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Anybody else concerned about the level cap?


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#51
Swaggerjking

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It not a big deal they say the main story is 50 and game as a whole is 100 i think

 

They said there are things meant for the after game so they have so you should still behaving trouble with after the ending so they have where they want it for the most part 



#52
Guest_EntropicAngel_*

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I find that disappointing. On one hand, we don't know how significant each level is. On the other, however, to better approximate reality, there should be many, many not-particularly-significant levels.

 

I'd hope there'll be a mod to remove it (if we're in any "danger" of capping out) like there was in DA:O. I don't intend to magically stop learning, because someone decided I shouldn't get more powerful.


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#53
PillarBiter

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Hmm, 25-30 seems ok, as long as that gives us enough points to actually spec our character. 

 

eg, in the witcher 2, the level cap was 35, which SEEMS high, but it only lets you explore about 1/4th of the full tree. (which some people claim as genious for allowing you to fully choose your playstyle, but I just see as frustrating. Also, you had to play 3/4th of the game while never really having a satisfying/tactical character build.)

 

In DAII, I could make a character decent after already level 10. And further levels just piled on. That was great!

 

I hope they do the same in DAI.



#54
caradoc2000

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Low level cap by definition also severely limits the amount of abilities you end up with - meaning that most of the game you play with only a handful of abilities.

 

In general, a long game with a low level cap is not a good combination.


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#55
Guest_Faerunner_*

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So it was confirmed today that there will be a level cap of 25-30.  I for one hate it when I've hit the level cap and I've still got 20 hours more gameplay left.

 

I can say for certain I do not have that problem.

 

I struggled to come close to level 20 by the end of DA:O, so a 25-30 level cap is not something I'll reach too soon.



#56
MrDuck

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I don't see the problem. I've never reached the level cap in DA games long before then end (unless you expolit glitches) and I don't believe this game will be any different.

 

And as has been stated already in this thread, the level cap will probably increase with the release of DLC.



#57
dutch_gamer

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Nope, I am not in the least bit concerned about this. I don't like games with no level cap. I am not at all interested in my character becoming a god. The level cap is likely based on the amount of skills they want to give the player and making it higher would force Bioware to come up with even more, likely diluted, skills. I can't stand games which simply have too many skills, each skill even more situational than the last, needing multiple skill bars.

 

I also believe the level cap helps in making sure fighting the most powerful bosses stays challenging.

 

I don't buy into the argument that open world should mean there should either be no level cap or the cap should be very high. Not every open world game should have to be like Skyrim.


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#58
Deflagratio

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I'm definitely in favor of level caps overall. There's a lot of problems that stem from power creep issues that can be greatly abated with smart level caps.

 

 

I find that disappointing. On one hand, we don't know how significant each level is. On the other, however, to better approximate reality, there should be many, many not-particularly-significant levels.

 

I'd hope there'll be a mod to remove it (if we're in any "danger" of capping out) like there was in DA:O. I don't intend to magically stop learning, because someone decided I shouldn't get more powerful.

 

It's not "Magical" there are true mental and physical limits to what a human(oid) being can learn and do. You're free to complain about the level cap all you want, but to do so in a condescending manner that doesn't even make the smallest bit of sense just opens you up for criticism and discredits the position considerably.



#59
Mukora

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Eh. Baldur's Gate 2 had a level cap around 25 or so, and it seemed to do all right with it's six thousand hours of content. And that's including the fact that you start the game already at level 9.
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#60
Herr Uhl

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 One of the things I really loved about Skyrim is that you basically have to finish the entire game(and all DLC) to hit the cap and it's 81.  DAI has the same level cap of the first two games but it's twice as big.  I see a lot of exploration with no leveling in my future.  When that happens I feel stonewalled and it lowers my enjoyment level of the game.  Anybody else feel the same way?

 

You're assuming that you level quickly in Inquisition.



#61
azarhal

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DAO had over 100 hours of content for some people and you could barely hit level 20 in the main game. BG has at least 60 hours of content and the cap is level 8-10 (depending on class).

 

Levels cap means nothing, what matter is the spacing and how it feels to reach a new level.



