I don't think we know that either. We know that the same armour will look different on different characters, but that was already true in DAO for characters of differing race or gender. I would not then describe DAO armour as having appearance uncoupled from stats.We know that the apperance of armour is decoupled from the stats, and I believe there was a reply in the Raptr interview that it could be possible to craft mage appropriate armour that e.g. looks like the rogue appropriate armour.
Lack of Equipment slots
#226
Posté 10 juillet 2014 - 05:45
#227
Posté 10 juillet 2014 - 05:48
I don't care so much about chest/legs, although it would be nice, but gloves and boots gone? ![]()
#228
Posté 10 juillet 2014 - 05:50
Devs have previously talked about killing nugs to collect pink dyes though, and a "Pinkquisition", so I'm not sure which answer to believe.
Fair point. I guess we'll have to wait and see. I hope we get to customize color, although not because I look forward to Pinquisition. Just the opposite, actually. ))
I don't care so much about chest/legs, although it would be nice, but gloves and boots gone?
Not gone. Just relocated. ))
#229
Posté 10 juillet 2014 - 05:51
You can change their appearance and stats in the crafting system, according to Bioware.I don't care so much about chest/legs, although it would be nice, but gloves and boots gone?
I hope they'll show he crafting systems soon. I'm very interested in it.
#230
Posté 10 juillet 2014 - 05:51
That's fair. Are there concerns about Cameron's update that makes you think this won't be the case?
I would say his post clearly states that it is possible to change out individual details such as boots e.g. My personal "concern" since you ask ;-) is that since it is done through crafting, then often the original is destroyed when you switch it out (a popular MMO functionality). So e.g. If I have boots +1 on a piece of armor, and I want to switch that out with boots +2, does that mean the +1 boots are destroyed or can I find them in my crafting mats overview and reuse in another armor or perhaps sell for money?
#231
Posté 10 juillet 2014 - 05:54
Bioware obviously went in this direction to create iconic looks. I don't really see it as a negative as long as they don't take control away from the player on customizing them which apparently they didn't.
I seem to have expected some system like this for ages, so I'm not startled or alarmed. I have planned to not, any longer, engage in discussion about these things since: A) It's a done deal anyway. B ) What matters is the game, not details, and we haven't played the game yet. C) I did complain about it at an early state when Bioware was making decisions, and they ignored me.
But: - How is "creating iconic looks" NOT taking control away from the player on customization? That's exactly what it is. It's two sides of the exactly same thing. Enforcing iconic looks is taking control away from the player!!
And not only do I dislike that, but I also vehemently dislike the entire motivation behind these schemes. There's way too many movie makers and 'product designers' from marketing involved in this. And exactly that was the cause of all the problems of DA2.
...But, I'm trying to not rant about this, before I've played out the game at least once. Every game I really like, has a lot of faults, if I go looking for them.
#232
Posté 10 juillet 2014 - 05:54
You can change their appearance and stats in the crafting system, according to Bioware.
I hope they'll show he crafting systems soon. I'm very interested in it.
Sounds like "crafting system" has become more than just potions and stuff. Sounds like it is including smithing and everything, which is a big change from earlier games.
I'm getting an Amalur feel from that.
#233
Posté 10 juillet 2014 - 05:58
Yes, it seems pretty big compared to the previous games.Sounds like "crafting system" has become more than just potions and stuff. Sounds like it is including smithing and everything, which is a big change from earlier games.
I'm getting an Amalur feel from that.
#234
Posté 10 juillet 2014 - 06:01
Sounds like "crafting system" has become more than just potions and stuff. Sounds like it is including smithing and everything, which is a big change from earlier games.
I'm getting an Amalur feel from that.
There's a considerable range of ores and elements to find, supposedly.
I don't think it'll be as hands-on as Skyrim where you physically smelt and smith ore, but I do remember some devs making references to multiple types of metals.
#235
Posté 10 juillet 2014 - 06:05
i cant say not having a gloves and boots slot is a deal breaker... would have been nice, but the models would have been easier to make rather than mixing and matching, I imagine its more for pure aesthetics than anything so you get the intended 'look' there trying to give you with each armor set... my guess anyway
#236
Posté 10 juillet 2014 - 06:07
You change gloves and boots' appearance in the crafting system.i cant say not having a gloves and boots slot is a deal breaker... would have been nice, but the models would have been easier to make rather than mixing and matching, I imagine its more for pure aesthetics than anything so you get the intended 'look' there trying to give you with each armor set... my guess anyway
#237
Posté 10 juillet 2014 - 06:08
But: - How is "creating iconic looks" NOT taking control away from the player on customization? That's exactly what it is. It's two sides of the exactly same thing. Enforcing iconic looks is taking control away from the player!!
And not only do I dislike that, but I also vehemently dislike the entire motivation behind these schemes. There's way too many movie makers and 'product designers' from marketing involved in this. And exactly that was the cause of all the problems of DA2.
Could you change the look of Viconia's portrait or her character model? I don't remember that being the case.
The pocket of time in which appearance customization to Origins' degree has been a thing isn't all that long, nor has it been supported by the vast majority of video games.
#238
Posté 10 juillet 2014 - 06:13
But: - How is "creating iconic looks" NOT taking control away from the player on customization? That's exactly what it is. It's two sides of the exactly same thing. Enforcing iconic looks is taking control away from the player!!
