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DAI Gameplay Series Part 1 - The Maker is Real!


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#126
adorkable-panda

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a few Q about the video

1) can we target the wings because i don't see a target on them?

2) can you interact with the white/blue glif - the one with the triangle inside a circle like something from full metal alchemist?

3) will mana regen be that fast or was it for the sake of the demo?

4) what was that yelow beam in front of the pegasus/griffin statue near the camp?

 

I don't think we can target wings, and they most definitely haxed the game for the demo because imo that all looked too easily in every single way. Stamina and Mana looked like they were unlimited and kept regenning after each skill use so I'm sure that's just the "Demo" build. 


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#127
Elhanan

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I believe that I heard that Wings can be targeted; may have something to do with keeping it grounded, but seek official confirmation.

But remember that a High Dragon is end game content, and that this is a demo, so everything short of Console Commands were likely in play.

#128
N7recruit

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Gonna be harsh here but the real time combat looks poor. Stiff, Slow & dodgy hit boxes. I don't think people who want a good quality third person hack & slash are going to find it here. 

 

Also the animations for both Mages & 2 Handed warriors look Kinda like total balls. Sensationalised with No weight or sense of impact to them. Really put me off playing a mage in particular.   

 

No matter how many times Bioware tell you otherwise, this is a RTwP strategy game. That is how you are meant to play it, not Like some poor man's Dark Souls or Dragons Dogma Action game. 

 

Overall it look's alright, nothing special except the graphics. Big open areas this & explore living environments that. 

 

If the Story, Characters & RP parts of the game are good I'll put up with dodgy combat, Bloated open world & tedious quests. 

 

So far the game part looks Meh 


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#129
godModeAlpha

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Anyone else notice how awesome the FX was?

#130
godModeAlpha

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Gonna be harsh here but the real time combat looks poor. Stiff, Slow & dodgy hit boxes. I don't think people who want a good quality third person hack & slash are going to find it here. 
 
Also the animations for both Mages & 2 Handed warriors look Kinda like total balls. Sensationalised with No weight or sense of impact to them. Really put me off playing a mage in particular.   
 
No matter how many times Bioware tell you otherwise, this is a RTwP strategy game. That is how you are meant to play it, not Like some poor man's Dark Souls or Dragons Dogma Action game. 
 
Overall it look's alright, nothing special except the graphics. Big open areas this & explore living environments that. 
 
If the Story, Characters & RP parts of the game are good I'll put up with dodgy combat, Bloated open world & tedious quests. 
 
So far the game part looks Meh


Fair points, but have to disagree about the graphics, it looks a lot better than any of the previous DA games, looks better than most current gen games.

Did you watch it in HD?

#131
Jawzzus

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How do you know the quests are tedious and the world is bloated?  Are you a time traveler?


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#132
Elhanan

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Typically, I turn off the Feedback to help me immersive myself in the game. Have enough trouble as a Twitchless gamer having to look at the keyboard while typing, or utilizing some controls.

Like the Fire effects, and what I have seen of Spells. Wish that combat maneuvers were a bit slower to better equate them with actual physics and time. But this is a demo; not the game, so I shall attempt to hope for the best.

#133
ManOfSteel

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Anyone take a close look at the talent tree? Seems the Spirit Tree is replacing Creation for healing based on the description and visible talents but even more surprising was Reaver tree, notice the symbol shown looks nothing like the 3rd Specialization on the website, I think this may hint at another change for warriors which would be great imo


Hmmm. That is intruiging. Perhaps Reaver has been moved to a regular skill tree? Then maybe the Warrior has a new specialisation in addition to Champion and Templar.

#134
ManOfSteel

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Gonna be harsh here but the real time combat looks poor. Stiff, Slow & dodgy hit boxes. I don't think people who want a good quality third person hack & slash are going to find it here.

Also the animations for both Mages & 2 Handed warriors look Kinda like total balls. Sensationalised with No weight or sense of impact to them. Really put me off playing a mage in particular.

No matter how many times Bioware tell you otherwise, this is a RTwP strategy game. That is how you are meant to play it, not Like some poor man's Dark Souls or Dragons Dogma Action game.

Overall it look's alright, nothing special except the graphics. Big open areas this & explore living environments that.

If the Story, Characters & RP parts of the game are good I'll put up with dodgy combat, Bloated open world & tedious quests.

So far the game part looks Meh


Inquisition is far more action-focused than previous games, but it was never intended to play like Dragon's Dogma or the Souls games.

#135
Big I

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I believe that I heard that Wings can be targeted; may have something to do with keeping it grounded, but seek official confirmation.

