping the PC UI has unlimited slots, because if that is the case then the lack of a radial wheel is an oversight and if we make enough of a fuss they might realize their mistake and fix it! If the PC UI is also limited then we are all doomed. Stand Together, or Fall Apart! ;)



#1462
ElitePinecone

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I made a new topic to ask for clarification, since I think it would be really strange to take away talent and spell selection entirely from the radial pause menu.



#1463
J-Reyno

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Right. But you're talking about gimping the experience for the rest of the PC player base who play using K/M and forcing them to get used to the new limited control scheme. 

 

I know the implications.  You're assuming that I'm advocating for it because I'm pointing it out as a possibility, but I'm not.  I'm happy to know how you feel about it, really, but it remains a possibility.  My stating that fact doesn't mean I'm out to doom players who play exclusively with K/M.

 

On your subject, it wouldn't necessarily be gimping K/M players either.  If it is a design choice made for the sake of game balance then it is fully intended and isn't gimping at all.  Perhaps they only want us to have 8 abilities at a time.  GW2 only allows 10 abilities on the bar.  It's not crippling the player, it's designed to be that way. We don't know.

 

Maybe K/M will allow for more than 8 mapped abilities and there will be no issues.  Again, we don't know.  

 

These are all possibilities.  And no, I'm not interested in discussing the likelihood of each, or any, of them or how you feel about them.



#1464
Guest_Puddi III_*

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Allan locked the last thread by saying people were beating a horse. Not beating a dead horse.

 

DAI MP confirmed.


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#1465
The Night Haunter

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Allan locked the last thread by saying people were beating a horse. Not beating a dead horse.

 

DAI MP confirmed.

Lulz.



#1466
SofaJockey

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Allan locked the last thread by saying people were beating a horse. Not beating a dead horse.

DAI MP confirmed.

 

I saw that  :D 
But means nothing of course...



#1467
ElitePinecone

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:whistle:

 

Bv6AJBYCQAAtMHx.jpg



#1468
DragonRacer

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With BioWare Points gone, multiplayer seems to be more unlikely.
People are less reluctant to waste Points they have already bought on health potions than real money.

 

Not really. I know lots of people that spent a few real world dollars on XBox and PSN to buy packs in ME3 MP. I'm also one of those guilty-as-charged.



#1469
cronshaw

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:whistle:

 

Bv6AJBYCQAAtMHx.jpg

 

Pride demons are big

Atlases and Brutes from ME3 MP are big

DA:I MP confirmed


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#1470
The Night Haunter

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Pride demons are big

Atlases and Brutes from ME3 MP are big

DA:I MP confirmed

Pride Demons = 1, Atlas = 1, Brutes = 1. 1 + 1 + 1 = 3. HL3 Confirmed.


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#1471
Beerfish

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Who are the ghosties in that image I wonder?



#1472
Deflagratio

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I'll point out there is a logical reason to limit the number of abilities someone can slot in.

 

Limited slotted abilities push players to specialize and improve specific abilities over scattershot "Unlock everything" approach. That restriction fosters a better class dynamic within individual classes, adding on to things like specializations as another layer to the party composition depth. When the player has to choose that 9th ability he may only have access to 50% of the time, or upgrading that 8th ability to be 50% more effective... It's a strategic call.

 

How much merit you grant the decision is your own call, but don't pretend like it's the "Stupidest thing on the planet." and "Makes no logical sense." just because you can't see beyond your own desires.

 

Even if I fundamentally agree that limiting different platforms UI based on the "Weakest" link is really stupid, I can't help but point out there's more to it than "Make it equal to ecksbawks." or whatever the conspiracy theory is. Ideally PC should be able to slot in 30 abilities by default. 0-9 + CTR/ALT, in addition to just a giant Hotbar if people don't do KB for some reason, maybe you need an open hand for Coffee?


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#1473
The Night Haunter

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I'll point out there is a logical reason to limit the number of abilities someone can slot in.

 

Limited slotted abilities push players to specialize and improve specific abilities over scattershot "Unlock everything" approach. That restriction fosters a better class dynamic within individual classes, adding on to things like specializations as another layer to the party composition depth. When the player has to choose that 9th ability he may only have access to 50% of the time, or upgrading that 8th ability to be 50% more effective... It's a strategic call.

 

How much merit you grant the decision is your own call, but don't pretend like it's the "Stupidest thing on the planet." and "Makes no logical sense." just because you can't see beyond your own desires.

 

Even if I fundamentally agree that limiting different platforms UI based on the "Weakest" link is really stupid, I can't help but point out there's more to it than "Make it equal to ecksbawks." or whatever the conspiracy theory is. Ideally PC should be able to slot in 30 abilities by default. 0-9 + CTR/ALT, in addition to just a giant Hotbar if people don't do KB for some reason, maybe you need an open hand for Coffee?

While that is a reason it is a silly reason. ESO tried this and I got bored and left (along with lots of others). I'd prefer the game doesn't force me into the most optimal choice, and instead gives me the choice of playing horribly (1 point in every ability, with no upgrades for example) or playing well (focused as you said).

 

The 8 abilities isn't the worst thing they could do, but it is something that would indicate to me they are moving less in the right direction than I thought they were.



#1474
Cyonan

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You could play ME3 using the Kinect. Doesn't mean they balanced the game around something inefficient a few people would do.

 

Given how difficult SP Insanity was for Mass Effect 3, I wouldn't be surprised if that's actually what happened.



#1475
AppealToReason

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Given how difficult SP Insanity was for Mass Effect 3, I wouldn't be surprised if that's actually what happened.

 

Insanity was like MP's version of Silver. Easy breasy lemon squeezy. :P