Aller au contenu

Photo

The satisfied dragon in the room: The suspected and revealed multiplayer


1807 réponses à ce sujet

#1
SofaJockey

SofaJockey
  • Members
  • 5 897 messages

This is a thread in two parts: Up to PAGE 62, this was a thread discussing the possibility of an undiscussed multiplayer.

From this post onwards on PAGE 62 it became a discussion of the announced multiplayer.

 

When the forum opened a multiplayer sub-section the work of this

scuttlebutt section is done - it is being allowed to drift into obscurity.

 

The OP references are first to the announced features of the multiplayer:

 

* * * * * * *

 

MULTIPLAYER:

 

Official DAMP trailer:

 

 

IGN reveal:

 

 

Multiplayer FAQ: http://www.dragonage...multiplayer-faq

 

Overview

  • DAMP (Dragon Age Multi-Player has 4-player co-op campaigns separate from the Single Player game.
  • Campaigns are designed to take somewhere around 20-30 minutes to complete.
  • The SP campaign is separate from MP. MP does not affect endings in SP.

Development and technical

  • MP and SP were developed side by side.
  • It has been in development for over two years by a special team with veterans from DA and ME.
  • The MP installation is part of the game file. It is not a separate install.
  • No cross-platform play
  • ** Server information as yet tbc. **
  • ** Is there mic support? **

Loot and economy

  • There are micro transactions to get stuff faster but you can buy anything with normal dungeon-crawling.
  • You purchase a currency called Platinum with real money if you don't want to or don't have the time to grind through dungeons for gold to purchase chests
  • When you pick up Gold, it's picked up for everyone in the party so that everyone reaps the rewards (to be verified)
  • No DAMP content is behind a pay wall.
  • There is no connection between SP items and MP items on purpose. The two economies are separate.
  • No ability to trade/auction house. 

Achievements and rewards

  • No exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve
  • Full challenge system implemented at launch, to pursue and track challenges.
  • Weekly operations for a reward. Operations work globally, with the entire Inquisition player-base working toward a communal goal, such as slaying 1 million demons by a deadline.

Combat mechanics

  • There will be no pausing time or paused tactical view like in single player, players will have to deal with threats and use abilities in real time.
  • You can pitch your view (in real time) to view above the battlefield.

Characters

  • You play as an Agent of the Inquisition, the missions structured to be like the tasks that the Inquisitor sends his or her Agents on. At the beginning of a mission, you will be briefed by one of the Inquisitor's advisors: Cullen, Josephine, or Leliana.
  • Crafting is a key element of MP progression.
  • 130 weapons customisations
  • 80 armour customisations
  • In MP you salvage gold coins and items (not potions). Gold coins buy chests. (weapons, weapon mods, potions, runes, armor, etc.).
  • Unlock new characters by crafting their armor.
  • Characters are defined, i.e. you don't make up your own.
  • Twelve characters at launch, four for each class (warrior, rogue, and mage). Each will have their own personality and banter with other party members, likely similar to how companions interact in SP
  • Two character classes we know the name of: Legionnaire and Reaver, both warriors, Legionnaire is a dwarf male that uses sword/shield with a more defensive playstyle, Reaver is a female (race unknown) that uses two-handed swords to deal massive damage
  • The level cap for Dragon Age multiplayer is 20. Then you can promote them, which resets the class and apparently grants an additional attribute bonus.
  • More new characters and maps after launch as DLC, all of which will be free
  • No mounts.
  • Characters banter between themselves.
  • ** Can you have multiples of the same class playing? tbc **

Specific characters:

  • Reaver
  • Necomancer
  • Alchemist
  • Keeper
  • Elementalist
  • Archer
  • Assassin
  • Katari
  • Legionaire
  • 3 unspecified, may include Arcane Warrior

