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The satisfied dragon in the room: The suspected and revealed multiplayer


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#1476
Guest_Puddi III_*

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I'll point out there is a logical reason to limit the number of abilities someone can slot in.
 
Limited slotted abilities push players to specialize and improve specific abilities over scattershot "Unlock everything" approach. That restriction fosters a better class dynamic within individual classes, adding on to things like specializations as another layer to the party composition depth. When the player has to choose that 9th ability he may only have access to 50% of the time, or upgrading that 8th ability to be 50% more effective... It's a strategic call.
 
How much merit you grant the decision is your own call, but don't pretend like it's the "Stupidest thing on the planet." and "Makes no logical sense." just because you can't see beyond your own desires.


Encouraging me to play the 'better' way by being a giant hassle if I don't isn't what I'd call ideal design. I shouldn't have to fight with the UI to access options that were made available to me. The appropriate way to punish the scattershot approach would be an underpowered jack of all trades syndrome that already comes as a consequence of forgoing upgrades.
 
So I'd give that kind of decision 0 merit because it is indeed the stupidest thing on the planet and makes no logical sense.

#1477
Beerfish

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I wonder if their telemetry data from previous games comes into play here?  People have their favorite go to abilities and spells and even if you have access to a whack of them you may only use certain ones much more than others.



#1478
aaarcher86

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While that is a reason it is a silly reason. ESO tried this and I got bored and left (along with lots of others). I'd prefer the game doesn't force me into the most optimal choice, and instead gives me the choice of playing horribly (1 point in every ability, with no upgrades for example) or playing well (focused as you said).
 
The 8 abilities isn't the worst thing they could do, but it is something that would indicate to me they are moving less in the right direction than I thought they were.


My impression was that you could still do that - out points in all talents. You'd just be limited to using 8 of those talents at any given time. You could still switch them around though.

#1479
The Night Haunter

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My impression was that you could still do that - out points in all talents. You'd just be limited to using 8 of those talents at any given time. You could still switch them around though.

You could, but it would be ridiculously cumbersome. Once your at 9 suddenly you have to pause, open the menu, navigate to skills, switch one out, switch it in, back to game, use ability. Then do it all over again when you want to go back to the skill you just switched out. It isn't impossible, but it is an awful design in my opinion.



#1480
aaarcher86

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You could, but it would be ridiculously cumbersome. Once your at 9 suddenly you have to pause, open the menu, navigate to skills, switch one out, switch it in, back to game, use ability. Then do it all over again when you want to go back to the skill you just switched out. It isn't impossible, but it is an awful design in my opinion.


No argument there.

#1481
The Night Haunter

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No argument there.

I'm continuing to pray to the Old Gods, the Creators, and even the Maker that the PC UI is not this way.


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#1482
aaarcher86

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I'm continuing to pray to the Old Gods, the Creators, and even the Maker that the PC UI is not this way.


I'm on Xb1 so I'm stuck with it :(

#1483
The Night Haunter

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I'm on Xb1 so I'm stuck with it :(

Hey, if we get it then you guys can argue console disparity and get them to change it! Help us, help you :)


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#1484
robertthebard

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That may be your opinion, but it's possible BioWare wants to make sure that players feel like they can use whatever is most comfortable without being at a disadvantage.  You can't deem it irrelevant because you and I are not the ones who decide what does, and does not, matter.


So why would it matter? The only time, literally, that this would be an issue is if there's PvP. Other than that, it makes absolutely no difference one way or the other. One player having more keybinds is no more unbalancing than one player being more skilled than another player in a PvE environment.

#1485
Malanek

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With BioWare Points gone, multiplayer seems to be more unlikely.
People are less reluctant to waste Points they have already bought on health potions than real money.

I don't think this is a logical argument. I am not going to get into psychology but would just point out that this is a decision across all their games, including the next Mass Effect. And they are extremely unlikely to remove multiplayer from that.



#1486
robertthebard

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I don't think this is a logical argument. I am not going to get into psychology but would just point out that this is a decision across all their games, including the next Mass Effect. And they are extremely unlikely to remove multiplayer from that.


