Maybe I am...
P.S. Morrigan dies in the purple ending trying to save schmooples from a possessed Ser Pounce Alot
Most moving moment in gaming history. Feels not fully recovered.
But quite a few poor quality quests are a given with any open world game. The bigger areas normally have less structure to combat encounters & negatively affect the pacing of quests/ the main plot.
I do like open world games (Fallout New Vegas
) but I feel like a lot of quests in them are just there to add a few dozen hours to the total playtime. More quantity over quality. GAT 5 was surprisingly good in this regard as every little thing in that game had polish & was well produced. (that 260 million Budget works wonder's!)
+ the I don't really like the open world Dick Measuring Contest that has swept up the AAA Scene.
"Our open world is 50 times bigger than the last game!"
"MGS5 200 times bigger than ground zero's!"
"Witcher 3 is 64 square kilometre's!"
I still have high expectations for DA:I. But seeing as it's Bioware's first openish world game since Baulders Gate I do think there will be a few rough spots.
1) It's not open world, it's a series of big areas connected by a map. Exactly like the other games in the series, but the maps are larger.
2) You provided your own perfect counterexample: New Vegas. That game was open world (well except at the very start where you were kinda railroaded) and still had one of the best quest design and writing in any RPG. Because Obsidian took the time to design it well. If Bioware feels they are up to the task, I say give them a chance.
3) The fact that enemies aren't level-scaled is very promising, I think, as well as what they have shown us about environment interactions. I'm pretty certain encounters will be hand-crafted, rather than Skyrim-like ''well here's a spider now so you don't get bored'' shenanigans.
4) If big open world connected by a map was good enough for Fallout 1&2, Planescape: Torment and Baldur's Gate, it's good enough for Dragon Age: Inquisition methinks.
I do agree that The Witcher going into a massive open world kinda confused me. This is a series known for its extreme reactivity; I don't see any way they can replicate the massive divergences Witcher 2 had in its 2nd act.