#62
Inquisitor Mary Sue

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To be honest I am not a huge fan of the way leveling is handled in most modern games, it was good when it was a representation of character growth representing your character's relative power in comparison to the various other creatures and people that inhabit the world but now with things like level scaling and whatnot it is merely a gimmick that has lost all real meaning.



#63
FiveThreeTen

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DAO had over 100 hours of content for some people and you could barely hit level 20 in the main game. BG has at least 60 hours of content and the cap is level 8-10 (depending on class).

 

Levels cap means nothing, what matter is the spacing and how it feels to reach a new level.

Exactly. I'm replaying Awakening atm and it seems the level gain is much faster but it's ok since the campaign is shorter than Origins. So I trust them to adjust things accordingly for DAI.



#64
Sanunes

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It really depends on what the level themselves mean, for I have recently replayed both Dragon Age and Mass Effect franchises.  Each game has a level cap of some sort and unless you are playing DLC/Expansions (if available) you don't hit the cap.

 

I only hit the cap in Dragon Age: Origins/Awakening when I use my extra gold to buy a lot of items for the donation boxes.

I only hit the cap in Mass Effect 1 when I replayed the game once and that was only because of bonuses from achievements otherwise I think it would have taken 3.

I only hit the cap in Mass Effect 2 and 3 if I started with an imported character.  Future games I would hit the cap because of DLC.

I never hit the cap in Dragon Age 2, but I never really fully explored the game either so it could be different.



#65
andar91

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I'm not too worried; if it's like the previous games, it's a soft cap that will likely change as they add content.

 

Personally, I really love games that let you level up a ton but have smaller bonuses; leveling makes me feel like I'm making progress at all times. So you get to level 50 or higher, but you didn't necessarily get a new ability at every level and so on.



#66
omnitremere

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I'm definitely in favor of level caps overall. There's a lot of problems that stem from power creep issues that can be greatly abated with smart level caps.

 

 

 

It's not "Magical" there are true mental and physical limits to what a human(oid) being can learn and do. You're free to complain about the level cap all you want, but to do so in a condescending manner that doesn't even make the smallest bit of sense just opens you up for criticism and discredits the position considerably.

 

It is a magical limit.  People in their 70's still go back to college and get degrees.  People who are injured still push their bodies to play sports and perform activities that should be impossible for them to do.  In real life you stop learning and developing when you go senile and/or die.  To say that I'm still spending hours fighting dragons, darkspawn and templars but somehow magically I've stopped learning about new ways to fight doesn't make sense.  The more you know, the more you find out you don't know.

 

DAO had over 100 hours of content for some people and you could barely hit level 20 in the main game. BG has at least 60 hours of content and the cap is level 8-10 (depending on class).

 

Levels cap means nothing, what matter is the spacing and how it feels to reach a new level.

 

Let's please stick to scale guys.  DA:I is a 100 hour game and is already said to be twice the size of DAO.  If I remember correctly the stated average time for DAO was 40 hours.  20 levels over 40 hours just isn't the same as 25 levels over 100 hours.  Bioware has never made a game of this size or scope.  Which is why I keep coming back to Skyrim because to me that's the best comparison we have.  

 

Somebody else mentioned the Fallout games.  Those games are exactly why I'm worried about the cap.  I hit the cap in both Fallout 3 and New Vegas.  In New Vegas I remember it being paced a little better but in Fallout 3 I hit it VERY early with tons of content left.  And since I already had the Lincoln Repeater it basically became stagnation.  Never needed to change equipment and never leveled up so most progression came to a grinding halt.  I understand the crafting system should be very deep and the Inquisition itself will constantly get leveled up.  But still the level cap is concerning for me.



#67
Beerfish

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I don't have a problem with a level cap.  It is very difficult to balance difficulty at the very best of times in these games, there will undobutably be dlc and such so if I trot out my level 99 mage I'll just walk through the next installment.  To be honest I'd like it if we went old school and lengthened out levels because then it's really a big deal to gain a level.  (see Baldurs Gate)


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#68
Herr Uhl

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Let's please stick to scale guys.  DA:I is a 100 hour game and is already said to be twice the size of DAO.  If I remember correctly the stated average time for DAO was 40 hours.  20 levels over 40 hours just isn't the same as 25 levels over 100 hours.  Bioware has never made a game of this size or scope.  Which is why I keep coming back to Skyrim because to me that's the best comparison we have. 

