Wait, PAX is today?!
The satisfied dragon in the room: The suspected and revealed multiplayer
#1501
Posté 26 août 2014 - 02:59
#1502
Posté 26 août 2014 - 03:06
I'm afraid of that Tower of Hanoi in the corner though. No amount of Platinum clears can prepare us for a monster of that magnitude.
At the start of each new ME playthrough I started saving up omni gel to turn into credits so I could skip the Hanoi thing on novaria.
- Star fury aime ceci
#1503
Posté 26 août 2014 - 04:45
I posted this before, but yeah - it looks like each enemy faction has a mix of grunts, elites and boss-type units. It does look remarkably similar to the way ME3 did it.
Red Templars have a Behemoth, Tevinter has the giant scorpions and people riding beasts, demons have Pride Demons, and human bandits probably have heavily-armoured foes similar to the Avvar warmaster guy.
This is something I have worried about since we saw that Canadian politician in front of some designs for DAI, I thought then that it looked like Bioware might be creating factions with Multi-player in mind and making sure they all had certain types of enemies and bosses. If multi-player is included I will wonder if the Red Templars were created as a multi-player faction and then put into the single-player game.
#1504
Posté 26 août 2014 - 04:48
This is something I have worried about since we saw that Canadian politician in front of some designs for DAI, I thought then that it looked like Bioware might be creating factions with Multi-player in mind and making sure they all had certain types of enemies and bosses. If multi-player is included I will wonder if the Red Templars were created as a multi-player faction and then put into the single-player game.
That is a legit concern. And I'm saying this as being on the side of mp being included. A lot of other anti MP reasons are suspect in my mind but this one is a possibility. Or at least it being a factor in inclusions. "We are going to have some red templars in the game, why not expand their presence and types of red templars for mp?"
#1505
Posté 26 août 2014 - 04:51
#1506
Posté 26 août 2014 - 04:53
This is something I have worried about since we saw that Canadian politician in front of some designs for DAI, I thought then that it looked like Bioware might be creating factions with Multi-player in mind and making sure they all had certain types of enemies and bosses. If multi-player is included I will wonder if the Red Templars were created as a multi-player faction and then put into the single-player game.
Even if they were, they also make perfect sense within the lore and events of the single-player series, so I don't particularly see an issue.
- Wirbelwind, ElitePinecone et PK-Persona aiment ceci
#1507
Posté 26 août 2014 - 04:53
That is a legit concern. And I'm saying this as being on the side of mp being included. A lot of other anti MP reasons are suspect in my mind but this one is a possibility. Or at least it being a factor in inclusions. "We are going to have some red templars in the game, why not expand their presence and types of red templars for mp?"
I think it is the presence of the Behemoth for the Red Templars it just seems that they needed a big monster boss for their faction and put it in there.
Now this is Bioware so the story around the Red Templars could be great and give a reason for the Behemoths that makes sense.
#1508
Posté 26 août 2014 - 05:00
To some extent gameplay reasons are always going to be a significant factor in why they do certain things.
What story reason is there for darkspawn to have ogres, except to allow a big boss fight? Why are some demon types stronger than others, so that they form a natural hierarchy of grunts right up to Pride Demon bosses? Why are some qunari taken down in ten hits and others take a hundred?
I actually really liked ME3's system, it made enemies unique (dare I say, iconic) and you could tell at a glance in either the singleplayer or MP what needed to be done to defeat them. Larger and more distinguishable enemies also allows them to introduce interesting gameplay elements, like having some enemies with big shields that need to be staggered or flanked.
- Wirbelwind et PK-Persona aiment ceci
#1509
Posté 26 août 2014 - 05:00
Even if they were, they also make perfect sense within the lore and events of the single-player series, so I don't particularly see an issue.
Admittedly we know very little about them at this time, but as it is now they seem like they are the Cerberus of ME3 put into DAI.
Again knowing nothing of the story I don't see why Bioware needed to turn some of the Templars into generic bad guys who turn into giant monsters, in my opinion if the Templars had split into two groups remaining the same Templars but just having different motivations and ways of dealing with the Mage problem it would make a better story and one which it would be able to see both sides as Human and that both sides could have a point.
#1510
Guest_Puddi III_*
Posté 26 août 2014 - 05:09
Guest_Puddi III_*
If a side effect of MP is more diversity of enemies and enemy factions, I'd call that a nice synergy bonus.
- Zjarcal et cronshaw aiment ceci
#1511
Posté 26 août 2014 - 05:14
Admittedly we know very little about them at this time, but as it is now they seem like they are the Cerberus of ME3 put into DAI.
Again knowing nothing of the story I don't see why Bioware needed to turn some of the Templars into generic bad guys who turn into giant monsters, in my opinion if the Templars had split into two groups remaining the same Templars but just having different motivations and ways of dealing with the Mage problem it would make a better story and one which it would be able to see both sides as Human and that both sides could have a point.
It will all come down to their in game explanation of the presence of red templars as to whether it will be viable or not. Meredith was in essence a red templar and the big lyrium monster did exist in DA2. As long as the reason seems plausible and not tacked on.
#1512
Posté 26 août 2014 - 05:17
I think there's some interesting potential story content there too, especially since we know templars are lyrium addicts and the use of red lyrium might be tied to that.
There's also the theme of sacrificing their humanity for power (and it seems ultimately turning into a monster), which is a legitimate if slightly tired topic.
#1513
Posté 26 août 2014 - 05:20
Admittedly we know very little about them at this time, but as it is now they seem like they are the Cerberus of ME3 put into DAI.
