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Giving us an expansion rather than DLCs


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#1
afhdjs

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An expansion would give us larger locations to explore and new locations, rather than recycling or modifying existing places. I would also allow a much larger sub-story to be added to the game. I'm not in favor of adding a new story after the main story of the game has concluded, like the Awakening expansion to DAO, but an expansion that adds a large new story arc to the main story of the game, which can be played for 25 to 30 hours would be nice.


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#2
Guest_Caladin_*

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I suppose it will depend on how the game is received tbh, i hope there not moving to just a dlc an weapon/armour pack model as i believe there is room for all 3 formats



#3
Fast Jimmy

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An expansion would give us larger locations to explore and new locations, rather than recycling or modifying existing places. I would also allow a much larger sub-story to be added to the game. I'm not in favor of adding a new story after the main story of the game has concluded, like the Awakening expansion to DAO, but an expansion that adds a large new story arc to the main story of the game, which can be played for 25 to 30 hours would be nice.


It's hard to commit the resources for an expansion pack (as much as I like them) when compared to a DLC. It involves a production cycle and time investment that is closer to a full game. It's hard to know if a game is a big enough success or that fans will stick around for an expansion. But, in contrast, a developer can pop out a DLC within three to six months and release content while the iron is still hot, so to speak.

You'll see more developers looking at three or four stand alone DLC's rather than a full expansion. It's a better value for the consumer, but it is a lot of risk and cost for the developer.

#4
Fidite Nemini

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Technically both the terms expansion and DLC do not denote quantity. DLC stands for downloadable content and is merely a method of content distribution. All DLC are expansions, as they expand the original game's content.

 

 

Historically, expansions were only larger (or specifically, added more content as accurately speaking, most DLC these days is a lot more data) because the prominent retail distribution required a different volume of content as publishers wouldn't start pressing CD/DVD and such for small data volumes sold at proportionally low prices. It wasn't worth the effort.


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#5
Schreckstoff

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Expansions probably won't work anymore an episodic release with a season pass would be more advisable.

#6
Allan Schumacher

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Technically both the terms expansion and DLC do not denote quantity. DLC stands for downloadable content and is merely a method of content distribution. All DLC are expansions, as they expand the original game's content.

 

 

Historically, expansions were only larger (or specifically, added more content as accurately speaking, most DLC these days is a lot more data) because the prominent retail distribution required a different volume of content as publishers wouldn't start pressing CD/DVD and such for small data volumes sold at proportionally low prices. It wasn't worth the effort.

 

Very astute my friend.


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#7
Fidite Nemini

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Now that we have the attention of a BioWare employee, why not ask directly:

 

What is the team's preference for future content regarding DAI? Larger content like say Awakening, smaller content like Warden's keep or more of an episodic kind like the DAII DLC?

 

 

 

 

Or if you can't answer due to NDA, what would you personally find more suitable?

 

 

I understand this is a case-by-case basis, but is the team (or you) more akin towards fewer and larger, or more and smaller additions?



#8
SwobyJ

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I'd say that if DAI is a great game and does financially well, I would really really really really want at least one significant 'expansion'. Call it DLC too - whatever.

 

A whole other region. If Nevarra isn't in DAI, then do that part. If Free Marches isn't, then do that part.

 

I'd assume that Anderfels, Tevinter, etc should be saved for another full game. I can see Anderfels giving us a very big return of the Darkspawn and more.

 

But anyway, yeah, I'd want at least one expansion-sized deal. Not just several hours long, but potentially at least a couple dozen.

 

I don't even need new companions, just more higher level journeys with the existing crew. Wouldn't say no to 1+ new characters but yeah.

 

Or Bioware can just piecemeal sell questlines, ugh.



#9
Allan Schumacher

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Now that we have the attention of a BioWare employee, why not ask directly:

 

What is the team's preference for future content regarding DAI? Larger content like say Awakening, smaller content like Warden's keep or more of an episodic kind like the DAII DLC?

 

 

 

 

Or if you can't answer due to NDA, what would you personally find more suitable?

 

 

I understand this is a case-by-case basis, but is the team (or you) more akin towards fewer and larger, or more and smaller additions?

 

Well, the problem is that I can't speak for the team's preference since I'm just me, and I don't know the whole team's preferences.