 

Baldurs Gate 2. You gained around 15-20 levels there. I doubt that Inquisition will be longer than BG2.



#69
azarhal

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Let's please stick to scale guys.  DA:I is a 100 hour game and is already said to be twice the size of DAO.  If I remember correctly the stated average time for DAO was 40 hours.  20 levels over 40 hours just isn't the same as 25 levels over 100 hours.  Bioware has never made a game of this size or scope.  Which is why I keep coming back to Skyrim because to me that's the best comparison we have.  

 

I did DAO, completed all quests and side quests including companions, in under 50 hours (45 to be exact). Lost of people took over 100 hours to do the same thing. I can play through ME3 (all side quests done) in 15 hours too (skipping dialogs makes wonders for speed runs).

 

You don't gain XP while you are having conversation or walking around path already explored devoid of stuff to kills or quests. Level caps has no correlation to how much time you spend smelling flowers in a game.


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#70
ShawDawg94

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The developers were talking about there being some areas that are so difficult you might want to put them off till after the main story, so I would assume your going to be leveling up through out the entire story.



#71
Vilegrim

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Without seeing how much of a difference a level makes, and how fast leveling is, the cap could be either meaningless in real terms, or a huge barrier, so to little data to determine either way so far.


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#72
omnitremere

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Baldurs Gate 2. You gained around 15-20 levels there. I doubt that Inquisition will be longer than BG2.

 

Unfortunately I didn't start playing Bioware games until KOTOR so I can't use that game for comparison.

 

I did DAO, completed all quests and side quests including companions, in under 50 hours (45 to be exact). Lost of people took over 100 hours to do the same thing. I can play through ME3 (all side quests done) in 15 hours too (skipping dialogs makes wonders for speed runs).

 

You don't gain XP while you are having conversation or walking around path already explored devoid of stuff to kills or quests. Level caps has no correlation to how much time you spend smelling flowers in a game.

 

Yes it does.  The whole problem with a level cap is that it punishes people who want to experience the entire game.  That's what made Skyrim so incredible.  Fighting, picking flowers, and banging steel all helped you progress and you progressed for the entire 100 hours you play it.  If you have a cap in place that stagnates progression for people who want to experience the entire game that sucks.  It caters to people who do a couple of side quests but mainly just blow through to get to the end which I admit is the majority of gamers. 

 

Without seeing how much of a difference a level makes, and how fast leveling is, the cap could be either meaningless in real terms, or a huge barrier, so to little data to determine either way so far.

 

I have faith in Bioware so like I said I've already preordered the game.  But it still worries me greatly.



#73
Elhanan

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One of the things that NWN1 taught me is to not allow the XP or gp be my main motivation; prefer to RP the personality of the character.

#74
Tajerio

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Yes it does. The whole problem with a level cap is that it punishes people who want to experience the entire game. That's what made Skyrim so incredible. Fighting, picking flowers, and banging steel all helped you progress and you progressed for the entire 100 hours you play it. If you have a cap in place that stagnates progression for people who want to experience the entire game that sucks. It caters to people who do a couple of side quests but mainly just blow through to get to the end which I admit is the majority of gamers.


I have faith in Bioware so like I said I've already preordered the game. But it still worries me greatly.


That's not strictly true though. Character progression isn't the only carrot with which the game can reward players. For a lot of people, walking around and smelling the flowers can be its own reward. No XP required.

That doesn't seem to be the case for you, which is totally fine. But generalizing about what people do and don't find rewarding in a game is a bit silly.

#75
Al Foley

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The more I think about it (and read) the more I think level caps are a good thing in this case.  I just wish it was higher.  And not so much for the time constraints but they have said several times that this is the DA game with the most abilities/ upgrades/ thingies in the history of the DA verse.  So, if you are setting a low level cap (like 30) then you may not get a lot of the abilities.  May be nothing but I do wonder if people will have to do various play throughs with the same class just to experience all the abilities. :/


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