The Adept is 6/6/6/5/3 toting your favorite pistol with power magnifyer. Warp ammo, Power amp, Geth Scanner, Pistol amp.
Cast Singularity on a mook, Lash or Smash it. Simple.
For bosses, put a wall between the two of you, put a Singularity on the boss, Smash twice for two biotic explosions.
The Vanguard is a monster, but he's not easy to play. Take your favorite cheese pistol (Acolyte, Talon, Arc Pistol) with a power magnifyer/melee stunner.. I prefer the Acolyte. I skip Lash on him because I don't feel it fits his playstyle (hard, fast, in your face). I spec him for bonus power charge and FULL melee fitness, as this is what I feel keeps him alive. Take a detonatable ammo, Strength Enhancer, Power amp, Geth Scanner or Martial Biotic.
Here's the attack patterns:
See a mook.. shoot it then Charge it.
See a mook mob.. shoot, charge, heavy melee. Smash/heavy melee any stragglers.
See a boss.. shoot/smash the shields off, smash through a wall until it dies, charge occasionally for biotic explosions and 40% more smash damage from power synergy.
The heavy melee keeps the Vanguard alive because it staggers everything around him for a second. Without it you are VERY vulnerable at close range. He's not like the Novaguard, Slayer, Drell, Asari, Cabal, Volus, etc. They all have some form of offense that won't be on a cooldown after charge (Nova, Phase Disruptor, Nades, Orbs, etc.) So.. unless bonus power goes off and you can Charge/Smash right away, you'll be standing there with your d1ck in your hand in front of the enemy.
You have to get used to bonus power. Charge and hit the Smash button everytime after you Charge.. if Smash goes off, great, if not, heavy melee. That's how I play him anyway.
-
Terminator Force aime ceci