It is practically impossible to remove MP from something that doesn't have it. Since the next ME is still in the Alpha Alpha stage of development, it's hard to say they're going to remove MP from it, since the SP isn't even confirmed at this point. For all we know at this stage of development, it could be an MMO, and therefore impossible to remove MP from...

#1487
Maria Caliban

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Have they announced MP yet, or should I go back to lurking?

#1488
Reznore57

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Have they announced MP yet, or should I go back to lurking?

 

Nothing yet.

We'll get a new gameplay trailer this week.



#1489
In Exile

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Have they announced MP yet, or should I go back to lurking?


Lurk, friend, lurk.
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#1490
Malanek

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It is practically impossible to remove MP from something that doesn't have it. Since the next ME is still in the Alpha Alpha stage of development, it's hard to say they're going to remove MP from it, since the SP isn't even confirmed at this point. For all we know at this stage of development, it could be an MMO, and therefore impossible to remove MP from...

Removed from the franchise since it was in ME3. And although I am not sure they have confirmed it, it will have multiplayer.

 

As an aside they have actually confirmed it is not an MMO multiple times.



#1491
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Don't know why but I've been more excited to hear a MP announcement more than anything else. Won't be disappointed either way. 



#1492
ElitePinecone

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Have they announced MP yet, or should I go back to lurking?

 

I believe it'll be today or tomorrow.

 

They're kinda running out of time to do it before PAX.



#1493
BabyFratelli

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I believe it'll be today or tomorrow.

 

They're kinda running out of time to do it before PAX.

 

Might they do it at PAX, if there is any? Announce it and then show a short demo. 



#1494
ElitePinecone

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Possibly, but I figured the reason we haven't seen a schedule for Bioware at PAX yet is because they need to announce this big thing first.

 

If they were going to be vague about a big announcement at PAX, it'd be easy to release the schedule weeks beforehand with a panel name like "A Big Dragon Age Event". 

 

Since we're still waiting, I figure they'll reveal the trailer today or tomorrow, and then a schedule for PAX that is pretty clear about what they'll be showing. They can still use PAX as an opportunity to let fans get their hands on this new thing. 

 

(Also, I reckon it makes more sense to release the information this week rather than at PAX, since every other big studio will be flooding the airwaves with big news and reveals. At least this way they have some clear air.)


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#1495
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I figure it'll either be within 12 hours, at PAX, or never.



#1496
ElitePinecone

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I figure it'll either be within 12 hours, at PAX, or never.

 

Could still be revealed on Wednesday/Thursday though :P

That said, I expect some time in the next 24 hours too. They teased the trailer yesterday with a screenshot, and I think we might see something tonight. (I think that's Tuesday morning in North American time, whatevs.)



#1497
Deflagratio

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You could, but it would be ridiculously cumbersome. Once your at 9 suddenly you have to pause, open the menu, navigate to skills, switch one out, switch it in, back to game, use ability. Then do it all over again when you want to go back to the skill you just switched out. It isn't impossible, but it is an awful design in my opinion.

 

For DA:I's purpose, I think in combat, the abilities and equipment menu is locked. So you'd have to wait between engagements. Again why I stated what I did earlier about limiting abilities to 8 being something that supports class dynamics within even the same class.



#1498
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:whistle:

 

Bv6AJBYCQAAtMHx.jpg

 

I saw this post on Facebook and my first thought was; "multiplayer." The area in the image looks quite open and arena-like, and a pride demon would be a good DA equivalent of a MP boss monster, a la brutes from ME3's MP. That and; another gameplay trailer? I doubt they'd give us a regurgitated combat trailer unless it showcased something we hadn't seen (ie. multiplayer, specializations, etc).

 

Definitely nothing solid, but I had a strong feeling when I saw this image. Staying hopeful.


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#1499
ElitePinecone

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I posted this before, but yeah - it looks like each enemy faction has a mix of grunts, elites and boss-type units. It does look remarkably similar to the way ME3 did it.

 

Red Templars have a Behemoth, Tevinter has the giant scorpions and people riding beasts, demons have Pride Demons, and human bandits probably have heavily-armoured foes similar to the Avvar warmaster guy.



#1500
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I'm afraid of that Tower of Hanoi in the corner though. No amount of Platinum clears can prepare us for a monster of that magnitude.


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