 

Cameron Lee said at E3 the wings can't be targeted.

 

Two things I noticed in this video that I didn't know were that they got rid of glove and boot equipment slots, and that there were items called "Vivienne's Hat" and "Dorian's Robe".



#136
N7recruit

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How do you know the quests are tedious and the world is bloated?  Are you a time traveler?

Maybe I am...  :wizard:  P.S. Morrigan dies in the purple ending trying to save schmooples from a possessed Ser Pounce Alot :crying: Most moving moment in gaming history. Feels not fully recovered.

 

 

But quite a few poor quality quests are a given with any open world game. The bigger areas normally have less structure to combat encounters & negatively affect the pacing of quests/ the main plot. 

 

I do like open world games (Fallout New Vegas <3 ) but I feel like a lot of quests in them are just there to add a few dozen hours to the total playtime. More quantity over quality. GAT 5 was surprisingly good in this regard as every little thing in that game had polish & was well produced. (that 260 million Budget works wonder's!)

 

+ the I don't really like the open world Dick Measuring Contest that has swept up the AAA Scene.

 

"Our open world is 50 times bigger than the last game!"

"MGS5 200 times bigger than ground zero's!"

"Witcher 3 is 64 square kilometre's!" 

 

I still have high expectations for DA:I. But seeing as it's Bioware's first openish world game since Baulders Gate I do think there will be a few rough spots. 



#137
Alan Rickman

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This isn't an open world game, it's divided into separate areas just like DAO was. The areas are just much bigger.



#138
Stiler

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I don't get why you can't target the wings, whats the point of having limb targetting if you can't target (arguably) the most important thing that gives dragons an advantage by being able to fly? I mean if I hav ea party mostly of dps melee guys I'd logically say "ok, lets cripple its wings and bring it to the ground so it can't fly off).

 

 

I do like what I am hearing about crafting though, being able to select boots and all the other pieces and chang elooks based on materials.



#139
N7recruit

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Fair points, but have to disagree about the graphics, it looks a lot better than any of the previous DA games, looks better than most current gen games.

Did you watch it in HD?

Oh I meant that the graphics WERE the only really impressive thing in the demo. Frostbite looks ****** awesome.  


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#140
Jedi Master of Orion

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So we got to hear what some of the elves were talking about at the start. Sounds like the rebel mages killed a bunch of elves.



#141
TripleThreeTwo

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OHH YISSSSSSS!



#142
RobRam10

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So we got to hear what some of the elves were talking about at the start. Sounds like the rebel mages killed a bunch of elves.

Excellent.


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#143
N7recruit

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This isn't an open world game, it's divided into separate areas just like DAO was. The areas are just much bigger.

But this area is bigger than the entire of DA:O play space combined. That's pretty big dude  B)  And there are around 10 areas total correct? Still kinda open world in my book. Like 10 medium sized open worlds in one game  :o



#144
Giantdeathrobot

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Maybe I am...  :wizard:  P.S. Morrigan dies in the purple ending trying to save schmooples from a possessed Ser Pounce Alot :crying: Most moving moment in gaming history. Feels not fully recovered.

 

 

But quite a few poor quality quests are a given with any open world game. The bigger areas normally have less structure to combat encounters & negatively affect the pacing of quests/ the main plot. 

 

I do like open world games (Fallout New Vegas <3 ) but I feel like a lot of quests in them are just there to add a few dozen hours to the total playtime. More quantity over quality. GAT 5 was surprisingly good in this regard as every little thing in that game had polish & was well produced. (that 260 million Budget works wonder's!)

 

+ the I don't really like the open world Dick Measuring Contest that has swept up the AAA Scene.

 

"Our open world is 50 times bigger than the last game!"

"MGS5 200 times bigger than ground zero's!"

"Witcher 3 is 64 square kilometre's!" 

 

I still have high expectations for DA:I. But seeing as it's Bioware's first openish world game since Baulders Gate I do think there will be a few rough spots. 

 

1) It's not open world, it's a series of big areas connected by a map. Exactly like the other games in the series, but the maps are larger.

 

2) You provided your own perfect counterexample: New Vegas. That game was open world (well except at the very start where you were kinda railroaded) and still had one of the best quest design and writing in any RPG. Because Obsidian took the time to design it well. If Bioware feels they are up to the task, I say give them a chance.

 

3) The fact that enemies aren't level-scaled is very promising, I think, as well as what they have shown us about environment interactions. I'm pretty certain encounters will be hand-crafted, rather than Skyrim-like ''well here's a spider now so you don't get bored'' shenanigans.