Again knowing nothing of the story I don't see why Bioware needed to turn some of the Templars into generic bad guys who turn into giant monsters, in my opinion if the Templars had split into two groups remaining the same Templars but just having different motivations and ways of dealing with the Mage problem it would make a better story and one which it would be able to see both sides as Human and that both sides could have a point.
The in-game reason is that in splitting from the Chantry, their supply line to blue lyrium was cut off, and they turned to Red Lyrium.
Not all groups need to have an equally valid and nuanced point of view. That isn't how reality works and I like that we get various shades of grey in Dragon Age.
- Beerfish et cronshaw aiment ceci
#1514
Posté 26 août 2014 - 05:24
Not wanting to derail the threat and turn it into a topic about Red Templars, I hope enough time and story is given to the Red Templars with a fully fleshed out reason for why they are what they are.
if we just get a tiny part of the game about them and they just turn up as generic mooks to fight but are included in MP then it will always make me wonder why they were created.
#1515
Posté 26 août 2014 - 05:31
Well, the big snowy environment (Hinterlands?) is entirely focused on fighting the Red Templars in SP, and that's sure to be full of codex entries and lore about what happened to them.
#1516
Posté 26 août 2014 - 05:36
If a side effect of MP is more diversity of enemies and enemy factions, I'd call that a nice synergy bonus.
I am all for more diversity in enemies and if we do have MP I hope it does bring lots of different Enemies that behave differently.
But if every faction have the same type of enemies which are just skinned differently but behave the same with each side having a giant boss, an invisible type then that is not diversity. If the different factions have practically the same enemies that behave the same way it could be that it was decided it was best for gameplay or equally it could be because they were having MP and needed the factions to be balanced and play the same.
If Bioware says there wont be any ME3 type MP in DAI then I will know that they created the factions like they did for gameplay reasons but if we do get ME3 type MP which the leaked achievements say we might then the faction are starting to look very similar to the different ME3 factions.
#1517
Posté 26 août 2014 - 05:42
I am all for more diversity in enemies and if we do have MP I hope it does bring lots of different Enemies that behave differently.
But if every faction have the same type of enemies which are just skinned differently but behave the same with each side having a giant boss, an invisible type then that is not diversity. If the different factions have practically the same enemies that behave the same way it could be that it was decided it was best for gameplay or equally it could be because they were having MP and needed the factions to be balanced and play the same.
If Bioware says there wont be any ME3 type MP in DAI then I will know that they created the factions like they did for gameplay reasons but if we do get ME3 type MP which the leaked achievements say we might then the faction are starting to look very similar to the different ME3 factions.
ME 3's MP factions did not function exactly the same though. Each one had a different approach that players had to adapt to.
#1518
Posté 26 août 2014 - 05:47
Well, the big snowy environment (Hinterlands?) is entirely focused on fighting the Red Templars in SP, and that's sure to be full of codex entries and lore about what happened to them.
Emprise Du Lion is the snow region. I believe it's in the Dales.
- ElitePinecone aime ceci
#1519
Posté 26 août 2014 - 05:47
I was annoyed in Origins when I ran out of quickslots and could no longer fit all of my abilities (and a selection of potions) immediately handy all of the time.For Origins particularly, after Awakening and all the DLC I had so many freaking abilities that I didn't know what I was doing.
If I can't access all of my abilities during a combat encounter, there had better be an in-game explanation for it. It doesn't need to be a good explanation - I could tolerate Vancian casting, after all - but they at least have to try to justify it.
#1520
Posté 26 août 2014 - 05:50
From a marketing standpoint, it'd be better to officially announce something new before Pax, opening their time at the convention for details and emphasis. Especially since they have limited time for big, focused presentations. You can remove several minutes of talk time by announcing the basics in advance.
Not for something that would be as big as an MP announcement. They did that with smaller details of the details.
You need to compete for press time/headline space against all the PAX announcements. Going early just means you're gone earlier.
You do your big unveil during the conference and spend the next 2 days going to every live stream and "journalism" website and stuff them full of MP details.
#1521
Posté 26 août 2014 - 05:52
ME 3's MP factions did not function exactly the same though. Each one had a different approach that players had to adapt to.
Only your basic mooks were the same, but thats been the way in DA too. Mook darkspawn pretty well attacks the exact same way as mook corpse and mook carta thug.
You had to tackle Primes and Banshees and Praetorians differently.
#1522
Posté 26 août 2014 - 05:55
Not for something that would be as big as an MP announcement. They did that with smaller details of the details.
You need to compete for press time/headline space against all the PAX announcements. Going early just means you're gone earlier.
You do your big unveil during the conference and spend the next 2 days going to every live stream and "journalism" website and stuff them full of MP details.
Eh, we will just have to disagree.
It'd go. Long way to make a big, public announcement early and spend the 7 minutes on stage showing people gameplay and going over details vs 3 minutes for the announcement and explanation/PR and 4 for gameplay.
They've already shown the press what they're announcement is allegedly, so those articles are coming out either way.
#1523
Posté 26 août 2014 - 05:56
You do your big unveil during the conference and spend the next 2 days going to every live stream and "journalism" website and stuff them full of MP details.
They've already done this though - MP or whatever this is was already shown off to the press at Gamescom, that's why Destructoid has been hinting about it for the past few weeks.
#1524
Posté 26 août 2014 - 06:14
I'm afraid of that Tower of Hanoi in the corner though. No amount of Platinum clears can prepare us for a monster of that magnitude.
I saved before solving that damned Tower of Hanoi but was already in the room with a door closed. It was a very unpleasant experience in a one of my KOTOR playthrough.
#1525
Posté 26 août 2014 - 06:16
It's funny how there are ME3 MP hardcore players on one side, and singleplayer only fans on the other side in this thread.




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