"Immersiveness", to me, isn't about the game's character. It's about the game's world. I could be playing a game in which the player character is a 30 foot tall pink giraffe who wears a tuxedo and a pimp hat, and as long as that matches the game's story/atmosphere I'll consider the game immersive. Even in games that let me create my own character, I never try to make one that looks anything like me.
As for this whole "inclusiveness/diversity" debate, I think too many people who insist that being more inclusive/diverse is automatically a good thing are using the Golden Mean fallacy. If you've ever taken a marketing course, one of the first things you learn is "If you try to appeal to everyone, in the end you won't appeal to anyone." In other words, game developers need to accept that no game will appeal to everyone, and instead decide who their audience is and focus all their efforts on them.





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