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Anybody else concerned about the level cap?


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#26
Beliar86

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Origins capped at 25, easy to reach with dlc. Awakening capped to 35, also easy to reach. Da2 capped at 50 in which you couldn't even get close with dlc.

#27
deuce985

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I was thinking it's also possible that despite a level cap that does not mean exp becomes useless since you have the Inquisition to lvl up too. So, with that in mind, they could do a lot of things with exp even when you hit level caps so it's not something that feels useless halfway through the game. We shall see.



#28
BlueFlame527

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I do not think it will be much of a problem and who knows? Maybe future dlc will raise the level cap. One thing I am curious about though is if it will be DA 2 style of getting experience where you do not get exp from every creature you kill rather after every combat situation and quest. 



#29
Zu Long

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Personally, I prefer the Far Cry 3 approach, where they make you earn your skills in the first two thirds of the game, but the last third or so you actually get a chance to put all your best moves to work for you. I always find it annoying if I can only use my fully powered up character on like, two enemies and the final boss.



#30
Deflagratio

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Ha, I was right, though a little more conservative. (I thought it'd be 20)

 

I should point out, people complaining about "Hitting the cap" early are overstepping their knowledge considerably. Without knowing how the XP curved is paced. It very well could take 20+ hours to get from 24 to 25 alone. Think of Mass Effect's 55-60 curve for example. You can run the entire game, kill every available enemy, do every available XP action outside of repeatable exploits and not get 60 from 55 in one playthrough.


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#31
deuce985

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Ha, I was right, though a little more conservative. (I thought it'd be 20)

 

I should point out, people complaining about "Hitting the cap" early are overstepping their knowledge considerably. Without knowing how the XP curved is paced. It very well could take 20+ hours to get from 24 to 25 alone. Think of Mass Effect's 55-60 curve for example. You can run the entire game, kill every available enemy, do every available XP action outside of repeatable exploits and not get 60 from 55 in one playthrough.

 

They did elaborate in the questions it's fast lvling up your first few levels but as you go along it slows considerably. So, yeah, it's just something they'll balance. Might not be able to hit the level cap until where you stated. Maybe it's even longer than that? Maybe you can't hit the level cap until halfway through and that's for someone who carves through all side content too. Doubtful but it could happen.



#32
Caelorummors

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I spent roughly 100 hours in my first playthrough of Dragon Age: Origins, and I don't think I hit level 27 in all that time. Seems fine to me.



#33
SilkieBantam

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Level caps aren't as important as what you do with each level, so to speak. If there's a fair amount of depth and customization with each level it should work out just fine.


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#34
Morroian

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The level cap concerned me to, i thought openish world  no lv cap.

 

The fact that he said 25-30 implies its like DA2, playing the game we will probably reach up to about 30 but the actual cap is probably a lot higher.



#35
omnitremere

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Ha, I was right, though a little more conservative. (I thought it'd be 20)

 

I should point out, people complaining about "Hitting the cap" early are overstepping their knowledge considerably. Without knowing how the XP curved is paced. It very well could take 20+ hours to get from 24 to 25 alone. Think of Mass Effect's 55-60 curve for example. You can run the entire game, kill every available enemy, do every available XP action outside of repeatable exploits and not get 60 from 55 in one playthrough.

 

That example doesn't help your case.  Mass Effect was a 20 hour game with a level 60 cap.  Now they're making an 100 hour game with a level 30 cap.  And I already said that yes they can stretch it out over the whole playthrough.  But if I play for 90 hours and only get 20 levels I find it difficult to believe it'll feel like real progression for my character.  Yes my weapons, armor and the inquisition will level.  But my ability to actually play as a rogue and develop my specialization seems like it'll be stagnant.



#36
Dominus

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I'm leaning towards Elduin's outlook, it depends how powerful/weak sauce the level cap ends up. I've hit maxinum level during Fallout 3/NV early on and it didn't bug me a great deal.

As was stated a bit, it may take longer to hit the cap than may be expected.

#37
omnitremere

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yeah is that a problem ?

 

Problem? No.  It's just really weird to me.  I would understand having to constantly craft or talk with people being a distraction.  But leveling up? Alright.  To each his own.  :)



#38
Deflagratio

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That example doesn't help your case.  Mass Effect was a 20 hour game with a level 60 cap.  Now they're making an 100 hour game with a level 30 cap.  And I already said that yes they can stretch it out over the whole playthrough.  But if I play for 90 hours and only get 20 levels I find it difficult to believe it'll feel like real progression for my character.  Yes my weapons, armor and the inquisition will level.  But my ability to actually play as a rogue and develop my specialization seems like it'll be stagnant.

