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Lack of Equipment slots


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#251
bEVEsthda

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1. My point is that having the choice to pick from a finite set of apperances in DA:O, presumably, is not something you would see as a problem for choice/customization. So if DA:I lets you pick from a finite set of apperances for each character, what's the ground for the objection? That the finite set of apperance choices for Cassandra doesn't overlap with that for Vivene or Sera?

2. I'm not talking about Alistair's armour. I'm talking about his face. He had a default, iconic, and unchangeable (without modding) apperance. Does it take away player choice because we can't edit his face in the character creator? 

3. We don't have any evidence that access to anything other than visual apperance is limited. This is what I am debating with you. 

 

1. Yes.

2. Why would you assume I would want to 'create' NPCs and party members, in a game where their fixed characters are obviously an integral part of the gameplay? And even more to the point - why are you involving that? It has nothing to do with my comment or position.

3. Yes, but what annoy me is that Bioware wants control of the visual appearance. Will it ruin the game? No, I would certainly hope the game has such qualities that one can mostly ignore this. And it won't affect the combat mechanics. No. I understand that.



#252
Vilegrim

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Boots and gloves aren't gone, they still exist. You can swap out (upgrade) armor with separate boots and gloves.

 

Re-posting this since some people must have missed it on page 3. Perhaps the OP can include the quote on the original post.

 

Thanks.

 

-------------------------------------------------

 

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

 

-------------------------------------------------

ahh ok, so equipment slots have moved to the crafting system...strange but ok.



#253
CronoDragoon

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snip

 

So your position is that BioWare dictating the look of the characters insofar as their physical features is okay, but BioWare setting limits on how far their clothes can deviate from the base look is not?



#254
Rawgrim

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Thank goodness they got rid of unnecessary extremity armor slots. No more Juggernaut or Armor of the Champion BS where they dole out hunks of a set from various unrelated enemies. No more looking like a clown while trying to complete a set, visually or stat wise.

This is an improvement and a long overdue streamlining of equipment slots to get rid of things that offered no gameplay value.

 

Dumbing things down has no vallue.



#255
bEVEsthda

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So your position is that BioWare dictating the look of the characters insofar as their physical features is okay, but BioWare setting limits on how far their clothes can deviate from the base look is not?

 

Not exactly. That the clothes changes  depending upon which character wears them, is not okay.



#256
Rawgrim

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I'm just reframing your question to make sure I understand it.  Are you concerned that a warrior and mage will have different crafting options?

 

I am worried that I won't get any magical boots of gloves if I play as a warrior or rogue. Since those two can't use magic and wouldn't be able to craft things with magic.

 

Different crafting options is not a concern at all.



#257
CronoDragoon

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Dumbing things down has no vallue.

 

Let's not go there. I could easily downplay the intelligence required to see that HP +2 is better than HP+1 and therefore equip the new pair of boots.

 

This is a matter of preference. No side is "right".


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#258
The Elder King

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I am worried that I won't get any magical boots of gloves if I play as a warrior or rogue. Since those two can't use magic and wouldn't be able to craft things with magic.
 
Different crafting options is not a concern at all.

You don't craft your weapons and armours. Someone does it for you in the keeps/Skyhold.
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#259
Rawgrim

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You don't craft your weapons and armours. Someone does it for you in the keeps/Skyhold.

 

ahh cool. Thanks for the reply. I thought the PC had to use crafting stations and things like that.



#260
Deflagratio

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Not exactly. That the clothes changes  depending upon which character wears them, is not okay.

 

 

Seems fine to me, but then again I don't try to pass opinions off as objective facts.



#261
simpatikool

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Hey OP. I also can't say I like the character equipment window as presented. I much prefer the more classic style ala DAO, or harkon back to yesteryear with games like Baldurs Gate, Icewind Dale, heck...even Temple of Elemental Evil. I felt like I had a character sheet.


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#262
Herr Uhl

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ahh cool. Thanks for the reply. I thought the PC had to use crafting stations and things like that.

 

Your non-combat skills seem to be built into the inquisition as an organization rather than the companions in this one.

 

I'm not sure how artificer spec works in this scheme though.



#263
Enigmatick

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Hey OP. I also can't say I like the character equipment window as presented. I much prefer the more classic style ala DAO, or harkon back to yesteryear with games like Baldurs Gate, Icewind Dale, heck...even Temple of Elemental Evil. I felt like I had a character sheet.

I agree, I don't care for the style of the UI at all. Has the same problems DA2 did.



#264
Maraas

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Not exactly. That the clothes changes depending upon which character wears them, is not okay.

Well it should be. Or it was, at the very least. In DAO you loot a human bandit for his heavy plate and then equip Sten with it—which is absolutely impossible without some major changes. And yet it was never an issue. It may be a different level of abstraction than change in style on top of change in size, but the important thing is that it's still abstraction. Always was.

Might as well assume that characters actually change the loot to their liking and move on.

#265
The Elder King

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ahh cool. Thanks for the reply. I thought the PC had to use crafting stations and things like that.


No problem :).
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#266
Rawgrim

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Your non-combat skills seem to be built into the inquisition as an organization rather than the companions in this one.

