Aller au contenu

Photo

Ex-cerberus Feelings


  • Veuillez vous connecter pour répondre
69 réponses à ce sujet

#26
capn233

capn233
  • Members
  • 17 292 messages

Had to verify the PV build.

 

My PA is currently 6/6/6/5/3 like this.  Although I did my solos with no-lash build like this.  Electric in this case due to Phasics on the Javelin.

 

PV is currently 6/6/0/6/6 like this.

 

Forgot to mention that the melee-power synergy for the PV is really nice.



#27
xelander

xelander
  • Members
  • 743 messages

Well, first off, either the shield-gate or the shields of the Phoenix classes don't work properly (at least I'm still convinced it is so), so if I'm made of glass, then I might as well be glass cannon. Meaning I go for stagger and power damage on both classes.

 

I run the Adept with 66653 (now that I think about it, I should switch to 66660 anyway). My Vanguard is melee/power hybrid with 66066. I run both of them with the Talon, cause stagger + damage. Pistol amp, warp ammo and power amp (or sometimes strength on the Vanguard). Now, in the beginning I would advise using geth scanner, but if I play with semi-decent team I'd switch to the biotic commando (pistol + biotic damage). But if you are not an experienced Vanguard player, stick to the geth scanner.

 

Specs are always for more damage and stagger.

 

Most important thing about strategy is not to get caught in a crossfire or caught by an insta-kill unit (meaning either keep them staggered or roll immediately away after using Smash).



#28
Terminator Force

Terminator Force
  • Members
  • 6 075 messages

Had to verify the PV build.

 

My PA is currently 6/6/6/5/3 like this.  Although I did my solos with no-lash build like this.  Electric in this case due to Phasics on the Javelin.

 

PV is currently 6/6/0/6/6 like this.

 

Forgot to mention that the melee-power synergy for the PV is really nice.

 

Wait, one thing I don't understand is the electric evo + phasic ammo.



#29
capn233

capn233
  • Members
  • 17 292 messages

Wait, one thing I don't understand is the electric evo + phasic ammo.

 

Since I wasn't running Warp Ammo and I didn't have lash, biotic priming on Smash did not help me.  Overall the Electric evolution does more total damage, which was helpful for targets like Banshees.  Especially considering the lower rate of Smashing with the Javelin.

 

That was what I settled on anyway.  I had started attempts with WA and the Biotic evo, which was "more powerful" against things like Brutes and Ravagers, but in the end I preferred having Phasics to deal with the mid tier shielded targets easier.


  • Terminator Force aime ceci

#30
codsquallic

codsquallic
  • Members
  • 730 messages

The Adept is pretty straight forward. Singularity is what you mainly cast, then follow up with smash or lash.

The Vanguard works better when you have another biotic in your team or a flamer.

 

When facing something like a Banshee, I keep casting singularity or prime with Warp or Incendiary (for Van), then smash or charge/smash when you get the opening. Basically nag her so that she doesn't start regenerating her barrier, smash through walls and roll backwards.

 

For weapons I'd go with whatever your favourite pistol is or Lancer.

 

Adept http://kalence.drupa...!......83!D8FB3

Van http://kalence.drupa...!......83!083EC



#31
meatisadelicacy

meatisadelicacy
  • Members
  • 54 messages

I just wanted to chime in helpfully and say how much I love when I am shooting at someone and a teammate lashes him and he goes gliding behind me on the ground. Super. Useful. 



#32
capn233

capn233
  • Members
  • 17 292 messages

Lashing Phantoms to somewhere behind the team.  It is twice as helpful as a normal enemy since they cloak during the lash and then assassinate someone. :)


  • Silvershroud, KrrKs, Terminator Force et 2 autres aiment ceci

#33
Terminator Force

Terminator Force
  • Members
  • 6 075 messages

I'm playing melee Cerb right now against Cerb. Got Phantom stabbed. Hope team wipes. I want to switch characters... crap... I'm alive again...



#34
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

You're going to need to roll cancel smash in the open also which gives you DR, makes you harder to hit, and shortens the smash animation.