 

Uh no, Mass Effect was a 50+ Hour game at 100% completion on a single playthrough.



#39
Bayonet Hipshot

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Yeah, the level cap is a matter of concern. 25-30 is interesting considering the size of the game.

 

However, maybe we might get a lot of points / perks / talents per level to compensate for this. Which could mean levelling is something one can look forward to. 


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#40
omnitremere

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Uh no, Mass Effect was a 50+ Hour game at 100% completion on a single playthrough.

 

Huh? Dude you're bugging.  Skyrim was a 100 hour game.  You're trying to tell me that Mass Effect had half the content of Skyrim? No way.  If you played it extra slow that's fine but on average it's definitely not a 50+ hour game.



#41
Bekkael

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I really liked the lvl 50 cap for DA2. Before they patched it, there was an exploit on the xbox that allowed you to max up, and I had two or three characters that were lvl 50 with multiple skill trees maxed out. It was glorious! :lol:

 

But that said, perhaps a cap of 30 will be nice for those of us who were wishing for NG+. I always hate getting awesome and powerful....and then the game promptly ends and I have to start as a Level 1 scrub again. :pinched: 

 

With a mid-range cap, it sounds like we'll get the best of both worlds with working hard to level up, and then having a decent chunk of game left to enjoy being max. That's how I'm going to look at it, anyway. :)



#42
In Exile

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I hate hitting the level cap, and while I prefer more leveling to have more skills available, I'm quite OK with a broad range of leveling speeds so long as it's possible to actually avoid the cap until (at least) the endgame, if not avoid it entirely. 



#43
Elhanan

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Neither game had a real level cap. In DA you couldn't reach it without a console cheat. I think it was 30. In DA2 it was 50 and again there was no way to reach it without hacking the game. So in neither game did you ever find a situation where you were exploring but unable to level. Also both of those games were half the size of DAI.


And yet, even with access to the console, I never used this option as I am unconcerned with Lvl Up for these kinds of games. I much prefer to explore, hear and read dialogue, and play with the top items for a while longer. I also am somewhat relieved to not have to place XP as a motive for making choices.

#44
Evindell

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In terms of open world games: Fallout 3 had an original level cap of 20. It was expanded to 30 with the DLC "Broken Steel". Still, that is far lower than Skyrim.



#45
BloodyTalon

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Isn't DA: I partial open world cause things are dvided into zones, if so that makes sense and a level cap works. Most likely just like origins will expand with expasions.



#46
Nyeredzi

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I really liked the lvl 50 cap for DA2. Before they patched it, there was an exploit on the xbox that allowed you to max up, and I had two or three characters that were lvl 50 with multiple skill trees maxed out. It was glorious! :lol:

 

But that said, perhaps a cap of 30 will be nice for those of us who were wishing for NG+. I always hate getting awesome and powerful....and then the game promptly ends and I have to start as a Level 1 scrub again. :pinched:

 

With a mid-range cap, it sounds like we'll get the best of both worlds with working hard to level up, and then having a decent chunk of game left to enjoy being max. That's how I'm going to look at it, anyway. :)

Lvl 50 cap for DA2?

 

"Somebody's been drinking..."



#47
They call me a SpaceCowboy

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One of Skyrims expansions added the ability to respec a talent tree, so you could reset say, Archery from 100 to 15 and level it again. This meant getting more skill points. It increased the effective level cap to 125 or something. Not that I ever played that long.

 

Levels are artificial constructs. Yes yes everything in a game is artificial but hear me out. They could increase the level cap to 50 but then have you level much faster but they might want to cap the attainable skill points you can get so would adjust the frequency of skill points to maybe every third level you don't get anything. I'm guessing they want to cap the skill points available otherwise we'd get too powerful by end game, maybe.



#48
Morroian

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Lvl 50 cap for DA2?

 

"Somebody's been drinking..."

 

The hard cap was 50, presumably to take into account possible expansions. Like I said above my thinking is that they will do the same for DAI. 



#49
Jawzzus

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I always think I worry about level caps and am like oh man I better be careful, but I don't think I've ever reached one in any game that's had one.  Until this thread I didn't know Origins or DA2 had a cap actually, never reached it in any TES or any Fallout game either.  So to me it's not that big of a deal, really, at some part of me I'll probably worry when I start reaching lvl 20 but that's about it.



#50
adorkable-panda

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Yeah, the level cap is a matter of concern. 25-30 is interesting considering the size of the game.

 

However, maybe we might get a lot of points / perks / talents per level to compensate for this. Which could mean levelling is something one can look forward to. 

This would be awesome! It also would mean that we would have to not grind but then again, enemies aren't scaled to us so that means areas with harder enemies would just be even more inaccessible