 

I'm not sure how artificer spec works in this scheme though.

 

I wonder how that works too. I hope my organization doesn't get better at crafting, simply because my PC kills stuff.



#267
Vilegrim

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I wonder how that works too. I hope my organization doesn't get better at crafting, simply because my PC kills stuff.

 

I wonder how that works too. I hope my organization doesn't get better at crafting, simply because my PC kills stuff.

that would depend on whether you sent them 'parts' to experiment with no?   say you send them 20 hides of X..they get better at crafting from experimenting.



#268
The Elder King

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I wonder how that works too. I hope my organization doesn't get better at crafting, simply because my PC kills stuff.


At this point they only talked vaguely about it, but I think it's something you have to invest on separately by your normal leveling. I guess something like building better equipments for the smiths/crafters.

#269
bEVEsthda

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Seems fine to me, but then again I don't try to pass opinions off as objective facts.

 

That it's fine for you is one thing.

 

The way you embellish that statement, is an inappropriate attempt to invalidate.

When Coca Cola back in the day decided to change their recipe to include more sugar and citric acid, those who protested "tried to pass their opinions off as facts"?



#270
In Exile

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1. Yes.

2. Why would you assume I would want to 'create' NPCs and party members, in a game where their fixed characters are obviously an integral part of the gameplay? And even more to the point - why are you involving that? It has nothing to do with my comment or position.

3. Yes, but what annoy me is that Bioware wants control of the visual appearance. Will it ruin the game? No, I would certainly hope the game has such qualities that one can mostly ignore this. And it won't affect the combat mechanics. No. I understand that.

 

1. Why? What is so special about the clothes character wear, to the extent that they have to be swappable with each other?

2. Why is a character's face special? What sets how they look apart from how they dress? The fact that Alistair has blond short hair is or long black hair is irrelevant to the gameplay. The reason I'm involving it is that so far your argument seems to come down to there being something intrinsically special about customizing clothes, because it's not enough if the game gives you a choice of many looks for one character if those looks are swappable between characters. 

3. Bioware has control over visual apperance. That's my point: the facial structure/look of every character is visual apperance. They control that. You seem to be OK with them controlling that. Why are clothes special? 



#271
bEVEsthda

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Well it should be. Or it was, at the very least. In DAO you loot a human bandit for his heavy plate and then equip Sten with it—which is absolutely impossible without some major changes. And yet it was never an issue. It may be a different level of abstraction than change in style on top of change in size, but the important thing is that it's still abstraction. Always was.

Might as well assume that characters actually change the loot to their liking and move on.

 

 

This argument I agree with. The magic adaption of armors for every size, is an almost unrealistic feature. But so is almost all gameplay details. If we go there, we have a long night ahead. In the end there are practical solutions. And you can assume that the armor was just the right size for the particular character you chose to equip.


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#272
Allan Schumacher

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I am worried that I won't get any magical boots of gloves if I play as a warrior or rogue. Since those two can't use magic and wouldn't be able to craft things with magic.

 

Different crafting options is not a concern at all.

 

Well, it is a concern, if you think that the options means that you'll be denied certain things that only some classes will be able to get.

 

Though I wouldn't worry about that.



#273
Devtek

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This argument I agree with. The magic adaption of armors for every size, is an almost unrealistic feature. But so is almost all gameplay details. If we go there, we have a long night ahead. In the end there are practical solutions. And you can assume that the armor was just the right size for the particular character you chose to equip.

And I bring up again, the magical RPG bag....gameplay has to trump realism in some cases.



#274
Deflagratio

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That it's fine for you is one thing.

 

The way you embellish that statement, is an inappropriate attempt to invalidate.

When Coca Cola back in the day decided to change their recipe to include more sugar and citric acid, those who protested "tried to pass their opinions off as facts"?

 

Bad example, because there's a lot of chemical and physiological science behind flavor. Flavor isn't as much an opinion as people think; it's a survival mechanism, as generally poisonous or toxic foods have naturally bad flavors. It's true you can psychologically condition flavor tolerance and preference in people, that that itself has a founding in science too.

 

You should have said something like the downfall of Disco. Then I'd be in a checkmate.

 

This argument I agree with. The magic adaption of armors for every size, is an almost unrealistic feature. But so is almost all gameplay details. If we go there, we have a long night ahead. In the end there are practical solutions. And you can assume that the armor was just the right size for the particular character you chose to equip.

 

Or you can assume that armor is custom fit for each person's body, I've had to get quite a few suits tailored in my days as a Cowboy-Astronaut-President-Millionare and that's with modern industrial standardization, somehow I doubt rigid suits of hand-made metal were all perfectly sized off the shelf. This deduction works for both DA:O's size changes and DA:I's more dramatic changes. In both cases, the "fitting" takes place in an extra-dimensional void known as "Inventory Screen" where time seems to stand still.



#275
CENIC

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I noticed that when the Superior Battlemaster Mail was equipped on the Iron Bull, it only changed his torso armor, not the legs/boots.
That was somewhat disappointing, considering the original presentation on equippable companions showed that each armor gave them a unique iconic appearance from their head to their toes.