I wouldn't want surprises like that. The system should allow you to control who goes into your game via Origin invites or at least an option to open/close the lobby.
Has Origin improved? In ME3 joining a lobby was often difficult.
I wouldn't want surprises like that. The system should allow you to control who goes into your game via Origin invites or at least an option to open/close the lobby.
Has Origin improved? In ME3 joining a lobby was often difficult.
I wouldn't want surprises like that. The system should allow you to control who goes into your game via Origin invites or at least an option to open/close the lobby.
Has Origin improved? In ME3 joining a lobby was often difficult.
That wasn't Origin, that was Mass Effect 3 itself. I don't think Mass Effect 3 was initially designed for Origin so when they went to incorporate its functionality it was done as an after thought and not in core design. At least that is what I keep telling myself about needing to log into Origin and EA servers to play the game.
I still am totally psyched about the possibility of MP for DAI. I am one of those fans that love SP RPGs, but, I find that the MP aspect that Bioware has introduced via the ME3 MP component to be absolutely fabulous!
d- I definitely don't mind the absence of multiplayer in Inquisition, and if its an optional 2015 download, even better (because I won't even have to bother with it). After the excessive focus on MP for Mass Effect 3 (war assets...), I'd rather the multiplayer be left to genres that are meant to be multiplayer (CoD, Halo, MMORPGs) and keep single player rpgs, well, single player.
"The Imaginary Dragon in the Room..."
Good title for the thread. It's definitely worth considering that it may not have been announced yet. There's been too much talk about it being included for it to just simply disappear. It was being worked on, but we haven't anything about it in months. Maybe it was dropped, but my instincts tell me that it's something that Bioware is waiting to reveal. Sell players on the massive single player experience before announcing any kind of multiplayer is probably the wiser move to make. This is doubly so when you consider that some gamers react to multiplayer in the manner that children react to broccoli.
Actually, now you mention it...
Fade broccoli anyone?

MP would be a waste of time and money on Bioware's part. Keep it with Mass Effect its the only Bioware Game that MP compliments. Keep Dragon Age SP. It will be better off without it.
How can you make such a statement? Purely silly. They tossed in ME MP and according to all reports they hit a home run with it compared to what they expected. All indications are it would be a very good thing from BioWare and EA's part. Whether they feel they can pull it off with a swords and sorcery game rather than a space battle game is another thing.
I think your missing the point SP by its very definition is entirely detached from any kind of social interaction with others that's why its called "Single Player" as in nobody else but you if you have others its no longer Campaign its Co-Op.
Watch Dogs is a prime example of it done badly other players can join freely into your campaign and ruin your play without any kind of vetting or permission required by the host so by the time your aware that it has happened the damage is already done which if mid mission you then have to waste time reloading a save and starting again.Any kind of MP/Co-Op should be a totally separate mode with no hooks into the Campaign, there should never be a mandatory requirement to play MP in order to unlock a new weapon/armor/mission/area/mount etc as was done in ME3 I do not care that it was patched later its irrelevant because somebody thought it was a good idea in the first place makes it a step too far.
I never played ME 1 or 2,However I was considering ME 3 until I heard about both the endings and the MP integration into SP,since then I have no intention of ever picking up a ME game, they may be trivial things to you however those 2 major mistakes have tarnished the appeal of that franchise to me beyond repair, no amount of assurances,apologies will ever convince me that they would not try to do that again.
I'm an 80's child where playing videogames with others was left to my discretion,sure there are times when I like to go into Sniper Elite 3's MP and snipe some other players,most of the time I have no interest in interacting with other players, having to listen to them moan and complain throwing hissy fits everytime they get beaten by someone else.
The point is when it comes to interacting with others as a paying customer the final decision should lie with me,it should never be forced or mandated, the game should never attempt to nudge or nag me into playing MP.Though I suppose in this day and age where most people under the age of 20 feel the need to advertise every mundane decision they make and upload photo's of what they are about to eat to Facebook,Twitter,Instagram etc etc its a hard concept to grasp to have 5 minutes of total peace and quiet not having to listen to other people.