 

There was a lot of info in your post, and I wanted to make sure this one didn't get lost, because it really makes a difference in how well you can do with the Phoenix characters.  Maybe more so than anything else.  In case the OP doesn't know what "roll-cancelling" is:  Once you have gotten part-way through the Smash animation, you can roll in any direction, and the rest of the power will still work.  That way, you aren't left standing out there in the open like an idiot holding your whips and getting gunned down by a single Collector Captain burst.  Also, rolling backward is a great way to be able to Smash that Banshee chasing you and make sure you don't get sync'ed.

 

I'm not sure what the exact moment is that you can roll-cancel and have the power still work (it's more of a "feel" thing), but I time the roll immediately after he starts to move the whips forward.  You should do this any time you're using Smash when you're not completely behind cover.  Doing this adds a lot more versatility to the character, so you can be more effective on open areas of maps.

 

You can also Smash-cancel with Heavy Melee, but this is only useful if there's an enemy right on top of you.  You can also Lash-cancel by rolling to skip the animation where he "pulls" the lash backward.  This is also pretty effective, but the timing is harder to master.


  • mrs_anomaly, KrrKs, NuclearTech76 et 1 autre aiment ceci

#35
Terminator Force

Terminator Force
  • Members
  • 6 075 messages

You know, I just realized I'm doomed to ever like these kits anytime soon. Since adepts and vanguards are my least favourite classes. So unless I start liking these classes more, it'll ever happen... :(



#36
Creator Limbs

Creator Limbs
  • Members
  • 9 244 messages

It's been a while since I've used the smashdept to be honest..will get back to you later.



#37
valium

valium
  • Members
  • 1 443 messages

my current vanguard build is full melee on fitness.

 

http://kalence.drupa...!24J56314!GD.E8

 

admittedly, I dont run this on plat, but it is more fun than fun for pugging gold.

 

heavy melee is a good aoe stagger, so charge + heavy melee is mooks doing nothing for a few seconds.



#38
E1io

E1io
  • Members
  • 114 messages

I use this build for my Cerb vanguard. 

http://narida.pytalh...gernautShield5/

 Turns him into an aoe melee machine but I only use him on host, as he is not nearly as safe as the Cerb adept.

 

http://kalence.drupa...!24N52384!F8.EG

 Lash is pointless since Singulariy applies it's affect through shields and armor(though armor enemies won't be lifted.) The low cooldown of SIngularity allows you to use it to Stagger any non-boss units quickly to shoot with your talon and if anything lives, a Smash biotic combo will finish things off. Singularity + smash obliterates boss units, just make sure to wittle down their shields first if they use biotic protection(like Praetorians and Phantoms.)


 



#39
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages
IMO, Lash on smashbros is fun only vs. collectors because of Abombs.

Then again, collectors are wonderful and everything is fun when playing them.

#40
DemiserofD

DemiserofD
  • Members
  • 473 messages

I noticed something odd about the vanguard yesterday(though it probably works with the adept, too). Sometimes, If I smashed, then rolled before the power could fire, and then smashed again and rolled immediately AFTER the power fired, it would not require a cooldown. It was hard to reproduce but I managed to do it a few times. Maybe someone could give it a try and see if it was just lag or not.



#41
robarcool

robarcool
  • Members
  • 6 608 messages

I can't play either very well. Somehow, I can manage to get good score with those kits, but spend a lot of time on the floor.



#42
Mindlog

Mindlog
  • Members
  • 1 910 messages

I can't play either very well. Somehow, I can manage to get good score with those kits, but spend a lot of time on the floor.



#43
capn233

capn233
  • Members
  • 17 292 messages

I noticed something odd about the vanguard yesterday(though it probably works with the adept, too). Sometimes, If I smashed, then rolled before the power could fire, and then smashed again and rolled immediately AFTER the power fired, it would not require a cooldown. It was hard to reproduce but I managed to do it a few times. Maybe someone could give it a try and see if it was just lag or not.

 

Did it actually impact anything?  You can jump out of Smash pretty much any time, but I don't think it actually counts unless you wait long enough.



#44
DemiserofD

DemiserofD
  • Members
  • 473 messages

Did it actually impact anything?  You can jump out of Smash pretty much any time, but I don't think it actually counts unless you wait long enough.