 

I like the story based stuff like FONV's DLC, and stuff like ME3/DA2.  Although I'm not the best gauge, as I don't replay games nearly as often anymore, and it takes me replaying a game to want to pick up the DLC (FONV's DLC is pretty dope though <.<)



#10
afhdjs

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I'd say that if DAI is a great game and does financially well, I would really really really really want at least one significant 'expansion'. Call it DLC too - whatever.

 

A whole other region. If Nevarra isn't in DAI, then do that part. If Free Marches isn't, then do that part.

 

I'd assume that Anderfels, Tevinter, etc should be saved for another full game. I can see Anderfels giving us a very big return of the Darkspawn and more.

 

But anyway, yeah, I'd want at least one expansion-sized deal. Not just several hours long, but potentially at least a couple dozen.

 

I don't even need new companions, just more higher level journeys with the existing crew. Wouldn't say no to 1+ new characters but yeah.

 

Or Bioware can just piecemeal sell questlines, ugh.

Giving us a story set in the Qunari homeland would be interesting too.



#11
SwobyJ

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Giving us a story set in the Qunari homeland would be interesting too.

 

I honestly think its too soon for that. At least, an expansion that's the whole region. Maybe a cool, more isolated campaign/questline.

 

(Par Vollen isn't even the homeland, but just the furthest known location that the Qunari will let us recognize.)

 

For the next game I want:

1)Ferelden left behind fully, even if just for one game.

2)If they want to explore more of Orlais, maybe do it. Depends if the city areas don't get very detailed, and we're instead mostly roaming countryside in Inquisition.

3)Free Marches, maybe. Not focus.

4)Tevinter? Cool!

5)Anderfels? Cool!

6)Rivian? Maybe!

7)Antiva? Maybe!

8)Seheron? Hmm...

9)Par Vollen? Hmm...

10)Any other unknown area to the north, south, east, west? Nah, not yet.



#12
Nocte ad Mortem

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I just want new plots where I can use my usual party members and not new ones. I guess I'd rather have more, smaller DLC additions, because there's a greater chance they'll use the usual companions. Another Awakening expansion would probably mean all knew people again. I just want add ons like Legacy where you can take your existing companions. Not like Mark of the Assassin, though, where you have someone new forced into one slot.


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#13
SwobyJ

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I just want new plots where I can use my usual party members and not new ones. I guess I'd rather have more, smaller DLC additions, because there's a greater chance they'll use the usual companions. Another Awakening expansion would probably mean all knew people again. I just want add ons like Legacy where you can take your existing companions. Not like Mark of the Assassin, though, where you have someone new forced into one slot.

 

Whatever it takes to keep the existing 9 characters and even develop their stories more in some ways (even roaming dialogue, like Legacy).

 

I'm not into the Origins experience of new characters 'all the time' for content. Not this time.


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#14
oceanicsurvivor

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I just want new plots where I can use my usual party members and not new ones. I guess I'd rather have more, smaller DLC additions, because there's a greater chance they'll use the usual companions. Another Awakening expansion would probably mean all knew people again. I just want add ons like Legacy where you can take your existing companions. Not like Mark of the Assassin, though, where you have someone new forced into one slot.

This. Completely. However, what I did enjoy about Mark of the Assassin and even things like Mass Effects Leviathan and Citadel DLC was that they utilized new mechanics and story tones. MotA is a heist job, Leviathan is kinda like Mass Effects version of a horror movie, and Citadel is also kinda a campy heist story (some of it at least) and then turns into a totally awesome comedy. The characters are always the best part of a Bioware game so giving them a chance to shine in different/unique settings is always going to be fun to me. So yeah, I would much rather see our companions return, for whatever form the post-release content takes.


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#15
SwobyJ

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I think, or hope, Bioware has heard the message loud and clear that a lot of gamers play their games for the characters (which does make me a bit sad, because I think several years ago people played more for the plot? I can't fully remember). As such, these characters should have plenty of screentime without some temporary character pushing them out of the way (unless that character is also loved!), or forgotten in a future installment like they didn't matter.



#16
Schreckstoff

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Giving us a story set in the Qunari homeland would be interesting too.


Yeah I was thinking something along those lines. Like sending in a team that can do a limited amount of these things

Sabotage their fleet, smithies etc.

Assassinate military, religous leaders (doubt they have political ones)

Poison the wells, wheat.

Spy their marching, supply line plans.

Free or take control of Sareebas

Slaughter their breeding mothers, the sorters

...

