Anybody else concerned about the level cap?
#76
Posté 09 juillet 2014 - 04:19
#77
Guest_EntropicAngel_*
Posté 09 juillet 2014 - 04:58
Guest_EntropicAngel_*
I'm definitely in favor of level caps overall. There's a lot of problems that stem from power creep issues that can be greatly abated with smart level caps.
It's not "Magical" there are true mental and physical limits to what a human(oid) being can learn and do. You're free to complain about the level cap all you want, but to do so in a condescending manner that doesn't even make the smallest bit of sense just opens you up for criticism and discredits the position considerably.
Would you mind telling me some of those mental limits? As for physical, sure there are. But they're very high typically.
What are some of the problems in your opinion that "power creep" brings?
#78
Posté 09 juillet 2014 - 05:02
Well, I never got close to the cap in any of the games, except in Awakening (due to the 60000000000 tons of XP). If DA:I is really twice as big or more, all it needs to do si give you less XP per kill to balance everything out.
#79
Posté 09 juillet 2014 - 05:06
Depends on how much XP gets dished out throughout the game, really. Not concerned about it.
#80
Posté 09 juillet 2014 - 05:16
ME2 had a level cap of 30 and was the best RPG ever created.
#81
Posté 09 juillet 2014 - 05:19
ME2 had a level cap of 30 and was the best RPG ever created.
Rpg with no skills...yeah.
- ghostzodd aime ceci
#82
Posté 09 juillet 2014 - 05:29
That's not strictly true though. Character progression isn't the only carrot with which the game can reward players. For a lot of people, walking around and smelling the flowers can be its own reward. No XP required.
That doesn't seem to be the case for you, which is totally fine. But generalizing about what people do and don't find rewarding in a game is a bit silly.
Huh? I didn't say some people wouldn't find it rewarding. I think this thread has made it pretty clear folks are divided when it comes to whether or not a level cap matters. I'm just saying it halts progression and punishes people who want to experience the whole game. Whether or not the player cares about that depends on the person. I didn't pretend otherwise.
#83
Posté 09 juillet 2014 - 05:53
Personally, I prefer the Far Cry 3 approach, where they make you earn your skills in the first two thirds of the game, but the last third or so you actually get a chance to put all your best moves to work for you. I always find it annoying if I can only use my fully powered up character on like, two enemies and the final boss.
This.. or when you get the most cool spell or abilities only at the end of the game. Actually it mean has you explore more and you will greater chance to use the most powerful abilities.
#84
Posté 09 juillet 2014 - 06:31
*smh* Considering the theoretical length and breadth of the game, this seems kind of odd. Especially when you consider that the player can continue playing after the main quest. This just makes me think about how much there won't be to do in all that land mass and slowing down leveling to accommodate the cap... I'll just reserve judgement until the game launches. Clearly there are things we can't understand until then.
#85
Posté 09 juillet 2014 - 06:35
Neither game had a real level cap. In DA you couldn't reach it without a console cheat. I think it was 30. In DA2 it was 50 and again there was no way to reach it without hacking the game. So in neither game did you ever find a situation where you were exploring but unable to level. Also both of those games were half the size of DAI.
I think you're overestimating the actual length of DAI.
Yes, devs have said it "may" take up to 100 hours if you do everything, or a lot less if you don't. A lot of people, myself included, spent over 100 hours in a single DAO run doing everything, while many others finished in 40 or so, so you know, mileage will vary a LOT and devs know it.
Don't be so dead set on the idea that you will have half the game left to go after hitting any potential level cap. I'm more than positive you will probably only be able to hit it once you're close to finishing and that progression will follow a smooth overall.
#86
Posté 09 juillet 2014 - 06:46
Would you mind telling me some of those mental limits? As for physical, sure there are. But they're very high typically.
What are some of the problems in your opinion that "power creep" brings?
I'm not the guy you were talking to, but in a game without level scaling, a wide power range effectively means less choice for the player. Because more things will either be too challenging to deal with, or too weak to provide a worthy challenge.
#87
Posté 09 juillet 2014 - 08:14
Not really, this is not an MMO nor something that we play for the gameplay. Or at least I do not play RPGs focus on story for the gameplay mechanics.
#88
Posté 09 juillet 2014 - 08:19
- DaySeeker aime ceci
#89
Posté 09 juillet 2014 - 09:27
But I'm sure we'll have some way to respec our Inquisitors and party members in case we don't like the abilities we've chosen.