 

I just tried to do it again and couldn't. Either it was lag or my rhythm is just off, but I'm guessing lag. Oh well, it was fun while it lasted.



#45
ajma420

ajma420
  • Members
  • 420 messages

does anyone else run a pseudo-melee smashguard? I've had some success, albeit inconsistently off host, with the charge/melee/smash combo for small groups of mooks and elite mooks. The only problem comes when enemies decide they don't want to get staggered and then you usually die unless you trade the power amp for cyclonics. However, when it does work, you get AoE stagger from the melee (although the damage is pretty lame, the radius is huge) and smash should finish your primary target and/or his buddies

 

for this, I tend to use a 66066 build NOT speced for melee (since it's peak is like 1300) and either Reegar or Eagle w/ power amp and commando package



#46
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
The Adept is 6/6/6/5/3 toting your favorite pistol with power magnifyer. Warp ammo, Power amp, Geth Scanner, Pistol amp.
Cast Singularity on a mook, Lash or Smash it. Simple.
For bosses, put a wall between the two of you, put a Singularity on the boss, Smash twice for two biotic explosions.

The Vanguard is a monster, but he's not easy to play. Take your favorite cheese pistol (Acolyte, Talon, Arc Pistol) with a power magnifyer/melee stunner.. I prefer the Acolyte. I skip Lash on him because I don't feel it fits his playstyle (hard, fast, in your face). I spec him for bonus power charge and FULL melee fitness, as this is what I feel keeps him alive. Take a detonatable ammo, Strength Enhancer, Power amp, Geth Scanner or Martial Biotic.

Here's the attack patterns:
See a mook.. shoot it then Charge it.
See a mook mob.. shoot, charge, heavy melee. Smash/heavy melee any stragglers.
See a boss.. shoot/smash the shields off, smash through a wall until it dies, charge occasionally for biotic explosions and 40% more smash damage from power synergy.

The heavy melee keeps the Vanguard alive because it staggers everything around him for a second. Without it you are VERY vulnerable at close range. He's not like the Novaguard, Slayer, Drell, Asari, Cabal, Volus, etc. They all have some form of offense that won't be on a cooldown after charge (Nova, Phase Disruptor, Nades, Orbs, etc.) So.. unless bonus power goes off and you can Charge/Smash right away, you'll be standing there with your d1ck in your hand in front of the enemy.

You have to get used to bonus power. Charge and hit the Smash button everytime after you Charge.. if Smash goes off, great, if not, heavy melee. That's how I play him anyway.
  • Terminator Force aime ceci

#47
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
Another thing.. roll often. I roll after every Smash that's not through a wall.. constant displacement also helps keep him alive.

#48
Iggy

Iggy
  • Members
  • 128 messages

I don't know if this is the correct post for this, but I cannot figure out how to play the N7 Fury.

 

I like her powers, I've seen what she's capable of (by teaming up with some Biotic teammates)... I just can't seem to grasp how to use her tactically, or how to even stay alive without seeing my screen go red every ten seconds on Silver.

 

I usually just Dark Channel everything, then start tossing Throw at everything that's been primed (unless my teammates are detonating). Or I use the Acolyte, then Dark Channel and/or Throw. But even for mooks such as Marauders, using Dark Channel then Throw doesn't seem to be enough - he takes one potshot at me and I'm down in flashing red all over again. One more hit and I'm down. And this is on Silver, damn it.

 

I guess that's what I'm supposed to do. It's what my friends tell me to do. So why do I still feel like tissue paper even on normal difficulty?



#49
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
Needs more Annihilation Field use, less Dark Channel. You're supposed to shoot them with the Acolyte (strip shields + stagger), then run up in their face and use Throw.. with Annihilation Field on of course. Or you can run up in their face and shoot them (to steal their shields with the Drain evo on Annhilation Field) then Throw them.

Dark Channel is typically for priming a boss so you can shoot it with Warp on with your SMG sidearm. It has other uses (ranged stagger) but that's the main one.

#50
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages

Megabeast, did you just suggest a acolyte+smg build? tsk tsk :P