And not only do I dislike that, but I also vehemently dislike the entire motivation behind these schemes. There's way too many movie makers and 'product designers' from marketing involved in this. And exactly that was the cause of all the problems of DA2.
...But, I'm trying to not rant about this, before I've played out the game at least once. Every game I really like, has a lot of faults, if I go looking for them.
Does the fact that DA:O had limited armour models mean that control was taken away from the players? Did ME1 take control away from the players by having race-appropriate armour for Krogan and Turians, because they were different species?
Did DA:O take control away from the players by having set appearances for Alistair, Leliana, etc.?
#239
Posté 10 juillet 2014 - 06:15
Hmm won't magic boots and gloves be lacking? I mean if I play as a warrior, he has no way of using magic to make magical boots and gloves for his armour.
#240
Posté 10 juillet 2014 - 06:16
You change gloves and boots' appearance in the crafting system.
So if I understand it right, you can swap out boots and gloves through crafting, and it will still change the overall appearance of the armor along with the stats? If that's the case then it just adds an extra step to switch out your gloves, boots, legs, etc.. If anything I'm excited by the news that you can alter your weapon with different hilts, and hopefully still runes.
#241
Posté 10 juillet 2014 - 06:41
This is an improvement and a long overdue streamlining of equipment slots to get rid of things that offered no gameplay value.
#242
Posté 10 juillet 2014 - 06:44
Does the fact that DA:O had limited armour models mean that control was taken away from the players? Did ME1 take control away from the players by having race-appropriate armour for Krogan and Turians, because they were different species?
Did DA:O take control away from the players by having set appearances for Alistair, Leliana, etc.?
1: What has DA:O to do with this?
2: Alistair's armor has not a set appearance, so I don't even know what you're talking about.
3: Having limited ingame access to suits of armour, and thus limited armor choices, is an issue the PC has to deal with. And that is just fine. Great, in fact. The fact that you even tries to make an argument of this, just proves how vastly different we are inside the head. Even if I surprisingly do 100% agree with you from time to time.
I commented the case that Bioware wants armor to look a certain (different) way for every character. I assume that has something to do with the missing slots and the alternative armor interface.
#243
Posté 10 juillet 2014 - 06:46
Hmm won't magic boots and gloves be lacking? I mean if I play as a warrior, he has no way of using magic to make magical boots and gloves for his armour.
I'm just reframing your question to make sure I understand it. Are you concerned that a warrior and mage will have different crafting options?
#244
Posté 10 juillet 2014 - 06:51
1: What has DA:O to do with this?
2: Alistair's armor has not a set appearance, so I don't even know what you're talking about.
3: Having limited ingame access to suits of armour, and thus limited armor choices, is an issue the PC has to deal with. And that is just fine. Great, in fact. The fact that you even tries to make an argument of this, just proves how vastly different we are inside the head. Even if I surprisingly do agree 100% with you from time to time.
I commented the case that Bioware wants armor to look a certain (different) way for every character. I assume that has something to do with the missing slots and the alternative armor interface.
1. My point is that having the choice to pick from a finite set of apperances in DA:O, presumably, is not something you would see as a problem for choice/customization. So if DA:I lets you pick from a finite set of apperances for each character, what's the ground for the objection? That the finite set of apperance choices for Cassandra doesn't overlap with that for Vivene or Sera?
2. I'm not talking about Alistair's armour. I'm talking about his face. He had a default, iconic, and unchangeable (without modding) apperance. Does it take away player choice because we can't edit his face in the character creator?
3. We don't have any evidence that access to anything other than visual apperance is limited. This is what I am debating with you.
#245
Posté 10 juillet 2014 - 06:51
There's a considerable range of ores and elements to find, supposedly.
I don't think it'll be as hands-on as Skyrim where you physically smelt and smith ore, but I do remember some devs making references to multiple types of metals.
Oh good god I hope not. One of the reasons I could never get into the Elder Scrolls was the crafting system.
"i want a good sword" k, smith it by hand but only after smithing 100000 other swords so you have enough skill ._.
#246
Posté 10 juillet 2014 - 06:55
Hmm won't magic boots and gloves be lacking? I mean if I play as a warrior, he has no way of using magic to make magical boots and gloves for his armour.
The Inquisition could enchant it for you.
#247
Posté 10 juillet 2014 - 07:03
The Inquisition could enchant it for you.
Enchantment? Sorry couldn't resist.
#248
Posté 10 juillet 2014 - 07:06
Boots and gloves aren't gone, they still exist. You can swap out (upgrade) armor with separate boots and gloves.
Re-posting this since some people must have missed it on page 3. Perhaps the OP can include the quote on the original post.
Thanks.
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Hey all,
To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.
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- Deflagratio, badboy64, deuce985 et 1 autre aiment ceci
#249
Posté 10 juillet 2014 - 07:09
Boots and gloves aren't gone, they still exist. You can swap out (upgrade) armor with separate boots and gloves.
Re-posting this since some people must have missed it on page 3. Perhaps the OP can include the quote on the original post.
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Done. Should've done it sooner, sorry.
#250
Posté 10 juillet 2014 - 07:09
Q: So...umm..I love how the mages' outfits look in this game,but I'm going to roll a rogue for my first playthrough.
Can I make a mage-looking armor but with bonuses that fit a rogue?
A: If you collect the stuff to craft it, yes. (ML)
A: It is possible to do with the crafting system, yes (MD)
http://www.princesss...evs-july-8-2014
list of all questions and answers.
- The Hierophant aime ceci





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