Foes

  • Demons,
  • Venatori,
  • Red Templars

Campaign design

  • There will be areas and items only reachable by having a Rogue, Mage, or Warrior. Example given was a type of wall that only a Warrior could knock down
  • There will be campaign components 'Locate the target enemy', 'Defend the inquisition informant'.
  • You can kill streak
  • 5 zones to progress through which mix up (each map has 10 zones, 5 of which are randomly pieced together to add variety to each mission)
  • There are 3 campaign maps
  • The map previewed is called Elven Ruins
  • There will be a map set in the Tevinter Imperium and a map set in an Orlesian Palace
  • ** You may be able to solo, but it's harder! Depends on particular class skills to access areas? tbc **

Matchmaking

  • Can invite friends
  • Can quick match (randoms presumably)

Online apps

  • 'Inquisition HQ', likely a similar, but largely expanded counterpart to Mass Effect 3's N7 HQ, gives access to all of your MP characters and their inventory, on PCs, tablets, and smartphones.

Thanks to Tarkov33 for a pile of extra stuff in there.

 

 

There's a group for players wanting to link up:

 

http://forum.bioware...ge-multiplayer/

 

 

Hot answers:

 

Will playing MP be required to get the full-game experience?·         

 

No. The SP campaign is separate from MP.

 

Is MP going to affect my endings in SP?

 

No. Absolutely not. Our goal with Dragon Age multiplayer is not to affect your SP campaign. 

 

Do I get to transfer items from SP to MP? Or vice versa?    

 

There is no connection between SP items and MP items on purpose. 

We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP. 

 

Aug 27 - Gameinformer - Step by step: http://www.gameinfor...campaign=buffer

Aug 26 - IGN - DRAGON AGE: INQUISITION'S CO-OP MULTIPLAYER IS ALL ABOUT LOOT

Aug 26 - Gameinformer - Dragon Age: Inquisition Will Have Multiplayer

Aug 26 - Kotaku -  Co-Op Multiplayer Coming to Dragon Age: Inquisition

 

more releasing...

 

 

* * * * * * *

 

Secondly, here are the rumours which led us to believe there might be an elusive unrevealed multiplayer:

 

MULTIPLAYER RUMOURS:

 

What had been announced? Pretty much nothing, but these comments had crept out in the past.

 

30 Nov 11 - http://www.eurogamer...agon-age-report

05 Apr 12 - http://www.gamespot..../embed/6370991/ Pax East discussion of co-op (2:40-4:05)

20 Aug 12 - http://www.vg247.com...evealed-report/ (BioWare survey)

05 Sep 12 - http://forum.bioware.../#entry12295999 About panicking (David Gaider)

01 Sep 13 - http://www.giantbomb...player-1428754/

02 Sep 13 - http://www.computera...on-multiplayer/

06 Feb 14 - http://www.gamespot....r/1100-6417567/

15 Jul 14 - http://www.xbox.com/...bid=pfb2BlYOlAP (1-4 players - reference later deleted)

15 Jul 14 - https://dl.dropboxus...516/4player.jpg Original screenshot of Japanese Xbox post

17 Jul 14 - https://twitter.com/...772596947197954 - No co-op features announced - yet... DA Twitter.

19 Jul 14 - http://www.examiner....age-inquisition examiner.com article

24 Jul 14 - http://www.dragonage...ition--bit.html Russian unverified MP achievement

30 Jul 14 - http://forum.bioware.../#entry17057867 About the mysterious digital content

08 Aug 14 - http://forum.bioware...6#entry17100418 - Gamescom reveal 'improbable'

10 Aug 14 - http://www.typhoonpc...e-is-improbable 'improbable' MP reported.

13 Aug 14 - http://www.destructo...ii-279148.phtml 'big announcement' teased

14 Aug 14 - http://translate.goo...t=safari&rls=en 'PC Games' (German) speculates MP.

14 Aug 14 - https://translate.go...gen/&edit-text= 'Game Explorer' (German) speculates MP.

15 Aug 14 - http://news.softpedi...t-455003.shtml# Speculation about MP.

 

Other links

 