- Zatche aime ceci
#90
Posté 09 juillet 2014 - 10:44
I enjoy having low level caps. Each point becomes more valuable and it forces me to be more "strategic" with how I design my party. Also it makes me want to create more playthroughs to try out new builds and ability combinations.
But I'm sure we'll have some way to respec our Inquisitors and party members in case we don't like the abilities we've chosen.
To be clear I'm not against level caps overall. I'm against low level caps in an open world 100 hour game. I hit the level caps in all the ME games but it was never a big deal.
#91
Posté 09 juillet 2014 - 10:51
I support the lower level cap system with a fast start. It's what I've advocated since the beginning and now that it is actually confirmed I'm content. Only thing left to see is the actual power scaling. A healthy system should allow you to have a fully operating build by approximately one third of the game. Everything else is just.. nice to have.
Bioware games are not really consistent on this
ME3 were spot on. You get all the important skills by level 30-35 and then you get the fluff that is situational like maxing a secondary ammo power, or fitness for ranged characters etc. Gear is supplementary.
ME2 is ok but for most classes getting a weapon is way more important than maxing a skill. It's a flaw when weapons in both shooters and rpgs increase the effectiveness of the player by so much. This game actually has weapons with both better aim and damage without reducing the mag capacity, spread or anything at all.
DA2 was bad because you had to wait until lvl 15-16 to get all the cross class builders and the character's power scaled better with gear rather than the build to the point that by the time you had all the cc builders they were an overkill. A game that prides itself on tactics and teamplay shouldn't focus on getting good gear to outdps the enemies. Suffers from dlc powercreep as well.
DAO is really bad at this. Tanks are too specialized and boring. For dw melee classes only momentum is relevant and you still have the option to stack double haste, making the dw tree obsolete. Only sweep and the first 3 dw passives are relevant. For mages a serious button bloat, half the abilities are not even worthy to read to tooltip and you still have to get them to unlock the better ones. Plus the strongest abilities are really fast to get. Crushing prison, Blood wound and fireball for mage pc, crushing prison, haste and heal support to melee pc. The good thing is that you have an operational build very early and you can do any quest you like without fearing that your build isn't good enough yet.
Also I don't understand why people that play the game only for the story/roleplaying aspect would even care about the level cap. And the "playing after beating the game" argument is pretty weak. I mean you potentially continue the game with a character that is dead due to plot and his companions have left the continent and you would care for the level cap? Seems.. petty. It's more of a guideline to tell you how many spells you can get by the end of the game.
#92
Posté 10 juillet 2014 - 06:06
Sounds like crafting and getting rings that do +8 str or whatever will start to add up instead of giving you levels.
Who knows, maybe when you get some rare god level item, instead of just giving you +2 mana it will actually be godlike.....
Or with the focus on strategy and destructive elements more this time, so stats and levels simply won't mean much but how intelligently you actually use them will.
#93
Posté 10 juillet 2014 - 08:24
I don't like the fact that there even is a level cap, but yes, 25-30 seems a bit low for a 100 hour game.
#94
Posté 10 juillet 2014 - 08:27
25-30 is really just too little for an open-world game IMO. my only concerns probably because it has not enough content to bring you to higher levels like 50? i really hope not.
#95
Posté 10 juillet 2014 - 09:08
Not terribly- I think I only made it to level 26 or 27 at the very, very highest in DAO, after all the in-game DLC's, and that game took me over 70 hours to finish initially, if I recall correctly
#96
Posté 10 juillet 2014 - 12:11
We had level cap of 10 in BG i think. That was fun
#97
Posté 10 juillet 2014 - 03:42
It will probably be expanded with DLC, but no, not worried.
We had level cap of 10 in BG i think. That was fun
10?!! And it was still fun? Wow. I hope one day they update the graphics for that game and maybe I'll try it. The old school top down games look too cruddy for me to be bothered with.
#98
Posté 10 juillet 2014 - 04:02
Rpg with no skills...yeah.
So?
(Not that I think ME2 was all that great, but that wasn't the reason.)
#99
Posté 11 juillet 2014 - 12:05
They said 25-30, which is ambiguous. Iam thinking 30 could be a softcap and we could possibly go higher than 30 only by using some sort of glitch cheat similar to the one in DA2. I hope this is the case because I loved that glitch to give myself all the more power once I reached 25 or so through normal gameplay.
#100
Posté 11 juillet 2014 - 12:46





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