 

4) If big open world connected by a map was good enough for Fallout 1&2, Planescape: Torment and Baldur's Gate, it's good enough for Dragon Age: Inquisition methinks.

 

I do agree that The Witcher going into a massive open world kinda confused me. This is a series known for its extreme reactivity; I don't see any way they can replicate the massive divergences Witcher 2 had in its 2nd act.


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#145
leadintea

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Gonna be harsh here but the real time combat looks poor. Stiff, Slow & dodgy hit boxes. I don't think people who want a good quality third person hack & slash are going to find it here. 

 

Also the animations for both Mages & 2 Handed warriors look Kinda like total balls. Sensationalised with No weight or sense of impact to them. Really put me off playing a mage in particular.   

 

No matter how many times Bioware tell you otherwise, this is a RTwP strategy game. That is how you are meant to play it, not Like some poor man's Dark Souls or Dragons Dogma Action game. 

 

Overall it look's alright, nothing special except the graphics. Big open areas this & explore living environments that. 

 

If the Story, Characters & RP parts of the game are good I'll put up with dodgy combat, Bloated open world & tedious quests. 

 

So far the game part looks Meh 

 

I 100% agree with this. I would've loved to see the gameplay be somewhat more "developed", for lack of a better word, because what I saw in that vid wasn't anything that would've made me say, "Yup, I'm getting this Day 1!" I mean, I still am, but that's because of the story/lore and the character interaction, than it is for the gameplay, but I was really expecting a lot from the gameplay department! When they said they were taking cues from Dark Souls and Dragon's Dogma, I thought they were gonna focus more on battles where strategic use of moves would be key, but all I saw was random usage of moves. I hope that the OPness of these characters stick only for this demo and that the actual game will be more challenging and weighty because this gameplay doesn't look like anything spectacular or interesting.


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#146
adorkable-panda

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I totally agree that the third person combat looked lackluster and there seemed to be a few bugs/glitches in companion ai that i'm sure will be fixed on release. To be honest. I really want them to show off Engage mode. I mean they teased it in E3 and they only really showed it very barely for a couple seconds in the Pax Demo, and it's been months since then so I'd like to see what it looks like becuase that's how I'm playing my game *is more of a typical strategy rpger as opposed to action rpger anyway*. 



#147
TKavatar

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The spell effects are nice, the lighting is bloody gorgeous, but that UI is really terrible. Animations are a bit stiff to my liking. Really liking that tactical combat mode though, wish we had seen more of it in the dragon fight. The tessellation(?) on that dragon and the cloth physics were pretty good. Didn't like how that bear and other NPCs self destructed after they died.

Also I was expecting the Energise spell to be literally reconstructing the bridge from bits and pieces, disappointed that all it did was raise those planks from the water.
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#148
godModeAlpha

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I 100% agree with this. I would've loved to see the gameplay be somewhat more "developed", for lack of a better word, because what I saw in that vid wasn't anything that would've made me say, "Yup, I'm getting this Day 1!" I mean, I still am, but that's because of the story/lore and the character interaction, than it is for the gameplay, but I was really expecting a lot from the gameplay department! When they said they were taking cues from Dark Souls and Dragon's Dogma, I thought they were gonna focus more on battles where strategic use of moves would be key, but all I saw was random usage of moves. I hope that the OPness of these characters stick only for this demo and that the actual game will be more challenging and weighty because this gameplay doesn't look like anything spectacular or interesting.


I think they are holding back a lot especially since as you point out it's the same recycled video.

PS, enjoyed Mike's commentary and finally being able to hear what the NPCs were saying ... Was way better than the E3 stuff, with all the interruptions from the hosts.

#149
godModeAlpha

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The spell effects are nice, the lighting is bloody gorgeous, but that UI is really terrible. Animations are a bit stiff to my liking. Really liking that tactical combat mode though, wish we had seen more of it in the dragon fight. The tessellation(?) on that dragon and the cloth physics were pretty good. Didn't like how that bear and other NPCs self destructed after they died.
Also I was expecting the Energise spell to be literally reconstructing the bridge from bits and pieces, disappointed that all it did was raise those planks from the water.


Curious, which part of the UI might you be referring to?

#150
TKavatar

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Curious, which part of the UI might you be referring to?

Mostly it's those sci fi health bars. The layout itself is fine (it's a DAO/DA2 hybrid) and I like the stylised portraits, but everything else is too flashy, too modern and seems better suited for ME4 than DAI.

Also green health bars? Whatever happened to the good old health = red system? (although I guess I wouldn't mind a system where health goes from green to orange to red as it depletes).