Oct 2011 - http://forum.bioware...pretty-picture/ Comparison thread: When ME3 revealed MP

Jul 2013 - http://www.denofgeek...ames-in-trouble Are SP games in trouble - Den of Geek

May 2014 - http://askagamedev.t...y-away-from-the Does MP steal SP resources? (part 1)

May 2014 - http://askagamedev.t...takes-away-from (part 2)

Aug 2014 - http://forum.bioware...4#entry17114464 Clarification on ME3 MP 'best ending' requirement

 

- - - - - -

 

Why has it not been announced either way, not definitively anyway? No Sten-like 'no'.

 

I think it could be:

 

option -a- announcing something isn't in your game is not a strong marketing message. It's not there but let's not make it a big deal.

option -b- it's been or is being built and actually it's not great and it will either be fixed maybe, or abandoned.

option -c- it's a marketing thing and will be announced soon (BioWare cleverly twirls its marketing moustache)

option -d- so as not to disrupt the SP game it will be a massive DLC release in around February 2015 (more twirling)

 

I hope it's -c- or -d-... what's your choice?


  • SirGladiator, Naesaki, laudable11 et 10 autres aiment ceci

#2
Dermain

Dermain
  • Members
  • 4 475 messages

I would not be desperately upset if there was no DAI multiplayer, I am very much looking forward to the SP game.
There is the matter of development resources, there is the DA Keep and many players don't like multiplayer anyway, yada, yada...

 

But I still play ME3 MP 2.5 years out, I have spent (pause for breath at erosion of my life) over 800 hours there.

If there was DAI MP inbound that allows the troops of the inquisition to fight co-operatively in Thedas' locations with no obligations on the SP game, that would be a wonderful thing.

 

ME3 MP with swords and spells...

 

Why has it not been announced either way, not definitively anyway? No Sten-like 'no'.
 

I think it could be:

 

option -a- announcing something isn't in your game is not a strong marketing message. It's not there but let's not make it a big deal.

option -b- it's been or is being built and actually it's not great and it will either be fixed maybe, or abandoned.

option -c- it's a marketing thing and will be announced soon (BioWare cleverly twirls its marketing moustache)

option -d- so as not to disrupt the SP game it will be a massive DLC release in around February 2015 (more twirling)

 

I hope it's -c- or -d-... what's your choice?

 

They stated earlier (a year ago?) that they did not need to have actual multiplayer, but that they needed some online aspect or something similar. If I remember correctly the online issue would be the Keep.



#3
JEMEDAOME2

JEMEDAOME2
  • Members
  • 400 messages

Something akin to Dark Souls, Watchdogs or Ascend: Hand of Kul would be nice, especially since another person's game could be accessed via the fade OR be in the Fade I don't see the need to copy's ME3s MP even I will admit I would probably enjoy it, but I would prefer to see something different 



#4
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

option -c- it's a marketing thing and will be announced soon (BioWare cleverly twirls its marketing moustache)

 

I think this is reasonably possible. 

 

The Deluxe and Inquisitor's Editions include "bonus digital content to be announced soon", which was the same thing that was on ME3 preorder pages before they announced the multiplayer.

 

DA:I merchendise and the strategy guide also come with "bonus digital content", which, again, is what happened with ME3's accessories. Everything from mousepads to action figures had a unique code to unlock a random weapon/item pack in the MP. I expect something similar will happen in DA:I, *if* they do end up having a multiplayer component. 

 

The devs have also brushed off any questions about multiplayer by saying they have nothing to say about it at this time, so at this point I'd keep an eye out and see what happens. 


  • krogan warlord83 aime ceci

#5
wickedgoodreed

wickedgoodreed
  • Members
  • 713 messages

My guess would be -c- or -d-. The Xbox announcement for their dlc deal stated, "the first single-player add-on content will arrive first, exclusively on Xbox." Why specify single-player otherwise?