I spend most of my time having to deal with other people to earn a living and as annoying as it is it pays well enough,so when I come home after 8hrs of that the absolute last thing I want is to boot up a videogame and deal with that all over again until such time as I am in the mood for it.
You are totally free to have your thoughts off course but to avoid ME and ME2 and then toss ME3 aside for something so terribly trivial as mp is just bizarre. Totally throwing the baby out with the bath water. ME3 Mp had virtually nothing to do with the SP game other than their one error of having it initially affect a 20 second cut scene.
There is absolutely nothing at all wrong with you not liking the idea of mutliplayer or not wanting to play it but to avoid a game that has it as a separate menu item and deprive yourself of a potentially great single player experience is rather short sighted imo.
d- I definitely don't mind the absence of multiplayer in Inquisition, and if its an optional 2015 download, even better (because I won't even have to bother with it). After the excessive focus on MP for Mass Effect 3 (war assets...), I'd rather the multiplayer be left to genres that are meant to be multiplayer (CoD, Halo, MMORPGs) and keep single player rpgs, well, single player.
The bolded part is simply false as far as excessive focus. I think i played the single player game 2 or 3 times before I even picked up mp. I played the single player game after heavily playing mp. Virtually no difference.
The bolded part is simply false as far as excessive focus. I think i played the single player game 2 or 3 times before I even picked up mp. I played the single player game after heavily playing mp. Virtually no difference.
The bolded part is simply false as far as excessive focus. I think i played the single player game 2 or 3 times before I even picked up mp. I played the single player game after heavily playing mp. Virtually no difference.
Did you get ME3 on launch day? Because it was impossible to get the Shepard lives destroy ending without playing MP before the Extended Cut came out.
You are totally free to have your thoughts off course but to avoid ME and ME2 and then toss ME3 aside for something so terribly trivial as mp is just bizarre. Totally throwing the baby out with the bath water. ME3 Mp had virtually nothing to do with the SP game other than their one error of having it initially affect a 20 second cut scene.
There is absolutely nothing at all wrong with you not liking the idea of mutliplayer or not wanting to play it but to avoid a game that has it as a separate menu item and deprive yourself of a potentially great single player experience is rather short sighted imo.
Well they lost any hope of my custom the moment they thought that it was a good idea to release a game in a state that getting the best destroy ending required playing MP to achieve,patching it out does not absolve the mistake of including in the 1st place. The current debacle over Dungeon Keeper with its misleading advertising claiming that it was Free2play when its pay2win leading to said advert being banned in the UK followed by EA's statement of "maybe we tried to innovate too much" shows that EA at least still has totally the wrong attitude in monetizing so one can only be skeptical further still of MP in what has been to date one of the last SP Franchises left.
You know you can turn the multiplayer gameplay off in Watch Dogs, right?
That's besides the point since it is by default enabled,hacking another players phone is even included as part of the tutorial, as I have already said any MP/Co-Op should be entirely optional if it is included on the Disc,it should never be on by default,be mandated or required in order to complete SP,have SP content require playing MP in order to unlock and at no point should the player be nagged/nudged/encouraged in game to participate in MP.
In all instances when where and how to interact with other players should be solely at the players discretion if MP is "the best thing since sliced bread" that many on these forums claim it to be.
That's besides the point since it is by default enabled,hacking another players phone is even included as part of the tutorial, as I have already said any MP/Co-Op should be entirely optional if it is included on the Disc,it should never be on by default,be mandated or required in order to complete SP,have SP content require playing MP in order to unlock and at no point should the player be nagged/nudged/encouraged in game to participate in MP.
In all instances when where and how to interact with other players should be solely at the players discretion if MP is "the best thing since sliced bread" that many on these forums claim it to be.
It's like I say
I don't want my enjoyment of a game to be dependant on others
I don't wants others' enjoyment of a game to be dependant on me.
I believe that if MP is going to be introduced, it will not be simply as a "fun extra"; it will be as an additional source of revenue. And as such, the players will be "encouraged" to partake in it. And I simply do not trust that such encouragement will be benign.
i hope for MP ![]()
It's like I say
I don't want my enjoyment of a game to be dependant on others
I don't wants others' enjoyment of a game to be dependant on me.