#17
SwobyJ

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What makes you think the Qunari land is hell that you need to liberate?
 
Is this gonna be another Daenerys Targaryen situation and we

 

Spoiler



#18
Schreckstoff

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What makes you think the Qunari land is hell that you need to liberate?

Is this gonna be another Daenerys Targaryen situation and we

Spoiler


I said nothing about liberating the whole purpose.of the mission would be to hinder/delay the inevitable invasion.
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#19
NoForgiveness

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Well if its 25 - 30 hours I definitely want it after the main story. a 3-4 hour distraction(regular dlc) is annoying enough.



#20
Fast Jimmy

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Technically both the terms expansion and DLC do not denote quantity. DLC stands for downloadable content and is merely a method of content distribution. All DLC are expansions, as they expand the original game's content.

 

 

Historically, expansions were only larger (or specifically, added more content as accurately speaking, most DLC these days is a lot more data) because the prominent retail distribution required a different volume of content as publishers wouldn't start pressing CD/DVD and such for small data volumes sold at proportionally low prices. It wasn't worth the effort.

 

Is there a preferred term for DLC products that are shorter in length than your standard expansion? If not, I demand you make one up using a word that has three syllables, starts with the letter "y" and uses the French pronunciation of the letters "eaux." Go!



#21
Fidite Nemini

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Is there a preferred term for DLC products that are shorter in length than your standard expansion? If not, I demand you make one up using a word that has three syllables, starts with the letter "y" and uses the French pronunciation of the letters "eaux." Go!

 

No.



#22
Deflagratio

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I want to point out that large expansions and small DLC aren't mutually exclusive to each other. I think the best model for post-release content has at least one large, high-priced content chunk in the pipes shortly after/before official launch, with a staggered release of smaller content up to that point.

 

Fallout: New Vegas probably had one of the better DLC models of last gen... Though I think their implementation in the overall game was very contrived, despite the pains Obsidian took foreshadowing the full DLC narrative. (Ulysses whimsical journey) I think I can look past that since Honest Hearts had M1911s. The best DLC content feels like it always belonged there, such as Dragonborn from Skyrim... Aside from actually being of higher quality than the original game, the content has a lot of internal consistency with the rest of the Skyrim experience that doesn't make it feel the least bit out of place. (As opposed to Dawnguard, though DG had an exceedingly rare example of a decent Bethesda Character arc)

 

 

I guess personally I can't nail down what I really want out of DLC because I've seen it handled pretty well both ways, and I've seen it fail both ways as well, but as a general rule it seems the longer DLC is in production, the better it turns out. So I'll lean as a consumer towards the meatier stuff.



#23
Fast Jimmy

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No.


Oh, you're a spoilsport. :D

#24
TripleThreeTwo

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Stark Haven or Antiva Expansion,please!  :)



#25
Fast Jimmy

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I want to point out that large expansions and small DLC aren't mutually exclusive to each other. I think the best model for post-release content has at least one large, high-priced content chunk in the pipes shortly after/before official launch, with a staggered release of smaller content up to that point.

Fallout: New Vegas probably had one of the better DLC models of last gen... Though I think their implementation in the overall game was very contrived, despite the pains Obsidian took foreshadowing the full DLC narrative. (Ulysses whimsical journey) I think I can look past that since Honest Hearts had M1911s. The best DLC content feels like it always belonged there, such as Dragonborn from Skyrim... Aside from actually being of higher quality than the original game, the content has a lot of internal consistency with the rest of the Skyrim experience that doesn't make it feel the least bit out of place. (As opposed to Dawnguard, though DG had an exceedingly rare example of a decent Bethesda Character arc)


I guess personally I can't nail down what I really want out of DLC because I've seen it handled pretty well both ways, and I've seen it fail both ways as well, but as a general rule it seems the longer DLC is in production, the better it turns out. So I'll lean as a consumer towards the meatier stuff.

But, of course, the longer it is in production, the bigger likelihood for the developer that a player stops playing your game entirely and won't even notice your DLC/expansion, let alone buy it.

Of course, this could be a case in itself to encourage replayability and divergent content, which is accomplished through Skyrim's modkit, something like TW2's Act 2, or DA:O's origins.

Will DA:I have a hook that keeps players wanting to start up a new game as soon as they get done with their playthrough? Only time will tell. But the amount of players still playing in October 2015 will direct to correlate to the success of any additional content, DLC or expansion pack, regardless.