  • krogan warlord83, PK-Persona, Pokemario et 5 autres aiment ceci

#6
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

My guess would be -c- or -d-. The Xbox announcement for their dlc deal stated, "the first single-player add-on content will arrive first, exclusively on Xbox." Why specify single-player otherwise?

 

Hunh. I didn't even notice that interesting wording. 

 

Nice catch, if that does imply there'll eventually be a multiplayer announcement. 



#7
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

Any of the options will do, as long as "marketing moustache" is available in the character creator.


  • teenparty, Jewlie Ghoulie et Napoleonicus aiment ceci

#8
SofaJockey

SofaJockey
  • Members
  • 5 897 messages

I find the possibility fascinating.

 

This David Gaider quote from 2012:

 

I'd suggest not panicking until the game is at least announced. Until that happens, I'm afraid we're not going to elaborate on or clarify anything.
Unless you'd prefer to assume the worst, and assume the lack of information to the contrary means the worst must be true-- in which case, by all means panic.  ;)

 

In my head this confirms that at the very least, multiplayer was explored, built or tested. Successfully and under wraps or unsuccessfully or delayed.
It was referenced in February 2014's play test survey, so why ask about it if it was not being considered.

 

So. DAI was announced and multiplayer was not.

 

If it's not there at all, then there is really no reason for BioWare to simply say: no it's not there, and then proceed to talk about the things that are there.

 

So as David prompted above, I'm not assuming the worst and so it is either coming at launch or later, or it has been tried and the decision whether it will be viable at launch or in the future is not yet made.



#9
Sanunes

Sanunes
  • Members
  • 4 379 messages

I think I like option e) "People read too much into what someone who no longer works for EA said".

 

Both Dragon Age: Origins and Dragon Age 2 met the "Social Aspect" requirements of a game and neither of them had multiplayer aspect and why would they advertise something that isn't there.  I don't see any other marketing telling us what is not a feature of their product, they are trying to gather interest in what the game actually offers and not what was never part of the Dragon Age franchise at all.


  • riverbanks aime ceci

#10
ghostzodd

ghostzodd
  • Members
  • 629 messages

Baldur's Gate style multiplayer, not some horde mode clone of ME3


  • DarkKnightHolmes aime ceci

#11
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I'm glad that they are not including a MP (apparently)

DA doesn't need that at all


  • Blessed Silence, badboy64, Paul E Dangerously et 13 autres aiment ceci

#12
ghostzodd

ghostzodd
  • Members
  • 629 messages

I'm glad that they are not including a MP (apparently)

DA doesn't need that at all

 

It most definitely does not "need"  one but if EA  thinks the game needs one for marketing reasons then we wlll get one.


  • laudable11 et Moghedia aiment ceci

#13
J-Reyno

J-Reyno
  • Members
  • 1 158 messages

Would hope for C of course.  ME3's MP was super solid, really great fun all around.  Gah I would play that for hours on end.  

 

I'm not really expecting it and won't be too bummed if it doesn't happen, but I would be jumping for joy if it were announced.  I've always wanted that kind of action-oriented MP experience from an RPG like this.  


  • simpatikool, Faerlyte, Vortex13 et 3 autres aiment ceci

#14
d4rk fallen

d4rk fallen
  • Members
  • 163 messages

I'll be perfectly fine having no Multiplayer at all in DAI...


  • badboy64, JamieCOTC, Paul E Dangerously et 5 autres aiment ceci

#15
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

I find the possibility fascinating.

 

This David Gaider quote from 2012:

 

There was also this Kotaku article from 2011, which correctly said the engine was Frostbite about a year before they initially announced that DA:I was using it.



#16
Al Foley

Al Foley
  • Members
  • 14 529 messages

I have half suspected they have not announced MP content because they want to make sure its last on the docket.  Considering the reaction from a good many people to the ME announcement was 'what, MP in an RPG, sacriledge, it will devote resources away from the game!'.  I think they want to at least give the appearance that this is the very last thing they are working on to asuage players' feelings. 


