No RPG is entirely successful when it comes to making combat feel genuine without also making it complicated. It's just the way that it goes. The rules don't change as your characters advance in levels, so they will eventually become second nature, but for now, we're all struggling to come to grips with a new system.
With that in mind, I thought it might help to have a space to discuss our growing pains. We all seem to have the same questions.
Melee Combatants:
Like all tests, your attack roll is a combination of Ability Test, Ability Modifier, Focus, and opponent considerations (if any). You will have to check your weapon type to see whether you use Strength or Dexterity as the Ability in question. Heavy Blades and Axes use Strength, but Light Blades use Dexterity.
Attack = Ability Test(3d6) + Ability Modifier(-2 to 5) + Focus(+2)
Please note that your starting Weapon Groups (where it tells you to pick 2 or 3 from a list) is actually a Focus, and if you pick it, you get that focus without having to select it. It doesn't say that in the book, but that's an editorial fail. It's explained thoroughly in a module I own.
Success = You meet or beat your opponent's Defense, which I will tell you before combat begins.
Failure = You roll less than your opponent's Defense.
Damage = Weapon Damage(listed on page 42 of the Players' Guide) + Strength Modifier
Yes, you really do use Strength to determine damage even if your weapon group uses Dexterity for attack
Ranged Combatants (Bows and Arcane Lance):
Your attack roll is a combination of Ability Test, Ability Modifier, Focus, and opponent considerations (if any). Bows use Dexterity as the Ability and Arcane Lance uses Magic. As per melee combatants, your starting Weapon Groups are actually Focuses, and you apply that +2.
Attack = Ability Test (3d6) + Ability Modifier (-2 to 5) + Focus(+2)
Success = You meet or beat your opponent's Defense, which I will tell you before combat begins.
Failure = You roll less than your opponent's Defense.
Damage = Weapon Damage(Bows are listed on page 42, Arcane Lance is 1d6+Magic)
Bows add Perception as the modifier, so damage = weapon damage+perception.
Spells:
Spells are handled a little differently. They're still an Ability Test, but they will always use a Target Number to determine success, not an enemy's Defense. Target Number is stated in the spell description. It's usually 11 or 12.
Spell Test = Magic Test(3d6) + Magic(-2 to 5) + Focus(+2)
At first level, the only focuses your character will have are those awarded by background or class benefits. For example, if you chose Chirurgy as your starting talent, you get Cunning(Heal) for free.
Sometimes, opponents may attempt to evade or resist the spell. In this case, they are entitled to an opposition roll, performed by the GM. If the opposition roll succeeds, they will still take damage or suffer the initial effects of the spell, but they will not sustain lingering effects (they will not be paralyzed by Glyph of Paralysis or slowed by Winter's Grasp). The spell description will say whether or not there is an opposition roll.
If you are writing opponent reactions to your attack, you may write their initial reaction to the spell, and I will handle their reaction if they make or fail their opposition roll.
Spell Damage: Not all spells deal or heal damage, but the spell description will say what it is.
Please post any questions here. If you're asking, somebody else will have wanted to ask or will ask in the future at some point.





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