Maybe many a topic has been started on this already. But I'd rather voice my opinion more focusedly, since it is a view on how I'd liek difficulty, rather than how it probably will be.
To me, the difficulty levels should be as follows:
Story mode: You can play the game as an easy hack and slasher, without thinking to much or fiddling with the automated setups of the teammates.
Normal: Tactics are needed on more difficult fights, and using tactics on normal fights is rewarded through having an easier time, though not absolutely necessary.
Hard: This would play like normal, on a new game plus. Meaning that in order to complete this, you'd need expert tactical movement, cross class combos and all of this already available through using new game plus characters. However, you can still choose to start with new characters. With NG+ characters, this difficutly'd feel like normal. With new characters starting at 0, this'd be a real tactical challenge.
Nightmare: Impossible to complete with new characters. And Extremely difficult to complete with NG+ characters. Enemies are more plentiful, are positioned in very difficult places, work together perfectly in unison.
At least, this is how I'd like it, but that's just me ![]()





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