  • bandcandy aime ceci

#17
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests

I am also hoping for some DAI MP, but only if it is as good as ME3 MP. I don't want it just to have it, I want it if they can make a great game mode that is lots of fun. Lets be real though, 4 player co-op in ME3 MP is going to play a lot differently than DAI, where players will be required to tank and heal, which is the kind of organization that is more typical for MMO raiding. Still, I do think it could be done well and be fun. Its just up to the devs if it is something they want to do and can do within the amount of time before launch. SP is still my priority, but a good MP would be awesome. 



#18
myahele

myahele
  • Members
  • 2 725 messages
I liked dragons dogma pawn system.

Basically, other people can use your inquisitor as another party member.

#19
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

I am also hoping for some DAI MP, but only if it is as good as ME3 MP. I don't want it just to have it, I want it if they can make a great game mode that is lots of fun. Lets be real though, 4 player co-op in ME3 MP is going to play a lot differently than DAI, where players will be required to tank and heal, which is the kind of organization that is more typical for MMO raiding. Still, I do think it could be done well and be fun. Its just up to the devs if it is something they want to do and can do within the amount of time before launch. SP is still my priority, but a good MP would be awesome. 

 

I daresay if they do eventually reveal something, it will have been in development for years... I don't think it's as though they're going to finish the campaign and then decide to finish MP in two months or something :P



#20
Guest_Morrigan_*

Guest_Morrigan_*
  • Guests

I quite enjoyed the multiplayer for the original Neverwinter Nights. If they could do something like that, I would be all in. Otherwise, count me out.


  • Napoleonicus aime ceci

#21
Hrungr

Hrungr
  • Members
  • 18 253 messages

If they do implement multiplayer, my only request would be that it doesn't impact the single-player game. At all. I just don't want to have to feel like I have to play multiplayer so you can collect extra agents, resources for the inquisition, gold, etc., etc...

 

Keep the two completely separate... and they can do whatever they like with multiplayer.


  • Blessed Silence, In Exile, dutch_gamer et 16 autres aiment ceci

#22
Mr.House

Mr.House
  • Members
  • 23 338 messages

My guess would be -c- or -d-. The Xbox announcement for their dlc deal stated, "the first single-player add-on content will arrive first, exclusively on Xbox." Why specify single-player otherwise?

DAO and DA2 specified its dlc as single player.



#23
Iakus

Iakus
  • Members
  • 30 309 messages

I quite enjoyed the multiplayer for the original Neverwinter Nights. If they could do something like that, I would be all in. Otherwise, count me out.

Hey, if they include a full set of modding tools like they did with NWN, I'd go along with it too.

 

Of course, we know they won't, so...  ;)

 

I have half suspected they have not announced MP content because they want to make sure its last on the docket.  Considering the reaction from a good many people to the ME announcement was 'what, MP in an RPG, sacriledge, it will devote resources away from the game!'.  I think they want to at least give the appearance that this is the very last thing they are working on to asuage players' feelings. 

 

Yeah, I'm thinking the same thing.  Though I think it's not a very nice thing to do to expectant fans, stringing them along like that.

 

In my case, it's a matter of waiting for the other shoe to drop... :(



#24
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

 Though I think it's not a very nice thing to do to expectant fans, stringing them along like that.

 

If you're been interested enough by what they've shown so far to keep faith with the game, how would announcing multiplayer change that?

 

You'd only be getting more optional content on top of the things you already know will be there.

 

Presenting multiplayer as an act of deception is pretty hyperbolic, I think :P

 

Edit: unless by 'expectant fans' you mean people looking forward to multiplayer?



#25
NoForgiveness

NoForgiveness
  • Members
  • 2 543 messages

If its another cheap horde mode with a middle finger for character customization, then I will have absolutely no desire to play it or for it to be in the game. If its actually thought out and implemented well, with the full CC and talents trees/gear, then it may be something I would want.

 

Also completely separate from the sp either way. But I do think they learned their lesson on that one.