I believe that if MP is going to be introduced, it will not be simply as a "fun extra"; it will be as an additional source of revenue. And as such, the players will be "encouraged" to partake in it. And I simply do not trust that such encouragement will be benign.
i hope for MP
Hopefully it's coming along in all it's glory. The only reason ME3 stayed on my HD for over 2 years was because of the MP. Hoping DAI has something similar!
I'd be OK with it as long as it didn't impact on the outcome of the main game like Mass Effect 3. I couldn't join in MP matches because our broadband connection was awful (thank you Eircom) but my father pays the bill and it took him ages to switch to the faster cheaper awesome broadband which could handle multiplayer
MP/SP integration was horribly done pre patch, no question. I doubt they will make that mistake again.
Guest_EntropicAngel_*
That's besides the point since it is by default enabled,hacking another players phone is even included as part of the tutorial, as I have already said any MP/Co-Op should be entirely optional if it is included on the Disc,it should never be on by default,be mandated or required in order to complete SP,have SP content require playing MP in order to unlock and at no point should the player be nagged/nudged/encouraged in game to participate in MP.
In all instances when where and how to interact with other players should be solely at the players discretion if MP is "the best thing since sliced bread" that many on these forums claim it to be.
Funny, because I was not connected to the internet when that tutorial came up, and you know what? Aiden just said, "I can't do that now," and the story continued on without it.
Additionally, multiplayer really isn't on automatically. It's integrated into the game world, but at no point will the game force you to go multiplayer. I did not set any invasion settings (I don't even know where they are) and I was never invaded when I did go online. All that happens is the purple pop-up...which is just like the other single-player pop-ups.
For what it's worth, I said that after DA2, Bioware wouldn't make the mistake of rushing the final segment of their game's story and learn how important a polished, well-executed ending that doesn't leave more questions that it answers.
And then they made ME3.
That's a terribly unrealistic and silly expectation, though, not even accounting for the fact that they're different teams managed by different project leads, and with a plot designed by different writers.
DA2 and ME3 were originally meant to come out six months apart. The ending for ME3 would've been designed and mostly written when DA2 caused a hullabaloo. Were you really expecting them to go back and scrap it because people got frustrated with the way DA2 ended? Was it possible to do that, even if they'd wanted to? What would've been cut from the rest of the game if they'd redirected the team's efforts to improving the ending? Have you considered that they did learn lessons from DA2, but lacked the time and opportunity to implement them in ME3?
I understand and agree with criticism of ME3's ending on its own terms, but trying to claim they could've fixed it using feedback from DA2 is disingenuous and unfair - and displays a fundamental lack of understanding about the timeframes and challenges involved.
That's a terribly unrealistic and silly expectation, though, not even accounting for the fact that they're different teams managed by different project leads, and with a plot designed by different writers.
DA2 and ME3 were originally meant to come out six months apart. The ending for ME3 would've been designed and mostly written when DA2 caused a hullabaloo. Were you really expecting them to go back and scrap it because people got frustrated with the way DA2 ended? Was it possible to do that, even if they'd wanted to? What would've been cut from the rest of the game if they'd redirected the team's efforts to improving the ending? Have you considered that they did learn lessons from DA2, but lacked the time and opportunity to implement them in ME3?
I understand and agree with criticism of ME3's ending on its own terms, but trying to claim they could've fixed it using feedback from DA2 is disingenuous and unfair - and displays a fundamental lack of understanding about the timeframes and challenges involved.
Even if you don't mind the ending, the fact that the game basically stopped dead, had a weird Garden of Eden scenario, and no consequences, was pretty bad.
Sure.
But that has nothing to do with DA2, and claiming that it could've been improved because of feedback from DA2 is wrong.
The game was well and truly written and planned by the time DA2 launched.
I wouldnt mind DAI MP as long as it isnt directly tied to the SP directly but indirectly sure why not.Maybe you could use MP to unlock things for the SP "Weapons, Armors, Mounts & Keep Custimization options ".Something like that could be cool in my book.
But the main thing about any MP if added is it should be completely optional and not mandatory in any fashion to the Core SP experience.