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Companions DLC


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#1
WardenKing

WardenKing
  • Members
  • 214 messages

As I was browsing the web, my eyes caught the attention of the pictures displayed below, then I came up with an idea. Wouldn`t it be cool if we got two more characters as DLC, perhaps a brother and sister from the Tevinter Imperium, similar in looks to those in the picture. Why should we normally encounter companions individually, why not two at the same time? Perhaps the brother and sister could have different agendas for being in Orlais, or perhaps they`ve been sent on a mission by the Archon himself, or better yet, maybe they are related to the Archon. 

 

This is of course just an idea and is not to be taken seriously, but if you like, post below your companion suggestions and we can come up with awesome characters together.

 

(Ignore the "choose your inquisitor" part xD)

DAIHuman.jpg

Dark_protagonist.jpg


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#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I think they said they werent going to do companion DLC as the hooks have to be added to the main game, and content. Thus the complaints about Javik

 

It is very unlikely that we will have post-launch characters unless they are stand alone.  They haven't been included in our writing so far, and patching in the changes to all the conversations is impossibly impractical (and very risky).

 

Most of the time our companion characters DLC are a result of cuts due to scheduling.


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#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

How does that work when your companion DLC are always released the same day as the full game?
 

 

Because we are able to justify additional expenditure and hiring more people because there's a revenue stream to pay for it.

 

 

If the people weren't working on the characters for DLC, they'd be working on some other DLC instead and that DLC would be sold earlier than it otherwise would have been.

 

If DLC didn't exist at all, the people that would be working on it would likely be moving on to the next larger scale project (or worse, outright let go, depending on the circumstances).  Sometimes this still involves content cut from the original game (like expansion packs).